Cosmic Trip - kalin

https://gfycat.com/SpecificShadyBelugawhale

Hope everyone had a good holiday break. We're all back from various places on the planet, and getting rolling again with work. Today's patch is some tweaks and balance fixes, and new Leaderboards for the wave mode players.

We're still trying to track down a rare unity crash, any info would be helpful. We're updating to a new version for this build - if you had the crash and it went away with this change, please let us know!

Changelist:
  • upgrade to Unity 5.5.0p3
  • added leaderboards
  • change wave mode spawns to attack various bases
  • change wave mode crystals to be used / respawn
  • added spaceship gravity change switch
  • added spaceship airlock switch
  • added spaceship disco lights
  • added spaceship funky plants
  • tweak balance to be harder in general
  • fix incorrect starting crystal count
  • fix roller enemy crash

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Cosmic Trip - kalin

https://gfycat.com/SpecificShadyBelugawhale

Hope everyone had a good holiday break. We're all back from various places on the planet, and getting rolling again with work. Today's patch is some tweaks and balance fixes, and new Leaderboards for the wave mode players.

We're still trying to track down a rare unity crash, any info would be helpful. We're updating to a new version for this build - if you had the crash and it went away with this change, please let us know!

Changelist:
  • upgrade to Unity 5.5.0p3
  • added leaderboards
  • change wave mode spawns to attack various bases
  • change wave mode crystals to be used / respawn
  • added spaceship gravity change switch
  • added spaceship airlock switch
  • added spaceship disco lights
  • added spaceship funky plants
  • tweak balance to be harder in general
  • fix incorrect starting crystal count
  • fix roller enemy crash

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Cosmic Trip - kalin

https://gfycat.com/WateryApprehensiveElver

Work continues on the minimap, command mode and new extended stage. We are experimenting with a variety of ways to handle RTS style commands - trying to find something that feels natural for RTS, but in a native VR kind of way. We'll have some builds of that coming in the new year.

For today's changelist we just have a few tweaks that should improve gameplay in the current modes. Wave mode now handles multiple bases, so it should be a little more challenging trying to keep multiple areas active. Swarm mode was much too easy, so it's been tuned to be much harder now.

The medic bot was expensive and not very effective at healing. It now should move around and heal much faster with less animation/movement delays, and the price is cheaper. This should help keep your unattended bots alive for multiple base management.

There's a rare crash right now in the physics system. We're trying to track it down - if you have any info please let us know!


Changelist:
  • upgrade to Unity 5.5.0p2
  • improve portal travel timing
  • increase pods mode difficulty
  • add enemy kill sound effects
  • add more secrets toys to spaceship
  • change friend drone to stay away more
  • change wave mode to spawn at multiple bases
  • increase all drone health
  • increase ectoplasm drop rates
  • reduce medic bot price
  • reduce various ectoplasm costs
  • improve frisbee homing calculation
  • improve medic bot faster moving and healing

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Cosmic Trip - kalin

https://gfycat.com/WateryApprehensiveElver

Work continues on the minimap, command mode and new extended stage. We are experimenting with a variety of ways to handle RTS style commands - trying to find something that feels natural for RTS, but in a native VR kind of way. We'll have some builds of that coming in the new year.

For today's changelist we just have a few tweaks that should improve gameplay in the current modes. Wave mode now handles multiple bases, so it should be a little more challenging trying to keep multiple areas active. Swarm mode was much too easy, so it's been tuned to be much harder now.

The medic bot was expensive and not very effective at healing. It now should move around and heal much faster with less animation/movement delays, and the price is cheaper. This should help keep your unattended bots alive for multiple base management.

There's a rare crash right now in the physics system. We're trying to track it down - if you have any info please let us know!


Changelist:
  • upgrade to Unity 5.5.0p2
  • improve portal travel timing
  • increase pods mode difficulty
  • add enemy kill sound effects
  • add more secrets toys to spaceship
  • change friend drone to stay away more
  • change wave mode to spawn at multiple bases
  • increase all drone health
  • increase ectoplasm drop rates
  • reduce medic bot price
  • reduce various ectoplasm costs
  • improve frisbee homing calculation
  • improve medic bot faster moving and healing

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Cosmic Trip - kalin


Hi friends, we've made some fixes so the Oculus Touch controllers should Just Work™. We adjusted the controller model to feel more natural for oculus controller shape, and tweaked the object throw, and added a spin-rotate for the 180 tracking barriers.



For those with 360 setup, we have a config file tweak in GameSettings/Input_oculus.json (OptionFrontFacingMode180) if you want to disable the 180 vignette. We'll have an in-game option in the near future.

