Scrolling is smoother when using scrollbars with a controller.
Hotkey hints GUI will try to move out of the way of chat messages.
Modding
Added an optional "mods" to simulation definitions.
Added StorageTankPrototype::show_fluid_icon.
Scripting
Disabled the majority of the lua "debug" library due to security issues.
Added LuaEntityPrototype::vector_to_place_result.
Added LuaRendering::move_to_back.
Added LuaItemStack::is_ammo read.
Bugfixes
Fixed LuaEntity::set_request_slot would not accept count of 0. more
Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
Fixed mods sorting order by last highlighted and by last updated. more
Fixed a crash when watching a replay when other player looks into blueprint library. more
Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
Fixed a desync related to changing in-progress infinite research levels. more
Fixed a crash when quitting to the main menu while non-blocking saving is running. more
Fixed a rare crash when switching audio devices. more
Fixed copying train stop settings could cause some trains to arrive. more
Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
Fixed entity status icons being visible in simulations. more
Fixed that the game window was missing decorations when using Gnome on Wayland. more
Fixed a crash related to XDG cursor themes on Wayland. more
Fixed a crash when giving NaN values to some lua APIs. more
Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
Fixed a rendering issue with pumpjack arrows when holding some items. more
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.
Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.
Surprise! There are 5 new planets in the expansion.
The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land" "Nauvis".
Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.)
Now let's take a look at the new planet's mechanics.