Call of Duty® (2003) - contact@rockpapershotgun.com (Alec Meer)

Update: As vaguely suspected, it’s a hoax after all. A slightly boring hoax. Well done, boring hoaxers.

Surprise! I’ve just broken into your house and stolen all your milk. No, that’s not the real surprise. The real surprise is that there’s going to be another Call of Duty game this year. No, that’s not a surprise either. The real surprise is that it sounds like we might see a bit of said game at GDC next week. At least, that’s according to a new web intersite called FindMakarov. Makarov is, you may recall, one of the baddies in Modern Warfare 2, as well as That Guy, Him and Wossiface.
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Blur


From the ashes of Liverpool developer Bizarre Creations' closure emerges a new studio: Lucid Games.


It's just been formed by some of the brains behind Bizarre, and found a home in familiar territory – the north west of England.


And they're hiring.


The staff already at Lucid are behind games including Geometry Wars, the Project Gotham Racing series, Blur and James Bond 007: Blood Stone.


Pete Wallace, a former Bizarre senior manager and now Lucid managing director, said: "With the great history of Bizarre behind us, we are proud to be part of Lucid and are committed to the UK game development community.


"We plan to build a studio which encourages open communication with its partners, customers and other developers."


Lucid is already talking to several publishers regarding potential projects, it said.


"Our approach is to create for fun, quality and simplicity – it's how our games make you feel that matters to us," Wallace continued. "We are committed to hiring character, hiring talent and training skill.


"It's not about qualifications or years in the industry, we are looking for creatives with a positive attitude and plenty of aptitude.


"If you are interested in being a part of something new and feel you can meet or exceed the standards you have seen in our previous games then get in touch."


Activision's January 2011 announcement that it intended to terminate Bizarre came after a three month long search for a buyer.


Many staff at Bizarre used that time to search for new jobs. Ex-design manager Gareth Wilson, who spoke exclusively to Eurogamer yesterday, found one at Sheffield based Outrun Online Arcade developer Sumo Digital – he is now its new chief games designer.


Speaking to the Liverpool Daily Post, Wallace commented on the impact Bizarre's demise had on staff.


"People were aware there were going to be cuts. But the closure of the studio just wasn't expected at all. Most people didn't want to move away from the area, even though they're well-placed to go and work in Seattle or Canada."


Lucid's commercial director, Andy Davidson, added: "We know people are being targeted by headhunters and being asked about moving, particularly to Canada.

"We want to get back to the levels of innovation and creativity at Bizarre that made Activision so keen to acquire it."

Video:

Blur


One of the former senior staff members at now closed Blur and Project Gotham Racing developer Bizarre has broken the silence surrounding its demise.


Speaking exclusively to Eurogamer, ex-Bizarre design manager Gareth Wilson offered his opinion on why Activision shuttered one of the UK's most-loved development houses.


"It was a perfect storm of unfortunate circumstances," he said. "The landscape of the industry has changed massively even in the time from when Bizarre was acquired. In particular getting a new IP noticed at this stage of the console cycle combined with the global economic situation meaning gamers are less willing to 'take a risk' is really difficult.


"It's not just Blur that didn't sell in 2010, great new IPs like Enslaved, Alan Wake and Vanquish have struggled to make to make an impact while Halo and Call of Duty have broken sales records."


Activision's January 2011 announcement that it intended to terminate Bizarre came after a three month long search for a buyer.


Many staff at Bizarre used that time to search for new jobs. Wilson found one at Sheffield based Outrun Online Arcade developer Sumo Digital – he is now its new chief games designer.


"When it was announced that Activision was looking to sell or close the studio the majority of people started looking around, obviously still hoping that a buyer could be found," Wilson said. "This wasn't clandestine at all,  while the situation with the studio was unclear Activision allowed us time off to go for interviews and training."


Some have pointed to disappointing sales of eye-catching 8/10 racer Blur as evidence that Activision's decision to shut Bizarre down made business sense. The game launched during the same crowded window as Black Rock racer Split/Second, which also struggled to sell, and Red Dead Redemption, which most certainly did not.


