DEAD RISING® - contact@rockpapershotgun.com (Robert Zak)

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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DEAD RISING® - WBacon [capcom]
Change log:
- Addresses savedata corruption issue that occurred under certain conditions.

DirectX initialization and 'No sound' issue
Please click the here or here for a workaround.

The dev team is also working on other reported issues. Please stay tuned for another update. (We'll likely offer another round of opt-in beta test before general release)
DEAD RISING® - WBacon
Change log:
- Addresses savedata corruption issue that occurred under certain conditions.

DirectX initialization and 'No sound' issue
Please click the here or here for a workaround.

The dev team is also working on other reported issues. Please stay tuned for another update. (We'll likely offer another round of opt-in beta test before general release)
DEAD RISING® - WBacon [capcom]
Attention Willamette Parkview Mall Shoppers,

The opt-in beta patch should address savedata corruption issue some customers have been experiencing. Please click the link below for more information.

Beta Patch #1 Now Available
DEAD RISING® - WBacon
Attention Willamette Parkview Mall Shoppers,

The opt-in beta patch should address savedata corruption issue some customers have been experiencing. Please click the link below for more information.

Beta Patch #1 Now Available
DEAD RISING®

I remember Dead Rising as one of the last games I played on a CRT TV or tried to play, as the early Xbox 360 game was infamous for small text that was illegible on SD TVs. It was a marker that cathode ray tubes were fully obsolete. Ten years later, Dead Rising is finally on PC and it's the sharpest it's ever been 4K even. Maybe the text should be even smaller?

I've only played Dead Rising for about an hour, but the port appears to be in great shape. The framerate can be unlocked (and it supports G-sync), and I never dropped below 100 fps with an original GTX Titan. I should expect no less from an Xbox 360 near-launch game running on a 700-series GeForce, but that hasn't stopped other ports of old games from sucking. The reviews on Steam confirm that it's running well on other configurations, too the only major complaint I've seen is a few players talking about corrupted saves, which I haven't experienced but is something to be lightly wary of.

The graphics options aren't extensive the only anti-aliasing options are MSAA, for instance and Dead Rising still has the look of an early Xbox 360 game. This isn't a graphical overhaul, and I never thought Dead Rising was especially pretty anyway. But the important thing is that it runs smoothly, and with support for 4K resolutions we can finally appreciate Frank West's face in all its glory.

Dead Rising also supports ultrawide displays I tested it on a 2560x1080 monitor and it worked great. The menus and cutscenes (which are all skippable, by the way) are stuck in 16:9, but the action supports 21:9 perfectly, with the HUD elements exactly where they should be.

There are a couple annoying menus that require pressing Enter to confirm when saving, for instance meaning I have to take my right hand off the mouse, but otherwise I've had zero problems playing with mouse and keyboard. Running around with WASD feels just as natural as it would in an action game built for the keyboard. Mouse sensitivity is adjustable and keys can be rebound. And if you prefer a controller, Dead Rising immediately switches the prompts from keys to Xbox buttons as soon as you pick one up and press anything something I've seen in several games lately, which I love.

If you've never played Dead Rising, there's also the question of whether or not it's any good. This isn't a review of the game just the port but I'll say that it was divisive among my friends when it first released. Time ticks away as you play, meaning you can't do everything in one run, and you can only save at specific places, so lost progress is going to happen. There are nasty boss fights. There's stress to it. But to balance that stress, you also get to run around a mall in silly costumes, slugging the brains out of zombies with benches and TVs and guitars and whatever else you can find. While testing the port, I ignored the cutscenes so I could wade into the horde with a potted plant as soon as possible can confirm it was fun.

DEAD RISING® - contact@rockpapershotgun.com (Adam Smith)

The first Dead Rising [official site] has just arrived on Steam. I installed it and played it for five minutes just to make sure it didn’t make my computer bleed or crumble into dust, and so far so good. The reception seems positive, in terms of performance, and this looks like it might be a solid remaster of the 2006 original.

Although I’ve barely touched it since the year it came out, here’s why I’m extremely glad this ridiculous game is on PC, and why I’m looking forward to playing it again: it’s as weird and experimental as any big budget game that has ever waved a horde of zombies in your face.

… [visit site to read more]

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