AdventureQuest 3D - Artix von Krieger


Breaking news!
AdventureQuest 3D's Patch 1.0.3 just went live delivering PC Interface, Keybindings, Summon word fixes and more!
Read more - http://www.aq3d.com/news/pcinterface/
AdventureQuest 3D - Artix von Krieger


Breaking news!
AdventureQuest 3D's Patch 1.0.3 just went live delivering PC Interface, Keybindings, Summon word fixes and more!
Read more - http://www.aq3d.com/news/pcinterface/
Nov 4, 2016
AdventureQuest 3D - Artix von Krieger


Read the developer diary to see all of the things we have coming for you in November... with sneak peak screenshots. The 1st draft of the PC Interface and Keybings are coming to steam early next week!

Design Notes Post
http://www.aq3d.com/news/november-reign/
Nov 4, 2016
AdventureQuest 3D - Artix von Krieger


Read the developer diary to see all of the things we have coming for you in November... with sneak peak screenshots. The 1st draft of the PC Interface and Keybings are coming to steam early next week!

Design Notes Post
http://www.aq3d.com/news/november-reign/
AdventureQuest 3D - Artix von Krieger


AdventureQuest 3D Patch 1.0.1 just went live and it has a huge number of fixes including the dreaded "OMG!! I JUST FELL THROUGH THE FLOOR OF HE HAUNTED HOUSE!" bug. (We hope.)

We gave everyone 100 free dungeon keys to thank you for being so awesome through the floor falling bug!

WHATS NEW
* Haunted House Manor fixes! (You will no longer fall through the floor for all of eternity)
* Fixed 3D asset & lighting issues with Dialog cutscenes
* Music volume are now set to 50% by default.
* Camera distance no longer resets when you change maps.
* Repeatable quests fixed.
* Default quality level increased.
* Account creation now works properly.
* Players will now stop moving when they view a cutscene or use the barber shop
etc..
See Full Patch Notes Here:
http://www.AQ3D.com/patchnotes

Cysero on the Importance of Level Locking
Technical Lead Zhoom has a lot of new functionalities planned in the works, from Cosmetic Equip Slots to the ability to buy more inventory and/or an item bank... but the one that just got bumped to the top of the list is Level Locking. That is, the ability to set a certain level as a minimum requirement to get into a dungeon.

We knew it would be needed but the Mogloween Event has made it abundantly clear.

As you know, you can run through the normal dungeons (balanced for a humble level 5 group of three) with relative ease. Once you complete Myx's story quests, you unlock the Spectral South Wing which is where you get the crafting materials for the Pumpkin Lord set. This Epic Level dungeon has been balanced for five level +13 plus members to tackle with some difficulty.

We thought that lower level players would go into the dungeon, get killed in half a hit and go "WOW! I should not be in here until I am further along!". Seems logical. We were mistaken.

Even though this was designed as end-game content for people above level 13, there are LOTS of people trying to take it on who are level 4-10 and woefully under-powered and under-geared. They are jumping in and trying to coast on the coat tails of their stronger team members. Even if they go in with the best of intentions, they die in one hit, miss more often than not, and drag down the overall DPS of the entire team. They are taking up a valuable seat on the team that could be filled by someone level and gear appropriate which makes it harder, and sometimes impossible, to finish what should be a very manageable dungeon for higher levels. It's very rightly causing a lot of frustration.

This is why we need to level lock content like this, especially in time-sensitive special events. You might think it's not fair to only allow top level players access to the hard to earn gear. You're wrong. It's not equal, but it is fair and those are two different things.

The higher level players have worked hard, gotten to or near the level cap and played through much of the game's content that is still waiting for you lower level players. They need and deserve new challenges to keep the game interesting for them, such as epic level dungeons with hard-to-earn gear. It's one of the benefits of putting your time into a game like this.

So, we hear your cries of pain and, as always, we are working ways to fix it and improve AQ3D.

P.S. Artix posted some mockups of the PC specific interface on his Twitter Thursday.
AdventureQuest 3D - Artix von Krieger


AdventureQuest 3D Patch 1.0.1 just went live and it has a huge number of fixes including the dreaded "OMG!! I JUST FELL THROUGH THE FLOOR OF HE HAUNTED HOUSE!" bug. (We hope.)

We gave everyone 100 free dungeon keys to thank you for being so awesome through the floor falling bug!

WHATS NEW
* Haunted House Manor fixes! (You will no longer fall through the floor for all of eternity)
* Fixed 3D asset & lighting issues with Dialog cutscenes
* Music volume are now set to 50% by default.
* Camera distance no longer resets when you change maps.
* Repeatable quests fixed.
* Default quality level increased.
* Account creation now works properly.
* Players will now stop moving when they view a cutscene or use the barber shop
etc..
See Full Patch Notes Here:
http://www.AQ3D.com/patchnotes

Cysero on the Importance of Level Locking
Technical Lead Zhoom has a lot of new functionalities planned in the works, from Cosmetic Equip Slots to the ability to buy more inventory and/or an item bank... but the one that just got bumped to the top of the list is Level Locking. That is, the ability to set a certain level as a minimum requirement to get into a dungeon.

We knew it would be needed but the Mogloween Event has made it abundantly clear.