We'll post dev updates every two weeks. Our last update included a new game mode with a little more strategy than the wave mode, enjoy!

Let us know if you have any issues, we'll make sure it gets sorted out!


Cosmic Trip - kalin


Hi friends, we've made some fixes so the Oculus Touch controllers should Just Work™. We adjusted the controller model to feel more natural for oculus controller shape, and tweaked the object throw, and added a spin-rotate for the 180 tracking barriers.



For those with 360 setup, we have a config file tweak in GameSettings/Input_oculus.json (OptionFrontFacingMode180) if you want to disable the 180 vignette. We'll have an in-game option in the near future.

We'll post dev updates every two weeks. Our last update included a new game mode with a little more strategy than the wave mode, enjoy!

Let us know if you have any issues, we'll make sure it gets sorted out!


Cosmic Trip - kalin


Today we have a new game-mode that will let us start tesgtin some of the features for the RTS mode. Swarm mode will start spawning enemy pods around the other areas of the map, which will expand and capture adjacent nodes. These pods will spawn enemies which will assault your base, and you'll have to dive in and pull off the ruin pieces to destroy them.

This is a simplified version of some of the mechanics we are experimenting with for RTS mode - we can use this to test moving out into capturing and expanding multiple areas, and have some feeling of fighting back an enemy base. We'll start adding some of the other enemy buildings over the next few builds to make it more interesting.

This mode also has a new set of research buildings which you use to unlock upgrades, and access to tools and weapons. This is still work in progress, feel free to drop some feedback. There is also a population cap increase building, which you'll need to build a lot of to get a large drone army.

We're also working on a map/minimap, which will give you a better overview of where the enemy is and what's going on. This will help for the new environment we are working on that is 3-4x larger than the current one. It's a while away but it will make things much more interesting!

Finally we have a bunch of fixes, tweaks and improvements. We reworked batching and occlusion culling for some good performance gains, which will be necessary on the new larger map. This let's unity handle some things more efficiently than how we were doing it before too.

We made some tweaks to friendbot so he will be a little less in your face -- especially when using the menu. This should help those who were having not a fun time with it.


Changelist:
  • add debug helper for broken vive controller touchpads
  • add new teleporter area to main map
  • add population placeholder building (swarm mode)
  • add swarm game mode
  • add research placeholder buildings (swarm mode)
  • add tool upgrades (swarm mode)
  • change friendbot to avoid player when menu in use
  • change friendbot to idle around when thrown away
  • change physics timestep to 100hz
  • change shield to have cooldown after broken
  • fix build menu tilting after placement
  • fix crash on invalid controller index
  • fix fabricator building over population limit
  • fix roller enemy spawning on non-terrain
  • fix spawn circles staying alive
  • improve disc weapon trail
  • improve roller enemy chase player
  • improve roller enemy death effects
  • improve roller enemy knockback on shield
  • improve roller enemy slide effecst
  • improve static batching (performance)
  • improve occlusion culling (performance)
  • increase compressor refine crystal time
  • increase disc weapon charge times
  • increase disc weapon homing force
  • increase ectoplasm attract speed
  • increase friendbot approach range
  • optimize enemy movement ai
  • optimize status UI being drawn when not visible
  • reduce assault drone scan range
  • reduce range of HUD notify arrows


Report bugs or chat about the game here:


FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o



Stay funky!
Cosmic Trip - kalin


Today we have a new game-mode that will let us start tesgtin some of the features for the RTS mode. Swarm mode will start spawning enemy pods around the other areas of the map, which will expand and capture adjacent nodes. These pods will spawn enemies which will assault your base, and you'll have to dive in and pull off the ruin pieces to destroy them.

This is a simplified version of some of the mechanics we are experimenting with for RTS mode - we can use this to test moving out into capturing and expanding multiple areas, and have some feeling of fighting back an enemy base. We'll start adding some of the other enemy buildings over the next few builds to make it more interesting.

This mode also has a new set of research buildings which you use to unlock upgrades, and access to tools and weapons. This is still work in progress, feel free to drop some feedback. There is also a population cap increase building, which you'll need to build a lot of to get a large drone army.

We're also working on a map/minimap, which will give you a better overview of where the enemy is and what's going on. This will help for the new environment we are working on that is 3-4x larger than the current one. It's a while away but it will make things much more interesting!

Finally we have a bunch of fixes, tweaks and improvements. We reworked batching and occlusion culling for some good performance gains, which will be necessary on the new larger map. This let's unity handle some things more efficiently than how we were doing it before too.

We made some tweaks to friendbot so he will be a little less in your face -- especially when using the menu. This should help those who were having not a fun time with it.


