Chroma Squad - Saekawaii
We are starting on the long road of post-release Chroma Squad with a brand new plan and a lot of cool surprises for you in the coming months! But before we head out to new and exciting things we want to make sure that the game you can play right now is at its best.

We have dealt with the rest of the high-profile bugs on our list and the game should be extremely stable by now, with no big nasty bugs anywhere. Please let us know if that’s not the case!

This update also addresses many gameplay issues that were raised by players, critics and internally on the studio. Mecha healing skills have received a good buff, but expect a bit more incoming damage from the Kaijus as well. We have also rebalanced Audience completely - getting 100% Audience will become harder and harder to pull off as the game progresses. Economy and upgrades also got a re-touch and will be more more challenging especially on Season 4 onwards.

Last but not least, we are looking at how you play our game both through videos and through raw data, and we have made a tough choice - but an important one, nonetheless. We are removing the “Blackouts” episode from Season 2, and the “Iron Mongery” episode from Season 3. We know some of you loved these, and we love them as well - they’re our kids after all! But we had a pacing problem on these Seasons and we are confident that new players coming into Chroma Squad now will have a much better experience with shorter seasons. Ironing Man will make a triumphant return…. Soon™.

Features:
- Added the "Violent" trait to the game;
- Pressing ESCAPE now also closes settings screen;
- End Episode screen now shows tooltip with Conversion Rate for fans and money;
- Skill tree now shows Cooldown Cost for each skill;

Mecha:
- Mecha skill "Reload" healing increased by 20% on all items;
- Mecha skill "Repair" healing increased by 30% on all items;
- Mecha skill "Wonderwall" healing increased by 30% on all items;
- Base Kaiju damage on Interesting increased from 1.1 to 1.2;
- Base Kaiju damage on Challenging increased from 1.5 to 1.65;

Gameplay:
- Director's Instructions Audience reward decreased to 80% across the board on Season 3;
- Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6;
- minionmelee2 Audience value decreased from 80 to 70;
- minionmelee3 Audience value decreased from 120 to 100;
- minionraged2 Audience value decreased from 120 to 100;
- minionraged3 Audience value decreased from 160 to 130;
- miniontank2 Audience value decreased from 180 to 150;
- miniontank3 Audience value decreased from 250 to 210;
- ActorHP3 Upgrade cost increased from 2000 to 4000;
- Camera3 Upgrade Cost increased from 1000 to 2000;
- Crafting3 Upgrade cost increased from 2500 to 4000;
- DropRate2 Upgrade cost increased from 1000 to 2500;
- GlobalAudience Upgrade cost increased from 1000 to 3000;
- Lights3 upgrade cost increased from 800 to 1700;
- MechaHP3 upgrade cost increased from 2500 to 3200;
- Microphone3 upgrade cost increased from 800 to 1700;
- Cardboard Material pack price decreased from 3000 to 2500;
- MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board;
- ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board;

Skills:
- Biinon's Invisibility Use Cost increased from 70 to 110;

Bosses:
- Rider's Colin Bear Final Form hp decreased from 5000 to 4000;
- Rider's Colin Bear Final Form no longer has the Armored trait;
- Rider's Colin Bear Final Form now has the Violent trait;
- Rider's Colin Bear Final Form defense decreased from 100 to 50;
- Villain X defense AI threshold increased from 0.05 to 0.1;
- Villain X AI adjusted to be more aggressive, teleport less;
- Villain X final form attack increased from 280-320 to 320-400;
- Villain X Kaiju Special Attack cooldown decreased from 3 to 2;
- Villain X Kaiju Special Attack damage increased from 30000 to 35000;
- Villain X Kaiju base damage increased from 9000 to 11000;
- Woodman HP decreased from 1500 to 1200;
- Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter;

