we are happy to announce that we have partnered up with Razer to bring you support for LED hardware powered by Razer Chroma, new default wallpapers and new features in the Wallpaper Engine Editor and overall LED hardware improvements!
Razer Chroma Support
Razer Chroma hardware now works out of the box on all wallpapers of the type "Scene" and "Video" - just like the previous implementation, "Web" wallpapers need to be programmed by their creators to specifically support it though no code changes are required and existing code works just fine with Razer Chroma.
The team at Razer has created two very cool new wallpapers which will be automatically rolled out to all users - you will automatically find them in your Installed wallpaper list after the update.
Razer Bedroom wallpaper
The Razer Bedroom wallpaper is a nice showcase of one of the features we are adding to the editor with this update: It's now possible to specify a layer which is to be used for LED hardware. In this wallpaper, the color flow on the bedroom walls is represent on Razer Chroma hardware:
Razer Vortex wallpaper
The Razer Vortex wallpaper is a little more abstract and radiates a rainbow from the center which works very well to create a nice background ambience with Razer Chroma hardware:
We also want to make clear that all Razer Chroma wallpapers and Corsair iCUE wallpapers are completely compatible - you will not have to worry about using either platform with Wallpaper Engine from this point on.
Important: Wallpaper Engine requires Razer Synapse 3. If you are using Razer Synapse 2 or lower, please completely uninstall it and upgrade to Razer Synapse 3 if possible. It's also important that you first uninstall older versions, as our beta tests has revealed some issues if some remnants of older versions are left installed on your system.
New Wallpaper Editor Features
Limit LED hardware to layer
You can now specify that a layer is exclusively used for LED hardware lighting. This allows to really have full control over how a wallpaper lights up LED hardware. From now on we will take a closer look at this and show-case good example of this use in the "Discover" tab.
If you would like to know how this was used in the Razer wallpapers we showcased above, you can copy and paste the razer_vortex and razer_bedroom wallpaper directory from wallpaper_engine\projects\defaultprojects into the wallpaper_engine\projects\myprojects and open the projects in the Wallpaper Engine editor yourself! If you need any help with that, don't hesitate to reach out to us on our Steam Discussion board.
VHS effect
We have added a new effect to the Wallpaper Engine editor which allows to recreate the effects of old video tapes with configurable artifacts, chromatic aberration and distortions, as this has been a rather frequent request:
Miscellaneous additions
LED Boost
We have added a new "LED Boost" feature which will make the colors of your Razer Chroma and Corsair iCUE hardware more vibrant. If you don't like this change, you can always disable it in the LED Plugin settings:
LED wallpaper showcase
Since we have received a lot of positive feedback about the seasonal wallpapers and all-time classics lists at the top of the "Discover" tab, we are introducing a new section which will showcase wallpapers which work especially well on LED hardware:
If you have created a wallpaper which works great with LED hardware out of the box or if you have made the effort specifically adding advanced LED effects through the LED layer feature described above, share it on our Showcase Board, there is a good chance we will feature your wallpaper there!
Added new default wallpapers: Razer Bedroom and Razer Vortex.
Added VHS effect to the Wallpaper Engine Editor.
Added option to limit LED effects to a specific layer for highly customizable LED effects.
Added LED color boost functionality (can be disabled in LED Plugin options).
Added "Great with Razer Chroma & Corsair iCUE" showcase in Discover tab.
Fixes
Fixed film grain breaking after long wallpaper run times. If an existing wallpaper has used the film grain effect, you need to delete and add the effect again to apply the fixed version to your wallpaper.
Fixed static particle children being permanently deleted when system is stopped.
Removed script property from compose layer resolution.
We have also added Wallpaper Engine to the Humble Store, if you would like to buy Wallpaper Engine and support charity at no extra cost, please have a look at our Humble Store page here:
We have extended the Windows Insider Build warning so that it will be shown until the existing Windows bug affecting Insider users has been fixed. This build does not allow Wallpaper Engine to work, See here for more infos.
