Factorio - Twinsen
Changes from 1.1.102 to 1.1.104

Gui
  • Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.
Bugfixes
  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
  • Fixed that migration_applied was always false in the on_configuration_changed event. more
  • Fixed that item health bars didn't render correctly at some scales. more
  • Fixed a crash when the server has disconnected while setting quickbar slots. more
  • Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more
  • Fixed that the custom camera widget wouldn't render entity status icons correctly. more
  • Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more
  • Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. more
  • Fixed an error when scenario or blueprint library files are read-only on Linux. more
  • Fixed several potential deadlocking issues with non-blocking saving. more
  • Fixed tank not consuming fuel when turning while braking. more
  • Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. more
  • Fixed partial item transfer not preserving inventory hand location. more
  • Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
  • Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
  • Fixed controller relative driving mode causing jittery movement when driving backwards.
  • Fixed a crash when searching in certain icon selector GUIs. more
  • Fixed that empty locale would cause things to not show in GUIs. more
  • Fixed intro sound being treated as gui effect instead of music. more
  • Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system.
Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
Factorio - Klonan
Hello,
we have gathered here today to talk about a new quality of life feature coming with 2.0.

Read the full post on our website.

Factorio - Klonan
Hello,
Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0.

Read the full post on our website.

Factorio - Klonan
Hello,
Another trains FFF!

Read the full post on our website.

Factorio - Klonan
Hello,
let me show you another dose of things we just can't stop ourselves from doing.

Read the full post on our website.

Factorio - Klonan
Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?

Read the full post on our website.

Factorio - Twinsen
Bugfixes
  • Fixed a crash when entering bad number values in some input fields. more
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. more
Modding
  • Fluid ingredient amounts must be larger than zero.
  • TransportBeltConnectables cannot be given given "building-direction-8-way" flag.
Scripting
  • Added LuaGuiElement::elem_tooltip read/write.
  • Added LuaEntityPrototype::boiler_mode read.
  • Added LuaGameScript::request_train_path.
Factorio - Klonan
Hello,

I'm going to cover a feature I only just finished.
I was thinking about this idea for years already.

I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right away.

Read the full post on our website.

Factorio - Klonan
Hello,
Another year has come to an end, from all of us here we wish you good fortune in the year to come.

Read the full post on our website.

Factorio - Klonan
Hello,
We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever done a good job of explaining what they actually are at a high level. We will a closer look at planet mapgen again in the future, but for now this will introduce the basic concepts and act as a primer for later.

Read the full post on our website.

Merry Cogmas.





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