Factorio - Twinsen
Changes from 1.1.94 to 1.1.100
Changes
  • Technology researched message does not play chat notification sound.
  • Pressing "Regenerate map" in the map editor will open the map generator.
  • "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.
Bugfixes
  • Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
  • Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side. more
  • Fixed that cloning rails in the map editor could lead to corrupt saves in some instances. more
  • Fixed offset of circuit connector sprites for inserters
  • Fixed a desync related to manual crafting large recipe counts.
  • Fixed that Arm builds of the game would not render cliff previews correctly. more
  • Fixed train fulfilled fraction was always showing full green background. more
  • Fixed a desync when mods cause resources to generate with 'infinite' richness.
  • Fixed a desync when mods change character interaction distance to super large values.
  • Fixed a desync when technology prices would grow beyond 18~ quintillion.
  • Fixed a desync when related to mods and custom map generation.
  • Fixed a desync when mods define corpses with very long lifetimes.
  • Fixed a crash when entering large values for train wait times.
  • Fixed crashes when putting super large numbers in number input fields.
  • Fixed a desync when putting super large numbers in the map editor brush size fields.
  • Fixed that the website link in the about GUI did not work on Linux. more
  • Fixed a crash when changing the technology price multiplier while research is in progress.
  • Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. more
  • Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
  • Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
  • Fixed a crash when loader entity is migrated into loader-1x1. more
  • Fixed that reset technology effects would advance infinite research in some cases. more
  • Fixed loader would not connect to belts in preview in some cases. more
  • Fixed bad pumpjack drain logic related to yield. more
  • Fixed recipes with ingredients craftable for free could not be crafted. more
Scripting
  • Added PrintSettings::sound_path, volume_modifier and game_state.
  • Replaced PrintSettings::skip_if_redundant with PrintSettings::skip. Added defines.print_skip.
  • Added LuaEntity::belt_shape read.
  • Added LuaEntity::gps_tag read.
Factorio - Klonan
Hello,

we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!

Read the full post on our website.

Factorio - Klonan
Hello,

In the last FFF-386 we covered the natural landscape of Vulcanus which mostly showed the visuals, but as you are probably aware we always put gameplay first. Now it's time to find out what kind of greater good you can do to the planet...

Read the full post on our website.

Factorio - Klonan
Hello there,
I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one.

Read the full post on our website.

Factorio - Klonan
Hello,
we've already shown the space platform processing cycle in FFF-380. Let's talk a little bit more about the machine which makes it all possible - the asteroid collector.

Read the full post on our website.

Factorio - Klonan
Hello,
we are going to focus on the general improvements of the way circuit network is used in the game.

I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems.

So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality.

I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)

Read the full post on our website.


Factorio - Klonan
Hello, welcome, take a seat...

Today we will talk about the super force building and other new features in 2.0 update.

Read the full post on our website.

Factorio - Twinsen
Minor Features
  • Added a notification when a technology is researched.
  • Added /enable-research-queue console command to enable the research queue without disabling achievements.
  • Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
  • The research queue is enabled by default for new games.
  • Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
  • Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. more
  • Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. more
  • Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. more
  • Fixed it was possible to create maps with width or height larger than 2000000. more
  • Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. more
  • Fixed inserter could take items from wrong side of a belt when the belt shape was changed. more
  • Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. more
  • Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets.
  • Fixed fast replacing train stops would not preserve trains limit. more
  • Fixed that crafting machines did not handle item-with-tags type items correctly. more
  • Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. more
  • Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. more
  • Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. more
  • Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. more
  • Fixed that all exit codes got coerced into 0 or 1.
  • Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. more
  • Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. more
  • Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT.
  • Fixed controller vibrations playing in keyboard and mouse mode.
  • Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. more
  • Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. more
Modding
  • Added ResourceEntityPrototype::cliff_removal_probability defaulting to 1.
  • SimpleEntityWith[Owner/Force] no longer require a graphics definition.
  • Accumulators no longer require a graphics definition.
  • Generators no longer require setting effectivity - it defaults to 1.
  • Combinators no longer require a graphics definition.
  • Generators no longer require a graphics definition.
  • Burner generators no longer require a graphics definition.
Scripting
  • Added LuaGameScript::get_train_by_id.
  • Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read.
  • Added LuaEntityPrototype::connection_distance and joint_distance read.
  • Added LuaEntityPrototype::radius_visualisation_specification read.
  • Added LuaEntity::sticker_vehicle_modifiers read.
  • Added LuaForce::is_chunk_requested_for_charting().
  • Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read.
  • LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter.
  • Added LuaStyle::draw_grayscale_picture read/write.
Factorio - Klonan
Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.

Read the full post on our website.

Factorio - Klonan
Hello,
Several FFFs ago we have shown you what a Space platform can look like, today we would like to explain how they work in a bit more detail.

Read the full post on our website.

...