This patch also fixes a bug with video wallpaper cycling in playlists and updates some translations.
Update 20-12-2019
We added a warning to the browser that will be shown if you are using the Windows Insider build 19536. This build does not allow Wallpaper Engine to work, see here.
Several stability issues with the new LED integration should be fixed now, the Chroma SDK should work when you enable it manually and if you use Synpase 3. Both iCUE and Chroma currently have some half-supported devices (K55, Nanoleaf and a few more) which just turn off, this is not a bug in Wallpaper Engine unfortunately, you cannot use the LED integration with them and need to switch it off.
Update 16-12-2019
Fixed the program crashing when old versions of Razer Chroma are installed, even when not in use. To use the beta Chroma integration, make sure to enable Chroma in the plugin options, by default it is disabled! It requires Synapse 3 because we experienced those crashes with older versions so for now only the latest version of Synapse will work.
Hey all,
this patch adds a new Winter skin, a command line control system, a lot of minor quality of life improvements and better support for your LED peripherals.
Winter Skin
The new winter skin is applied automatically during December if the seasonal theming option is enabled. The program will now also tell you about this and allow you to disable it right away if you don't like the skin.
Command Line Controls
Wallpaper Engine can now be controlled from the command line. This means that you can control or automate wallpaper changes, playback, playlists or even wallpaper properties from other applications or for streaming multiple wallpapers from different pop-out windows.
For example, you could create buttons in Rainmeter to control the wallpaper or hotkey macros or you could pop-out several wallpapers for streaming on Twitch.
Video LED Support
Video wallpapers can now drive your iCUE devices as well and they will do so by default. If you don't like this, you can disable this in the wallpaper settings or even for specific wallpaper types in the new plugin options.
We will also release support for LED peripherals for Razer Chroma devices in January 2020, stay tuned! We already invite you to test the RGB features for Razer Chroma peripherals by enabling the Chroma SDK integration in the plugin options of the Wallpaper Engine settings. Should you have any questions about this or encounter an issue with this, don't hesitate to reach out to us through the Steam Discussions or via email, we would really appreciate feedback on this upcoming feature!
Quality of Life Improvements
A checkbox to disable the automatic monitor selection dialog if you have multiple wallpapers/monitors active:
Playlists can now be configured to always show the first wallpaper when they are started:
The Discover tab now has a search button which brings you to the Workshop tab, where you can search the Workshop:
A warning dialog will be shown if Wallpaper Engine things that your Steam has an issue and is re-downloading a lot of wallpapers:
PSA
Wallpaper Engine among lots of other programs (Discord, Nvidia Control Center, Skype, Windows Explorer) is being terminated by BattlEye if you have Nvidia Low-Latency Mode enabled globally. This is not a bug in Wallpaper Engine, it's a long standing bug in BattlEye. As a workaround, don't enable Low-Latency Mode globally but only directly for your game (like Rainbow Six: Siege or PUBG).
Full changelog
Additions
Added command line control system.
Added winter skin.
Added checkbox to disable automatic display of monitor selection.
Added seasonal info dialog.
Added steam redownload warning dialog.
Added fake search button to explore.
Added hidden Nvidia property to disable image sharpening in WE.
Added video support to directory file import.
Added option to always start a playlist with the first wallpaper.
Added led extensions for videos through software frame grabbing.
Misc
Made multiple play in window possible.
Removed playlist contents when there are more than 1000 wallpapers in a playlist to improve UI performance.
Delayed second iCUE reload 60 seconds after login.
Renamed cue plugin to led.
Updated CUE SDK.
Randomized collections in explore.
Changed tag exclusions to enable everything when everything gets deselected.
Limited search text to 40 characters for better Steam performance.
