Mar 24, 2022
Industries of Titan - BYG Demi


This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.23.2
🪐 indicates changes due to community feedback!

New Audio Drop System for Character Lore!
  • While playing, audio logs will randomly drop
  • Logs are stored in the codex under the “Characters” section
  • Provides more insight into the game’s characters and their backgrounds
  • Logs won’t drop if player is idle
  • Logs will begin dropping after completing the tutorial, or immediately if tutorial is disabled
  • All audio can be accessed in the Codex after being unlocked
New Weather Event: Heatwave
  • Heatwaves will make it much easier for buildings to catch fire when they are being damaged
  • Be extra cautious of rebel attacks during heat waves!
Balance Changes
  • 🪐Increased time it takes for fire to spread to other buildings
  • 🪐Added a cooldown to recently extinguished buildings for fire spreading. This will stop fire from immediately spreading to a building that has just been put out
New Options Added to Tech Web
  • Reduced Fire Pollution: Reduces pollution from fires
  • Reduced Fire Growth Rate: Reduces the speed that fire grows
  • Improved Fire Extinguishing: Employees will extinguish fires faster
  • Reduced Fire Damage Over Time: Reduces the damage fire does over time
  • Reduced Building Repair and Extinguishing Cost: Reduces the cost of repairing and extinguishing fires
Miscellaneous
  • Improved VFX for burning buildings, burning buildings that have an interior view will now also show fire when inside
  • Buildings that are on fire will display a red glow at their base, this should make it easier to notice when a new building has caught fire
  • 🪐Added lighting underneath ships which will make them easier to spot in crowded cities
  • Long custom names on buildings will now clip instead of scaling while in interior view
  • Updated Repair tooltip with a better layout
  • Improved repair tooltip when player has 0 credits
  • Added variants to migrant ships that arrive to deliver citizens and resources. Smaller loads will have smaller ships, while larger loads will have bigger ships
  • Changed warning text from red to yellow
  • Added ingame tooltips for each victory card
  • Changed “Ready” text in the science tab, to a check mark
  • Added a duration bar to the communications window that will display how long the VO portion you are hearing is
  • Improved VFX on fuel devices and buildings
  • It will now be easier to tell at a glance if fuel pumps have low xethane in their area
  • Added even MORE new rebel ship layouts
  • Added a prompt for first time players to make sure the tutorial is enabled
  • Please note, if you are continuing from a previous build this prompt will appear once
  • Tutorial will only be automatically enabled for new players or players who have not completed/disabled the tutorial in the past
Fixes as of 0.23.2
  • Resource patches with mines attached will now display the mining rate
  • Fixed an issue where you could be kicked out of shipyard view if a different shipyard was destroyed
  • Fixed ability to salvage inert ruins that were on fire or being repaired
  • Fixed a crash that would occur if the cancel hotkey was used in the techweb while there was no tech being researched or scrapped
  • Fixed an issue with ship names getting cut-off in some localizations
  • Fixed an issue with ships getting stuck in dismantle state if the employee that was assigned to the job dies on the way
  • Fixed snowstorms not helping extinguish fires
  • Fixed an issue that would cause a black noninteractive screen when entering the tech lab in certain circumstances
  • Fixed an issue with ships getting stuck in a dismantle state if they were set to be dismantled immediately after the last device on board was dismantled
  • Fixed an issue with native resolution not always being correctly recognized the first time launching the game
  • Fixed ability to enter a destroyed factory in certain circumstances
  • Fixed an issue where fuel turbines that didn’t have an employee working inside would appear operational when loading into a save
You can find the full list of known issues here.
Industries of Titan - BYG Maddie


PATCH HIGHLIGHTS:

FIRE ALARM: Buildings can now catch on fire.
REBEL CHALLENGE: Choose if rebels continue or stop attacks after clearing their bases.
WEATHER BALANCE: Adjusted how some weather works.
NEW REBEL SHIP LAYOUTS: Beware!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on April 5th.



See the full patch notes below!

EDIT - Quick 0.23.1 patch:
  • We forgot to add in the new roadmap to the game, so we put out a very quick hotfix to get it in there.

