Templar Battleforce - Trese Brothers


The honorable 25th update responds to the community request to be able to change difficulty when entering the New Game+ mode of the game. After you beat the full campaign, when you start to replay, you now have the option to increase or reduce your game's difficulty. For fairness reasons, if you do so, your game score will not be posted to leaderboards anymore.

We've also greatly simplified what happens in cut-scenes when you choose to Skip All. What might have taken 30 seconds before as the cut-scene scrolled around and showed objectives, we've decided that you really mean it -- skip it all. Skip all will now go by in a flash.

In other areas, we've fixed a number of bugs and crashes! Vae Victus, Templar.

Please leave a review to help share the game and encourage more features and content!

v2.0.7 - 3/11/2016
- When starting New Game+, now change your game's difficulty (replay harder or easier!)
- If you change difficulty, Leaderboard scores are no longer posted
- Increased speed of cut-scenes when using Skip All
- Fixed bug with Army Cap display in Tact Point UI
- Fixed bugs in Templar Studio
- Fixed bugs allowing Nyra to be swapped on some levels, causing crashes
Templar Battleforce - Trese Brothers


The honorable 25th update responds to the community request to be able to change difficulty when entering the New Game+ mode of the game. After you beat the full campaign, when you start to replay, you now have the option to increase or reduce your game's difficulty. For fairness reasons, if you do so, your game score will not be posted to leaderboards anymore.

We've also greatly simplified what happens in cut-scenes when you choose to Skip All. What might have taken 30 seconds before as the cut-scene scrolled around and showed objectives, we've decided that you really mean it -- skip it all. Skip all will now go by in a flash.

In other areas, we've fixed a number of bugs and crashes! Vae Victus, Templar.

Please leave a review to help share the game and encourage more features and content!

v2.0.7 - 3/11/2016
- When starting New Game+, now change your game's difficulty (replay harder or easier!)
- If you change difficulty, Leaderboard scores are no longer posted
- Increased speed of cut-scenes when using Skip All
- Fixed bug with Army Cap display in Tact Point UI
- Fixed bugs in Templar Studio
- Fixed bugs allowing Nyra to be swapped on some levels, causing crashes
Templar Battleforce - Trese Brothers
The v2.0.5 release of Templar Battleforce brings a host of updates to the Tact Point defenses and the rules surrounding them. First, we've upgraded their visual display so that the critical defense upgrades are visible in their two forms.



The Tact Point upgrades also do more damage, including an additional boost for Flame Defense.

While the new skins aren't yet animating their return fire against the xeno, that is the next step!

And to top it all off, Templar Battleforce is 30% off for the week! Tell a friend :D

Please leave a review to encourage updates, new features, and new content!

v2.0.5 - 3/9/2016
- Improved Tactical Point Viewer UI
- New Tactical Point Skins: Defense & Flame Defense
- Increased Damage done by Defense Upgrades
- 150% Increase in Damage done by Flame Defense
- Improved Xeno anti-TP AI Logic
Templar Battleforce - Trese Brothers
The v2.0.5 release of Templar Battleforce brings a host of updates to the Tact Point defenses and the rules surrounding them. First, we've upgraded their visual display so that the critical defense upgrades are visible in their two forms.



The Tact Point upgrades also do more damage, including an additional boost for Flame Defense.

While the new skins aren't yet animating their return fire against the xeno, that is the next step!

And to top it all off, Templar Battleforce is 30% off for the week! Tell a friend :D

Please leave a review to encourage updates, new features, and new content!

v2.0.5 - 3/9/2016
- Improved Tactical Point Viewer UI
- New Tactical Point Skins: Defense & Flame Defense
- Increased Damage done by Defense Upgrades
- 150% Increase in Damage done by Flame Defense
- Improved Xeno anti-TP AI Logic
Mar 4, 2016
Dungeon Rushers - dungeonrushers

BETA ACCESS HERE

Features
  • New Workshop available!
  • Refactoring tutorials and new help pop-ups
  • 5 new monsters (for the jungle)
  • 8 new weapons

Bugfixing
  • You can now click anywhere on tutorials to navigate between pages
  • Many improvements and UI polishing
  • Faster idle speed in fight
  • Overall animations improvements
  • New animation for upgradable skills
  • New menu logo
  • New menu animation
  • New life, mana, stamina and xp bars
  • New scene transitions
  • New potion UI in fight
  • New skill display animation in fight
Mar 4, 2016
Dungeon Rushers - Goblinz Studio