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▶️Read this for common Steam/Anti-Virus/unrelated issues◀️
If you still have any issues with Steam's update process or your anti-virus deleting Wallpaper Engine or something else, please make a thread after following this link to get help:
this patch adds a seasonal theme option, a new Halloween skin and seasonal collections for the discover tab that we will manually curate.
Seasonal Themes
Wallpaper Engine can now adjust the skin it uses dynamically based on the current date. To get started, we have improved the Halloween skin and set up its dates and we intend to add a few more skins to be displayed automatically over the year.
You can control this with a new setting next to the skin option. If seasonal theming is enabled, the skin will change a few times a year during special occasions, then it will revert back to the default skin you chose:
The Discover tab will also show new seasonal lists at the top next to the approved list. Seasonal content will appear during specific times each year. We will start off with some spooky Halloween content in the time around Halloween and later this year you will find some winter wallpapers in its place:
Changes to Workshop Text Search
We have removed the recently added 'search relevance' option again because as it turns out, Steam doesn't order by popularity at all with this setting which leads to random wallpapers being displayed first even when there are popular ones that match the text just as well.
Instead of using search relevance, Wallpaper Engine will now automatically enable the 'exact match' option if the search text contains any spaces to avoid single words being matched by Steam. This should keep results sorted by popularity and also prevent Steam from returning completely unrelated results if any search text with a space is used.
More Monitor Identification Workarounds
Since a few months more users seem to have issues with wallpapers not returning after Windows or display hibernation or when the PC starts. It seems that some change in Windows or a graphics driver made the monitor identification of Windows even less reliable. This update adds additional and delayed checks for monitor changes and also introduces a new, more stable fallback option you can choose if the options from Windows alone just don't work right.
There is also a detailed explanation for each option now when you click the question mark next to it:
Pick the option 'Layout' if the wallpapers still frequently disappear on your system after using Windows sleep or monitor sleep.
Full changelog
Additions
Added new Halloween skin.
Added seasonal themes.
Added seasonal curated collections.
Added info box to monitor identification option.
Added new 'layout' monitor identification option that merely uses the position.
Fixes
Fixed text layer crashing if it's empty but effects are applied.
Fixed missing platform translations in launcher.
Fixed script user properties only returning last modified values.
Fixed particle element name being cut.
Fixed particle playback script functions.
Fixed GIF importer for GIFs that use 'restore frame' without having a frame to restore to.
Misc
Removed greeting asset and instead moved it to a tutorial:
Changed Workshop search to add quotation marks automatically if the search text contains a space. Steam's built-in options just have too many problems.
Removed search relevance option.
Renamed log generated by ui to uilog.txt.
Added redundant and delayed monitor refresh after logging in or resolution changing because drivers are so buggy.
If you still have any issues with Steam's update process or your anti-virus deleting Wallpaper Engine or something else, please make a thread after following this link to get help:
this update brings text rendering support to Scene wallpapers and adds an option to browse all wallpapers by author right in the browser.
Text Features
A new layer type has been added, 'Text Layer', which allows you to add text to scenes. It supports multiple lines, custom fonts, basic alignment options and you can even apply all existing image effects to this layer.
New Text Stock Assets
Using the scripting system, you can update the text while the wallpaper is running or even let the user write something in the browser that your wallpaper will then display. Some new assets have been added that use the text layer to demonstrate what you can do. That includes two clocks:
a countdown timer and a greeting, which uses a custom name the user can enter in the browser and changes based on the current time of day:
Each asset uses a script to dynamically update the text of the layer. Those scripts also contain a number of options for you to adjust, like the date that the countdown timer stops or whether you want a 12h or 24h clock.
Text Rendering
The text layer supports proper shaping and parsing. Overlapping characters will work or even colored emojis with modifiers:
The emojis are rendered with the Windows 10 system font and will fallback to the Twitter font for emojis (ported by Mozilla) if your system doesn't come with its own font.
Vertical or RTL text is currently not supported.
