Did you miss this week's Insider Access livestream? Never fear, we've got you covered!
Shadedev joins SixOkay to review all the new content and changes update 1.7 brings to Orcs Must Die! Unchained. Check out the full patch notes, and the video below. Thanks to everyone who joined us during the stream to ask questions!
Patch 1.7 is now available and has a ton of great new updates to make your quality of life better in OMDU!
3 New Battlegrounds
Updated Leaderboards
Quests 2.0
New Consumables
Guardian Reworks
Hero updates, dash updates, and more!
We've also added a brand new rotating store. Each day, three different bundles of cards will become available in the store. On Sundays, six bundles will be available. These bundles of cards can be purchased using skulls. This will allow players to more quickly obtain sought-after rare cards.
This update is HUGE. If you’ve been following our progress, then you know that this update introduces massive changes to the game. We have removed our Siege PvP mode. As much as we loved it within the walls of Robot (and that love was definitely shared by a segment of our players), Siege mode was just not raising the bar for fun in Orcs Must Die! Unchained as we had hoped it would. By removing this mode, we’re able to fully focus on bringing back the classic Orcs Must Die gameplay that players thought was missing in OMD!U. To learn more about this decision, read about it in this blog post.
At Robot, we are really proud of the new version of Orcs Must Die! Unchained that you’re about to play. From the newly overhauled moment-to-moment action and trap strategy to item collection and player progression, the changes should be immediately obvious to you.
With these changes, we’ve tried to bring back that OMD feeling. With that said, our players are our best judges of our success, and as always, we want to hear from you. What do you like? What do you feel still needs improvement? Give the new update a go and let us know what you think!
This update is HUGE. If you’ve been following our progress, then you know that this update introduces massive changes to the game. We have removed our Siege PvP mode. As much as we loved it within the walls of Robot (and that love was definitely shared by a segment of our players), Siege mode was just not raising the bar for fun in Orcs Must Die! Unchained as we had hoped it would. By removing this mode, we’re able to fully focus on bringing back the classic Orcs Must Die gameplay that players thought was missing in OMD!U.
At Robot, we are really proud of the new version of Orcs Must Die! Unchained that you’re about to play. From the newly overhauled moment-to-moment action and trap strategy to item collection and player progression, the changes should be immediately obvious to you.
With these changes, we’ve tried to bring back that OMD feeling. With that said, our players are our best judges of our success, and as always, we want to hear from you. What do you like? What do you feel still needs improvement? Give the new update a go and let us know what you think!
Sincerely, Chris Rippy VP of Production, Robot Entertainment
Get Details On This Massive Update
- Overhauled survival mode - Redesigned heroes - New traps and traits - New minions and bosses - 10 new battlegrounds - New prologue and weekly challenge features - Much, much more!
Due to the size and complexity of this update, as well as the progress reset that is occurring, the OMDU servers are down for maintenance through the update.
After a brief hiatus from updates, Orcs Must Die! Unchained is about to make a triumphant return with Open Beta Release 1.6, available to players in December. Players interested in getting a first look at this massive new update may tune into OrcsMustDie.tv on Friday November 18th at 6:00pm CT. Robot Entertainment will host a special episode of their “Orcs After Dark” live show in which the game’s developers will walk viewers through all of the new features.
Robot Entertainment has made sweeping changes to the game, bringing back the classic Orcs Must Die! feeling that players have been longing for.
Faster and More Furious – Faster hero speeds, squishier minions, bigger physics – the classic OMD feeling has never looked and felt quite so glorious.
Every Hero Rebuilt for Survival – Never again will players fear that their favorite hero can’t keep up in Survival Mode. Every single hero in the game has been rebalanced for Survival, giving players tons of hero combination options.
All New Map Structure – There’s a whole new way to play through your favorite Battlegrounds in OMDU’s new difficulty tiers. Players must prove their worth before moving up to the next big challenge.
Brand New Prologue – All new players will start with a brief campaign to get them started with all of the OMD knowledge they’ll need to bust heads in the Survival Battlegrounds.
A trove of treasures awaits players at all levels, including an overhauled game lobby, new ways to earn and upgrade traps, revised daily login rewards, tons more minions, and the return of Mr. Moneybags.
Donate for Kids, Get a Little Something for Yourself
During the Extra Life stream, which will run from noon on Friday through noon on Saturday, Robot will be playing Orcs Must Die, Orcs Must Die! 2, and Orcs Must Die! Unchained while accepting donations to help a children’s hospital in Dallas. Donations are tax-deductible and all proceeds go to help kids.
