Slime Rancher - contact@rockpapershotgun.com (Philippa Warr)

Slime Rancher

When I go to my exercise class in the evening sometimes the matter of what I do for a living comes up in pre-class chat. Usually I can be like, “This is a credible grown-up profession. I absolutely pinky swear this to be true!” The last few days I have spent 30 hours corralling adorable bouncing blobs and selling their poop on the stock market or funnelling it into science. Maybe I’ll pretend I’ve lost my voice at class this evening. But Slime Rancher [official site] is so cute I also want to tell everyone about it! Here’s Wot I Think… (more…)

Slime Rancher - Monomi Park


Slime Rancher will finally be releasing v1.0.0 leaving Early Access on August 1st! v1.0.0 will be a smaller update that ties up a few loose ends in the current game.

We're very proud of the game we've developed over the last 1.5 years and hope you'll join us for what's to come, because wait, there's more!

Additional content updates will follow the release of Slime Rancher v1.0.0. The following are features we have planned that we may release, however we'll need to experiment and develop them first in order to determine if they're a good fit for the game. As always, this possible future content does not include everything we have planned and is subject to change:

Map System
A map of the Far, Far Range will be added that gives you a general sense of where you are in the world. This is not a detailed mini-map as we still believe that exploring the unknown and learning the world is important to the experience. But it should alleviate some of the frustration that some players experience. This feature is already in development and will be released as soon as possible.

Iron Rancher Mode
An exciting new game mode that adds a replay-able, survival-like experience to Slime Rancher! Aimed at veteran ranchers who have cleared Adventure Mode and seek an increased challenge, the Iron Rancher Competition has you racing against the clock to collect quotas of various plorts across multi-day rounds. However, each round offers unique challenges and remixed rules that greatly changes the standard Slime Rancher experience. Vampiric chickens? Whaaaa?

Casual Mode
Based on popular request, Casual Mode is a relaxed version of Adventure Mode where tarr do not exist!

Desert Slime Toys
The charcoal brick, disco ball, sol mate, and gyro top will be added, much to your desert slime's delight.

Rancher Missions
Ogden, Viktor, and Mochi will offer you a daily mission as work-for-hire in new mini-zones on the Far, Far Range. These missions offer unique rewards as you earn favor with each rancher. BOb wants chickens.

See you on the range August 1st!

Edit: Since many of you are asking, yes, your save files will absolutely carry over to v1.0.0.
Slime Rancher - Monomi Park


Slime Rancher will finally be releasing v1.0.0 leaving Early Access on August 1st! v1.0.0 will be a smaller update that ties up a few loose ends in the current game.

We're very proud of the game we've developed over the last 1.5 years and hope you'll join us for what's to come, because wait, there's more!

Additional content updates will follow the release of Slime Rancher v1.0.0. The following are features we have planned that we may release, however we'll need to experiment and develop them first in order to determine if they're a good fit for the game. As always, this possible future content does not include everything we have planned and is subject to change:

Map System
A map of the Far, Far Range will be added that gives you a general sense of where you are in the world. This is not a detailed mini-map as we still believe that exploring the unknown and learning the world is important to the experience. But it should alleviate some of the frustration that some players experience. This feature is already in development and will be released as soon as possible.

Iron Rancher Mode
An exciting new game mode that adds a replay-able, survival-like experience to Slime Rancher! Aimed at veteran ranchers who have cleared Adventure Mode and seek an increased challenge, the Iron Rancher Competition has you racing against the clock to collect quotas of various plorts across multi-day rounds. However, each round offers unique challenges and remixed rules that greatly changes the standard Slime Rancher experience. Vampiric chickens? Whaaaa?

Casual Mode
Based on popular request, Casual Mode is a relaxed version of Adventure Mode where tarr do not exist!

Desert Slime Toys
The charcoal brick, disco ball, sol mate, and gyro top will be added, much to your desert slime's delight.

Rancher Missions
Ogden, Viktor, and Mochi will offer you a daily mission as work-for-hire in new mini-zones on the Far, Far Range. These missions offer unique rewards as you earn favor with each rancher. BOb wants chickens.

See you on the range August 1st!

