Hey guys, version 1.5 is available now. To opt-in, go to Steam Client > EBF5 > right-click > Properties > Betas > Select the other version. I’ll set this live for everyone in a few days if no problems are found.
Here’s a list of changes: • Added the Chinese New Year holiday quest, which includes 2 new equips and a new skill. (available 18th of Jan) • Nerfed the Cosmic Gigalith. It no longer does damage when killed, and it has less HP if you save after beating it. • Buffed the Evil Players, by making cheap tactics less effective against them. • Added a new music track, used in the 1st and 4th dungeons. • Reduced foe stat growth after level 36, so players are not punished for grinding at the end of the game. • Fixed a bunch of minor bugs, translation errors, and made some minor balancing changes, like buffing Snow Cats. • Someone pointed out that the audio was set to mono rather than stereo, so let me know if it sounds any better now.
This might be the last update for a few months. But I’ve got a lot of new content planned for later!
EBF5 has been updated to version 1.4! At the moment you have to opt-in to get it - I'll set it live for everyone in a couple of days.
This update is mostly minor bug fixes and behind-the-scenes stuff: • A change I made in v1.2 made the game run slightly slower, so that should be fixed now. • The saving system no longer uses Flash files now, so people should no longer see the Flash player pop-ups. (Let me know if you do, you may need to delete the old files manually.) • Cloud saving between different machines should be more reliable now. • More translation mistakes fixed.
To get the new version, go to Steam Client > EBF5 > Properties > Betas > And opt into the beta version. You should see "v1.4" on the title screen once the game updates.
Since I changed the saving system, I want to be 100% sure that there's no problems before I make the change live for everyone. If you want to be safe, make a back-up save file before you update!
EBF5 has been updated to version 1.2! This update is mostly bug fixes and quality-of-life improvements.
Changes include: • Added a new "windowed" fullscreen mode, called “Best Fit”. It stretches the game to your current resolution. Performance will be terrible if your resolution is very high, but it should work well on different aspect ratios. • The “NPC maker” tool is now included in the installation files. You’ll have to open it with a Flashplayer. • You can now rename your summons in the summon menu. (English only) • New "Fast Text" option makes text appear instantly, and also speeds up the battle Victory screen. • You can change item quantity by 10 when buying or selling items. • 3 more window sizes added. • The game should no longer try to reset your resolution on exit, if you’re playing in windowed mode. • On the slime loading screen, you can now right-click to access Flashplayer settings, which may help those struggling with the Flashplayer pop up. (I'm considering reprogramming the save system to completely avoid using Flash files, as this has been a pain for many users...) • Fixed a major bug where you can get stuck in a wall after going through a teleporter. • Fixed the bug where NPC quest dialogue would be in the wrong language. • Many other minor bug fixes. • Translations have been updated, so there should be less mistakes. (please keep reporting any that you find!)
Hey guys, the Epic Battle Fantasy 5 launch has been an overwhelming success. And I mean it’s been really overwhelming. I’m stuck at the computer non-stop doing tech support and trying to make sure almost everyone can run the game correctly. There’s a lot of problems with my hacky implementation of Fullscreen, for example. Hopefully this will start calming down soon, and I’ll have more time to work on bug and translation fixes, and even some quality-of-life improvements.
Sales have been incredibly high so far. The discount coupons really helped remind everyone that I’m still alive and making games. Sure there’s a lot of problems, but only because a lot of people are playing. People love the game overall, but the occasional person is having tech issues. It looks like EBF5 will earn back it’s development costs pretty quickly, and I’m happy to start working on more content for the game once I’ve sorted out the launch issues, and had some time to rest. I’ve got a lot of fun ideas planned.
Thanks, everyone! You’ve made this project worth doing.
I should also mention that EBF5 won’t be discounted in the Winter sale, in case you’re waiting for that.