Changes: - Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language. - A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update. - Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going. - Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles. - A few minor adjustments to the ranch house's lamps were added. - Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!
Fixes: - Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that. - Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally! - Fixed bug where FOV would sometimes reset on game startup. - Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them. - Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.
...and if you have yet seen our latest preview of the upcoming Slime Science update, check it out here:
Changes: - Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language. - A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update. - Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going. - Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles. - A few minor adjustments to the ranch house's lamps were added. - Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!
Fixes: - Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that. - Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally! - Fixed bug where FOV would sometimes reset on game startup. - Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them. - Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.
...and if you have yet seen our latest preview of the upcoming Slime Science update, check it out here:
Changes: - The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy! - Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged. - The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes. - We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements. - We've also added some additional performance improvements of our own because why the heck not. - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective. - Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list. - The Moss Blanket has received some additional decorative props. - Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that? - Added a numeric value to the FOV slider.
Fixes: - Fixed a bug where loading random tips were hidden at some screen resolutions. - Fixed a bug where the purchase interface could cut off some descriptions. - Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Changes: - The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy! - Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged. - The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes. - We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements. - We've also added some additional performance improvements of our own because why the heck not. - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective. - Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list. - The Moss Blanket has received some additional decorative props. - Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that? - Added a numeric value to the FOV slider.
Fixes: - Fixed a bug where loading random tips were hidden at some screen resolutions. - Fixed a bug where the purchase interface could cut off some descriptions. - Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Things are really moving here at Monomi Park: Slime Science is coming along, we just hired a talented, new game designer, and we recently released Slime Rancher on Xbox One!
However, it’s becoming apparent that Slime Science is going to have a lengthier development schedule than originally expected. We’re confident it’ll be worth the wait, but we also don’t want all your hungry ranchers to go too long without something new. So, we’ve decided to move some things in our schedule around and revise our development roadmap.
As you can see, we’ve decided to include a small update ahead of Slime Science that includes some new areas to explore, a new slime and a new resource. We hope to deliver this in the coming weeks, with Slime Science coming further out.
We really appreciate your patience and hope you enjoy all the awesome, new Slime Rancher content we’ve got in the works as we build toward v1.0.0!
Things are really moving here at Monomi Park: Slime Science is coming along, we just hired a talented, new game designer, and we recently released Slime Rancher on Xbox One!
However, it’s becoming apparent that Slime Science is going to have a lengthier development schedule than originally expected. We’re confident it’ll be worth the wait, but we also don’t want all your hungry ranchers to go too long without something new. So, we’ve decided to move some things in our schedule around and revise our development roadmap.
As you can see, we’ve decided to include a small update ahead of Slime Science that includes some new areas to explore, a new slime and a new resource. We hope to deliver this in the coming weeks, with Slime Science coming further out.
We really appreciate your patience and hope you enjoy all the awesome, new Slime Rancher content we’ve got in the works as we build toward v1.0.0!
The next big thing for Slime Rancher is really different from anything we’ve created so far. We call it Slime Science, and it’s a suite of features that allow you to build crazy gadgets and place them throughout the world.
Slime Science is a big, complex project so despite everyone at Monomi Park working very hard, it’ll likely take some time to complete. However we feel like you’re going to really enjoy the results and the added depth it brings to Slime Rancher.
While things are still very much in development, here’s a little preview of what’s to come:
The Lab The Lab is a new ranch expansion, much like the Grotto and Overgrowth. It features some new, empty ranch patches for you to customize, but the main attraction lies in the old barn that Hobson once built sitting near the back. Within this barn you’ll find a strange array of scientific equipment that will allow you to harness the power of plorts and other resources to create gadgets.
Gadgets come in a variety of forms: everything from helpful utilities to decorative objects and more.
But before you build anything you’ll need the necessary ingredients. About half of the ingredients come in the form of plorts and the other half from resources previously undiscovered.
The Refinery The Lab contains a large, silo-like device called the refinery. The refinery is a one-way storage unit for your plorts and resources you intend to use in Slime Science. No need to have the items in your vac tanks when fabricating gadgets, the refinery keeps it all neatly organized for you.
The Builder’s Shop The builder’s shop is a special shop for budding Slime Scientists that allows them to purchase gadget blueprints. Once acquired, the specified gadgets can be fabricated so long as you have the necessary ingredients.
The Fabricator The fabricator allows you to build any gadget so long as you have its blueprint. Once built, the gadget can be placed at any build site.
Build Sites Once you built some gadgets you’ll want to place them. And using a special new upgrade to your vacpack, you’ll be able to see all the available build sites in the world. Then it’s just a matter of choosing which gadget goes where! Build sites are located all over the world, including your ranch.
Extractors In addition to plorts, all gadgets will require new, unique resources. These resources can be acquired in a variety of ways, but the most dependable method is to use aa series of gadgets known as extractors.
Extractors include drills, pumps, and apiaries and can be placed at any build site. Over time they collect resources and must be emptied periodically. Drills will unearth gems and minerals, pumps will siphon up oils and other fluids, and apiaries will harvest honey and other bee products.
And that about covers the basics of Slime Science! We look forward to sharing more as it develops and are very excited to see the way you’ll all further customize your worlds.
The next big thing for Slime Rancher is really different from anything we’ve created so far. We call it Slime Science, and it’s a suite of features that allow you to build crazy gadgets and place them throughout the world.
Slime Science is a big, complex project so despite everyone at Monomi Park working very hard, it’ll likely take some time to complete. However we feel like you’re going to really enjoy the results and the added depth it brings to Slime Rancher.
While things are still very much in development, here’s a little preview of what’s to come:
The Lab The Lab is a new ranch expansion, much like the Grotto and Overgrowth. It features some new, empty ranch patches for you to customize, but the main attraction lies in the old barn that Hobson once built sitting near the back. Within this barn you’ll find a strange array of scientific equipment that will allow you to harness the power of plorts and other resources to create gadgets.
Gadgets come in a variety of forms: everything from helpful utilities to decorative objects and more.
But before you build anything you’ll need the necessary ingredients. About half of the ingredients come in the form of plorts and the other half from resources previously undiscovered.
The Refinery The Lab contains a large, silo-like device called the refinery. The refinery is a one-way storage unit for your plorts and resources you intend to use in Slime Science. No need to have the items in your vac tanks when fabricating gadgets, the refinery keeps it all neatly organized for you.
The Builder’s Shop The builder’s shop is a special shop for budding Slime Scientists that allows them to purchase gadget blueprints. Once acquired, the specified gadgets can be fabricated so long as you have the necessary ingredients.
The Fabricator The fabricator allows you to build any gadget so long as you have its blueprint. Once built, the gadget can be placed at any build site.
Build Sites Once you built some gadgets you’ll want to place them. And using a special new upgrade to your vacpack, you’ll be able to see all the available build sites in the world. Then it’s just a matter of choosing which gadget goes where! Build sites are located all over the world, including your ranch.
Extractors In addition to plorts, all gadgets will require new, unique resources. These resources can be acquired in a variety of ways, but the most dependable method is to use aa series of gadgets known as extractors.
Extractors include drills, pumps, and apiaries and can be placed at any build site. Over time they collect resources and must be emptied periodically. Drills will unearth gems and minerals, pumps will siphon up oils and other fluids, and apiaries will harvest honey and other bee products.
And that about covers the basics of Slime Science! We look forward to sharing more as it develops and are very excited to see the way you’ll all further customize your worlds.