So, how about that Black Ops II trailer? Pretty explosive stuff. Now that you know more about the game itself, I thought it might be fun to go through some image-grabs from the trailer, just to tell you what I'm seeing there and how it lines up with that I saw of the game last week.
Here's the cockpit of a VTOL, one of the vehicles in the game.
More VTOLs. See how they soar!
The end-result of a successful mission, this went down in-engine and was appropriately bombastic.
The name I assigned to this image is "Building Exploding." I leave it to you to determine why that is.
The name of THIS image is "Building Exploding 2." Really, this should have been the first one, since it's a better picture.
Here is a CLAW unmanned tank wrecking some shit.
Another, better shot of the CLAW. These will be controllable in the Strike Force game mode, and doubtless in the rest of the campaign as well.
Here's the protagonist hopping into the cockpit of a futuristic anti-aircraft gun.
Some VTOL dogfighting—not all of the VTOL segments are on rails.
The view from inside of one of the flying drones during a Strike Force mission.
This is how your character issues controls to drones in the single-player campaign. You don't assume direct control of them; rather, you issue waypoints and commands on the fly.
One of the unmanned drones that attacks LA. Oh, how our hubris has turned against us!
A great shot of some more drones. The evil-looking bastards.
Frank Woods, who tells the story of Black Ops II. Not looking so hot, Frank. I guess you're pretty old at this point.
Hey, it's a guy in a gas mask! Maybe it's Ghost's cousin or something.
So yes, horses. Look at the pretty horses. There will be horses in this game.
Also, soldiers.
Also, exploding terrorists.
Sometimes, the horses and the helicopters will meet.
Here's a shot of the drone attack on LA, which seems to be what kicks off the story.
Okay, now we're just into some glory-shots of LA being destroyed. Let's keep on moving...
...more LA destruction...
...and more, also a shot that sort of makes me want to play Vice City...
...Oh hey! It's Nelson. This is the guy that I have a fair hunch is played by Michael Rooker.
Here's Nelson looking at some serious wreckage. Man, look at all that wreckage.
An overhead shot of a tactical strike—unclear whether this is from the campaign (likely) or from Strike Force.
Soldiers. America. Why We Fight. Freedom. Oorah. Oscar Mike.
More or less the entire squad of a Strike Force operation—aerial drones, ground drones, and an armed squad of soldiers.
Frank Woods is scared! Don't go! Don't leave him!
...That's when the cobras come.
Last week, I headed down to visit with Treyarch in Santa Monica to get an extended look at Call of Duty: Black Ops II. Our visit was entirely hands-off, and consisted mostly of a series of in-game demos of missions from the single-player campaign, as well as a new open-ended single-player mode called "Strike Force." The in-game missions were mostly set during a drone attack of Los Angeles, but we caught a few glimpses of other sections, as well.
Rather than write a huge narrative preview, I thought I'd just cut right to the chase and list as many facts about the game as I could.
I almost hit Stephen's standing record of 50, but fell just short. Oh well! There's a reason he's the boss.
Here now, 48 facts about Call of Duty: Black Ops II. From single-player to Strike Force all the way to Multiplayer and Zombies. (Less info on those last two, unfortunately.) Buckle up. Let's start with...
"Or was he?" Studio Director Mark Lamia chimed in, playfully. "Will we find out more about that?" asked Anthony with a smirk.
An in-depth look at Strike Force can be found here.
And that's that.
48 facts about Call of Duty: Black Ops II. The final two facts will be made available as DLC.
(Just kidding.)
We've seen the amazing new Call of Duty, and we can't wait to play it on November 13. Today, we're telling you all about it...
Every past Call of Duty game has featured a rigidly linear single-player campaign. They've gotten shorter and shorter as the years have gone by, too—the last few games have featured campaigns that have lasted merely 4-6 hours.
Treyarch is aiming to change that with Black Ops II with the inclusion of "Strike Force," a new, open-ended game-mode that's folded into the single-player campaign.
In the game's story, it's 2025. There is a cold war going on between China and the United States. In addition to the timeline-hopping story of Alex and David Mason and Frank Woods, Black Ops II's story will feature several points during which the player is given a number of different operations to undertake.