As you know, you can run through the normal dungeons (balanced for a humble level 5 group of three) with relative ease. Once you complete Myx's story quests, you unlock the Spectral South Wing which is where you get the crafting materials for the Pumpkin Lord set. This Epic Level dungeon has been balanced for five level +13 plus members to tackle with some difficulty.

We thought that lower level players would go into the dungeon, get killed in half a hit and go "WOW! I should not be in here until I am further along!". Seems logical. We were mistaken.

Even though this was designed as end-game content for people above level 13, there are LOTS of people trying to take it on who are level 4-10 and woefully under-powered and under-geared. They are jumping in and trying to coast on the coat tails of their stronger team members. Even if they go in with the best of intentions, they die in one hit, miss more often than not, and drag down the overall DPS of the entire team. They are taking up a valuable seat on the team that could be filled by someone level and gear appropriate which makes it harder, and sometimes impossible, to finish what should be a very manageable dungeon for higher levels. It's very rightly causing a lot of frustration.

This is why we need to level lock content like this, especially in time-sensitive special events. You might think it's not fair to only allow top level players access to the hard to earn gear. You're wrong. It's not equal, but it is fair and those are two different things.

The higher level players have worked hard, gotten to or near the level cap and played through much of the game's content that is still waiting for you lower level players. They need and deserve new challenges to keep the game interesting for them, such as epic level dungeons with hard-to-earn gear. It's one of the benefits of putting your time into a game like this.

So, we hear your cries of pain and, as always, we are working ways to fix it and improve AQ3D.

P.S. Artix posted some mockups of the PC specific interface on his Twitter Thursday.
Oct 25, 2016
AdventureQuest 3D - Artix von Krieger


Watch the official Mogloween Trailer on YouTube

Darkness has fallen upon town of Battleon... The glowing jack-o-lanterns illuminate the way to a newly opened haunted house! Enter... if you dare.



New, ghostly monsters have risen... and our first first seasonal gear can be obtained by crafting or questing.



Our first ever release!

This is also... our VERY FIRST EVER AdventureQuest 3D release! I would like to give a hearty round of thanks and applause to AQ3D's team of devs, testers, and mods. It has been only 5 days since OPEN BETA launched-- and these guys are still charging ahead full power. Way to go guys!



Pumpkin Lord

A lot of players were really surprised that PumpkinLord, the most iconic and epic armor set in this release, CANNOT be bought with DragonCrystals. In our previous games, the only way to get our artists masterpieces was strictly with micro-currency. But were are going to try changing it up with this release. Everyone who plays this event can adventure to assemble and craft this awesome set. /BroFist

Thank you!

If you are enjoying this game and are not already a Guardian, please consider upgrading to support our ongoing development. NOTE: Guardian includes 30 backpack slots and a lot of DragonCrystals.
Oct 25, 2016
AdventureQuest 3D - Artix von Krieger


Watch the official Mogloween Trailer on YouTube

Darkness has fallen upon town of Battleon... The glowing jack-o-lanterns illuminate the way to a newly opened haunted house! Enter... if you dare.



New, ghostly monsters have risen... and our first first seasonal gear can be obtained by crafting or questing.



Our first ever release!

This is also... our VERY FIRST EVER AdventureQuest 3D release! I would like to give a hearty round of thanks and applause to AQ3D's team of devs, testers, and mods. It has been only 5 days since OPEN BETA launched-- and these guys are still charging ahead full power. Way to go guys!



Pumpkin Lord

A lot of players were really surprised that PumpkinLord, the most iconic and epic armor set in this release, CANNOT be bought with DragonCrystals. In our previous games, the only way to get our artists masterpieces was strictly with micro-currency. But were are going to try changing it up with this release. Everyone who plays this event can adventure to assemble and craft this awesome set. /BroFist

Thank you!

If you are enjoying this game and are not already a Guardian, please consider upgrading to support our ongoing development. NOTE: Guardian includes 30 backpack slots and a lot of DragonCrystals.
AdventureQuest 3D - Artix von Krieger


Mogloween begins Tuesday, October 25th, 2016.

"Something wicked this way comes..."

You can almost smell the darkness in the air. The lights are about to go dim in the town of Battleon. It is the time of year where the locals decorate the town with glowing-eyed pumpkins. Rumors of ghostly sightings are being reported from that creepy house on the hill. It has been abandoned for quite some time...

  • New adventure! Haunted House
  • Craftable Pumpkin Lord weapon and armor set
  • New seasonal items to craft or buy!
  • New monsters and BOSS MONSTER!
  • New NPC! "Myx the Cauldron"
  • Town of Battleon "gets in the spirit"

Read the full design notes post on http://www.aq3d.com
Follow @ArtixKrieger on Twitter
AdventureQuest 3D - Artix von Krieger


Mogloween begins Tuesday, October 25th, 2016.

"Something wicked this way comes..."

You can almost smell the darkness in the air. The lights are about to go dim in the town of Battleon. It is the time of year where the locals decorate the town with glowing-eyed pumpkins. Rumors of ghostly sightings are being reported from that creepy house on the hill. It has been abandoned for quite some time...

  • New adventure! Haunted House
  • Craftable Pumpkin Lord weapon and armor set
  • New seasonal items to craft or buy!
  • New monsters and BOSS MONSTER!
  • New NPC! "Myx the Cauldron"
  • Town of Battleon "gets in the spirit"

Read the full design notes post on http://www.aq3d.com
Follow @ArtixKrieger on Twitter
...