Factorio - Klonan
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there.

With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that.

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Factorio - Klonan
Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet.

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Factorio - Klonan
Hello,
We have another exciting batch of facts for you today.

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Factorio - Klonan
Hello!
Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.)

Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I take you on a 3720 to 1 journey through this asteroid field.

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Factorio - Klonan
Hello,

We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.

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Factorio - Klonan
Hello,
Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission.

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Factorio - Klonan
Hello,
welcome once again to the world of facts.

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Factorio - Klonan
Hello,
today we continue our musical journey.

Read the full post on our website.

Factorio - Twinsen
Changes from 1.1.105 to 1.1.107

Gui
  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.
Modding
  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.
Scripting
  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.
Bugfixes
  • Fixed LuaEntity::set_request_slot would not accept count of 0. more
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
  • Fixed mods sorting order by last highlighted and by last updated. more
  • Fixed a crash when watching a replay when other player looks into blueprint library. more
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
  • Fixed a desync related to changing in-progress infinite research levels. more
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more
  • Fixed a rare crash when switching audio devices. more
  • Fixed copying train stop settings could cause some trains to arrive. more
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more
  • Fixed a crash related to XDG cursor themes on Wayland. more
  • Fixed a crash when giving NaN values to some lua APIs. more
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
  • Fixed a rendering issue with pumpjack arrows when holding some items. more
Factorio - Klonan
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.

Read the full post on our website.

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