We've added new trailer that should better represent the game in current state while keeping the old one to show the progress over last year. Check it out!
Spectator mode
To record the trailer we've used spectate mode, but we had to make few changes just to adjust few camera and rendering options. During recording we found out that it could be pretty interesting and fun options for you guys. So now you can slow down time, turn off UI and tone up focus.
To adjust the spectator press:
[ F1 & ( + / - ) ] to slow down or speed up time ( won't work in multiplayer mode )
[ F2 & ( + / - ) ] to pull in or push away focal point - this is most noticeable while keeping aperture high ( 15.0+ )
[ F3 & ( + / - ) ] to increase or decrease aperture - this makes the focal point sharper and everything else way more blurry.
[ F12 ] to turn on/off all overlaying interface - this should be pretty useful in making screenshots and video clips.
New puffer fish - Mamaka
This new cute and funny species are still in development and testing phase, hopefully we won't face any game breaking bugs. They are poisonous, and it's suggested to better stay away when they're inflated.
Thank you guys for all your support! We're looking forward to release next update!
We've added new trailer that should better represent the game in current state while keeping the old one to show the progress over last year. Check it out!
Spectator mode
To record the trailer we've used spectate mode, but we had to make few changes just to adjust few camera and rendering options. During recording we found out that it could be pretty interesting and fun options for you guys. So now you can slow down time, turn off UI and tone up focus.
To adjust the spectator press:
[ F1 & ( + / - ) ] to slow down or speed up time ( won't work in multiplayer mode )
[ F2 & ( + / - ) ] to pull in or push away focal point - this is most noticeable while keeping aperture high ( 15.0+ )
[ F3 & ( + / - ) ] to increase or decrease aperture - this makes the focal point sharper and everything else way more blurry.
[ F12 ] to turn on/off all overlaying interface - this should be pretty useful in making screenshots and video clips.
New puffer fish - Mamaka
This new cute and funny species are still in development and testing phase, hopefully we won't face any game breaking bugs. They are poisonous, and it's suggested to better stay away when they're inflated.
Thank you guys for all your support! We're looking forward to release next update!
Scarier, bigger and stronger than before, also playable
Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?
No? -> ...
Yes? -> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )
This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?
( by the way it's not possible to gain the achievement by hosting a server ) ( also crabs have their own league of ranks - Ocean is place of many kings )
Tiger shark
The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.
On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).
Electroreception
Oh, yes, how could we forget Hammerhead in a shark update???
Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia -> http://en.wikipedia.org/wiki/Electroreception
That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.
Controls & Camera
Camera rotation dynamics Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.
Mouse sensitivity The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.
Optimizations
50ms to 500ms Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother. However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.
Food disappearing Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.
Other changes
We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.
Thank you guys, that's all for now, as we're eager to work on next update. Enjoy the feeding!
Scarier, bigger and stronger than before, also playable
Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?
No? -> ...
Yes? -> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )
This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?
( by the way it's not possible to gain the achievement by hosting a server ) ( also crabs have their own league of ranks - Ocean is place of many kings )
Tiger shark
The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.
On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).
Electroreception
Oh, yes, how could we forget Hammerhead in a shark update???
Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia -> http://en.wikipedia.org/wiki/Electroreception
That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.
Controls & Camera
Camera rotation dynamics Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.
Mouse sensitivity The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.
Optimizations
50ms to 500ms Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother. However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.
Food disappearing Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.
Other changes
We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.
Thank you guys, that's all for now, as we're eager to work on next update. Enjoy the feeding!
Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
Improved performance - biting and eating no longer allocates redundant memory.
Increased fish amount in Ocean map by 30%.
Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
Swordfish's "nose" no longer rockets out food into space on hit.
Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
Teotaca bite speed has been doubled.
Red crab damage has been doubled.
Fixed trilobites - they did not eat food ( they just kept damaging it ).
Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
Large fish now drop way more meat.
Meat is now way easier to eat.
Eating food now regenerates missing health a lot more.
Fog distance slider has been removed from settings.
Sun shafts image effect has been removed from settings.
Motion blur image effect now is now combined with depth blur - therefore is now optional.
Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
Improved performance - biting and eating no longer allocates redundant memory.