"You'll get to these points in the campaign," said Treyarch head Mark Lamia. "There'll be these hotspots around the world, as you'd expect in a cold war. And you'll get your intel drop on them and JSOC will come to you and say 'Here's what's going on. We need to drop a black ops team in. Which mission are you gonna assign your team to."
"You'll choose a mission, and that is actually a branch for the story, and the structure of the campaign." According to Lamia, if you die, that won't end the game but rather will be included as a part of the story—your characters are disposable, though the high-level narrative will (allegedly) play out differently depending on how you do in the missions. It's not clear whether the effects will be story-only or whether they'll actually have an affect on the gameplay or settings of missions in the rest of the game.
(I got the impression that the actual missions will still feel fairly separate from the Strike Force missions, and that the non-game parts of the story will be the only parts that are affected. But that's just the sense I got.)
Rather than taking on the role of any of the main characters in Strike Force, you'll more or less assume the role of the entire squad, much like in one of Ubisoft's Tom Clancy games—specifically Ghost Recon Advanced Warfighter.
The missions play out over large, sandbox-y levels, which will call on players to use tactical thinking and creative problem solving to an extent we've certainly never seen in the corridor-happy Cal of Duty franchise before. It may not hit the heights of a true Tom Clancy game (particularly not a GRAW game), but it's still a big shift.
The map I saw seemed quite a bit larger than an average multiplayer map, though nowhere near as sprawling as a large Battlefield map. As you play, a series of varied, narrative-driven objectives will roll over the map.
Players will have the option of hopping between the flying Quad drone, the CLAW tank, another armored mechanized tank, and any of the members of their squad. It wasn't confirmed whether there will be more units available than that in the finished game.
Lamia referred to the view from on high as "overwatch mode," which you can use to set up any sort of tactic you'd like to assign your team from a mobile camera looking over the battlefield. Lamia said that the objectives in a given Strike Force mission will always be the same, but "how you take on that objective, that's up to you."
The Strike Force mission I watched took place in Singapore—the goal was to hack into three electron lasers that need to be taken out in order to clear the way for a gunship. Despite that samey-feeling setup—how many times in these games have we fought our way to a control point?—watching Strike Force play out really didn't feel much like watching a Call of Duty single-player level. The player kept switching control between his drones and his squad, and it felt and looked much more like Ghost Recon: Advanced Warfighter than Modern Warfare II.
The amount of replayability and choice that Lamia described appears to be about on par with any other tactical shooter—if you want, you can try some different tactics in a scenario and see how it plays out. It remains to be seen how well Call of Duty's AI will hold up when given a much bigger scenario to handle. Good artificial intelligence will go a long way towards making the Strike Force missions truly feel worth playing more than once.
It's worth keeping in mind that the main reason this is a big deal is that… well, Call of Duty is a big deal. On its face, Strike Force doesn't offer anything dramatically different than a years-old Tom Clancy game. It just happens to be included in a COD game. In fact, I didn't see any sort of stealth options, or very reactive AI—they just came in waves and opened fire.
With that said, it's nice to see Treyarch taking steps to shake up the Call of Duty formula somewhat. It certainly could do with some shaking! And as Activision's spokesperson took great pains to point out, the zombies mode also started as a limited, unlockable feature, and it's now got its own entire section of the game.
The action-movie blast-blast-blast-and-done formula of the past few Call of Duty single-player campaigns, while still financially marketable, has started to feel a bit stale. More than that, it's started to feel like a missed opportunity to really cater to players who want a great single-player experience and don't care about multiplayer.
Strike Force's tactical gameplay will require a lot more thinking than your average Call of Duty mission, and a little bit of brains could well go a long way.
Want to know more about Black Ops II? Why, head on over to our handy fact sheet.
We've seen the amazing new Call of Duty, and we can't wait to play it on November 13. Today, we're telling you all about it...
Here it is, folks—the first trailer for Call of Duty: Black Ops II.
As you can see, the game will take place in the future. And in the past! The military has come to rely on a huge force of unarmed drones and tanks, and some nefarious so-and-so has hacked them and turned them against us.