Titan Tuesday: Patch 0.23.0
Fire Gameplay

Changes as of 0.23.0
🪐 indicates changes due to community feedback!

Somebody call 9-1-1, Titan fires burning out of control, whoa
  • Fire has been added as a new hazard to manage
  • Buildings will catch fire after receiving moderate damage
  • Once a building starts to burn the fire can quickly spread to other nearby buildings, be sure to put fires out ASAP!
  • Selecting “Repair” on a burning building will create jobs for employees to put the fire out
  • Burrowing buildings will also extinguish the fire
  • Rain and snow will help extinguish fires
  • Fires will generate lots of pollution while burning
Victory Options
  • Victory screen will now change depending on how many corporate goals you complete before claiming victory
  • 🪐Added an option when starting a new game to have endless rebel waves or no rebel waves after defeating all camps
Weather Rebalancing
  • Snowstorms no longer decrease turret range, and instead reduce walking speed and ship movement speed
  • Heavy fog will only decrease visibility
Additional rebel ship layouts have been added for the following hull types:
  • Freedom K1
  • Light of Rhea
  • The Hammer
  • Common Salvation
  • CS Unity
Fixes as of 0.23.0
  • Fixed an issue where glare would be very bright on rooftops in the morning hours while it rained
  • Fixed an issue with trucks not brining full waste loads to smokestacks that were built in certain orientations
  • Fixed an issue where an easter egg could only be disabled from one state
  • Fixed an issue with multiple buildings being destroyed displaying an incorrect grouped notification
  • 🪐Fixed an issue where setting the resolution scale was not working correctly
  • Fixed an issue with resources patches not being mineable in certain circumstances
  • Fixed an issue that could cause transport hubs to have more trucks than they can support
  • Fixed an issue with the Game Time displaying incorrectly on save files
  • Fixed an issue with ship construction time always showing 0 when the shipyard constructing it is selected
  • Fixed an issue with industrial fans appearing too dark at night
You can find the full list of known issues here.
Feb 23, 2022
Industries of Titan - BYG Maddie
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.22.2
🪐 indicates changes due to community feedback!

🪐 Balance: Adjusted fire’s balance
  • Fire now creates more pollution
  • Buildings will catch fire at 75% health instead of 50%
  • Fire will reach maximum strength faster
  • Fire will spread to another building faster

You can find the full list of known issues here.
Feb 17, 2022
Industries of Titan - BYG Demi


This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.22.1
🪐 indicates changes due to community feedback!

New Hazard: Fire
  • Somebody call 9-1-1, Titan fires burning out of control, whoa
    • Fire has been added as a new hazard to manage
    • Buildings will catch fire after receiving significant damage
    • Once a building starts to burn the fire can eventually spread to other nearby buildings, be sure to put fires out quickly! 
    • Selecting “Repair” on a burning building will create jobs for employees to put the fire out
    • Burrowing buildings will also extinguish the fire
    • Rain and snow will help extinguish fires
    • Fires will generate pollution while burning
New Gamemode Options
  • 🪐Added an option when starting a new game to have endless rebel waves or no rebel waves after defeating all camps
Weather Rebalancing
  • Snowstorms no longer decrease turret range, and instead reduce walking speed and ship movement speed
  • Heavy fog will only decrease visibility
New Rebel Ship Layouts
  • Additional rebel ship layouts have been added for the following hull types:
    • Freedom K1
    • Light of Rhea
    • The Hammer
    • Common Salvation
    • CS Unity
Miscellaneous
  • Victory screen will now change depending on how many corporate goals you complete before claiming victory
Fixes as of 0.22.1
  • Fixed an issue where glare would be very bright on rooftops in the morning hours while it rained
  • Fixed an issue with trucks not brining full waste loads to smokestacks that were built in certain orientations
  • Fixed an issue where an easter egg could only be disabled from one state
  • Fixed an issue with multiple buildings being destroyed displaying an incorrect grouped notification
  • 🪐Fixed an issue where setting the resolution scale was not working correctly
  • Fixed an issue with resources patches not being mineable in certain circumstances
  • Fixed an issue that could cause transport hubs to have more trucks than they can support
  • Fixed an issue with the Game Time displaying incorrectly on save files
  • Fixed an issue with ship construction time always showing 0 when the shipyard constructing it is selected
  • Fixed an issue with industrial fans appearing too dark at night
You can find the full list of known issues here.
Industries of Titan - BYG Maddie
Greetings Founder,

This memo serves to provide information regarding fire safety in your city-corporation following recent reports of fire outbreaks across ventures on Titan.