Fixes:
- Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju!
- Fixed Counter after Counters freezing the game;
- Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it);
- Fixed Colin's Bear AI not pursuing players out of range of his skills;
- Fixed a NullReferenceException during the Mecha fights;
- Fixed Lead getting up when he/she shouldn’t during Season 3 finale;
- Fixed an issue where Woodman's AI would not pursue distant players;
- Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens;
- Fixed an issue with changing tabs before closing the Material Pack pop-up screen;
- Fixed Pistol Skill description for a certain universal hero;
- Fixed “Last Episode Income” not showing correctly;
- Several Localization fixes;
- Possibly Fixed a Null Reference spam on Tooltips;
- Finance and Fans Panel shows Conversion Rates;
- Fixed occasional ghosts Health bar
- Fixed a bug for Mine, Spores and Portals taking damage animation
- Showing Attack Damage Label even when enemy is destroyed
- Director's Instructions: Driver Mode fixed

Debug:
- Hold Alt at the Splash Screen to reset Resolution to its default value;
- You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);
Chroma Squad - Sae Loveart
We are starting on the long road of post-release Chroma Squad with a brand new plan and a lot of cool surprises for you in the coming months! But before we head out to new and exciting things we want to make sure that the game you can play right now is at its best.

We have dealt with the rest of the high-profile bugs on our list and the game should be extremely stable by now, with no big nasty bugs anywhere. Please let us know if that’s not the case!

This update also addresses many gameplay issues that were raised by players, critics and internally on the studio. Mecha healing skills have received a good buff, but expect a bit more incoming damage from the Kaijus as well. We have also rebalanced Audience completely - getting 100% Audience will become harder and harder to pull off as the game progresses. Economy and upgrades also got a re-touch and will be more more challenging especially on Season 4 onwards.

Last but not least, we are looking at how you play our game both through videos and through raw data, and we have made a tough choice - but an important one, nonetheless. We are removing the “Blackouts” episode from Season 2, and the “Iron Mongery” episode from Season 3. We know some of you loved these, and we love them as well - they’re our kids after all! But we had a pacing problem on these Seasons and we are confident that new players coming into Chroma Squad now will have a much better experience with shorter seasons. Ironing Man will make a triumphant return…. Soon™.

Features:
- Added the "Violent" trait to the game;
- Pressing ESCAPE now also closes settings screen;
- End Episode screen now shows tooltip with Conversion Rate for fans and money;
- Skill tree now shows Cooldown Cost for each skill;

Mecha:
- Mecha skill "Reload" healing increased by 20% on all items;
- Mecha skill "Repair" healing increased by 30% on all items;
- Mecha skill "Wonderwall" healing increased by 30% on all items;
- Base Kaiju damage on Interesting increased from 1.1 to 1.2;
- Base Kaiju damage on Challenging increased from 1.5 to 1.65;

Gameplay:
- Director's Instructions Audience reward decreased to 80% across the board on Season 3;
- Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6;
- minionmelee2 Audience value decreased from 80 to 70;
- minionmelee3 Audience value decreased from 120 to 100;
- minionraged2 Audience value decreased from 120 to 100;
- minionraged3 Audience value decreased from 160 to 130;
- miniontank2 Audience value decreased from 180 to 150;
- miniontank3 Audience value decreased from 250 to 210;
- ActorHP3 Upgrade cost increased from 2000 to 4000;
- Camera3 Upgrade Cost increased from 1000 to 2000;
- Crafting3 Upgrade cost increased from 2500 to 4000;
- DropRate2 Upgrade cost increased from 1000 to 2500;
- GlobalAudience Upgrade cost increased from 1000 to 3000;
- Lights3 upgrade cost increased from 800 to 1700;
- MechaHP3 upgrade cost increased from 2500 to 3200;
- Microphone3 upgrade cost increased from 800 to 1700;
- Cardboard Material pack price decreased from 3000 to 2500;
- MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board;
- ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board;

Skills:
- Biinon's Invisibility Use Cost increased from 70 to 110;

