Wallpaper Engine - Biohazard
Hey all,

A new patch for Wallpaper Engine has been released that introduces a new built-in Workshop browser to the existing wallpaper selection window. Using that, you are now able to filter out genres that you are not interested in. All in all it has become easier to try out new wallpapers from Workshop, since you don't need to deal with two separate windows anymore.



The browser also recognizes YouTube previews that have been uploaded by the creator, which you can check out right before subscribing to the wallpaper.




Video wallpapers can now be configured to be aligned in multiple ways. The previous method, "Cover", cropped the wallpaper so that it would always cover your screen, without stretching anything. You can now alternatively set it to "Center", which will add bars to compensate different aspect ratios, or to "Stretch", which stretches the video to the corners of your screen:




This update also introduces a new method of dealing with Steam's auto updates. Coming updates from Steam will be downloaded without overwriting any files used by the running application, which makes it possible to avoid (or reduce) "content locked" errors by Steam. A new update dialog deals with appropriately starting and stopping the application in order to apply pending updates:




For the next update I will start improving the editor features for 2D/3D wallpapers. The 2D features will be extended with various animation effects that you can more easily mix right in the editor. The particle system will also be improved and supported by the UI as well as generally updating options to layer and animate images.

- Kristjan



Full changelog:

New features
  • Added video alignment options.
  • Implemented in-app Workshop browser with better filtering than the Workshop website has.
  • Filter and sort settings are now saved after closing the window.
  • Added support for YouTube previews in the browser.
  • Custom update dialog to apply updates and verify the installation.
  • Added Croatian translation.
  • Added a Steamworks warning dialog, shown when trying to use Steam features while Steam is not available.
  • Added unsub button to the application warning dialog.


Fixes
  • Fixed video resizing issues when the resolution or screen orientation changes.
  • Fixed wallpaper restarting when it should be stopped.
  • Fixed an issue that lead to crashes when using in-memory video loading.
  • Potentially fixed loading of incorrect config when the application starts before the user is fully logged in.
  • Fixed a UI shutdown crash (there is still some Chromium render process crashes left though).
  • Fixed newly subscribed items to be added to the end of the list.
  • Fixed DPI scaling issues in editor (video window too small, 3D stream size mismatching).
  • Fixed scheme color control in the publish dialog.


Other changes
  • Renamed some playlist options to make them less confusing.
  • Changed multi-monitor stretch layout to always use "pause all monitors".
Wallpaper Engine - Biohazard
Hey all,

A new patch for Wallpaper Engine has been released that introduces a new built-in Workshop browser to the existing wallpaper selection window. Using that, you are now able to filter out genres that you are not interested in. All in all it has become easier to try out new wallpapers from Workshop, since you don't need to deal with two separate windows anymore.



The browser also recognizes YouTube previews that have been uploaded by the creator, which you can check out right before subscribing to the wallpaper.




Video wallpapers can now be configured to be aligned in multiple ways. The previous method, "Cover", cropped the wallpaper so that it would always cover your screen, without stretching anything. You can now alternatively set it to "Center", which will add bars to compensate different aspect ratios, or to "Stretch", which stretches the video to the corners of your screen:




This update also introduces a new method of dealing with Steam's auto updates. Coming updates from Steam will be downloaded without overwriting any files used by the running application, which makes it possible to avoid (or reduce) "content locked" errors by Steam. A new update dialog deals with appropriately starting and stopping the application in order to apply pending updates:




For the next update I will start improving the editor features for 2D/3D wallpapers. The 2D features will be extended with various animation effects that you can more easily mix right in the editor. The particle system will also be improved and supported by the UI as well as generally updating options to layer and animate images.

- Kristjan



Full changelog:

New features
  • Added video alignment options.
  • Implemented in-app Workshop browser with better filtering than the Workshop website has.
  • Filter and sort settings are now saved after closing the window.
  • Added support for YouTube previews in the browser.
  • Custom update dialog to apply updates and verify the installation.
  • Added Croatian translation.
  • Added a Steamworks warning dialog, shown when trying to use Steam features while Steam is not available.
  • Added unsub button to the application warning dialog.


Fixes
  • Fixed video resizing issues when the resolution or screen orientation changes.
  • Fixed wallpaper restarting when it should be stopped.
  • Fixed an issue that lead to crashes when using in-memory video loading.
  • Potentially fixed loading of incorrect config when the application starts before the user is fully logged in.
  • Fixed a UI shutdown crash (there is still some Chromium render process crashes left though).
  • Fixed newly subscribed items to be added to the end of the list.
  • Fixed DPI scaling issues in editor (video window too small, 3D stream size mismatching).
  • Fixed scheme color control in the publish dialog.


