When selecting anything that uses item/signal filters the filter is automatically set to the item in the cursor if any.
When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.
Added /time command to print the current map age.
Added option to host multiplayer game with scenario (it only had new game/load game there).
Changes
server-settings.json are automatically used if they are in the write path and not specified on the command line.
Fonts specified in a locale configuration now have to specify the mod name in their paths. For example, the default font is now specified as "default=__core__/fonts/TitilliumWeb-Regular.ttf".
Fixed slowdown in recipe tooltips with large amounts of recipes. more
Fixed show_gui not working with game.take_screenshot.
Fixed accidentally turned on graphics safe mode for all Steam users, which set graphics settings to low values. more
Fixed that the game eated all the CPU in headless mode when no player was there. This also fixed that the memory used grew few bytes per tick when being a server.
Fixed console commands not working when entered directly on Windows headless server. more
Fixed that the server would ignore specified username when given a login token. more
Fixed that it wasn't possible for mods to use custom fonts. more
Fixed crash when removing mods that had items on transport belts that were connected to the circuit network. more
Fixed that right clicking in the craftign menu to craft 5 items wouldn't de-focus the search widget. more
Fixed that joining paused game resulted in a black screen that was there until someone else unpaused it. more
Fixed that map2scenario errors when loading an edited save file that contained assembling machines connected to inserters. more
Fixed that the exit message was wrong when the person just dropped. (saying he couldn't keep up)
Fixed that after reconnecting to server using the small save/quit/reconnect window didn't close the window. more
Potential desync fix related to locomotives being selected in the same tick they are mined by someone else.
Potential fix of crash after a desync.
Scripting
Moved LuaControlBehavior::disabled to LuaGenericOnOffControlBehavior::disabled and fixed it to work correctly. more
Fixed crash after confirming other settings as a server in multiplayer game. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
When selecting anything that uses item/signal filters the filter is automatically set to the item in the cursor if any.
When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.
Added /time command to print the current map age.
Added option to host multiplayer game with scenario (it only had new game/load game there).
Changes
server-settings.json are automatically used if they are in the write path and not specified on the command line.
Fonts specified in a locale configuration now have to specify the mod name in their paths. For example, the default font is now specified as "default=__core__/fonts/TitilliumWeb-Regular.ttf".
Fixed slowdown in recipe tooltips with large amounts of recipes. more
Fixed show_gui not working with game.take_screenshot.
Fixed accidentally turned on graphics safe mode for all Steam users, which set graphics settings to low values. more
Fixed that the game eated all the CPU in headless mode when no player was there. This also fixed that the memory used grew few bytes per tick when being a server.
Fixed console commands not working when entered directly on Windows headless server. more
Fixed that the server would ignore specified username when given a login token. more
Fixed that it wasn't possible for mods to use custom fonts. more
Fixed crash when removing mods that had items on transport belts that were connected to the circuit network. more
Fixed that right clicking in the craftign menu to craft 5 items wouldn't de-focus the search widget. more
Fixed that joining paused game resulted in a black screen that was there until someone else unpaused it. more
Fixed that map2scenario errors when loading an edited save file that contained assembling machines connected to inserters. more
Fixed that the exit message was wrong when the person just dropped. (saying he couldn't keep up)
Fixed that after reconnecting to server using the small save/quit/reconnect window didn't close the window. more
Potential desync fix related to locomotives being selected in the same tick they are mined by someone else.
Potential fix of crash after a desync.
Scripting
Moved LuaControlBehavior::disabled to LuaGenericOnOffControlBehavior::disabled and fixed it to work correctly. more
Fixed crash after confirming other settings as a server in multiplayer game. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Notify when someone starts or changes the research in the console.
Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the sserver-settings file by setting the max_upload_in_kilobytes_per_second
When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.
Changes
Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
Increased the distance of rail direction check for signal building from 3 to 5 rail segments. more
Bugfixes
Fixed signal to rail connection in junctions when rails are build after signals. more
Potential fix of desyncs related to transport belts and circuit network.
Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
The download speed starts at higher value and grows faster.
Fixed that personal logistics would stop working. more
Fixed crash related to removing progress bars when exiting the multiplayer.
Fixed constant combinator description not showing negative signals. more
Fixed missing "saving-local-variant-of-mp" key.
Fixed that rail remnants were not always properly removed when horizontal rails were built over.
Fixed that server would crash on second RCON connection. more
Fixed that --allow-commands sometimes wouldn't take effect. more
Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. more
Fixed the drag-map control defaulting to shift + mouse button 1. more
Notify when someone starts or changes the research in the console.
Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the sserver-settings file by setting the max_upload_in_kilobytes_per_second
When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.
Changes
Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
Increased the distance of rail direction check for signal building from 3 to 5 rail segments. more
Bugfixes
Fixed signal to rail connection in junctions when rails are build after signals. more
Potential fix of desyncs related to transport belts and circuit network.
Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
The download speed starts at higher value and grows faster.
Fixed that personal logistics would stop working. more
Fixed crash related to removing progress bars when exiting the multiplayer.
Fixed constant combinator description not showing negative signals. more
Fixed missing "saving-local-variant-of-mp" key.
Fixed that rail remnants were not always properly removed when horizontal rails were built over.
Fixed that server would crash on second RCON connection. more
Fixed that --allow-commands sometimes wouldn't take effect. more
Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. more
Fixed the drag-map control defaulting to shift + mouse button 1. more
Notify when someone starts or changes the research in the console.
Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the sserver-settings file by setting the max_upload_in_kilobytes_per_second
When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.
Changes
Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
Increased the distance of rail direction check for signal building from 3 to 5 rail segments. more
Bugfixes
Fixed signal to rail connection in junctions when rails are build after signals. more
Potential fix of desyncs related to transport belts and circuit network.
Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
The download speed starts at higher value and grows faster.
Fixed that personal logistics would stop working. more
Fixed crash related to removing progress bars when exiting the multiplayer.
Fixed constant combinator description not showing negative signals. more
Fixed missing "saving-local-variant-of-mp" key.
Fixed that rail remnants were not always properly removed when horizontal rails were built over.
Fixed that server would crash on second RCON connection. more
Fixed that --allow-commands sometimes wouldn't take effect. more
Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. more
Fixed the drag-map control defaulting to shift + mouse button 1. more
Notify when someone starts or changes the research in the console.
Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the sserver-settings file by setting the max_upload_in_kilobytes_per_second
When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.
Changes
Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
Increased the distance of rail direction check for signal building from 3 to 5 rail segments. more
Bugfixes
Fixed signal to rail connection in junctions when rails are build after signals. more
Potential fix of desyncs related to transport belts and circuit network.
Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
The download speed starts at higher value and grows faster.
Fixed that personal logistics would stop working. more
Fixed crash related to removing progress bars when exiting the multiplayer.
Fixed constant combinator description not showing negative signals. more
Fixed missing "saving-local-variant-of-mp" key.
Fixed that rail remnants were not always properly removed when horizontal rails were built over.
Fixed that server would crash on second RCON connection. more
Fixed that --allow-commands sometimes wouldn't take effect. more
Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. more
Fixed the drag-map control defaulting to shift + mouse button 1. more