Bosses:
- Rider's Colin Bear Final Form hp decreased from 5000 to 4000;
- Rider's Colin Bear Final Form no longer has the Armored trait;
- Rider's Colin Bear Final Form now has the Violent trait;
- Rider's Colin Bear Final Form defense decreased from 100 to 50;
- Villain X defense AI threshold increased from 0.05 to 0.1;
- Villain X AI adjusted to be more aggressive, teleport less;
- Villain X final form attack increased from 280-320 to 320-400;
- Villain X Kaiju Special Attack cooldown decreased from 3 to 2;
- Villain X Kaiju Special Attack damage increased from 30000 to 35000;
- Villain X Kaiju base damage increased from 9000 to 11000;
- Woodman HP decreased from 1500 to 1200;
- Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter;

Fixes:
- Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju!
- Fixed Counter after Counters freezing the game;
- Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it);
- Fixed Colin's Bear AI not pursuing players out of range of his skills;
- Fixed a NullReferenceException during the Mecha fights;
- Fixed Lead getting up when he/she shouldn’t during Season 3 finale;
- Fixed an issue where Woodman's AI would not pursue distant players;
- Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens;
- Fixed an issue with changing tabs before closing the Material Pack pop-up screen;
- Fixed Pistol Skill description for a certain universal hero;
- Fixed “Last Episode Income” not showing correctly;
- Several Localization fixes;
- Possibly Fixed a Null Reference spam on Tooltips;
- Finance and Fans Panel shows Conversion Rates;
- Fixed occasional ghosts Health bar
- Fixed a bug for Mine, Spores and Portals taking damage animation
- Showing Attack Damage Label even when enemy is destroyed
- Director's Instructions: Driver Mode fixed

Debug:
- Hold Alt at the Splash Screen to reset Resolution to its default value;
- You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);
Chroma Squad - contact@rockpapershotgun.com (Rich Stanton)

Children are fickle creatures, and today’s craze is tomorrow’s landfill. One of my earliest memories is of mum trying to convince me that He-Man was much cooler than the Teenage Mutant Ninja Turtles and, despite there only being one of him, that he could easily take them in a fight. I stubbornly refused to accept this reasoning, my painstakingly-accumulated He-Man collection was on the scrapheap, and the poor parents had to start buying TMNT toys instead.

Now that the children of the 80s and 90s are adults, something funny but predictable has happened. Everything old is new again, reborn or rebooted to try and bring our inner child back and so we come to Chroma Squad [official site], the greatest Power Rangers game there never was.>

… [visit site to read more]

Chroma Squad - Saulo Camarotti
- Fixed a bug that occasionally caused Tutorial Episode not to finish animation.
- Fixed a bug on the "We Can Do This" Mecha power for the last episode.
- Fixed Weapon Teamwork attack against objects, like Door.
Chroma Squad - Saulotti
- Fixed a bug that occasionally caused Tutorial Episode not to finish animation.
- Fixed a bug on the "We Can Do This" Mecha power for the last episode.
- Fixed Weapon Teamwork attack against objects, like Door.
Chroma Squad - Saulo Camarotti
More fixes to newly-found issues are being deployed today as the game gets better and more stable. We are also looking at our analytics to figure out how you’ve been playing the game. Turns out that we can crank the difficulty up just a little bit, as we’re confident you can take on the extra challenge!

Yesterday we sat down to discuss the future of the game based on feedback from fans and critics. We still have a long way to go with Chroma Squad! _o\ \o\ |o| /o/ /o_

Features:
- Steam Cloud activated;
- “Choose Difficulty Level” added to Settings screen (Lowest Difficulty used during campaign is considered when giving achievements);
- Updated Difficulty descriptions to better reflect the actual experience;

Gameplay:
- "Interesting" difficulty Damage Multiplier increased from 0.9 to 1.1;
- "Interesting" difficulty Kaiju Damage Multiplier increased from 0.8 to 1.1;
- "Challenging" difficulty Kaiju Damage Multiplier increased from 1 to 1.25;
- Zombie audience value decreased from 75 to 50;
- Techie: Gadget Geek activates only once per turn;
- Driver mode buff won't stack anymore;
- Hard limit on Dodge 95%, hard limit on Critical 100%, hard limit on Counter 100%;
- Mecha Hit Chance keeps dropping even after Combo 8;

