Factorio - Klonan
Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Read the full post on our website.

Factorio - Twinsen
Changes from 1.1.80 to 1.1.87

Features
  • Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.
Minor Features
  • Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
  • When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.
  • Changed --dump-data to write infinite values as the string "inf" and "-inf".
  • It is now possible to blueprint entities of friendly forces.
Changes
  • Updated SDL to version 2.26.5.
  • Replace "Version" column in mods install menu with "Last highlighted"
  • Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. more
  • On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier.
  • Improved sounds fading in and out on game resume and pause.
  • Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. more
  • "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. more
Bugfixes
  • Fixed wind sound not changing its volume with zoom level.
  • Fixed that productivity values did not show correctly in some cases. more
  • Fixed texture compression artefacts on Apple Silicon Macs. more
  • Fixed that playing music with master volume and music volume set to 100% would mute all other sounds.
  • Fixed a crash when unit has a composite command with a dead unit group. more
  • Fixed that recipe category notification icons would draw under the category icon. more
  • Fixed that inserting invalid items into blueprint books through script would crash. more
  • Fixed being unable to copy or paste extremely large blueprint strings on Linux more
  • Fixed a desync between ARM and x86 platforms when the pathfinder was overloaded. more
  • Fixed a crash when trivial smoke was defined with bad movement speed values. more
  • Fixed that startup color mod settings would appear as changeable during runtime.
  • Fixed multiple forces being unable to order deconstruction of the same forceless entity. more
  • Fixed deconstruction markers being visible to forces which did not order the deconstruction.
  • Fixed inconsistent rounding in tooltips caused by floating-point inaccuracy. more
  • Fixed that upgrading modules with fast-transfer could cause the returned modules to overlap with the inventory hand.
  • Fixed not being able to type in textboxes on steam deck. more
  • Fixed that dump-icon-sprites did not work correctly for icons using shift values. more
  • Fixed ghosts could be removed even if they do not collide with built entity. more
  • Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. more
  • Fixed a crash when a mod sets a train's schedule while a temporary stop with no wait conditions is being removed.
  • Fixed a crash when saving the game after a server disconnect with non-blocking saving enabled.
  • Fixed that blueprints could have duplicate logistic filters. more
  • Fixed that LocalisedString ignored 'correct' translation status of its parameters. more
  • Fixed that some PNGs loaded darker than intended on Macs, affecting some mods.
  • Fixed remapped modifier keys not registering properly in some environments. more
  • Fixed that migrating color type mod settings did not work correctly. more
  • Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts.
  • Fixed a crash related to construction robots delivering items and upgrading entities in the same tick.
  • Fixed LuaSurface::force_generate_chunk_requests() did not respect generate_with_lab_tiles. more
  • Fixed changing recipe from one using custom fluidbox indexes into one not using custom fluidbox indexes could result in incorrect fluidbox layout. more
  • Fixed some sounds (for example sounds from programmable speaker or rocket silo) not fading out on pause.
  • Fixed a crash when trying to change direction of a loader simulation with fluid energy source. more
  • Fixed a loader with energy source would not consume all the energy from internal buffer preventing out of fuel icon from showing up. more
  • Fixed god/editor/spectator/ghost controller movement in latency when game speed is greater than 1.
  • Fixed building underground belt over transport belt with target direction set would create incorrect undo action. more
  • Fixed a desync when reading cursor_display_location in on_gui_click.
  • Fixed macOS release missing files due to a third party library bug.
  • Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combination. more
  • Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. more
  • Fixed IME no longer working on Windows. more
  • Fixed on_entity_color_changed not being raised for some entities. more
  • Fixed a crash when trying to start sound fade out when there are no audio devices. more
  • Fixed that Factorio wouldn't load on macOS versions prior to 10.15. more
  • Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button more
  • Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes.
  • Fixed that you could blueprint enemy force tile ghosts.
  • Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. more
  • Fixed missing support for wind and ambient category for sound prototypes. more
  • Fixed selection tool rendering in the chart for ghost rails. more
  • Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. more
  • Fixed some controls allowing binding to buttons that would not work. more
  • Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. more
  • Fixed it was possible to drop cursor items through ghosts. more
  • Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. more
  • Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed.
Modding
  • Added CustomInputPrototype::controller_key_sequence and CustomInputPrototype::controller_alternative_key_sequence.
Scripting
  • Added optional surface parameter to LuaForce::rechart.
  • Added LuaGuiElement::auto_toggle read/write.
  • Added LuaGuiElement::toggled read/write.
  • BoundingBox accepts orientation from lua.
  • Added LuaModSettingPrototype::type read.
  • Added on_entity_color_changed.
  • Added on_player_input_method_changed.
  • Added defines.game_controller_interaction.
  • Added LuaGuiElement::game_controller_interaction read/write.
  • Added LuaPlayer::input_method read.
  • Added LuaSurface::find_closest_logistic_network_by_position.
  • Added optional area to LuaSurface::get_connected_tiles.
  • Added cursor_display_location to custom input events and on_gui_click.
  • Added target_fluidbox_index to PipeConnection.
  • Renamed PipeConnection's target_index to target_pipe_connection_index.
  • Added dash_offset to LuaRendering::draw_line.
  • Added LuaFluidBox::get_fluid_system_contents() method.
  • Added LuaFluidBox::get_pipe_connections() method.
Factorio - Sanqui
Changes from 1.1.77 to 1.1.80

