Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.
Changes: - Resources can now be vac'd out of autofeeders for those indecisive ranchers. - The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} ) - Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes: - Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller. - Fixed bug where med station could sometimes overfill the health bar. - Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately. - Fixed missing level geometry on ledge near honey gordo. - Fixed missing level geometry causing a gap in Moss Blanket. - Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
February 9, 2017 - v0.4.3b A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!
Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.
Changes: - Resources can now be vac'd out of autofeeders for those indecisive ranchers. - The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} ) - Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes: - Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller. - Fixed bug where med station could sometimes overfill the health bar. - Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately. - Fixed missing level geometry on ledge near honey gordo. - Fixed missing level geometry causing a gap in Moss Blanket. - Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
February 9, 2017 - v0.4.3b A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!
Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.
We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!
The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.
We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!
Changes: - Added 18 new treasure pods, many of which contain rare Slime Science resources. - Added 3 new fashion pods: Cute, Dandy, and Royal. - Added a fashion remover gadget to remove fashion pod accessories from largos and gordos. - Gordos can now receive fashion pod accessories! It is as awesome as it sounds. - Added additional nighttime music track for the radio. It's quite romantic. - Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations. - Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others. - Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water. - Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall. - Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it. - Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there. - Changed plort collector to always turn on for a minimum time even when no plorts are present. - Added a vac sound to the plort collector. - Game will now pause when a controller is unplugged. - Slightly reduced the number of required food for gordos to burst.
Fixes: - Fixed bug where cuberries could end up stuck on top of their tree. - Fixed bug with Ball Pit achievement awarding incorrectly. - Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing. - Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall. - Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really. - Some Russian translation improvements. - Adjusted the refinery link's depositer to be more receptive. - Fixed bug where the vsync setting was sometimes not getting correctly initialized.
Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.
In short, if you've been able to run Slime Rancher, nothing will change.
Update: January 18, 2017 - Slime Rancher v0.4.2b We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.
Update: January 18, 2017 - Slime Rancher v0.4.2c Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.
Update: January 19, 2017 - Slime Rancher v0.4.2d Another series of issues were discovered that we deemed worth a quick patch. This includes: - Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost. - Fix rad poisoning text not updating - Fix warp depot display text/bar not updating - Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
Changes: - Added 18 new treasure pods, many of which contain rare Slime Science resources. - Added 3 new fashion pods: Cute, Dandy, and Royal. - Added a fashion remover gadget to remove fashion pod accessories from largos and gordos. - Gordos can now receive fashion pod accessories! It is as awesome as it sounds. - Added additional nighttime music track for the radio. It's quite romantic. - Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations. - Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others. - Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water. - Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall. - Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it. - Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there. - Changed plort collector to always turn on for a minimum time even when no plorts are present. - Added a vac sound to the plort collector. - Game will now pause when a controller is unplugged. - Slightly reduced the number of required food for gordos to burst.
Fixes: - Fixed bug where cuberries could end up stuck on top of their tree. - Fixed bug with Ball Pit achievement awarding incorrectly. - Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing. - Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall. - Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really. - Some Russian translation improvements. - Adjusted the refinery link's depositer to be more receptive. - Fixed bug where the vsync setting was sometimes not getting correctly initialized.
Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.
In short, if you've been able to run Slime Rancher, nothing will change.
Update: January 18, 2017 - Slime Rancher v0.4.2b We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.
Update: January 18, 2017 - Slime Rancher v0.4.2c Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.
Update: January 19, 2017 - Slime Rancher v0.4.2d Another series of issues were discovered that we deemed worth a quick patch. This includes: - Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost. - Fix rad poisoning text not updating - Fix warp depot display text/bar not updating - Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.
Happy holidays!
Changes: - Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in. - Ok? Also added the taming bell and refinery link gadgets. - Added more slime lamps and gave the amber slime lamp some happy pills. - New icons for install/remove gadgets and remove crops. - Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected. - Added an effect on the purchase screens to make it obvious when you make a purchase. - Added animations to the tutorial popups. - Added indicator to the tutorial popup when you complete the task requested. - Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds. - Changed some tutorial timing and completion checks. - Adjusted treasure pod opening effect. - Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info. - Added some new treasure pods to the world. One of them is amazing. - Changed the colors of fill meters for the science resources. - Adjusted the volume for some sounds including extractor working sounds. - Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended. - Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science. - Tweaked rare drop rates on extractors to be slightly less rare.
Fixes: - Fixed bug where slimes and resources could get stuck under the ranch porch. - Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled. - Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad. - Fixed bug where largos could be fired into or carried into walls in some situations. - Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf. - Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions. - Fixed bug where transition between far and near versions of slimes was less smooth than intended. - Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.
Happy holidays!
Changes: - Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in. - Ok? Also added the taming bell and refinery link gadgets. - Added more slime lamps and gave the amber slime lamp some happy pills. - New icons for install/remove gadgets and remove crops. - Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected. - Added an effect on the purchase screens to make it obvious when you make a purchase. - Added animations to the tutorial popups. - Added indicator to the tutorial popup when you complete the task requested. - Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds. - Changed some tutorial timing and completion checks. - Adjusted treasure pod opening effect. - Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info. - Added some new treasure pods to the world. One of them is amazing. - Changed the colors of fill meters for the science resources. - Adjusted the volume for some sounds including extractor working sounds. - Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended. - Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science. - Tweaked rare drop rates on extractors to be slightly less rare.
Fixes: - Fixed bug where slimes and resources could get stuck under the ranch porch. - Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled. - Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad. - Fixed bug where largos could be fired into or carried into walls in some situations. - Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf. - Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions. - Fixed bug where transition between far and near versions of slimes was less smooth than intended. - Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.