Other changes
  • Renamed some playlist options to make them less confusing.
  • Changed multi-monitor stretch layout to always use "pause all monitors".
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

A new patch for Wallpaper Engine was just released that adds the long-awaited playlist/random wallpaper feature. You can now select multiple wallpapers and let them cycle after a certain time span or when logging in. A new option in the tray menu lets you quickly skip to the next wallpaper too. To use the playlist, just check the checkbox on wallpapers to add them to the list.





All settings, including the wallpapers and general options, are now also stored per Windows user.



The audio visualizers have been improved with a faster FFT library (FFTS) and tweaked settings, to visualize lower frequencies better. Check out some cool visualizers here:

http://steamcommunity.com/sharedfiles/filedetails/?id=845902785

Or build your own with some extensive tips from here:

http://steamcommunity.com/sharedfiles/filedetails/?id=837435817

Speaking of audio, it is now possible to globally disable audio streams from videos in the advanced options:



This will allow you to use video wallpapers next to music players that use the 'WASAPI exclusive mode' like Foobar2000.

Lastly, I have added NVAPI to the Steam launcher process, which I use to automatically create a predefined Nvidia application profile. This profile will set the wallpaper processes to use the integrated GPU, preventing video tearing and black screen issues (the ones without Windows error code). The user does not have to manually assign the executables anymore.

- Kristjan



Additions
  • Added playlist and random wallpaper feature.
  • Added advanced option to disable audio streams. This allows videos to play with Foobar exclusive mode WASAPI plugin etc.
  • Added per Windows user application settings.
  • Added a warning to high-priority mode that it is experimental and may not work on every system.
  • Added a button to reset the entire config more easily.
  • Added NVAPI application profile to Steam launcher.
  • Vietnamese language.
  • Added automated file trimming to log files (max size is 10 MB, trimmed on UI startup).
  • Added some experimental options to tweak the audio FFT.

Fixes
  • Web wallpaper performance not dependent on FPS anymore (unless the web wallpaper implements it explicitely).
  • Countless DPI fixes and hacks for web wallpapers.
  • Improved UI performance when resizing the window.
  • Fixed some stability/import/packing issues with models that do not have textures.
  • Fixed local storage/cookies not being persisted.
  • Fixed Workshop details being overwritten when publishing updates (now the editor pulls the most recent data from Steam).
  • Fixed model compiler crashing on huge models.
  • Fixed Steam publish process getting soft locked if Steam reports an error.

Changes
  • Changed FFT library to improve performance.
  • Tweaked FFT settings to achieve a higher resolution for low frequencies.
  • Changed all wallpaper related processes to use 'below normal' CPU priority.
  • Lots of translation updates.
  • Disabled Dx11 in Chromium for web wallpapers because it is incompatible with the playlist fade effect DWM hack.
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

A new patch for Wallpaper Engine was just released that adds the long-awaited playlist/random wallpaper feature. You can now select multiple wallpapers and let them cycle after a certain time span or when logging in. A new option in the tray menu lets you quickly skip to the next wallpaper too. To use the playlist, just check the checkbox on wallpapers to add them to the list.





All settings, including the wallpapers and general options, are now also stored per Windows user.



The audio visualizers have been improved with a faster FFT library (FFTS) and tweaked settings, to visualize lower frequencies better. Check out some cool visualizers here:

http://steamcommunity.com/sharedfiles/filedetails/?id=845902785

Or build your own with some extensive tips from here:

http://steamcommunity.com/sharedfiles/filedetails/?id=837435817

Speaking of audio, it is now possible to globally disable audio streams from videos in the advanced options:



This will allow you to use video wallpapers next to music players that use the 'WASAPI exclusive mode' like Foobar2000.

Lastly, I have added NVAPI to the Steam launcher process, which I use to automatically create a predefined Nvidia application profile. This profile will set the wallpaper processes to use the integrated GPU, preventing video tearing and black screen issues (the ones without Windows error code). The user does not have to manually assign the executables anymore.

- Kristjan



Additions
  • Added playlist and random wallpaper feature.
  • Added advanced option to disable audio streams. This allows videos to play with Foobar exclusive mode WASAPI plugin etc.
  • Added per Windows user application settings.
  • Added a warning to high-priority mode that it is experimental and may not work on every system.
  • Added a button to reset the entire config more easily.
  • Added NVAPI application profile to Steam launcher.
  • Vietnamese language.
  • Added automated file trimming to log files (max size is 10 MB, trimmed on UI startup).
  • Added some experimental options to tweak the audio FFT.