Changelist:
  • add debug helper for broken vive controller touchpads
  • add new teleporter area to main map
  • add population placeholder building (swarm mode)
  • add swarm game mode
  • add research placeholder buildings (swarm mode)
  • add tool upgrades (swarm mode)
  • change friendbot to avoid player when menu in use
  • change friendbot to idle around when thrown away
  • change physics timestep to 100hz
  • change shield to have cooldown after broken
  • fix build menu tilting after placement
  • fix crash on invalid controller index
  • fix fabricator building over population limit
  • fix roller enemy spawning on non-terrain
  • fix spawn circles staying alive
  • improve disc weapon trail
  • improve roller enemy chase player
  • improve roller enemy death effects
  • improve roller enemy knockback on shield
  • improve roller enemy slide effecst
  • improve static batching (performance)
  • improve occlusion culling (performance)
  • increase compressor refine crystal time
  • increase disc weapon charge times
  • increase disc weapon homing force
  • increase ectoplasm attract speed
  • increase friendbot approach range
  • optimize enemy movement ai
  • optimize status UI being drawn when not visible
  • reduce assault drone scan range
  • reduce range of HUD notify arrows


Report bugs or chat about the game here:


FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o



Stay funky!
Cosmic Trip - kalin


Roller enemy. A combination of ancient artifact stones and alien goop hive mind, this one is a large and dangerous enemy. Keep your shield handle to block it's large melee strikes and slams. It's still a work-in-progress so please give us some feedback. It should show up around wave 10 or so.

Another set of optimizations and fixes for this patch. We're making sure performance stays smooth from build to build, which is a challenge for VR.

Finally, we're working away on all the pieces and parts of strategy mode, and expanding the map to fit the new mechanics. Stay tuned!

Changelist:
  • add roller enemy
  • add secret hypercube
  • balance economy pass
  • fix achievement text localizations
  • fix assault bot going to wrong node sometimes
  • fix audio caching not working correctly
  • fix disc hit shaking buildings
  • fix disc not colliding with crystals
  • fix enemy egg spawn particles
  • fix fabricator crash when removing disk
  • fix handling vr headset sleep mode
  • fix turret disk slot by disable for now
  • fix turret not shooting if battery empty
  • fix vacuum effect when using tool
  • fix various achievement issues
  • fix various scene collisions
  • fix various slingshot bugs
  • fix worker drone carried item lagging behind
  • fix worker drones delivery to multiple compressors
  • change tool select to show lock state
  • improve fabricator sparks effect
  • improve vacuum particle effects
  • improve various particle effects
  • increase worker drone turn rate
  • optimize assault drone animations
  • optimize drone / enemy travel code
  • optimize menu icon materials
  • optimize sand ripple scene area
  • optimize scene loading time
  • tweak sand shimmer pfx
  • update LOD for all drones and enemies
  • update amplify color plugin
  • update to unity 5.5b11


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!
Cosmic Trip - kalin


Roller enemy. A combination of ancient artifact stones and alien goop hive mind, this one is a large and dangerous enemy. Keep your shield handle to block it's large melee strikes and slams. It's still a work-in-progress so please give us some feedback. It should show up around wave 10 or so.

Another set of optimizations and fixes for this patch. We're making sure performance stays smooth from build to build, which is a challenge for VR.

Finally, we're working away on all the pieces and parts of strategy mode, and expanding the map to fit the new mechanics. Stay tuned!

Changelist:
  • add roller enemy
  • add secret hypercube
  • balance economy pass
  • fix achievement text localizations
  • fix assault bot going to wrong node sometimes
  • fix audio caching not working correctly
  • fix disc hit shaking buildings
  • fix disc not colliding with crystals
  • fix enemy egg spawn particles
  • fix fabricator crash when removing disk
  • fix handling vr headset sleep mode
  • fix turret disk slot by disable for now
  • fix turret not shooting if battery empty
  • fix vacuum effect when using tool
  • fix various achievement issues
  • fix various scene collisions
  • fix various slingshot bugs
  • fix worker drone carried item lagging behind
  • fix worker drones delivery to multiple compressors
  • change tool select to show lock state
  • improve fabricator sparks effect
  • improve vacuum particle effects
  • improve various particle effects
  • increase worker drone turn rate
  • optimize assault drone animations
  • optimize drone / enemy travel code
  • optimize menu icon materials
  • optimize sand ripple scene area
  • optimize scene loading time
  • tweak sand shimmer pfx
  • update LOD for all drones and enemies
  • update amplify color plugin
  • update to unity 5.5b11


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!
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