Skills:
- Rifle attack range decreased from 7 to 5;

Mecha Items:
We had to rearrange a few skills from the Mecha Items to make the experience smoother for new players. We apologize in advance for the unexpected skill changes in your current Mecha loadout.
- To-Hit chance passive bonuses on Mecha Arm items decreased by 20% across the board;
- "Colored Box of Justice" now provides the "Super Shield" skill from level 2 onwards;
- "Shield Shell" now provides a big passive Defense bonus instead of "Super Shield";
- "True Striker" now provides the "Precision Strike" skill from level 2 onwards;
- "Precise Puncher" now provides a big passive Hit Chance skill instead of "Precision Strike";

Bug Fixes:
- Fixed Techie’s “Multishot” freezing the episode when attacking objects like mines, sprouts and portals;
- Fixed a bug in the Counter attack probability;
- Fixed a bug when counter attacking a counter attack where one of the characters would die in the sequence of attacks. This sometimes freezed the episode;
- Fixed camera crew animation on Dead End map;
- Fixed an issue where some Villain X single-target attacks were not Dodge-able;
- Fixed an issue where Ironing Man`s attacks were not Dodge-able;
- Fixed achievements: "Fully Decked Out", "Can We Afford This?" and "Going Fancy". (These will work retroactively as you open the Upgrade Window);
- Fixed achievements: "With All My Heart" and "Don't Ever Forget". (These will work retroactively as you load a game that completed any episode on Season 5 on the correct story paths;
- Fixed "Fan Favorite"'s description and achievement;
- Fix on Mecha Combo Zoom;
- Fixed helmet sprite on lead being wrong when equipping Crafted Spears;
- Fixed on several Localization issues;
Chroma Squad - Saulotti
More fixes to newly-found issues are being deployed today as the game gets better and more stable. We are also looking at our analytics to figure out how you’ve been playing the game. Turns out that we can crank the difficulty up just a little bit, as we’re confident you can take on the extra challenge!

Yesterday we sat down to discuss the future of the game based on feedback from fans and critics. We still have a long way to go with Chroma Squad! _o\ \o\ |o| /o/ /o_

Features:
- Steam Cloud activated;
- “Choose Difficulty Level” added to Settings screen (Lowest Difficulty used during campaign is considered when giving achievements);
- Updated Difficulty descriptions to better reflect the actual experience;

Gameplay:
- "Interesting" difficulty Damage Multiplier increased from 0.9 to 1.1;
- "Interesting" difficulty Kaiju Damage Multiplier increased from 0.8 to 1.1;
- "Challenging" difficulty Kaiju Damage Multiplier increased from 1 to 1.25;
- Zombie audience value decreased from 75 to 50;
- Techie: Gadget Geek activates only once per turn;
- Driver mode buff won't stack anymore;
- Hard limit on Dodge 95%, hard limit on Critical 100%, hard limit on Counter 100%;
- Mecha Hit Chance keeps dropping even after Combo 8;

Skills:
- Rifle attack range decreased from 7 to 5;

Mecha Items:
We had to rearrange a few skills from the Mecha Items to make the experience smoother for new players. We apologize in advance for the unexpected skill changes in your current Mecha loadout.
- To-Hit chance passive bonuses on Mecha Arm items decreased by 20% across the board;
- "Colored Box of Justice" now provides the "Super Shield" skill from level 2 onwards;
- "Shield Shell" now provides a big passive Defense bonus instead of "Super Shield";
- "True Striker" now provides the "Precision Strike" skill from level 2 onwards;
- "Precise Puncher" now provides a big passive Hit Chance skill instead of "Precision Strike";