Fixes
  • Web wallpaper performance not dependent on FPS anymore (unless the web wallpaper implements it explicitely).
  • Countless DPI fixes and hacks for web wallpapers.
  • Improved UI performance when resizing the window.
  • Fixed some stability/import/packing issues with models that do not have textures.
  • Fixed local storage/cookies not being persisted.
  • Fixed Workshop details being overwritten when publishing updates (now the editor pulls the most recent data from Steam).
  • Fixed model compiler crashing on huge models.
  • Fixed Steam publish process getting soft locked if Steam reports an error.

Changes
  • Changed FFT library to improve performance.
  • Tweaked FFT settings to achieve a higher resolution for low frequencies.
  • Changed all wallpaper related processes to use 'below normal' CPU priority.
  • Lots of translation updates.
  • Disabled Dx11 in Chromium for web wallpapers because it is incompatible with the playlist fade effect DWM hack.
Wallpaper Engine - contact@rockpapershotgun.com (Alec Meer)

The Steam charts are reliably staid much of the time – ever-present Counter-Strikes and GTAs, whatever the multiplayer survival flavour of the month is, and a big new release if there was one. This week brought a true oddity, however: Wallpaper Engine. It’s a desktop wallpaper tool, and it’s outselling almost everything else on Steam. Times, they are a changin’.

So, what is this thing, and why would an estimated (via SteamSpy; not necessarily accurate, of course) three quarters of a million people be using it instead of just, y’know, setting a desktop wallpaper? And, of course, is this 3/$4 application any good? The finest minds in Christendom gathered to investigate – and to show off the best and worst animated wallpapers they found for it. … [visit site to read more]

Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

Another small update for Wallpaper Engine has been released that is focused on fixing some issues that have come up:

The web engine (CEF/Chromium) has been updated to the latest version. This should fix loading of certain web pages and some DPI scaling related issues (the web wallpaper not being fullscreen or not registering clicks). If you are still having these problems, please let me know. Automatic pausing when Microsoft Edge is fullscreen, i.e. playing a video, should be fixed too.

I replaced the shimmering particles wallpaper with a new dynamic version that allows color changing and is designed to support stretching over three monitors (resolution of 5760 x 1080).



The Windows color adjustment on Windows 10 can now additionally be configured to overwrite the Windows settings for title/task bar colors. You can choose to keep the current Windows settings or overwrite them.



The tag "multi-monitor optimized" is gone now, because it was almost exclusively being abused. A new tag was added, "Unspecified", which is the default genre. The tag input control has also been replaced with a simple drop down menu, to reduce tag abuse:



I also got in touch with EVGA about excluding Wallpaper Engine from EVGA Precision X so the crashing issues when both applications are running should be gone with their next update.



If everything goes as planned, the next update will finally introduce the playlist/random feature in about 2 to 3 weeks.

Cheers,
Kristjan


Fixes
  • Fixed Traditional Chinese flag.
  • Potentially fixed Edge fullscreen not pausing videos.
  • Potentially fixed a audio recording crash if an application in exclusive mode is started.
  • Fixed web wallpaper not covering the entire monitor on some systems.
  • Fixed web wallpaper clicking on some systems (I hope).
  • Fixed certain web pages not loading by updating CEF.

Changes
  • Made Windows color adjustment work without overriding the taskbar/title bar color settings.
  • Made it possible for web wallpapers to read the application language from the 'language' property.
  • Replaced shimmering particles wallpaper with a dynamic scene that supports coloring and stretching over triple screens.
  • Added a warning message when the user attempts to play video on Windows N with missing video components (prompts to install the Media Feature Pack).
  • Changed tags input into a drop down.
  • Removed Multi-Monitor tag, add Unspecified tag.
  • Added a CEF file check that warns the user when Steam only partially updated the application (which leads to problems).
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

Another small update for Wallpaper Engine has been released that is focused on fixing some issues that have come up:

The web engine (CEF/Chromium) has been updated to the latest version. This should fix loading of certain web pages and some DPI scaling related issues (the web wallpaper not being fullscreen or not registering clicks). If you are still having these problems, please let me know. Automatic pausing when Microsoft Edge is fullscreen, i.e. playing a video, should be fixed too.

I replaced the shimmering particles wallpaper with a new dynamic version that allows color changing and is designed to support stretching over three monitors (resolution of 5760 x 1080).



The Windows color adjustment on Windows 10 can now additionally be configured to overwrite the Windows settings for title/task bar colors. You can choose to keep the current Windows settings or overwrite them.



