Factorio - Klonan
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.

Read the full post on our website.

Factorio - Klonan
Hello,

Today we have a quite a range of new features and improvements coming in 2.0.

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Factorio - Klonan
Hello,
Today we have another dose of anti-frustration improvements for you.

Read the full post on our website.

Factorio - Klonan
Hello,
When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.

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Factorio - Klonan
Hello,
if we have any circuit lovers reading, this is another dose of facts for you.

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Factorio - Klonan
Surprise! There are 5 new planets in the expansion.

The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land" "Nauvis".

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Factorio - Klonan
Hello,
Is it me you're looking for?

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Factorio - Klonan
Hello, It's Earendel back for another electric adventure.
You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.)

Now let's take a look at the new planet's mechanics.

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Factorio - Klonan
Hello there,
Where shall we go today?

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Factorio - Twinsen
Changes from 1.1.102 to 1.1.104

Gui
  • Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.
Bugfixes
  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
  • Fixed that migration_applied was always false in the on_configuration_changed event. more
  • Fixed that item health bars didn't render correctly at some scales. more
  • Fixed a crash when the server has disconnected while setting quickbar slots. more
  • Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more
  • Fixed that the custom camera widget wouldn't render entity status icons correctly. more
  • Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more
  • Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. more
  • Fixed an error when scenario or blueprint library files are read-only on Linux. more
  • Fixed several potential deadlocking issues with non-blocking saving. more
  • Fixed tank not consuming fuel when turning while braking. more
  • Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. more
  • Fixed partial item transfer not preserving inventory hand location. more
  • Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
  • Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
  • Fixed controller relative driving mode causing jittery movement when driving backwards.
  • Fixed a crash when searching in certain icon selector GUIs. more
  • Fixed that empty locale would cause things to not show in GUIs. more
  • Fixed intro sound being treated as gui effect instead of music. more
  • Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system.
Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
...