Minor Features
  • In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804)
Graphics
  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
Changes
  • Music no longer fades out on technology screen. more
  • On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more
Bugfixes
  • Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.
  • Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints. more
  • Fixed size issues related to mod relative GUIs. more
  • Fixed that item request proxies could be created through script with a count of 0. more
  • Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations. more
  • Fixed a memory corruption issue when saving under linux with async saving enabled. more
  • Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
  • Fixed the game would fail to load sprites with some mods when max texture size was set to 2048. more
  • Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
  • Fixed a scripting error in tips and tricks simulations related to mod migrations. more
  • Fixed a crash when downgrading specific entities in multiplayer. more
  • Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits. more
  • Fixed TransportLine consistency issue when changing force of a linked-belt. more
  • Fixed a crash related to custom map generation. more
  • Fixed a crash with SDL's X11_XInput2. more
  • Fixed programmable speaker playing incorrect sound in certain scenarios. more
  • Fixed that create_spidertron() didn't scale lights correctly. more
  • Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine. more
  • Fixed inserter could start moving to the drop target while still being in the pickup mode. more
  • Fixed multiple personal roboports discharging. more
  • Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases. more
  • Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. more
  • Fixed rotating a loader would not update heat connections if it has any. more
  • Fixed migrating loader energy sources between types could fail to update energy source buffer size. more
  • Fixed migrating inserter energy source between types could fail to update energy source buffer size.
  • Fixed migrating pump energy source between types could fail to update energy source buffer size.
  • Fixed migrating radar energy source between types could fail to update energy source buffer size.
  • Fixed migrating reactor energy source between types could fail to update energy source buffer size.
  • Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
  • Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
  • Fixed a bad error message when registering custom hotkey events with filters. more
  • Fixed that color mod settings wouldn't migrate to the default value. more
  • Fixed that escape did not work to close the user-login GUI. more
  • Fixed that the CustomGuiElement "switch" type would fire the click event twice. more
  • Fixed a rare crash related to watching replays. more
  • Fixed consistency issue related to building loader ghosts over existing loader ghosts. more
  • Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31. more
  • Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. more
  • Fixed land mine was not colliding with rail signals. more
  • Fixed a crash when disconnecting and reconnecting a display on Wayland more
  • Fixed inconsistent clipboard behavior on Wayland more
  • Fixed that disabling permissions to move didn't work correctly in some cases more
  • Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. more
  • Fixed a crash related to script creation of entities. more
  • Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. more
  • Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. more
  • Fixed technology title not updating when technology was researched. more
  • Fixed horizontal lines ending up too short when close to line-wrapping labels more
  • Fixed a crash related to migrating spider vehicle guns. more
  • Fixed loader ghosts would connect to transport belts even when they had different forces. more
  • Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. more
  • Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". more
  • Fixed balance of several audio files. more
  • Fixed InserterPrototype would accept too large stack size bonuses. more
  • Fixed a crash when maximum-sounds is set below 16, for example by using --disable-audio or on failed audio initialization. more
  • Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS.
  • Fixed LuaSurface::find_entities_filtered would not accept force indexes. more
  • Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces. more
  • Fixed that loaders would spill their items when fast-replaced or upgraded.
  • Fixed valid path searches failing because a previously failed path with a wider bounding box was cached. more
  • Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.
Modding
  • Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
  • Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
  • Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
  • Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced "no-atlas" priority. more
  • Added LoaderPrototype::energy_source and energy_per_item.
  • Added support for "icon_horizontal_align" to sprite-button.
  • Added "color-setting" prototype.
  • Added 'entity-ghost' and 'tile-ghost' selection tool modes.
  • Added chart.zoom_threshold_to_draw_spider_path utility constant.
Scripting
  • Added LuaControl::get_max_inventory_index() read.
  • Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
  • Added "unlocks-recipe" to technology prototype filters.
  • ForceIdentification can now be specified by force index.
  • Added script_raised_teleported.
  • Added raise_teleported to LuaControl::teleport.
  • Added 'use_rich_text' parameter to LuaRendering::draw_text() and getter/setter functions.
  • Added 'has_item_inside' to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
  • LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes. more
  • Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
  • Added LuaEntityPrototype::max_power_output read support for burner generators.
  • Added LuaItemStack::use_capsule.
  • Added LuaEntity::beacons_count read.
  • Added LuaEntity::get_beacons().
  • Added LuaEntity::get_beacon_effect_receivers().
  • Added LuaRendering::use_target_orientation for Sprite, Animation, and Polygon.
  • Added on_gui_hover, on_gui_leave.
  • Added LuaGuiElement::raise_hover_events read/write.
Factorio - Sanqui
Changes
  • Added autosave slots to "The Rest" settings gui. more
Bugfixes
  • Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. more
  • Fixed that the bonus GUI could show incorrect values for modded inserter bonuses. more
  • Fixed that additional layers of multi-layer recipe icons were tinted when building. more
  • Fixed that restoring a window minimized to the macOS dock would freeze the graphics. more
  • Fixed a crash related to failed audio initialization and switching audio devices.
  • Fixed a crash when creating surfaces during the chunk deleted event. more
  • Fixed that projectiles didn't draw oriented lights at the correct orientation. more
  • Fixed that the 'create_spidertron()' Lua function didn't set the correct minable result name. more
  • Fixed that 'item on ground' didn't show item amount in the tooltip. more
  • Fixed a crash when restarting after syncing mods with save if the mod(s) were disabled and the save had a valid replay. more
  • Fixed working sound's volume or speed not being matched to activity when fading, for example with pipes. more
  • Fixed overlaping red and green wires connected to a power switch. more
  • Fixed that moving a container with which a loader was interacting would not disconnect the loader.
  • Fixed that vehicle ammo slot filter selection would show ammos that the slot cannot accept. more
  • Fixed vehicle ammo slot style when filtered. more
  • Fixed train lights in preview would render for trains on surface a player is on, not for the surface being rendered. more
  • Fixed that cloning item entities wouldn't clone the to-be-looted flag. more
  • Fixed that boilers wouldn't consume fuel if fed fluid at maximum temperature. more
  • Fixed a desync related to custom blueprints. more
  • Fixed transport belts not decompressing overcompressed items in certain cases. more
  • Fixed drawing an extra shadow for health bars of items on ground and items on belts.
  • Fixed that connecting circuit or copper wires in map view did not work if the Build and Drag map controls conflicted. more
  • Fixed override_sound_type having no effect. more
  • Fixed a crash when trying to filter car/spider ammo slots. more
  • Fixed visual artifact in water when zoomed out.
  • Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. more
Scripting
  • Added 'entity' to LuaPlayer::open_map and LuaPlayer::zoom_to_world, which specifies an entity to follow.
  • Added LuaRailPath::is_front read.
  • Added LuaEntityPrototype::alert_icon_scale read.
  • Added LuaBootstrap::get_prototype_history().
  • Added LuaGameScript::console_command_used read.
  • Added is_split to on_player_fast_transferred.
  • Added LuaPlayer::drag_target read.
  • Added LuaControl::surface_index and force_index read.
  • Added LuaEntity::inserter_target_pickup_count read.
Modding
  • Added LoaderPrototype::allow_rail_interaction and allow_container_interaction.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Factorio - Klonan
Hello, another year has come and gone.