Join us for 24 hours beginning at noon on Friday, live on OrcsMustDie.tv!
As an additional reward, Robot Entertainment will be sending a code for the brand new Miracle Worker Gabriella skin to all donors who choose to donate $10 USD or more. Donations must be made non-anonymously to the Robot Entertainment team in order to receive a code via email. Codes will be sent after fundraising concludes and after Release 1.6 becomes available in the coming weeks.
By now you’ve read our big announcement about the upcoming changes coming to Orcs Must Die! Unchained. We know the community is keen for news on when the update will be available and what to expect, but our teams here at Robot are still hard at work on it and we aren’t quite ready to reveal this information yet.
In the meantime, we’re launching an All Heroes event – not just for a weekend or a week, but until the next OMDU update. That’s right – ALL heroes will be guest heroes for the foreseeable future. We’ll have details on when to expect that next update available soon, but until that time we wanted to open up the entire pantheon of OMDU heroes for everyone to play and enjoy.
You may have noticed that we’ve been a little quiet lately. If you’ve been with us long enough, you know that being quiet usually means we’re thinking really, really, hard about something. In this case, we’ve been thinking really hard – and even arguing some – about a few big decisions to make for the game.
COMMUNITY FEEDBACK AND OMDU
We’ve always seen community feedback as an important part of our development process. We read practically every Steam review, forum post, Facebook comment, support email, and Twitter reply out there.
When we look at the big picture from players alongside the server data, a clear picture starts to emerge– Survival is by far the most popular element of OMDU. With this portrait of the current game becoming clearer, we’ve been faced with some difficult discussions.
SIEGE HAS MISSED THE MARK
Despite tremendous efforts, Siege PvP mode just hasn’t worked out. As we’ve gone through various iterations on the game mode, we've ultimately seen only a small portion of our players actively playing Siege. More importantly, people who play Siege matches are less likely to continue playing the game at all after their match. This has been the case since the beginning of Open Beta, when matchmaking queues were shorter and games were more frequent. As some of the most passionate fans of Siege mode, it’s been difficult for us at Robot to come to terms with this feedback and data. Ultimately, the Siege game mode has a small hardcore group of players, but it isn’t building a healthy long-term community around itself.
As the game has grown, Siege and Survival modes have competed with one another more and more for development resources. The need to balance the traps, heroes, and gear for both of these game modes and develop each in consideration with the other is holding both modes back.
OMD IS SURVIVAL
The most common piece of community feedback we get is that the game still needs to feel more like OMD and OMD2. We’ve always agreed with that feedback. Adding Survival and Endless modes to OMDU was a big step in that direction, and we can make them much, much better. The vast majority of our beta players came looking for that classic Orcs Must Die! feeling, and we can and will deliver it.
WHAT HAPPENS NOW?
Siege mode is being removed from Orcs Must Die! Unchained as of the next update . We believe that competitive gameplay still has a future in Orcs Must Die!, but we’ve decided that Siege mode is just not the right fit for that. Competitive gameplay could return to OMDU, and if it does, it won’t be in the form of Siege.
Our focus will now turn entirely toward making Survival feel, look, sound, and play more like a clear evolution of OMD and OMD2. We’re doubling down on Survival mode to bring back the kick-ass OMD gameplay you love.
AN ACCOUNT RESET IS COMING
We will be doing an account reset with the next update of OMDU . The shift in the game has required changes to many of the existing systems and inventory simply won’t slide over into the new systems. All social connections – guilds, friend lists, friend referrals and their rewards – will remain intact, but any progress or content you earned through play will be reset so that all players can experience the new game equally.
Any gold that was purchased and then spent in the game will be put back into your account, and ALL players will get an additional $5 worth of gold if they login within the first two weeks of the new update.
YOU HAVE QUESTIONS
This week will be all about answering your questions. On Tuesday September 20th at 3:00pm CT, tune into Insider Access on OrcsMustDie.tv. We’ll have a live Q&A session with Robot Entertainment CEO Patrick Hudson and Orcs Must Die Executive Producer Chris Rippy. On Thursday September 22nd, we’ll also have an Ask Me Anything (AMA) with Design Director Ian Fischer over at /r/OrcsMustDie. We hope to see you there.
In the meantime, you can visit this FAQ to find answers to many of your additional questions about topics like launch and Founder Packs.
While we are saddened to see Siege mode going away, we are also extremely excited for the future of OMDU. We’ve got big plans for OMDU, and we are eager to prove it to our players.