Browse by Author
You can now right click a wallpaper or use the looking glass next to the author on the right to browse all wallpapers by a specific author:
Full changelog
Additions
Added proper text rendering support using HarfBuzz and Freetype2.
Added new text based asset presets: clock, 3D clock, personal greeting, countdown.
Added a bunch of custom stock fonts.
Added browse by author to wallpaper browser.
Added Dino Run wallpaper as a default wallpaper to demonstrate SceneScript/text layers.
Added registry key HKCU/Software/WallpaperEngine/hideTrayIcon to hide tray icon for power users since it makes it confusing/impossible to access or close the program.
Added warning if Wallpaper Engine was installed into a badly named directory where Chromium can't load the UI.
Added composition options to blur effect so it can be used as a drop shadow or outline on fonts.
Fixes
Disabled task bar color in Win10 light mode because it can make the text unreadable and Microsoft wants to lock the task bar color in this mode.
Made wallpaper multi select clear after moving items.
Fixed URLs in playlists being skipped.
Fixed Steam stats related crash when user stats weren't queried yet in the editor.
Fixed particle systems using world space options to use wrong coordinates on control points.
If you still have any issues with Steam's update process or your anti-virus deleting Wallpaper Engine or something else, please make a thread after following this link to get help:
Hey all, this update fixes a number of bugs introduced with the previous big update. Most of them were already silently live as a hotfix right after the last update.
No new features were added in this patch. As always, if Steam doesn't download the files right or an anti-virus is randomly breaking Steam or Wallpaper Engine, please refer to these solutions or create a new thread on the forums:
Read this for common Steam/Anti-Virus/unrelated issues
If you still have any issues with Steam's update process or your anti-virus deleting Wallpaper Engine or something else, please make a thread after following this link to get help: https://steamcommunity.com/app/431960/discussions/1/
New Fixes
Reverted Steamworks SDK because the new Steamworks SDK 1.44 is making the wallpaper browser crash for some people.
Fixed particle instance control points not saving (i.e. for lightning discharge).
Fixed particle instance undo/redo.
Fixed playlists with custom daytime settings not being able to be loaded from hotkey or tray.
Hotfixes that were already live
Fixed playlist timer not restarting when triggered by ending video.
Fixed image layers that were set to be sprite sheets before support for sprite sheets was added.
Fixed removal button of camera paths.
Fixed particle instance UI options de-syncing with wallpaper and having no effect anymore.
Forced shader rebuilt after new effect import.
Added option to skip effect upgrade.
Enabled image sequence duration in filenames.
Made clone wallpaper management more definitive when monitor aspect ratios are incompatible.
If you still have any issues with Steam's update process or your anti-virus deleting Wallpaper Engine or something else, please make a thread after following this link to get help: https://steamcommunity.com/app/431960/discussions/1/
Hey all,
This update brings JavaScript support to scene wallpapers (SceneScript), a new snap layout for the editor and countless general fixes and improvements.
SceneScript
You can now bind scripts to most properties in a scene wallpaper to change their values over time or even create/remove layers at will.
This allows you to build your own logic for animation and interaction of everything. There is also access to the audio response data and the mouse cursor, which you can freely integrate into any animations via scripts now. Check out this sample wallpaper that uses scripting:
The code editor that is built into Wallpaper Engine has auto completion (wherever possible) and comes with a few snippets that you can just apply with a click. There is also a new log window where you can easily debug any errors occuring in your scripts by simply clicking on them.
Better User Properties
Scenes now support the combo box user property as a binding for the visibility of layers. So instead of having a bunch of checkboxes, you can just make a single combo box for all your options.
Then attach the visibility of a layer to a particular option:
It's also possible to use either a checkbox or the combo box as a binding on the visibility of image effects directly now, so you don't need to create separate layers anymore if you just wanted to let the user toggle an effect on or off.