We know this year we were very sparse with any details about the expansion, and it is what you all really want to hear about. Trust me we really want to tell you about it, and in time we will. There are still major sections of the gameplay being changed and adjusted, and if we tell you about them now, the information would quickly become outdated and inaccurate.

For now, we can offer this Christmas postcard Albert has made, which has a sneak peek of some new item icons.



As well, we do have some other topics we can discuss, on our website.
Factorio - Sanqui
Changelog for 1.1.73 and 1.1.74

Bugfixes
  • Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. more
  • Fixed DNS CNAME records confusing the SRV lookup on Windows more
  • Fixed a crash when hovering over some rich text tags and destroying the object they refer to. more
  • Fixed that "request from buffer chests" option wasn't copied between spidertrons. more
  • Fixed that "request from buffer chests" option in spidertrons reset to default when prototypes changed. more
  • Fixed directories in file dialogues not being sorted alphabetically on some systems. more
  • Fixed dropdown button font color when clicked. more
  • Fixed a crash when switching preferred audio device failed.
  • Fixed not being able to remove script areas in the map editor. more
  • Fixed that LocalisedString didn't support fallback groups in some cases when parsed from Lua. (https://forums.factorio.com/104297, https://forums.factorio.com/104303)
  • Fixed a crash when a mod defines an entity that kills itself when created. more
Modding
  • Added fallback groups format for localised string which picks the first correct translation. more
  • Transparent black in RecipePrototype::crafting_machine_tint won't cause the tint to fallback to value of default_recipe_tint. more
  • Added CarPrototype::immune_to_cliff_impacts, true by default. If set to false - entity will take damage when it collides with cliff prototype entities.
Scripting
  • Added LuaPlayer::cursor_stack_temporary read/write.
  • Added LuaPlayer::request_translations() for batching translation requests.
Factorio - Klonan
Hello, engineers! I'm a newer face at Wube and have been mainly working on expansion content for about one year now. Today, I'm here to share some exciting non-expansion news for our Mac players.

Read the full blog post on our website.

Factorio - Sanqui
Changelog for versions 1.1.71 and 1.1.72

Minor Features
  • Added preferred audio device output setting.
  • Added the current binary architecture to the main menu version string.
  • Improve mod update checking for large mod collections
Optimizations
  • Added native support for Apple Silicon Macs.
Graphics
  • Loaders now show their item filters in alt mode.
Bugfixes
  • Fixed a crash when canceling deconstruction of a pipe to ground while the GUI was open. more
  • Fixed entity ghosts would draw wires even if prototype of inner entity disabled it. more
  • Fixed incorrect panning of CyclicSound (for example, flamethrower turret's stream sound). more
  • Fixed that ScriptRendering requested string localisation during on_init when it was not available. more
  • Fixed Generator tooltip ignoring fluid emissions multiplier. more
  • Fixed that teleporting cars between surfaces would create the build effect smoke. more
  • Fixed a crash related to undoing mining of another forces entities after the other force had been deleted. more
  • Fixed it was possible to acquire forbidden items in the Transport belt madness levels. more
  • Fixed that linked-belt was missing from the collision mask defaults. more
  • Removed 'Fuel emissions' label from Burner info panel. more
  • Fixed that expansion parties could destroy spidertrons while building new bases. more
  • Fixed a crash when doing alt-reverse selections in zoomed-in map mode. more
Modding
  • Added Alt reverse selection support for selection tools. more
Scripting
  • Added LuaGuiElement::close_dropdown().
  • Added LuaInventory::is_full().
  • Added 'include_bar' parameter to LuaInventory::count_empty_stacks().

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Factorio - posila87
Minor Features
  • Added mod portal bookmarks to install mods gui
Bugfixes
  • Fixed show-player-robots debug option would render lines for characters on other surfaces. more
  • Fixed using incorrect sound settings when there is no configuration file.
  • Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
  • Fixed that the return value of some lualib noise functions didn't have the metatable for noise expression arithmetic. more
  • Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer. more
  • Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts. more
  • Fixed that logistic containers didn't deduplicate filters when importing them from untrusted sources which could crash the game. more
  • Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles. more
  • Fixed highlight-box targeting entity not rendering before first update. more
  • Fixed spider-remote would lose connection when spider changes surface. more
  • Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable. more
  • Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out. more
  • Fixed idle sounds would synchronize when pausing the game. more
  • Fixed idle sounds for accumulators not starting in certain scenarios. more
  • Fixed idle sounds playing when they shouldn't for entities with max_sounds_per_type set.
  • Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not. more
  • Fixed a save's suggested save name not being updated when using non blocking saving. more
  • Fixed a crash when GUI style errors are found during loading. more
  • Fixed an item duplication when fast replacing underground belts with a damaged item. more
  • Fixed that loader could get stuck when feeding a burner generator. more
  • Fixed a crash when opening blueprint book item while tick is paused. more
  • Fixed a unit group that is building a base could have all its members distracted and still build a base. more
Scripting
  • Added LuaTechnology to LuaPlayer::opened.
  • Added LuaEntityPrototype::ammo_category read.
Factorio - Klonan
We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable using controllers or touch screen. After all the attempts, we even had a Friday Facts prepared that was going to say something along the lines of "we don't plan to bring Factorio to other platforms".

However that turns out to not be the case, and we also have an update about the progress on the expansion. Read the full blog post on our website.

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