MEMORANDUM



Recently, we’ve had reports of building fires from many Founders across Titan. Please note that if your buildings surpass a certain damage threshold they will catch on fire, so plan accordingly. Here is what you need to know:

  • As you might expect, a fire will burn more intensely if left unattended.
  • A raging fire will spread to other nearby buildings.
  • Fire will also generate a large amount of pollution.
That said, you can be at ease because your Employees do not fear flames, and they are trained to put fires out. Simply order your Employees to Repair to extinguish a building on fire. If, Council forbid, you have somehow let a fire completely take over your city, burrowing your buildings will also extinguish fires. If you don’t have enough credits for that, you can always pray for rain or snow, as those weather conditions will douse fires too.

Rival corporations face this same threat, so perhaps you may even be able to use this to your advantage. You didn’t hear that from me though.

Until next time, Founder.

- Maddie, Council Representative

Industries of Titan - BYG Demi


PATCH HIGHLIGHTS:

NEW WEATHER: Fog and xethane emissions!
CAREER PROGRESSION: Track progress between games.
NEW REBEL SHIP LAYOUTS: Beware!
NEW VICTORY CARDS & POINTS: Unlock more ways to win!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on March 1st.



See the full patch notes below!

Titan Tuesday: Patch 0.22.0
Weather & Progression

Changes as of 0.22.0
🪐 indicates changes due to community feedback!
Career Progression System
  • Track progression between playthroughs
  • Unlock new victory cards for future corporations
  • Codex entries are now unlocked through gameplay
  • Career progress can be reset by deleting “user.usr” file, which can be found in: %localappdata%\Titan\GameData\Career\user.usr
New Victory Cards and Points
  • Cards: Enterprising Employer, Industrial Idealogue
  • Points: Current waste, Current tier 3 Resources, current conversion centers, current offices, current residentials, current factories
New Weather
  • Heavy Fog, decreases turret range and visibility
  • Xethane Emissions, Causes all Xethane emitters to emit more Xethane
Weather Changes
  • Snowstorms and Sandstorms now reduce turret range by one, no longer decrease visibility
  • Improved rain effects
  • Puddles now form on the ground and rooftops during rain
New Rebel Ship Layouts
  • The Freedom K1 has received some new interior layouts, be on the lookout for these when engaging with rebel forces!
🪐 Added New In-Game Notifications for Certain Events
  • Weather condition starting
  • Victory point gained/revoked
  • Building/device complete
  • Building upgrade/connection complete
  • Ship hull complete
  • Salaries paid/failed to pay salaries
  • Corporate goal achieved/revoked
  • Migrant ship arrives
  • Mine needs a new target
  • Resource patch depleted
Balance Changes
  • Fuel tanks and batteries that are destroyed on ships will be empty after they are fully repaired
Community Suggestions
  • 🪐 Changing fonts will now prompt you to restart the game so that all text changes are applied properly
  • 🪐 Removed “active” column in Prioritized Tasks list, when a prioritized job is taken it will move back to the regular job list until it is complete
  • 🪐 Simplified the credit section of citizen management tab to match the information in the credits tooltip
  • 🪐 Increased the timer for smokestacks on roads requesting waste, reducing the chances of trucks only carrying one waste unit to smoke stacks

