This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.23.2
🪐 indicates changes due to community feedback!
New Audio Drop System for Character Lore!
While playing, audio logs will randomly drop
Logs are stored in the codex under the “Characters” section
Provides more insight into the game’s characters and their backgrounds
Logs won’t drop if player is idle
Logs will begin dropping after completing the tutorial, or immediately if tutorial is disabled
All audio can be accessed in the Codex after being unlocked
New Weather Event: Heatwave
Heatwaves will make it much easier for buildings to catch fire when they are being damaged
Be extra cautious of rebel attacks during heat waves!
Balance Changes
🪐Increased time it takes for fire to spread to other buildings
🪐Added a cooldown to recently extinguished buildings for fire spreading. This will stop fire from immediately spreading to a building that has just been put out
New Options Added to Tech Web
Reduced Fire Pollution: Reduces pollution from fires
Reduced Fire Growth Rate: Reduces the speed that fire grows
Improved Fire Extinguishing: Employees will extinguish fires faster
Reduced Fire Damage Over Time: Reduces the damage fire does over time
Reduced Building Repair and Extinguishing Cost: Reduces the cost of repairing and extinguishing fires
Miscellaneous
Improved VFX for burning buildings, burning buildings that have an interior view will now also show fire when inside
Buildings that are on fire will display a red glow at their base, this should make it easier to notice when a new building has caught fire
🪐Added lighting underneath ships which will make them easier to spot in crowded cities
Long custom names on buildings will now clip instead of scaling while in interior view
Updated Repair tooltip with a better layout
Improved repair tooltip when player has 0 credits
Added variants to migrant ships that arrive to deliver citizens and resources. Smaller loads will have smaller ships, while larger loads will have bigger ships
Changed warning text from red to yellow
Added ingame tooltips for each victory card
Changed “Ready” text in the science tab, to a check mark
Added a duration bar to the communications window that will display how long the VO portion you are hearing is
Improved VFX on fuel devices and buildings
It will now be easier to tell at a glance if fuel pumps have low xethane in their area
Added even MORE new rebel ship layouts
Added a prompt for first time players to make sure the tutorial is enabled
Please note, if you are continuing from a previous build this prompt will appear once
Tutorial will only be automatically enabled for new players or players who have not completed/disabled the tutorial in the past
Fixes as of 0.23.2
Resource patches with mines attached will now display the mining rate
Fixed an issue where you could be kicked out of shipyard view if a different shipyard was destroyed
Fixed ability to salvage inert ruins that were on fire or being repaired
Fixed a crash that would occur if the cancel hotkey was used in the techweb while there was no tech being researched or scrapped
Fixed an issue with ship names getting cut-off in some localizations
Fixed an issue with ships getting stuck in dismantle state if the employee that was assigned to the job dies on the way
Fixed snowstorms not helping extinguish fires
Fixed an issue that would cause a black noninteractive screen when entering the tech lab in certain circumstances
Fixed an issue with ships getting stuck in a dismantle state if they were set to be dismantled immediately after the last device on board was dismantled
Fixed an issue with native resolution not always being correctly recognized the first time launching the game
Fixed ability to enter a destroyed factory in certain circumstances
Fixed an issue where fuel turbines that didn’t have an employee working inside would appear operational when loading into a save
FIRE ALARM: Buildings can now catch on fire. REBEL CHALLENGE: Choose if rebels continue or stop attacks after clearing their bases. WEATHER BALANCE: Adjusted how some weather works. NEW REBEL SHIP LAYOUTS: Beware! and more!
Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on April 5th.
See the full patch notes below!
EDIT - Quick 0.23.1 patch:
We forgot to add in the new roadmap to the game, so we put out a very quick hotfix to get it in there.
Titan Tuesday: Patch 0.23.0
Fire Gameplay
Changes as of 0.23.0
🪐 indicates changes due to community feedback!
Somebody call 9-1-1, Titan fires burning out of control, whoa
Fire has been added as a new hazard to manage
Buildings will catch fire after receiving moderate damage
Once a building starts to burn the fire can quickly spread to other nearby buildings, be sure to put fires out ASAP!