Black Ops regular Frank Woods returns as an old man to tell the story, which begins with Los Angeles under drone attack. Stick around for a whirlwind tour of airplane cockpits, horseback riding, and a sweet Michael Bay glory-shot of a helicopter flipping over some cars on a highway.
This sure does tick all the Call of Duty checkboxes. Check back at midnight tonight, when we'll have a bunch more details about the game.
Evidence continues to mount that a Call of Duty: Black Ops sequel is oscar mike.
First there was an Amazon listing. Then there was an odd blackballing. Then, there was what looked to be a Black Ops 2 teaser poster surfaced—after that, a GameStop teaser website. Now?
Now, a photo depicting the game's box art has hit the internet. The box art does resemble the silhouetted art on the teaser site; however, it is of a higher resolution.
The box shows the European version of the game. In Italian, the front says, "Prenota Subito" or "Reserve Now". In the corner, it adds notes, "One Per Customer."
The photo does send off all sorts of warning bells: there's a convenient lens flare, which is a technique fakers use to pass off phony games; the game box looks like a PS2 case and not an Xbox 360 box.
Yet, the font matches up with the new Call of Duty font for the new CoD, and the picture does depict a high-resolution image of the image teased on the GameStop page. And that image shows Call of Duty: Black Ops 2.
Supposed promotional Black Ops 2 case. [Twitter Thanks, Elite-T-Rex!]
Evidence continues to mount that a Call of Duty: Black Ops sequel is oscar mike.
First there was an Amazon listing. Then there was an odd black balling. Then, there was what looked to be a Black Ops 2 teaser poster surfaced—after that, a GameStop teaser website. Now?
Now, a photo depicting the game's box art has hit the internet. The box art does resemble the silhouetted art on the teaser site; however, it is of a higher resolution.
The box shows the European version of the game. In Italian, the front says, "Prenota Subito" or "Reserve Now". In the corner, it adds notes, "One Per Customer."
The photo does send off all sorts of warning bells: there's a convenient lens flare, which is a technique fakers use to pass off phony games; the game box looks like a PS2 case and not an Xbox 360 box.
Yet, the font matches up with the rumored poster, and it does depict a high-resolution image of the image teased on the GameStop page. And that image shows Call of Duty: Black Ops 2.
Supposed promotional Black Ops 2 case. [Twitter Thanks, Elite-T-Rex!]
It's looking more and more like this year's Call of Duty is going to be a sequel to 2010's Black Ops. A retail source forwarded the following image from a poster received today.
It's been widely speculated that this year's Call of Duty game will be a sequel to Black Ops, which was developed by Treyarch.
Also, the framing narrative for 2010's Black Ops was a debriefing where elements of a massive secret conspiracy were revealed so the text on the poster could be referencing that.
Also, the date on the poster is most likely a reveal date and not a release date. Call of Duty games typically come out later in the year to take advantage of the busy holiday shopping season.
In February, a French video games site found themselves banned—and then unbanned—from Activision events after reporting that a Black Ops sequel would arrive in 2012 after an Amazon leak earlier this year. That overreaction led many to think that the information in the leak was right on the money.
When contacted, Activision declined to comment to Kotaku about the image.
A preteen who killed a friend inside a Georgia home was playing Activision's popular first-person-shooter before the fatal shots were fired.
According to ABC affiliate WJBF, three young boys were playing Call of Duty: Black Ops on the night of March 26th, when the eldest of them picked up a semi-automatic that belonged to his parents. The 12-year-old boy pointed the gun around and pulled the trigger several times. The weapon discharged one of those times, inflicting wounds that killed 10-year-old Hunter Morris.
The case—which has led to a charge of involuntary manslaughter—is being called an accident. Still, the television station reporting the incident spoke to child psychiatrist Dr. Dale Peeples, who said that playing games like Black Ops could have contributed to this terrible event:
"A game that is rated M for Mature, probably doesn't belong in the hands of a 12 year old"
While it's common to dismiss media outlets' convenient linkages between violent video games and crime as sensationalist, this time—because of the closeness of the crime and the gameplay—it might not be as easy. Authorities are still investigating the killing.
Investigators: Kids Were Playing Violent Video Game Before 10-Year-Old Was Shot And Killed [WJBF.com]