Mixing 3D and 2D
It's now possible to import models into 2D wallpapers and images and particles into 3D wallpapers. However, certain functions are still incomplete, like the cursor interaction with particles in 3D or perspective rendering for models in 2D wallpapers. Image layers can now optionally render with perspective in 2D wallpapers though and the same will be enabled for models in the future.
Editor Snap Layout
All windows in the editor can be moved and resized now and some optional ones can be closed and restored (assets, log, script editor). The layout of all persistent windows will also be saved when you close the editor. Just drag and drop the title card of a panel to snap it into place or to turn it into a floating window.
Better Audio Recording Compatibility with Virtual 7.1 Headsets
Wallpaper Engine will finally be able to deal better with audio drivers that augment the Windows audio system, including utilities from Razer, Nahimic, Alienware and more. Razer in particular has actively worked with us to find a workaround for this issue and we have seen greatly improved compatibility with their products already, so a big shout-out to the team at Razer, thanks!
A new recording threshold slider has also been added next to the recording device that allows you to eliminate noise recorded by analog devices like 'Stereo Mix':
New GIF Decoder
GIFs now use a better and much, much faster decoder. They will also show a warning in the editor if their unpacked size is unreasonable for a GIF - you can still use them, but one way or another the performance may be compromised. This new decoder may allow me to implement realtime decoding for GIFs in the future which may be more viable for huge GIFs - a tradeoff between CPU and VRAM usage which you would be able to choose between then.
Also, you can import a sequence of images now by simply selecting multiple images that have the same resolution. They will have the same performance as GIFs later but their quality will be better.
Broken Installation Detection
Wallpaper Engine will now figure out if you have it installed twice and it's being started from the wrong location (wrong as in: not where Steam thinks it's installed to). A lot of people seem to move the installation files, because unfortunately Steam always allows this even when a proper uninstall is needed, but doing so will inevitably break the auto start function and cause other random issues. Steam gives Wallpaper Engine no chance of adjusting the auto start automatically, so this can only be fixed in hindsight if the files get moved by Steam.
Now this dialog makes it much easier to reset the auto start to the correct location if you move the files around.
Fixed audio response option being inaccessible in particle editor.
Added property linking to particle instance options.
Added preset publishing from existing presets (resolves dependency to root wallpaper).
Added 'Customizable' tag which is automatically set if any custom properties exist.
Hey all,
This patch makes it possible to add custom properties like colors, sliders and checkboxes to scene wallpapers and brings a few miscellaneous improvements and fixes.
Custom Properties
You can now bind certain properties in the wallpaper editor to 'user properties' that will show up in the browser later, this will allow users to control colors of certain effects or show/hide certain objects in the wallpaper.
Make sure to check out the tutorials for a custom tint color and toggling a particle on and off: Tint color Particle visibility
Each property that supports this will have a small gear button next to it now that you can use to access a menu and set up the binding:
You can create new user properties there and link them to the effect property:
You can also edit and sort these properties later in the Edit -> Project Settings menu.
These will show up in the browser and everyone can further customize parts of your wallpaper:
Scene Unpacker
Scene wallpapers are uploaded as .pkg files, which means they cannot be edited from Workshop directly. There are several types of compilation and conversion going on, the first conversion being a file archive (.pkg). The Steam user Squee made a web based tool to unpack .pkg files, this makes it possible to open the project in the editor again, make changes and upload it from there: https://wetranslate.thiscould.work/scene.pkg/
However, compiled resources inside the .pkg are not unpacked, like textures or models. I might add a full and official system to unpack .pkg files later, but this can only happen after I'm done adding new features to scenes.
Misc
I've added a work-around for Corsair mice so that the LEDs on mice should light up now and all scene wallpapers got a new iCUE effects option right in the wallpaper browser. This option replaces the global iCUE setting for scenes and it only shows up when iCUE has been found up and running.
The 'Apply to all wallpapers' option has radio buttons now so it's possible to choose whether all wallpapers will be affected or only all selected ones.