Selecting “Repair” on a burning building will create jobs for employees to put the fire out
Burrowing buildings will also extinguish the fire
Rain and snow will help extinguish fires
Fires will generate lots of pollution while burning
Victory Options
Victory screen will now change depending on how many corporate goals you complete before claiming victory
🪐Added an option when starting a new game to have endless rebel waves or no rebel waves after defeating all camps
Weather Rebalancing
Snowstorms no longer decrease turret range, and instead reduce walking speed and ship movement speed
Heavy fog will only decrease visibility
Additional rebel ship layouts have been added for the following hull types:
Freedom K1
Light of Rhea
The Hammer
Common Salvation
CS Unity
Fixes as of 0.23.0
Fixed an issue where glare would be very bright on rooftops in the morning hours while it rained
Fixed an issue with trucks not brining full waste loads to smokestacks that were built in certain orientations
Fixed an issue where an easter egg could only be disabled from one state
Fixed an issue with multiple buildings being destroyed displaying an incorrect grouped notification
🪐Fixed an issue where setting the resolution scale was not working correctly
Fixed an issue with resources patches not being mineable in certain circumstances
Fixed an issue that could cause transport hubs to have more trucks than they can support
Fixed an issue with the Game Time displaying incorrectly on save files
Fixed an issue with ship construction time always showing 0 when the shipyard constructing it is selected
Fixed an issue with industrial fans appearing too dark at night
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.22.2
🪐 indicates changes due to community feedback!
🪐 Balance: Adjusted fire’s balance
Fire now creates more pollution
Buildings will catch fire at 75% health instead of 50%
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.22.1
🪐 indicates changes due to community feedback!
New Hazard: Fire
Somebody call 9-1-1, Titan fires burning out of control, whoa
Fire has been added as a new hazard to manage
Buildings will catch fire after receiving significant damage
Once a building starts to burn the fire can eventually spread to other nearby buildings, be sure to put fires out quickly!
Selecting “Repair” on a burning building will create jobs for employees to put the fire out
Burrowing buildings will also extinguish the fire
Rain and snow will help extinguish fires
Fires will generate pollution while burning
New Gamemode Options
🪐Added an option when starting a new game to have endless rebel waves or no rebel waves after defeating all camps
Weather Rebalancing
Snowstorms no longer decrease turret range, and instead reduce walking speed and ship movement speed
Heavy fog will only decrease visibility
New Rebel Ship Layouts
Additional rebel ship layouts have been added for the following hull types:
Freedom K1
Light of Rhea
The Hammer
Common Salvation
CS Unity
Miscellaneous
Victory screen will now change depending on how many corporate goals you complete before claiming victory
Fixes as of 0.22.1
Fixed an issue where glare would be very bright on rooftops in the morning hours while it rained
Fixed an issue with trucks not brining full waste loads to smokestacks that were built in certain orientations
Fixed an issue where an easter egg could only be disabled from one state
Fixed an issue with multiple buildings being destroyed displaying an incorrect grouped notification
🪐Fixed an issue where setting the resolution scale was not working correctly
Fixed an issue with resources patches not being mineable in certain circumstances
Fixed an issue that could cause transport hubs to have more trucks than they can support
Fixed an issue with the Game Time displaying incorrectly on save files
Fixed an issue with ship construction time always showing 0 when the shipyard constructing it is selected
Fixed an issue with industrial fans appearing too dark at night
This memo serves to provide information regarding fire safety in your city-corporation following recent reports of fire outbreaks across ventures on Titan.
MEMORANDUM
Recently, we’ve had reports of building fires from many Founders across Titan. Please note that if your buildings surpass a certain damage threshold they will catch on fire, so plan accordingly. Here is what you need to know:
As you might expect, a fire will burn more intensely if left unattended.
A raging fire will spread to other nearby buildings.
Fire will also generate a large amount of pollution.
That said, you can be at ease because your Employees do not fear flames, and they are trained to put fires out. Simply order your Employees to Repair to extinguish a building on fire. If, Council forbid, you have somehow let a fire completely take over your city, burrowing your buildings will also extinguish fires. If you don’t have enough credits for that, you can always pray for rain or snow, as those weather conditions will douse fires too.
Rival corporations face this same threat, so perhaps you may even be able to use this to your advantage. You didn’t hear that from me though.
NEW WEATHER: Fog and xethane emissions! CAREER PROGRESSION: Track progress between games. NEW REBEL SHIP LAYOUTS: Beware! NEW VICTORY CARDS & POINTS: Unlock more ways to win! and more!
Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on March 1st.
See the full patch notes below!
Titan Tuesday: Patch 0.22.0
Weather & Progression
Changes as of 0.22.0
🪐 indicates changes due to community feedback!
Career Progression System
Track progression between playthroughs
Unlock new victory cards for future corporations
Codex entries are now unlocked through gameplay
Career progress can be reset by deleting “user.usr” file, which can be found in: %localappdata%\Titan\GameData\Career\user.usr
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.21.2
🪐 indicates changes due to community feedback!
