Sorry for the lack of Posts here on Steam, we will be resuming back to updates on average every two weeks starting in Febuary.
We have been discussing with our backers about how we want to handle the games testing. We have come to the conclusion that we will be creating our own launcher which we can produce keys so that they can be activated by our backers exclusively (Much like how EFT system works). This means that if your pre order you will be guarenteed a spot in testing. As for the first testing build that is still a WIP, we will be updating more here on that.
We have been hard at work recently on the game and with the new year coming along fast we want to post one final update for this year (There will of course be frequent updates in 2018 as well).
ESSEKER PROGRESS
We have been making good progress on the recreation of Esseker (Custom Arma 3 Map made by Bojan).
Here are some new pictures:
We did run into some troubles, as some of you may have known we were taking applications for level designers and other spots on the team, we brought in a new level designer who didnt end up doing anything and wasted around 3 weeks of work, thankfully the original creator of Esseker is now fully on board with the recreation and has provided us with more resources and we now have made good progress on the map as seen above.
We cant wait to share more updates on the map in 2018!
We recently did a 7 day livestream event but we only streamed 4 - 5 times. We had high viewer counts and alot of people seemed to learn some new things about the whole workflow of working on a game of this calibre, we were even joined by Mike Porter who has worked on big titles like Halo 3! We didnt stream for the full 7 days as we were doing this event to get alot of work done but we quickly found that we were spending most of our time answering questions, this was a big oversight that we should have prepared for so we apologize if we overhyped this.
Merry Christmas Everyone, this year had its up and downs in development, we went through a phase during the first half of the year where it was just Sam working mainly on the game and progress was slow, now we are a team of 8 people who are constantly working hard on the game, but we hope you can understand us taking one or two days off working to spend time with family.
Brian Hicks (Fellow Game Dev Guy) explains why its so important to take some time off, even if its very little.
Hello everyone! As some of you may have noticed we didnt stream yesterday, this was due to a power outage. We will be streaming today, Mike Porter will be using Z brush and other software to create a 3D model on stream.
We currently all work off a cut (Percentage of earnings from game release money), so we all don't get paid yet, if you are looking for freelance work contact me at sgoddardbb@gmail.com.