The hide icon hotkey uses the actual 'Show desktop icons' setting of Windows now instead of using a trick, this makes the web keyboard input more stable. The icon state is persisted after Wallpaper Engine is closed.
Wallpaper Engine will automatically unpause when the Windows 10 start menu is opened in fullscreen, like it unpauses for alt-tab or Aero Peek already.
Full changelog
Additions
Added user property UI editor to project settings.
Added config button to properties that support linking.
Added option to mass update certain properties on all selected wallpapers.
Added shared playlist timer so it's possible to sync playlist properly if they are started at the same time.
Added 'open in editor' button to browser for user projects.
Added visual cue to scene stats if recommended resources are exceeded.
Added iCUE toggle option to scene and web wallpapers in-browser.
Added tint blend option.
Added special visibility button for image effects.
Added automatic unpausing for fullscreen start menu (disable via the existing Aero peek option).
Fixes
Fixed double slashes in URLs being reduced to single slash.
Fixed CSS bugging out after minimize.
Fixed clip space not being identical between graphics APIs.
Fixed on-screen keyboard not being able to restore focus after alt-tab.
Fixed UI being launched after pinning UI to taskbar by redirecting the task bar command to the main process.
Misc
Updated SFML to 2.5.1.
Changed hide icons hotkey to use official Windows hide icons function.
Made filter button more obvious.
Disabled opening of pkg files since they can't be uploaded afterwards and it's just confusing.
Removed 'all documents' from file dialog since opening unsupported formats makes no sense.
Updated GLM.
Changed editor property layout to compensate for new controls.
After three years of development, Wallpaper Engine has now officially left Early Access!
The application has changed quite a bit over the years and contains many more features from what I had initially envisioned. Now Wallpaper Engine comes with a full-fledged editor to create animations from images, two video engines, a Chromium integration with custom features, extensive multi-monitor support and playlists with lots of options. I have even created support programs to handle Steam downtimes and detect numerous generic computer problems.
I have set up a simple homepage for Wallpaper Engine as well, check it out here:
The Workshop has become huge! It is now the third biggest Workshop on Steam. Many amazing wallpapers have been submitted and I can't wait to see what all of you will create in the future. A number of new features will be added soon that should allow you to create even more advanced wallpapers.
The store page got updated with a new trailer and screenshots. It has also finally been translated into the following languages: Chinese (Simplified and Traditional), Czech, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil and Portugal), Russian, Spanish, Thai, Turkish.
What's Next?
Wallpaper Engine will continue to get updated with more features just like before. You can check out the roadmap to get an idea about what's coming next.
This patch brings a heap of translation updates and completes a lot of missing strings. We had some proofreading done and filled in the gaps for many languages (Chinese (Simplified and Traditional), Czech, French, German, Italian, Japanese, Korean, Polish, Portuguese-Brazilian, Portuguese-Portugal, Russian, Spanish, Thai, Turkish), more on that here. Once again my heartfelt thanks to everyone who has helped translating Wallpaper Engine since the beginning and helped bringing it to people all over the world!
Note that the latest brand new features won't be fully translated yet, this is the curse of the rapid development and releases I'm doing. I prefer this way of working, however, otherwise I would be many, many months behind the current feature set of Wallpaper Engine.
Global Properties
A few special properties can now be applied to all wallpapers and new wallpapers at once, those include alignment, position, volume, mouse parallax and playback rate. To do this, change them in your current wallpaper to your ideal settings and click on 'Apply to all wallpapers' at the bottom:
Here you can now choose which properties should be applied to all wallpapers and you can optionally restore their initial defaults too. Once you've set this up, all new wallpapers will use these properties as defaults as well and using their reset button will revert to your custom values until you restore the initial defaults again.
Opacity Slider
I've removed the social icons at the bottom and instead put the opacity slider there. Now it is easier accessible than through the context menu previously.
New Stock Wallpaper
A new stock wallpaper has been added 'Neon Sunset'. I've released this on Workshop a while ago and since it was well received I've further improved and tweaked it after getting some feedback on it and made it a stock wallpaper now.