"The release date probably didn't help," Wilson admitted, "but nowadays that 'middle ground' of two to three million sales is getting harder to find.  Games either 'break out' and sell four million plus, or really struggle to break even. Also the quality bar has risen enormously. Did you know there were more 80 per cent plus rated games in 2010 than any other year?"


Many gamers have expressed anger towards Activision over Bizarre's closure, but for Wilson, the drawn out nature of the saga has allowed him to come to terms with the demise of the studio he held so dear.


"Now I can feel more philosophical about it, it was upsetting when it was announced back in November. As there was a three month consultation where a buyer was sought it's been more of a slow realisation over the weeks that followed that the studio was likely to close."


Last Friday, on the day it closed, Bizarre said goodbye with a touching video showcasing its superb portfolio of games.

Eurogamer's report on the video sparked over a hundred comments – an outpouring of support staff at Bizarre couldn't help but notice.


"Yes, the comments that people left made us all feel extremely proud of what we've achieved," Wilson said.  "In particular the number of people saying Blur was their favourite racing game of 2010 or they enjoyed the beta was nice to see considering the disappointing sales figures."


Now, Wilson looks to the future. At Sumo he wants to "make 85 per cent plus rated games that reach a wide audience." It's a developer he describes as "very similar to how Bizarre was when I joined" in terms of culture and size.


"As you'd expect I can't confirm or deny anything about the projects on the go at Sumo right now, but what I can say is the games Sumo are working on are some of the most exciting projects in the industry and a big reason why I joined Sumo over other studios."


All that's left, then, it to ask Wilson the inevitable question: what's your favourite Bizarre game ever?


"As a fan, the Killing Game Show way back in the day was a fantastic game that ate up most of my summer holidays!  As a project it was PGR3 without question.  We really felt we were pushing new boundaries all over the place with that game, whether it was the platform features like 360 Achievements or Trueskill matchmaking that we helped develop or game features like Gotham TV.


"Plus I'll never forget the faces of you journos when we showed you the in car view for the first time on that massive HD screen!"

Video:

The Club™


Project Gotham Racing and Blur lead designer Gareth Wilson has found a new home at Sumo Digital - maker of OutRun Online Arcade and SEGA All-Stars Racing.


His old home, Bizarre Creations, closed on Friday.


Wilson will take up the post of chief game designer at Sumo, according to CVG.


He becomes the first of Bizarre's cut-loose top brass to declare his future.

Video: Bizarre's farwell.

Geometry Wars: Retro Evolved


Liverpool developer Bizarre Creations closes today – and it's said goodbye with a touching video showcasing its superb portfolio of games.


Video "Farewell Bizarre...it's been an absolute pleasure!", below, was put together by Bizarre's video editor Eamon Urtone. It references many of Bizarre's games, including Project Gotham Racing 4, Geometry Wars and The Club.


"Dedicated to all the talented guys & girls at Bizarre Creations," reads the video's subheading.


Bizarre began life in 1994. In November 2010 owner Activision announced its intent to offload the developer, citing poor sales of its excellent Blur racer.


"Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business," said a statement released at that time.


However, no buyer came forward and last month its imminent termination was confirmed.


Activision exec Coddy Johnson explained that the publisher had "explored a lot of leads – pretty much anyone you can imagine in the industry. But unfortunately, so far we've not been able to find any interested parties. So we've made as a last resort, a recommendation to the team for closure."


At the end of the video: "1994-2011"

Video:

GUN™

Stem Cell Shooting Gun Heals Massive Burns In Days Treating serious burns is a time consuming process that normally takes weeks or months, leaving patients open to dangerous infections as they heal. This newly-developed stem cell shooting spray gun reduces healing time to days. Warning: Graphic video inside.


Most of the damage from serious burns doesn't come from flames. It comes from infections brought on by a lack of protection due to damaged skin. The lengthy healing process associated with major burns can leave patients open to such infections for months, even with proper care and wound dressing.


