Factorio - Klonan
Hello, welcome, take a seat...

Today we will talk about the super force building and other new features in 2.0 update.

Read the full post on our website.

Factorio - Twinsen
Minor Features
  • Added a notification when a technology is researched.
  • Added /enable-research-queue console command to enable the research queue without disabling achievements.
  • Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
  • The research queue is enabled by default for new games.
  • Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
  • Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. more
  • Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. more
  • Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. more
  • Fixed it was possible to create maps with width or height larger than 2000000. more
  • Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. more
  • Fixed inserter could take items from wrong side of a belt when the belt shape was changed. more
  • Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. more
  • Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets.
  • Fixed fast replacing train stops would not preserve trains limit. more
  • Fixed that crafting machines did not handle item-with-tags type items correctly. more
  • Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. more
  • Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. more
  • Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. more
  • Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. more
  • Fixed that all exit codes got coerced into 0 or 1.
  • Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. more
  • Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. more
  • Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT.
  • Fixed controller vibrations playing in keyboard and mouse mode.
  • Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. more
  • Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. more
Modding
  • Added ResourceEntityPrototype::cliff_removal_probability defaulting to 1.
  • SimpleEntityWith[Owner/Force] no longer require a graphics definition.
  • Accumulators no longer require a graphics definition.
  • Generators no longer require setting effectivity - it defaults to 1.
  • Combinators no longer require a graphics definition.
  • Generators no longer require a graphics definition.
  • Burner generators no longer require a graphics definition.
Scripting
  • Added LuaGameScript::get_train_by_id.
  • Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read.
  • Added LuaEntityPrototype::connection_distance and joint_distance read.
  • Added LuaEntityPrototype::radius_visualisation_specification read.
  • Added LuaEntity::sticker_vehicle_modifiers read.
  • Added LuaForce::is_chunk_requested_for_charting().
  • Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read.
  • LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter.
  • Added LuaStyle::draw_grayscale_picture read/write.
Factorio - Klonan
Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.

Read the full post on our website.

Factorio - Klonan
Hello,
Several FFFs ago we have shown you what a Space platform can look like, today we would like to explain how they work in a bit more detail.

Read the full post on our website.

Factorio - Klonan
Hello,
we would like to talk about the remote view changes coming in the 2.0 base game update. This is one of the foundations to be able to talk about the space platform and planets later, so lets get into it!

Read the full post on our website.

Factorio - Klonan
Let me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire.

Read the full post on our website.

Factorio - Klonan
Hello!
The code refactor of rails presented last week is great, but the motivation for such a task wasn't quite just some shape changes for rails.

As explained last week, we can now define any kind of rail shape, and we had some very specific shapes in mind all along...

Read the full post on our website.

Factorio - Klonan
Hello!
There are certain areas in Factorio that we haven't really had the courage to change for a long time. One of those areas has been the rail system...

Read the full post on our website.

Factorio - Twinsen
Changes from 1.1.87 to 1.1.91

Features
Minor Features
  • Added controller vibrations to some actions.
Changes
  • Automatic UI scale on Steam Deck will never be lower than 100%
  • Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller.
  • The temporary virtual cursor shown when using the mouse in controller input mode will now disappear when a controller stick is moved instead of after 1.5 seconds more
Bugfixes
  • Fixed that notch slider tooltips would not show in some cases. more
  • Fixed that updating mods with dependencies did not work correctly in some cases. more
  • Fixed music not playing after setting preferred audio output device. more
  • Fixed that any error with an audio stream would crash the game, improved audio stream error handling in general.
  • Fixed a hang in audio streams. more
  • Fixed Hungarian keyboard layout not being handled correctly. more
  • Fixed a desync between ARM and x86 platforms when calling math.atan2() Lua function with NaN arguments.
  • Fixed a player could not obtain achievements if it was in game for longer than 9942h. more
  • Fixed blueprint setup GUI cutting off at the bottom at certain UI scales. more
  • Fixed that LuaGuiElement type 'slider' didn't enable/disable correctly when first created. more
  • Fixed a crash when clearing the cursor stack through script when using capsules. more
  • Fixed a crash when viewing the map preview when one or more noise expressions are invalid. more
  • Fixed that the game could freeze if there were too many auto-placeable entities defined. more
  • Fixed cursor sometimes teleporting to nearby entities when selecting entities to be built from the Quick panel with controller, in multiplayer.
  • Fixed that damage trigger effects would not pass the damage source when doing damage. more
  • Fixed some visual glitches related to LuaGuiElement::auto_toggle and LuaGuiElement::toggled.
  • Fixed that some remapped keys wouldn't work on Linux. more
  • Fixed that some default mappings on Steam Deck would map to back grip buttons but there was no way to trigger them.
  • Fixed that --dump-data did not work if the script output folder didn't exist. more
  • Fixed sounds.large_explosion ignoring volume parameter. more
  • Fixed that updating a mod would re-download all of its dependencies if they were not enabled. more
  • Fixed that Build control was allowing binding to controller buttons that would not work. more
  • Fixed (again) dump commands not working correctly related to folders. more
  • Fixed that ending copy selection in controller mode could trigger the copied entities to be immediately built. more
Modding
  • Added FurnacePrototype::cant_insert_at_source_message_key. more
  • Added game_controller_vibration_data to sounds.
  • Removed unused rocket silo prototype property idle_energy_usage.
Scripting
  • Added LuaEntity::copper_connection_definitions.
  • LuaGameScript::kick_player and ban_player no longer accept LocalisedString for reason parameter but only regular strings.
  • LuaSurface::map_gen_settings can be changed during on_chunk_generated. more
  • Added LuaEntityPrototype::vertical_selection_shift.
  • Added LuaEntity::is_headed_to_trains_front read.
  • Added LuaEntity::draw_data read for rolling stock.
  • LuaEntity::neighbours read for underground belt ghost returns far end.
  • Removed LuaEntityPrototype::idle_energy_usage read.
Factorio - Klonan
Hello,
This week we will talk about some technology and research related changes coming in 2.0 and the Space Age expansion.

Read the full post on our website.

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