The tag "multi-monitor optimized" is gone now, because it was almost exclusively being abused. A new tag was added, "Unspecified", which is the default genre. The tag input control has also been replaced with a simple drop down menu, to reduce tag abuse:



I also got in touch with EVGA about excluding Wallpaper Engine from EVGA Precision X so the crashing issues when both applications are running should be gone with their next update.



If everything goes as planned, the next update will finally introduce the playlist/random feature in about 2 to 3 weeks.

Cheers,
Kristjan


Fixes
  • Fixed Traditional Chinese flag.
  • Potentially fixed Edge fullscreen not pausing videos.
  • Potentially fixed a audio recording crash if an application in exclusive mode is started.
  • Fixed web wallpaper not covering the entire monitor on some systems.
  • Fixed web wallpaper clicking on some systems (I hope).
  • Fixed certain web pages not loading by updating CEF.

Changes
  • Made Windows color adjustment work without overriding the taskbar/title bar color settings.
  • Made it possible for web wallpapers to read the application language from the 'language' property.
  • Replaced shimmering particles wallpaper with a dynamic scene that supports coloring and stretching over triple screens.
  • Added a warning message when the user attempts to play video on Windows N with missing video components (prompts to install the Media Feature Pack).
  • Changed tags input into a drop down.
  • Removed Multi-Monitor tag, add Unspecified tag.
  • Added a CEF file check that warns the user when Steam only partially updated the application (which leads to problems).
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

I've released a small patch that adds a notice about acceptable content for Workshop, full support for 64-bit during auto start and launching from Steam and a huge number of new translations. Thank you everyone who has helped with those!

This notice will be shown when you open the editor, to make it clearer what is accepted on Workshop and what isn't. These rules are pretty much the same for any Workshop on Steam. Workshops have to be suitable for minors, too, so nudity and violence is not allowed, while it is allowed on some games on Steam (which are then rated M or A).



You can now use the 64-bit version of Wallpaper Engine. To switch, close Wallpaper Engine and start it over Steam, while choosing the 64-bit version there. If you configure auto start with this version running, it will then also use the 64-bit version during auto start.



A bunch of new Workshop tags have been added, including "CGI, Cyberpunk, Landscape, Medieval, MMD, Pixel art, Relaxing, Retro". It is now also required to specify at least one tag when uploading your submission. I think most cases should be covered, but if you think there are some urgent tags missing, make sure to let me know. The tags in the editor also have translations now, next to the original English version shown on Workshop.



Full changelog:

Additions
  • Added support for 64 bit auto start and Steam launcher.
  • Added localization for Swedish.
  • Added localization for Traditional Chinese.
  • Added localization for Spanish.
  • Added localization for Lithuanian.
  • Added localization for Japanese.
  • Added localization for Thai.
  • Added localization for Czech.
  • Added localization for French.
  • Added localization for Korean.
  • Added localization for Finnish.
  • Added a warning if run on a system that falls below the minimum OS requirements.
  • Added a modal to the editor that informs about the Workshop rules.
  • Added a quick link for the editor to the browse window.
  • Localized the tags in the editor.
  • Added new tags: CGI, Cyberpunk, Landscape, Medieval, MMD, Pixel art, Relaxing, Retro.

Changes
  • Changed the publish process to require at least one genre tag being set.
  • Changed the tag auto-complete box to show all suggestions when clicking.

Fixes
  • Fixed web wallpaper mouse position being incorrect with varying DPI settings.
  • Fixed image deselection in wallpaper properties.
  • Potentially fixed the "startup error code 3" issue. Now Wallpaper Engine will continue loading in this case and not quit.
  • Attempted to fix a crash that occured if an external application closed the wallpaper windows (for videos).
  • Attempted to fix a crash in the editor that occured if it was used without Steam running.

Cheers,
Kristjan
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hey all,

I've released a small patch that adds a notice about acceptable content for Workshop, full support for 64-bit during auto start and launching from Steam and a huge number of new translations. Thank you everyone who has helped with those!

This notice will be shown when you open the editor, to make it clearer what is accepted on Workshop and what isn't. These rules are pretty much the same for any Workshop on Steam. Workshops have to be suitable for minors, too, so nudity and violence is not allowed, while it is allowed on some games on Steam (which are then rated M or A).



You can now use the 64-bit version of Wallpaper Engine. To switch, close Wallpaper Engine and start it over Steam, while choosing the 64-bit version there. If you configure auto start with this version running, it will then also use the 64-bit version during auto start.



A bunch of new Workshop tags have been added, including "CGI, Cyberpunk, Landscape, Medieval, MMD, Pixel art, Relaxing, Retro". It is now also required to specify at least one tag when uploading your submission. I think most cases should be covered, but if you think there are some urgent tags missing, make sure to let me know. The tags in the editor also have translations now, next to the original English version shown on Workshop.