Fixes as of 0.22.0
  • When using a text field to change the number of dedicated workers, pressing enter will now correctly remove focus from that text field
  • Fixed a rare crash that could occur when defeating a rebel ship while being in close proximity to another rebel ship
  • Hovering over the “Repair All” button will now show the cost of that action in a tooltip
  • Fixed resource indicators above surveyed inert ruins not re-appearing if you cancel activating them
  • Fixed an issue that would cause the unlock button for tech bridges to not appear in some situations while the game was paused
  • Fixed an issue with the grid’s energy info not updating correctly when a building that uses power is being upgraded
  • Fixed an issue that would cause the sirens on the shipyard to play indefinitely if you entered and exited a building while a ship was launching
  • Fixed tooltip on pause button for jobs not always displaying the correct information
  • Fixed fuel info not displaying correctly on the left hand panel in combat view
  • Fixed “Automatically show selected grid” option not automatically changing the grid shown when selecting something
  • 🪐 Fixed an issue that would cause Science labs to disappear after being connected
  • 🪐Fixed a migrant ship description issue in the Turkish localization
You can find the full list of known issues here.
Jan 27, 2022
Industries of Titan - BYG Maddie
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.21.2
🪐 indicates changes due to community feedback!
  • Moved known issues link to our website known issues list
  • Added localization for new features
Fixes as of 0.21.2
🪐Fixed a migrant ship description issue in the Turkish localization

You can find the full list of known issues here.
Jan 20, 2022
Industries of Titan - BYG Maddie


This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.

Changes as of 0.21.1
🪐 indicates changes due to community feedback!

Career Progression System
  • Track progression between playthroughs
  • Unlock new victory cards for future corporations
  • Codex entries are now unlocked through gameplay
  • Career progress can be reset by deleting “user.usr” file, which can be found in: %localappdata%\Titan\GameData\Career\user.usr
New Victory Cards and Points
  • Cards: Enterprising Employer, Industrial Idealogue
  • Points: Current waste, Current tier 3 Resources, current conversion centers, current offices, current residentials, current factories
New Weather
  • Heavy Fog, decreases turret range and visibility
  • Xethane Emissions, Causes all Xethane emitters to emit more Xethane
Weather Changes
  • Snowstorms and Sandstorms now reduce turret range by one, no longer decrease visibility
  • Improved rain effects
  • Puddles now form on the ground and rooftops during rain
New Rebel Ship Layouts
  • The Freedom K1 has received some new interior layouts, be on the lookout for these when engaging with rebel forces!
🪐 Added New In-Game Notifications for Certain Events
  • Weather condition starting
  • Victory point gained/revoked
  • Building/device complete
  • Building upgrade/connection complete
  • Ship hull complete
  • Salaries paid/failed to pay salaries
  • Corporate goal achieved/revoked
  • Migrant ship arrives
  • Mine needs a new target
  • Resource patch depleted
Balance Changes
  • Fuel tanks and batteries that are destroyed on ships will be empty after they are fully repaired
Community Suggestions
  • 🪐 Changing fonts will now prompt you to restart the game so that all text changes are applied properly
  • 🪐 Removed “active” column in Prioritized Tasks list, when a prioritized job is taken it will move back to the regular job list until it is complete
  • 🪐 Simplified the credit section of citizen management tab to match the information in the credits tooltip
  • 🪐 Increased the timer for smokestacks on roads requesting waste, reducing the chances of trucks only carrying one waste unit to smoke stacks
Fixes as of 0.21.1
  • When using a text field to change the number of dedicated workers, pressing enter will now correctly remove focus from that text field
  • Fixed a rare crash that could occur when defeating a rebel ship while being in close proximity to another rebel ship
  • Hovering over the “Repair All” button will now show the cost of that action in a tooltip
  • Fixed resource indicators above surveyed inert ruins not re-appearing if you cancel activating them
  • Fixed an issue that would cause the unlock button for tech bridges to not appear in some situations while the game was paused
  • Fixed an issue with the grid’s energy info not updating correctly when a building that uses power is being upgraded
  • Fixed an issue that would cause the sirens on the shipyard to play indefinitely if you entered and exited a building while a ship was launching
  • Fixed tooltip on pause button for jobs not always displaying the correct information
  • Fixed fuel info not displaying correctly on the left hand panel in combat view
  • Fixed “Automatically show selected grid” option not automatically changing the grid shown when selecting something
  • 🪐 Fixed an issue that would cause Science labs to disappear after being connected
You can find the full list of known issues here.
Industries of Titan - BYG Maddie


PATCH HIGHLIGHTS:

NEW TECH NODES: New techs to unlock!
NEW TECH SUB TIERS: Get more important tech earlier.
NEW CORPORATE GOALS: New ways to achieve victory.
IMPROVED UI: Better information to run your city-corp.
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. Because of the holidays, this update is a bit lighter compared to other months, but you can expect the next Titan Tuesday on February 1st.

