Quick update! We currently have no internet and are moving house, We are aware of the bugs and game crashes in the current exp build. As soon as we get the internet back we will be working on fixes 24/7. THANK YOU! For all of the reports and for supporting us :)
I felt it would be better to keep everyone updated instead of left in the dark. We will still keep documenting what issues there is and talking with the community the best we can.
Quick update! We currently have no internet and are moving house, We are aware of the bugs and game crashes in the current exp build. As soon as we get the internet back we will be working on fixes 24/7. THANK YOU! For all of the reports and for supporting us :)
I felt it would be better to keep everyone updated instead of left in the dark. We will still keep documenting what issues there is and talking with the community the best we can.
Ancient and Dunk mode are up for testing on the experimental branch. Instructions here. Changelog here.
The map and mode are not final, let us know of any issues or concerns. We have a lot of things to fix up and still to add. Lighting needs to be baked and environmental/cosmetic objects still need to be placed.
Relocation
We are moving house and office this weekend so there may be a delay in fixes, response on the forums and sore arms, we will still try and be active though.
Ancient and Dunk mode are up for testing on the experimental branch. Instructions here. Changelog here.
The map and mode are not final, let us know of any issues or concerns. We have a lot of things to fix up and still to add. Lighting needs to be baked and environmental/cosmetic objects still need to be placed.
Relocation
We are moving house and office this weekend so there may be a delay in fixes, response on the forums and sore arms, we will still try and be active though.
Sorry for the delay, today we are releasing 1.99.0 previously known as 0.0.99, please post any bug reports in the bug reports section on the Steam forums.
Please note, the large download size is due to preparation for Ancient
This update contains keybinding and a bunch of fixes. The Ancient map is still under development alongside the level editor, I’ll go into more detail below. Full changelog at the bottom.
Versioning change?
We are now using the [Major,Minor,Revision] method to name our versions. This is a much easier way to know where we are in development and is used a lot in the industry.
Keybinding
You can now rebind keys for all the actions in game, I want to make this more advanced in the future.
Ancient progress
Ancient is looking better everyday, be sure to catch up on the progress of this map and other additions on our Twitch If you miss anything all videos will be saved on our YouTube They are pretty slow and boring so be warned, but it will give you an idea of what we do, our progress and how long it takes.
Level editor
I'll start to focus more on the level editor over the next few weeks, please bare in mind that I am the only programmer and these things take time. The Ancient map will still go ahead as planned and shouldn't be held back. There is no ETA on this yet.
Thanks for the support!
Changelog
[Engine] Unity Update
[Added] Keybinding [Added] Foundation to hole 4 Forest [Added] Bold names in chat [Added] Bounds on Oasis
[Adjusted] Versioning system to [Major,Minor,Revisions] [Adjusted] CL hole 18 par to 4 (Total now 51)
[Fixed] Exploiting line breaks in chat to impersonate other users [Fixed] Mushroom locations on Twilight [Fixed] Getting stuck in large doors on Candyland [Fixed] Candyland hole 2 alignment [Fixed] Twilight log LOD [Fixed] Candyland free cam can escape the map [Fixed] Getting onto hole 15 from 16 on Haunted House [Fixed] Weird reset on CL hole 17 [Fixed] Getting stuck in targets [Fixed] Player camera having a mind of its own [Fixed] Bounds on CL hole 2 [Fixed] Stuck hole 4 CL [Fixed] Getting stuck in holes that fill with players while collision is on [Fixed] Bases of holes at the right level now [Fixed] Scaling of custom options menu for ultra-wide [Fixed] Some Frame drops on Oasis [Fixed] Spectator cycling through all users even if they are in the hole [Fixed] Keys activating jump and light when menu or typeing in chat [Fixed] Steam invite stating "Version mismatch" when there was no missmatch and connecting anyway [Fixed] OC on Candyland aswell as misaligned objects
Sorry for the delay, today we are releasing 1.99.0 previously known as 0.0.99, please post any bug reports in the bug reports section on the Steam forums.
Please note, the large download size is due to preparation for Ancient
This update contains keybinding and a bunch of fixes. The Ancient map is still under development alongside the level editor, I’ll go into more detail below. Full changelog at the bottom.
Versioning change?
