File > Export Sprite Sheet includes the Packed sprite sheet type (like -sheet-pack), new “Split Layers/Tags” options (like -split-layers/-split-tags)
Include empty frames in JSON data when -ignore-empty is not specified (#2116)
Removed duplicate frames/images output when -sheet packed is used (#1316)
-sheet-type rows/columns can output one row/column for each layer/tag (-split-layers/-split-tags).
Added -merge-duplicates to render just one frame in the output for linked cels as separated frames (this was added to replicate the old behavior, where linked cels where merged even for basic sprite sheets where one frame output is expected in the sprite sheet).
Today we’re releasing a new version with an important fix for a crash using reference layers (you should update your version), and a couple of new features:
Added new Edit > Paste Special options to paste the clipboard content into a new sprite or layer:
Edit > Paste Special > Paste As New Sprite
Edit > Paste Special > Paste As New Layer (Ctrl+Shift+V)
Edit > Paste Special > Paste As New Reference Layer
Added Layer > New… > New Layer Via Copy/Cut options to convert the selection into a new layer (Ctrl+J/Ctrl+Shift+J)
Fixed crashes using Reference Layer or Import Sprite Sheet (reported via email with several .dmp files, and Steam forum, etc.)
macOS: Fixed showing file name extension on native file selector
macOS: Fixed Command+Z/X/C/V/A keyboard shortcuts on native file selector
Today we’re releasing Aseprite v1.2.12, a minor version with some bug fixes and a way to restore files closed by mistake:
New Ctrl+Shift+T (⇧⌘T) keyboard shortcut to reopen last closed file
Now edited files are kept between sessions just to avoid losing information if something goes wrong (can be disabled unchecking Edit > Preferences > Files > Keep edited sprite data option)
Restored default brush center behavior
Fixed eyedropper when zoom < 100% (reported in several places, e.g. report on Steam forum)
Fixed brush cursor on paint bucket/gradient tool
Fixed File > Repeat Last Export command
Fixed bug where the zoom level in the status bar wasn’t updated correctly when switching between sprites
Fixed crash with invalid grid bounds configuration
New Aseprite v1.2.9 was just released! In these months we have been releasing some beta versions and now this release includes all the changes from betas + some extra features:
Default mouse wheel behavior changes:
Ctrl+mouse wheel => changes brush size
Ctrl+Shift+mouse wheel => changes current animation frame