Tooltips of saves are now displaying the correct percentage for hunger/thirst/moral/oxygen.
When a room is invisible, it will update its stats only once every second instead of every frame. It is a big optimization when there are a lot of problems in the ship (like a full floor on fire).
Improvements :
Research and Craft Panels Updated
New Alarm sounds.
Rebaked lights for R05, R22 and R42
Post effects are now desactivated during Splash Screens
Buttons of main menu are now all highlighted as intended
Buttons of Research and Craft panels are now highlighted as intended
All UIs will recalculate their positions for all screen size and ratio
Antialiased texts are now a lot more clear from afar
Dirt Textures added in R42 and all Storage Bays
RoomStat layout updated
Texture of the cold atmosphere FX updated
The weight carried by the player is now calculated every second instead of every frame
Sparadrad sound a lot less agressive.
Bug Fixes :
Because of some changes in the ways saves are serialized, all saves will be deleted on first launch.
Corrected some negative scale colliders.
Heat effect will no longer make anything disappear (UI or Decals).
Security added to be sure all lightprobes are correctly rotated inside the rooms.
Highlited buttons will no longer "loose focus" and will stay highlighted as long as they should.
Save icon is now scaled as intended.
Breach tutoriel panel will now always appear with correct rotation.
Decoration flickering at T|00 fixed.
All colliders with negative scales have been fixed.
Screen resolution and full screen options are now saved and loaded as intended.
End of day panel appearing during a single frame when launching a new game should not occur again.
Tooltips of saves are now displaying the correct percentage for hunger/thirst/moral/oxygen.
When a room is invisible, it will update its stats only once every second instead of every frame. It is a big optimization when there are a lot of problems in the ship (like a full floor on fire).
Improvements :
Research and Craft Panels Updated
New Alarm sounds.
Rebaked lights for R05, R22 and R42
Post effects are now desactivated during Splash Screens
Buttons of main menu are now all highlighted as intended
Buttons of Research and Craft panels are now highlighted as intended
All UIs will recalculate their positions for all screen size and ratio
Antialiased texts are now a lot more clear from afar
Dirt Textures added in R42 and all Storage Bays
RoomStat layout updated
Texture of the cold atmosphere FX updated
The weight carried by the player is now calculated every second instead of every frame
Sparadrad sound a lot less agressive.
Bug Fixes :
Because of some changes in the ways saves are serialized, all saves will be deleted on first launch.
Corrected some negative scale colliders.
Heat effect will no longer make anything disappear (UI or Decals).
Security added to be sure all lightprobes are correctly rotated inside the rooms.
Highlited buttons will no longer "loose focus" and will stay highlighted as long as they should.
Save icon is now scaled as intended.
Breach tutoriel panel will now always appear with correct rotation.
Decoration flickering at T|00 fixed.
All colliders with negative scales have been fixed.
Screen resolution and full screen options are now saved and loaded as intended.
End of day panel appearing during a single frame when launching a new game should not occur again.