We are now using the [Major,Minor,Revision] method to name our versions. This is a much easier way to know where we are in development and is used a lot in the industry.
Keybinding
You can now rebind keys for all the actions in game, I want to make this more advanced in the future.
Ancient progress
Ancient is looking better everyday, be sure to catch up on the progress of this map and other additions on our Twitch If you miss anything all videos will be saved on our YouTube They are pretty slow and boring so be warned, but it will give you an idea of what we do, our progress and how long it takes.
Level editor
I'll start to focus more on the level editor over the next few weeks, please bare in mind that I am the only programmer and these things take time. The Ancient map will still go ahead as planned and shouldn't be held back. There is no ETA on this yet.
Thanks for the support!
Changelog
[Engine] Unity Update
[Added] Keybinding [Added] Foundation to hole 4 Forest [Added] Bold names in chat [Added] Bounds on Oasis
[Adjusted] Versioning system to [Major,Minor,Revisions] [Adjusted] CL hole 18 par to 4 (Total now 51)
[Fixed] Exploiting line breaks in chat to impersonate other users [Fixed] Mushroom locations on Twilight [Fixed] Getting stuck in large doors on Candyland [Fixed] Candyland hole 2 alignment [Fixed] Twilight log LOD [Fixed] Candyland free cam can escape the map [Fixed] Getting onto hole 15 from 16 on Haunted House [Fixed] Weird reset on CL hole 17 [Fixed] Getting stuck in targets [Fixed] Player camera having a mind of its own [Fixed] Bounds on CL hole 2 [Fixed] Stuck hole 4 CL [Fixed] Getting stuck in holes that fill with players while collision is on [Fixed] Bases of holes at the right level now [Fixed] Scaling of custom options menu for ultra-wide [Fixed] Some Frame drops on Oasis [Fixed] Spectator cycling through all users even if they are in the hole [Fixed] Keys activating jump and light when menu or typeing in chat [Fixed] Steam invite stating "Version mismatch" when there was no missmatch and connecting anyway [Fixed] OC on Candyland aswell as misaligned objects
This update brings some hole re-designs to Candyland and a few fixes to the game, let me know if there are any issues, changelog will be at the bottom.
Next map, Ancient
We are currently hard at work on an Aztec/Dinosaur map, here's an image to get an idea of the theme.
Level editor
I have also made some progress on the level editor, ill update you guys more as I progress. Recent surveys have told us this is the most requested feature so I’ll be spending some more time on it. Saying that, I also need to work on everything else so I'm trying my best, hopefully it won’t be too long and we can all test it out.
Changelog
[Engine] 5.5.1p3
[Added] Jumping sign to Oasis hole 11 and Candy hole 16 [Added] Steam invite version checker
[Fixed] Bases spawning on lobby displays [Fixed] Free camera not resetting to 15 seconds [Fixed] Rotation is now synced differently [Fixed] CL lighting [Fixed] CL Terrain issues
[Changed] Candyland Hole 11 ( new hole ) [Changed] Candyland Hole 15 ( new hole ) [Changed] Candyland Hole 16
Secondary update to fix not resetting on jelly cubes in Candyland.
This update brings some hole re-designs to Candyland and a few fixes to the game, let me know if there are any issues, changelog will be at the bottom.
Next map, Ancient
We are currently hard at work on an Aztec/Dinosaur map, here's an image to get an idea of the theme.
Level editor
I have also made some progress on the level editor, ill update you guys more as I progress. Recent surveys have told us this is the most requested feature so I’ll be spending some more time on it. Saying that, I also need to work on everything else so I'm trying my best, hopefully it won’t be too long and we can all test it out.
Changelog
[Engine] 5.5.1p3
[Added] Jumping sign to Oasis hole 11 and Candy hole 16 [Added] Steam invite version checker
[Fixed] Bases spawning on lobby displays [Fixed] Free camera not resetting to 15 seconds [Fixed] Rotation is now synced differently [Fixed] CL lighting [Fixed] CL Terrain issues
[Changed] Candyland Hole 11 ( new hole ) [Changed] Candyland Hole 15 ( new hole ) [Changed] Candyland Hole 16
Secondary update to fix not resetting on jelly cubes in Candyland.