Edit: Since many of you are asking, yes, your save files will absolutely carry over to v1.0.0.
Slime Rancher - contact@rockpapershotgun.com (Fraser Brown)

G2A, the controversial marketplace for key sellers, will soon require any users hoping to shift game keys to reveal their name and address. “Starting July 1st, 2017, buyers will have access to detailed information about the sellers on G2A.com, including their names and addresses,” G2A told Polygon. This information will be included, among other places, on the bills provided to buyers, allowing them to know exactly who they are purchasing products from. … [visit site to read more]

Slime Rancher - Monomi Park


Get your hands on a pink, tabby, or honey slime, or get the whole stack!

https://www.welovefine.com/feature/slime-rancher-plushies.html
Slime Rancher - Monomi Park


Get your hands on a pink, tabby, or honey slime, or get the whole stack!

https://www.welovefine.com/feature/slime-rancher-plushies.html
Slime Rancher - contact@rockpapershotgun.com (Alice O'Connor)

Slime Rancher [official site], the charmingly frustrating game about capturing and breeding adorable slime creatures who want only to escape and eat everything in sight, will leave early access on August 1st. If you’ve been waiting for a full launch before starting your own ranch to sell dung, draw a pooey circle around that Tuesday. For those who, like Rick Lane, started playing after Slime Rancher hit early access in January 2016, a new early access update recently hit with a new area and slimes. … [visit site to read more]

Slime Rancher - Monomi Park


Slime Rancher v0.6.0 has arrived! This is the biggest Slime Rancher update to date, containing multiple new slimes, a huge, new zone, new gadgets, art polish, and much more.

This is the last major Slime Rancher update before v1.0.0, which will mark the end of Early Access on PC and Game Preview on Xbox. Slime Rancher v1.0.0 will be a much smaller update, focusing on fixes, concluding Adventure Mode, and a couple other surprises.

But that’s not the end of your adventures on the Far, Far Range! Following v1.0.0 we’ll be continuing to update Slime Rancher with new, unexpected content.

So without further ado, here’s the major features in Slime Rancher v0.6.0:


The Glass Desert
The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.

Firestorms
The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!

Oases
In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…

Mosaic Slimes
The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.

Dervish Slimes
A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.

Tangle Slimes
Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.

Fire Slimes
Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.

New Resources
The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.


Other Changes:
- Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
- Changed the puddle plort logic to match puddle slimes in order to reduce frustration when dealing with them outside of water.

Bugfixes:
- Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???

That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!


June 13, 2017 - Slime Rancher v0.6.0b
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.

June 15, 2017 - Slime Rancher v0.6.0c
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.

June 21, 2017 - Slime Rancher v0.6.0d
A small patch was issued today to address some additional issues related to the Glass Desert Update release:
- Fixed an XBox-specific bug where buttons around scrolling areas on the main menu could sometimes appear garbled.
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.
Slime Rancher - Monomi Park


Slime Rancher v0.6.0 has arrived! This is the biggest Slime Rancher update to date, containing multiple new slimes, a huge, new zone, new gadgets, art polish, and much more.

This is the last major Slime Rancher update before v1.0.0, which will mark the end of Early Access on PC and Game Preview on Xbox. Slime Rancher v1.0.0 will be a much smaller update, focusing on fixes, concluding Adventure Mode, and a couple other surprises.

But that’s not the end of your adventures on the Far, Far Range! Following v1.0.0 we’ll be continuing to update Slime Rancher with new, unexpected content.

So without further ado, here’s the major features in Slime Rancher v0.6.0:


The Glass Desert
The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.

Firestorms
The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!

Oases
In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…

Mosaic Slimes
The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.

Dervish Slimes
A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.

Tangle Slimes
Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.

Fire Slimes
Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.

New Resources
The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.


Other Changes:
- Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
- Changed the puddle plort logic to match puddle slimes in order to reduce frustration when dealing with them outside of water.

Bugfixes:
- Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???

That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!


June 13, 2017 - Slime Rancher v0.6.0b
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.

June 15, 2017 - Slime Rancher v0.6.0c
A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.

June 21, 2017 - Slime Rancher v0.6.0d
A small patch was issued today to address some additional issues related to the Glass Desert Update release:
- Fixed an XBox-specific bug where buttons around scrolling areas on the main menu could sometimes appear garbled.
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.
Slime Rancher - Monomi Park


Slime Rancher v0.6.0, The Glass Desert Update, is deep into development and we'd like to share a preview of some of the content that we have in store for it.

The Glass Desert gets its name from the monolithic glass structures that loom over the landscape, thought to be responsible for dangerous, fiery storms that periodically rage across the land.













In addition to this new zone, a host of new slimes will be available including these beautiful mosaic slimes!



They're so pretty! I love the way they shine in the- OH NOOO!



Ok, let's move on. Ahem... The tangle slime is so happy and cheerful! Look at them play! So much nicer than the mosaic slime!



Hm. Ignore whatever happened to that chicken. It probably totally wanted to get stanched by that tangle vine and devoured. Everything is FINE.

In fact, let's end with something peaceful and not at all terrifying. The skybox is getting overhauled in v0.6.0 and now dynamically changes form day to night, with moving clouds and pretty lights in the sky. Here's a day passing in the desert:









We hope you enjoyed this preview. But that's not all, as plenty more is coming in the Glass Desert Update, including the dervish slime, fire slime, new gadgets, upgrades, and more!

Stay tuned for info on when this update will be available!

- Monomi Park
...