BETA ACCESS HERE

Features
  • New Workshop available!
  • Refactoring tutorials and new help pop-ups
  • 5 new monsters (for the jungle)
  • 8 new weapons

Bugfixing
  • You can now click anywhere on tutorials to navigate between pages
  • Many improvements and UI polishing
  • Faster idle speed in fight
  • Overall animations improvements
  • New animation for upgradable skills
  • New menu logo
  • New menu animation
  • New life, mana, stamina and xp bars
  • New scene transitions
  • New potion UI in fight
  • New skill display animation in fight
Templar Battleforce - Trese Brothers
This midweek release brings a major boost to screen-loading performance. The game is really flying now as you move through different HQ screens, as well as deploying to the map. We've also cleaned up a set of small, but noticeable bugs related to the major UI overhaul from last week.


We're excited to add the 7th armor design to Templar Battleforce! With 36 available faces and 7 armors, we feel like we've delivered on the ability to really customize every Templar. And, we're not going to stop there.


Another big win this week is a change allowing Senty Turrets to match the armor type of their Engineer. No longer only a dull gray brown, if your Engineer is rocking the deep blue armor, then your Sentry Turret wants in on the fun too.

Please leave a review to help encourage more updates, more content, and more features! No DLCs here.

v2.0.3 - 2/22/2016
- Major Performance Improvements
- Added new armor design to Templar Designer - all new dark green and gray design
- Sentry Turret armor designs now match Engineer's armor
- Tweaks to further improve the game UI
- Fixed bugs in new game screen, Designer, HQ
Templar Battleforce - Trese Brothers
This midweek release brings a major boost to screen-loading performance. The game is really flying now as you move through different HQ screens, as well as deploying to the map. We've also cleaned up a set of small, but noticeable bugs related to the major UI overhaul from last week.


We're excited to add the 7th armor design to Templar Battleforce! With 36 available faces and 7 armors, we feel like we've delivered on the ability to really customize every Templar. And, we're not going to stop there.


Another big win this week is a change allowing Senty Turrets to match the armor type of their Engineer. No longer only a dull gray brown, if your Engineer is rocking the deep blue armor, then your Sentry Turret wants in on the fun too.

Please leave a review to help encourage more updates, more content, and more features! No DLCs here.

v2.0.3 - 2/22/2016
- Major Performance Improvements
- Added new armor design to Templar Designer - all new dark green and gray design
- Sentry Turret armor designs now match Engineer's armor
- Tweaks to further improve the game UI
- Fixed bugs in new game screen, Designer, HQ
Templar Battleforce - Trese Brothers


With the 22nd major update to Steam, we've completed a major art upgrade for the game's entire UI. Almost every screen and element has been improved with an all new, cohesive look.






We've also taken this chance to inject some higher res versions of the character's faces into the game as well, in the story dialogs and the designer.



Finally, we've packed a few more tidbits of information into the hovers on enemies, Templars, and Tact Points to make sure the most important details are readily available.

Now that we've finished a visual overhaul of the UI, we're going to be getting back to some improvements in the behaviors and screen transitions that were on hold while we finished this big project.



We hope you like the new look!

Thanks to everyone supporting the game with reviews, shares, and by telling a friend!

v2.0.1 - 2/19/2016
- Major UI overhaul, all UI elements improved
- Improved use of character faces, added HD faces to dialog and designer
- Added more fields to mouse hover on enemies, Templars and Tact Points
- Fixed Reported Crashes
Templar Battleforce - Trese Brothers


With the 22nd major update to Steam, we've completed a major art upgrade for the game's entire UI. Almost every screen and element has been improved with an all new, cohesive look.






We've also taken this chance to inject some higher res versions of the character's faces into the game as well, in the story dialogs and the designer.



Finally, we've packed a few more tidbits of information into the hovers on enemies, Templars, and Tact Points to make sure the most important details are readily available.

Now that we've finished a visual overhaul of the UI, we're going to be getting back to some improvements in the behaviors and screen transitions that were on hold while we finished this big project.



We hope you like the new look!

Thanks to everyone supporting the game with reviews, shares, and by telling a friend!

v2.0.1 - 2/19/2016
- Major UI overhaul, all UI elements improved
- Improved use of character faces, added HD faces to dialog and designer
- Added more fields to mouse hover on enemies, Templars and Tact Points
- Fixed Reported Crashes
...