Increased fish amount in Ocean map by 30%.
Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
Swordfish's "nose" no longer rockets out food into space on hit.
Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
Teotaca bite speed has been doubled.
Red crab damage has been doubled.
Fixed trilobites - they did not eat food ( they just kept damaging it ).
Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
Large fish now drop way more meat.
Meat is now way easier to eat.
Eating food now regenerates missing health a lot more.
Fog distance slider has been removed from settings.
Sun shafts image effect has been removed from settings.
Motion blur image effect now is now combined with depth blur - therefore is now optional.
These first changes are supposed improve the overall games quality. We repainted the whole terrain with new high quality textures, added new movement-interactive foliage and much more. Check it out!
New fish
Two new species of ray-finned fish have joined Feed & Grow waters. Enjoy their fine models and detailed textures. Salmon Is a new 2nd tier fish in River map that comes with a price of 10 points, Despite their own well known taste, adult salmons in nature feed mostly on other fish - therefore there's nothing wrong about eating one of them too!
Barracuda Replaces raptors in Ocean map, these guys often strike in group with lighting fast ambush. Barracudas have fearsome reputation due to their appearance and hunting technique. A small tip: when attacked by a hungry one - leave a piece of meat behind you, they will most likely go after it and let you go.
Patch notes
Eating
Fixed inability to swallow certain things despite their size being way smaller than your mouth.
Adjusted eating cooldowns - swallowing as small fish now takes a little longer.
Temporarily disabled fruit plants.
Improved & smoothed sucking and devouring animations.
Camera and rendering
You can now look around your fish while holding middle mouse button.
When spawing with a new fish zoom is no longer maxed in.
New image effects: Advanced motion blur, Vignette, Chromatic abberation when playing on Fantastic quality.
New SFX under and above water surface.
New SFX and GFX happen when you die.
Fixed various graphical glitches that happened in River and Swamp.
Fixed and adjusted Ambient occlusion and Global illumination.
Reduced rendering distance for very small objects in order to improve performance.
Other changes
AI: Smoothed out turning speed to appear less artificially.
Halloween challenge has been disabled.
End waterfall in river map no longer kills you, but instead it teleports you to the beginning of the map.
And some stuff we have added but forgot to write it down. :D
Also - Raptors have been removed from Ocean map due to habitat loss.
Thanks! Looking forward to hear what you think in comments!
These first changes are supposed improve the overall games quality. We repainted the whole terrain with new high quality textures, added new movement-interactive foliage and much more. Check it out!
New fish
Two new species of ray-finned fish have joined Feed & Grow waters. Enjoy their fine models and detailed textures. Salmon Is a new 2nd tier fish in River map that comes with a price of 10 points, Despite their own well known taste, adult salmons in nature feed mostly on other fish - therefore there's nothing wrong about eating one of them too!
Barracuda Replaces raptors in Ocean map, these guys often strike in group with lighting fast ambush. Barracudas have fearsome reputation due to their appearance and hunting technique. A small tip: when attacked by a hungry one - leave a piece of meat behind you, they will most likely go after it and let you go.
Patch notes
Eating
Fixed inability to swallow certain things despite their size being way smaller than your mouth.
Adjusted eating cooldowns - swallowing as small fish now takes a little longer.
Temporarily disabled fruit plants.
Improved & smoothed sucking and devouring animations.
Camera and rendering
You can now look around your fish while holding middle mouse button.
When spawing with a new fish zoom is no longer maxed in.
New image effects: Advanced motion blur, Vignette, Chromatic abberation when playing on Fantastic quality.
New SFX under and above water surface.
New SFX and GFX happen when you die.
Fixed various graphical glitches that happened in River and Swamp.
Fixed and adjusted Ambient occlusion and Global illumination.
Reduced rendering distance for very small objects in order to improve performance.
Other changes
AI: Smoothed out turning speed to appear less artificially.
Halloween challenge has been disabled.
End waterfall in river map no longer kills you, but instead it teleports you to the beginning of the map.
And some stuff we have added but forgot to write it down. :D
Also - Raptors have been removed from Ocean map due to habitat loss.
Thanks! Looking forward to hear what you think in comments!