Bug Fixes:
- Fixed Techie’s “Multishot” freezing the episode when attacking objects like mines, sprouts and portals;
- Fixed a bug in the Counter attack probability;
- Fixed a bug when counter attacking a counter attack where one of the characters would die in the sequence of attacks. This sometimes freezed the episode;
- Fixed camera crew animation on Dead End map;
- Fixed an issue where some Villain X single-target attacks were not Dodge-able;
- Fixed an issue where Ironing Man`s attacks were not Dodge-able;
- Fixed achievements: "Fully Decked Out", "Can We Afford This?" and "Going Fancy". (These will work retroactively as you open the Upgrade Window);
- Fixed achievements: "With All My Heart" and "Don't Ever Forget". (These will work retroactively as you load a game that completed any episode on Season 5 on the correct story paths;
- Fixed "Fan Favorite"'s description and achievement;
- Fix on Mecha Combo Zoom;
- Fixed helmet sprite on lead being wrong when equipping Crafted Spears;
- Fixed on several Localization issues;
Chroma Squad - Saulo Camarotti
Because of legal issues regarding our game and it's content, we can't sell through STEAM on those regions below.

Afghanistan, Brunei, Burma, Cambodia, Cuba, Hong Kong, Indonesia, Iran, Iraq, Israel, Japan, North and South Korea, Laos, Macao, Malaysia, Philippines, Singapore, Sudan, Taiwan, Thailand and Vietnam.

We're really sorry about that, considering that we created a game inspired by mostly Japanese super heroes, and this hurts our hearts.

ps.: It's only the Steam store that is hidden in your countries. But any Steam Key would still work fine. Now and Always.
Chroma Squad - Saulotti
Because of legal issues regarding our game and it's content, we can't sell through STEAM on those regions below.

Afghanistan, Brunei, Burma, Cambodia, Cuba, Hong Kong, Indonesia, Iran, Iraq, Israel, Japan, North and South Korea, Laos, Macao, Malaysia, Philippines, Singapore, Sudan, Taiwan, Thailand and Vietnam.

We're really sorry about that, considering that we created a game inspired by mostly Japanese super heroes, and this hurts our hearts.

ps.: It's only the Steam store that is hidden in your countries. But any Steam Key would still work fine. Now and Always.
Chroma Squad - Saekawaii
Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, let’s make an even greater game together ♥


Bug Fixes:
- Fixed an issue where minions on the final battle could lock the game;
- Other minor fixes on final boss fight;
- Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals;
- Fixed Mecha Items defaulting to starting equipment on Load Game;
- Fixed End Game achievements not triggering;
- Some fixes on status effects;
- Inanimate objects should no longer dodge your attacks;
- Missing skill tooltip fixed on a certain space hero;
- Fixed a bug where the game could freeze when using a Finishing Move;
- Fixed Mohawk’s not animating properly on first encounter;
- Fixed an issue where the game could freeze if you counter a charmed character;
- Fixed Huengel status sprites;
- Fixed an issue where in rare cases an stationary object could dodge your attack;
- Weapon;
- Fixed Item Comparison not showing the correct value for Weapons;
- Fixed being able to craft infinite tier 1 materials by double-clicking;
- Fixed Crafting getting the wrong amount of random properties;
- Fixed freezing issue on special Kickstarter episode;
- Fixed Scout's "Shockwave" skill showing the wrong Range;
- Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1;

Skills:
- Multishot damage multiplier increased from 0.7 to 0.85;

Items:
- A new Legendary helmet is available to craft on the endgame;

Monsters:
- Boxing Box "Super Punch" can now miss;
- Transitmancer's "Yellow Light" buff duration decreased from 3 to 1;
- Red Samurai HP increased from 500 to 800;
- C-Shark AI adjusted to spread out aggro more evenly among the team;
- C-Shark attack now has Knockback of 2 tiles;
- Added the "Armored" description to the tutorial minions on part2 of the tutorial;
- Removed the "Armored" description from Fat Alien;

Art:
- Changes on jump animations of some enemies;
- Some effects and animation improvement on some Boss skills;

Audio:
- Sword sound fixed from a guest hero;

Story:
- Much Doge, very removed;
- Too much hatin’ for Barrel Man’s rollin’: removed;
- Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :)
- Dialogue adjustments on Transitmancer final encounter;
- We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯
...