Keyboard input for URLs
Local URLs now have keyboard input, you need to assign a hotkey to hide the desktop icons and hide them, then keyboard input will be send to the wallpaper:
This is very experimental and still a bit glitchy, but better than not having any keyboard input. If I can figure out ways to improve this then I will, but right now this the best that is possible. On Windows 7 this requires the 'block background' option in the settings.
Disabling the Store
I have decided to disable the item store integration in Wallpaper Engine. All in all it just caused confusion and I couldn't make this work to a level that creators, users and me could really be content with. It gave the false impression on the store that there are no free wallpapers available, the Workshop curated voting page confused countless people trying to download wallpapers because it is the first thing displayed there and people bought items without knowing that they need Wallpaper Engine to use them. Then there is also the issue that I cannot accept video formats due to codec license reasons and that I'm taking a risk with the application format that I can't sustain here either - how would I go about verifying them without having full access to their source code and any dependencies they have - the list goes on.
Many of these things come down to Steam not quite being user-friendly enough and I don't have access to change Steam's website. After putting a lot of thought into this, disabling the item store is the only way to solve these issues for me and finally I did not want Wallpaper Engine to continue to be an application which may incur further costs to its users after the initial purchase.
Past wallpapers that were purchased are - of course - unaffected, the only change is that the store and curation queue are now invisible.
Leaving Early Access
Wallpaper Engine is going to leave Early Access soon, this update is getting things ready for that. I've created a new trailer, updated the store page and also got store page translations and screenshot translations now along with a new homepage for Wallpaper Engine. All that will be set live at the same time the Early Access status is removed. This build has been bumped to version 1.1.0 already, I might release another update if issues pop up or more translation updates come in. Stay tuned!
Since many people have been asking about price changes, I've finally decided that the price won't be changed after leaving Early Access.
Update
Reverted update of FreeImage library because the new version can't save JPEGs to memory.
Full changelog
Additions
Added new stock wallpaper 'Neon Sunset'.
Added instructions to hotkey dialog.
Translation proofreading and UI fitting.
Added experimental keyboard input for URL wallpapers while icons are hidden via the hotkey.
Fixes
Changed hide icon hotkey to allow for input. You can use this to remove the blue selection box on interactive wallpapers!!!
Fixed a crash while applying properties to invalid monitor location.
Fixed OpenGL ddy being flipped.
Fixed cursor pos in scene wallpapers that render at half resolution.
Fixed 'next wallpaper' showing up on time of day playlists.
Fixed playlist hotkey action not being limited to selected monitor.
Fixed UI window becoming blank on multi-monitor multi-DPI systems due to Chromium bug.
Fixed static child particles not terminating emission when parent particle is stopped.
Misc
Sorted editor wallpapers by title.
Disallowed Shift + X hotkeys.
Allowed FX hotkeys without modifiers.
Registered a few more system keys for the hotkey system.
Updated FreeImage to 3180. Sadly still nothing new and exciting like APNG/WEBP possible.
We’ve teamed up with CORSAIR to bring wallpapers to life like never before - with CORSAIR iCUE software integration! We’ve created six brand-new CORSAIR wallpaper designs that work seamlessly with iCUE to bring you a whole new level of customizability! If you have any CORSAIR RGB enabled peripherals or PC components, select a CORSAIR wallpaper and watch as it synchronizes with your hardware’s lighting effects to turn your system itself into a living extension of your desktop background!
Sneak Peek
Features
Lighting support for all of CORSAIR’s latest RGB peripherals and components.
Six customizable wallpaper designs created by CORSAIR with lighting support.
Support for eight different lighting effects including Wave, Visor, Pulse, Spiral, and Audio Visualizer.
Control over those effects including color, speed, direction, and positioning.
All CORSAIR Wallpapers include options for use in Multi Monitor setups.