Moved known issues link to our website known issues list
Added localization for new features
Fixes as of 0.21.2
🪐Fixed a migrant ship description issue in the Turkish localization
This patch is for an experimental (i.e. beta or unstable) build. If you'd like to learn more about our experimental process or how to access the experimental build, please see this post.
Changes as of 0.21.1
🪐 indicates changes due to community feedback!
Career Progression System
Track progression between playthroughs
Unlock new victory cards for future corporations
Codex entries are now unlocked through gameplay
Career progress can be reset by deleting “user.usr” file, which can be found in: %localappdata%\Titan\GameData\Career\user.usr
NEW TECH NODES: New techs to unlock! NEW TECH SUB TIERS: Get more important tech earlier. NEW CORPORATE GOALS: New ways to achieve victory. IMPROVED UI: Better information to run your city-corp. and more!
Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. Because of the holidays, this update is a bit lighter compared to other months, but you can expect the next Titan Tuesday on February 1st.
See the full patch notes below!
Titan Tuesday: Patch 0.21.0
Content Pack
Changes as of 0.21.0
🪐 indicates changes due to community feedback!
🪐Tech Web Sub Tiers
Important techs are weighted so they spawn closer to the center
You will need to start a new game for these updates to take effect
New Tech Web Nodes
Conversion waste generation reduction
Citizen waste generation reduction (two tiers)
Burrow cost reduction
Migrant ship travel time reduction (two tiers)
Employee salary reduction (two tiers)
New Victory Points
Total Tiles Claimed
Current Trucks
Total Ruins Surveyed
Current Resource Nodes Mined
Current Minerals (CU)
Current Isotopes (CU)
Current Activated Inert Ruins
Updated Tooltips and Panels
Credits and Citizen Management
🪐Updated the tooltip for credits to more accurately show projected earnings
Updated the Credits section of the Citizen Management panel to reflect changes made to the credits tooltip
Tech Web
Updated research panel so clicking on Discovered Technologies centers the camera on them (only works while in tech web view)
🪐 The Tech Web icon on the top left of the HUD will display “Ready” when there is no research or scrap action taking place
Employees
Updated the Employee and Ship Management panels with a toggle to enable/disable editing of priorities
Advisors
Updated the advisor panel to show what advice they will give when you call them
Miscellaneous Changes
🪐 Save files can now be loaded by double clicking
Added headers to the market cap details on the victory screen
No longer able to build on damaged floor tiles in ships
🪐 Construction and ruin jobs will now show a flag indicating that there are no available employees to complete the task if there are no free employees
🪐 The time increase for each completed research/scrap task has been reduced by 20%
Fixes as of 0.21.0
Fixed an issue with some of Braxton’s tutorial lines not triggering correctly
🪐Fixed an issue with the spaceport storage not have as much storage space as the UI indicated
Fixed Xethane overlay legend not having colours updated to match new Xethane colour
Fixed command area indicator changing shape when it overlaps a multi-tile object while placing a Command Center
Fixed an issue with ship employees getting stuck with a “Repairing Device” task and no longer moving or operating devices
Fixed and issue where a new blueprint could have more characters than a renamed blueprint
Fixed an exploit that could allow you to generate infinite artifacts using conversion capsules
With the Holidays coming around, I would like to say something like “take it easy” or “enjoy time with your family” but, well, those Corporate Goals won’t complete themselves. The Council, on the other hand, will be taking a well deserved break starting this week, and they asked that I give you a final update for the year.
COMING SOON
Career Progression
We know this likely isn’t your first rodeo. Many Founders on Titan are often behind several different city-corporations, though whether those have succeeded or not is another story. Regardless of who your sponsor is, the Council likes to reward tenacity.
The Council recognizes that you as the Founder of these city-corporations are a separate entity from your operation. As such, they would like to recognize Founders who have built their careers across many different ventures.
In short, we are implementing a way to keep tabs on your Career Progression. At first, this will simply introduce ways to unlock different Corporate Goals for your next city-corporation, but as we develop this program out, you can expect to be able to unlock many new opportunities.
I don’t have permission to share with you what those opportunities are yet, but rest assured, more is on the way.
NEW DISCOVERIES
Xethane Quakes
With the good news out of the way, I would be remiss if I didn’t offer warning for some other things our radars have picked up. The ground below has started to quake occasionally, releasing more Xethane into the air from cracks, crevices and sinkholes.
New Rebel Ship Layouts
We’ve also gotten wind that the rebels are redesigning the interiors of their ships, so stay on guard.
That’s all for now. We’ll see you in the new year, Founder.
- Maddie, Council Representative
P.S. Brace Yourself Games will be on Holiday break after today until January 3. Happy Holidays, and we'll see you in the new year! Much love.