See the full patch notes below!

Titan Tuesday: Patch 0.21.0
Content Pack

Changes as of 0.21.0
🪐 indicates changes due to community feedback!

🪐Tech Web Sub Tiers
  • Important techs are weighted so they spawn closer to the center
  • You will need to start a new game for these updates to take effect

New Tech Web Nodes
  • Conversion waste generation reduction
  • Citizen waste generation reduction (two tiers)
  • Burrow cost reduction
  • Migrant ship travel time reduction (two tiers)
  • Employee salary reduction (two tiers)
New Victory Points
  • Total Tiles Claimed
  • Current Trucks
  • Total Ruins Surveyed
  • Current Resource Nodes Mined
  • Current Minerals (CU)
  • Current Isotopes (CU)
  • Current Activated Inert Ruins
Updated Tooltips and Panels
  • Credits and Citizen Management
    • 🪐Updated the tooltip for credits to more accurately show projected earnings
    • Updated the Credits section of the Citizen Management panel to reflect changes made to the credits tooltip
  • Tech Web
    • Updated research panel so clicking on Discovered Technologies centers the camera on them (only works while in tech web view)
    • 🪐 The Tech Web icon on the top left of the HUD will display “Ready” when there is no research or scrap action taking place
  • Employees
    • Updated the Employee and Ship Management panels with a toggle to enable/disable editing of priorities
  • Advisors
    • Updated the advisor panel to show what advice they will give when you call them
Miscellaneous Changes
  • 🪐 Save files can now be loaded by double clicking
  • Added headers to the market cap details on the victory screen
  • No longer able to build on damaged floor tiles in ships
  • 🪐 Construction and ruin jobs will now show a flag indicating that there are no available employees to complete the task if there are no free employees
  • 🪐 The time increase for each completed research/scrap task has been reduced by 20%
Fixes as of 0.21.0
  • Fixed an issue with some of Braxton’s tutorial lines not triggering correctly
  • 🪐Fixed an issue with the spaceport storage not have as much storage space as the UI indicated
  • Fixed Xethane overlay legend not having colours updated to match new Xethane colour
  • Fixed command area indicator changing shape when it overlaps a multi-tile object while placing a Command Center
  • Fixed an issue with ship employees getting stuck with a “Repairing Device” task and no longer moving or operating devices
  • Fixed and issue where a new blueprint could have more characters than a renamed blueprint
  • Fixed an exploit that could allow you to generate infinite artifacts using conversion capsules
You can find the full list of known issues here.
Industries of Titan - BYG Maddie
Greetings Founder.

With the Holidays coming around, I would like to say something like “take it easy” or “enjoy time with your family” but, well, those Corporate Goals won’t complete themselves. The Council, on the other hand, will be taking a well deserved break starting this week, and they asked that I give you a final update for the year.

COMING SOON

Career Progression



We know this likely isn’t your first rodeo. Many Founders on Titan are often behind several different city-corporations, though whether those have succeeded or not is another story. Regardless of who your sponsor is, the Council likes to reward tenacity.

The Council recognizes that you as the Founder of these city-corporations are a separate entity from your operation. As such, they would like to recognize Founders who have built their careers across many different ventures.

In short, we are implementing a way to keep tabs on your Career Progression. At first, this will simply introduce ways to unlock different Corporate Goals for your next city-corporation, but as we develop this program out, you can expect to be able to unlock many new opportunities.

I don’t have permission to share with you what those opportunities are yet, but rest assured, more is on the way.

NEW DISCOVERIES

Xethane Quakes



With the good news out of the way, I would be remiss if I didn’t offer warning for some other things our radars have picked up. The ground below has started to quake occasionally, releasing more Xethane into the air from cracks, crevices and sinkholes.

New Rebel Ship Layouts

We’ve also gotten wind that the rebels are redesigning the interiors of their ships, so stay on guard.

That’s all for now. We’ll see you in the new year, Founder.

- Maddie, Council Representative

P.S. Brace Yourself Games will be on Holiday break after today until January 3. Happy Holidays, and we'll see you in the new year! Much love.
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