Full changelog:

Additions
  • Added support for 64 bit auto start and Steam launcher.
  • Added localization for Swedish.
  • Added localization for Traditional Chinese.
  • Added localization for Spanish.
  • Added localization for Lithuanian.
  • Added localization for Japanese.
  • Added localization for Thai.
  • Added localization for Czech.
  • Added localization for French.
  • Added localization for Korean.
  • Added localization for Finnish.
  • Added a warning if run on a system that falls below the minimum OS requirements.
  • Added a modal to the editor that informs about the Workshop rules.
  • Added a quick link for the editor to the browse window.
  • Localized the tags in the editor.
  • Added new tags: CGI, Cyberpunk, Landscape, Medieval, MMD, Pixel art, Relaxing, Retro.

Changes
  • Changed the publish process to require at least one genre tag being set.
  • Changed the tag auto-complete box to show all suggestions when clicking.

Fixes
  • Fixed web wallpaper mouse position being incorrect with varying DPI settings.
  • Fixed image deselection in wallpaper properties.
  • Potentially fixed the "startup error code 3" issue. Now Wallpaper Engine will continue loading in this case and not quit.
  • Attempted to fix a crash that occured if an external application closed the wallpaper windows (for videos).
  • Attempted to fix a crash in the editor that occured if it was used without Steam running.

Cheers,
Kristjan
Wallpaper Engine - Biohazard
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.

Hello everyone,

A new patch for Wallpaper Engine has just been released that should address various small issues and it also introduces two new features: Desktop icon opacity and a Workshop cache, so you can continue to browse through all subscribed wallpapers even without Steam running.

The Icon opacity can be adjusted in the options for results such as these:



The Steam status is now indicated in the browser, to make it more obvious what's going on behind the scenes:



The browser still needs to be opened once while Steam is running to actually create the cache data, however.


A new experimental feature allows you to preload entire wallpaper videos into memory, to prevent your disk from being worn out due to streaming. Since the 64bit executable is still not fully used (and generally can occupy a lot more unnecessary memory) this feature may crash the application if you have multiple monitors and attempt to preload GBs of video data for wallpapers.



The Steam game language will now actually be used if you have chosen the "default" language setting and the video error notification includes a click callback that will bring users directly to the FAQ. This will hopefully make it easier for everyone to debug recurring problems like video tearing/black screens on hybrid GPU systems.

The next big feature that I intend to implement is support for random wallpapers/shuffling/playlists. This should be ready in Q1 2017, possibly end of January.

As usual, leave a comment, visit the bugs forum http://steamcommunity.com/app/431960/discussions/1/ or let me know via e-mail ( wallpaperengine@gmail.com ) if you're having problems or questions!

Cheers,
Kristjan


Full changelog:

Changes
  • Added experimental video in-memory playback, which will precache the entire video and does not stream from disk.
  • Added a Steam status notification to the browser, to make it easier to understand what is going on behind the scenes.
  • Implemented a Workshop cache, so Workshop wallpapers can be selected without Steam running.
  • Added click callback to video error message which will open the FAQ thread.
  • Added better tray advertisement on initial run.
  • Added icon opacity slider to the options.
  • Attempted to fix desktop staying see-through after Wallpaper Engine was closed (which caused issues when alt-tabbing from borderless fullscreen games).
  • Made web wallpaper process per-monitor DPI aware.
  • Changed default video volume to 50%.
  • Added warning modal if the app is run on an OS older than Win 7.
  • Added FAQ link to context menu.
  • Added tags "audio responsive" (automatically set) and "multi-monitor optimized" (manually set).
  • Improved GIF animation time-refresh sync.
  • Added screen resize fallback.
  • Set CEF to ignore WebGL blacklist.
  • Reworked editor help dialog to simply link to tutorials.
  • Added 'Remove Wallpaper' button for single monitor setups.
  • Made it possible to actually read the current game language from Steam (when the app is launched through Steam).
  • Added translations for Persian.
  • Added translations for Russian.
  • Added translations for Swedish.
  • Added translations for Simplified Chinese.
  • Added translations for Turkish.
  • Added translations for Italian.
  • Added translations for Dutch.
  • Added translations for Brazilian.

Fixes
  • Attempted to fix auto start not working (and also restarting being blocked).
  • Fixed ' handling for wallpaper preview images.
  • Fixed filter menu animation stuttering on some systems.
  • Fixed certain windows being pushed offscreen with high DPI.
...