Doctor Jörg Gerlach of the University of Pittsburgh's McGowan Institute for Regenerative Medicine has created a method that has patients regenerating new skin in days using stem cells.


Now before everyone flies off the handle, these aren't the embryonic stem cells that have been so controversial over the past decade. These are skin stem cells harvested from the patient themselves; adult stem cells.


The cells are applied via a spray mechanism over the area damaged by the burn, and the results speak for themselves in the National Geographic video below.


Again this video contains graphic images of burn wounds. You've been warned twice now. Sometimes science gets a little ugly.


For more facinating advances in regenerative medicine, tune into National Geographic's Explorer on Monday, February 7.

How to Build a Beating Heart
[National Geographic via Reddit]


Call of Duty® (2003)

Duty Calls Is A Quick And Brutal Stab At Call Of Duty Look away, Call of Duty fans. Bulletstorm's Duty Calls parody game viciously sums up the Call of Duty experience in one painfully funny four-minute experience complete with boring briefings, bloody screens, and the obligatory slow-motion shoot-out. Watch us play it.


If you plan on downloading and playing Duty Calls, don't watch this video. It's a full play though of the game from start to finish.

The Halo-inspired diorama video Bulletstorm's creators released last month could be considered homage if you looked at it sideways. Duty Calls, on the other hand, feels like a direct attack against one of gaming's most successful shooter series. I'm not saying it isn't hilarious and to some extent spot-on. It's just all a bit mean-spirited.


But that's okay. Bulletstorm looks like it'll be fun, but I don't see it converting the Call of Duty faithful any time soon.


Call of Duty® (2003)

First Bulletstorm took on Halo with a touching, vomit-soaked diorama. That's good enough for Halo, but to take on Call of Duty it'll need something meatier, like the full downloadable PC game Duty Calls.


I've seen games marketed by mocking other titles before (mocketing?), but never quite to the extent Epic Games is taking it with Bulletstorm. Duty Calls is a full downloadable PC shooter weighing in at more than 700MB, packed with features that should really speak to Call of Duty players. Of course by speak I actually mean laughing while pointing, possibly rolling on the floor.


The feature list includes:


1. Duty Vision™ slows down the action so you can unload a storm of bullets
2. Immersive dialogue from the front lines
3. Cold, calculated realism
4. Killing animations motion captured from real actors
5. True-life reloading system allows for mistakes in putting the cartridge in the gun
6. Iconic sound effects
7. Thwart an enemy threat that could topple the country and possibly the world
8. Significant and historically accurate props


We've got the game downloaded and will be putting it through its paces shortly. Head over to the official Duty Calls page to catch up.


Call of Duty® (2003)

Are Angry Fans Really Ruining Video Games?Josh Olin, Community Manager at Call of Duty: Black Ops developers Treyarch, thinks that "pundits" and "angry entitled fans" are ruining creativity in video games. They're not.


In an interview with NowGamer, Olin - who admittedly must wade knee-deep through stupid questions from assholes as part of his job - says the following:


Personally, as a community manager who lives in the media or social media world every day, I think the social culture of video games is moving in a more negative direction as technology and social media continues to grow. Rather than growing with it, the trend seems to be devolving. More and more gamers seem to forget what this industry is all about.


It's a creative industry – the most creative form of entertainment in existence. Too many developers who try new things are getting burned by "pundits" and angry entitled fans who look to be contrarian, sometimes simply for the sake of being contrarian. The only thing this attitude aims to achieve is stunt that creativity and innovation even further, which is something that no rational gamer looking to be entertained would want to do.


He's right about the sentiment that's out there. The kind of people who actively comment as part of a video game community are, sadly, often prone to focus on the negatives, and can often be quite rude when doing so. It's enough to get a man down and make him think the world is out to get him.


But to say that's the reason creativity is being stunted? Come on. Haters Gonna Hate, Josh! If a video game developer designs its games according to the whims of the squeaky wheels, then it deserves to have its creativity stunted, because true innovation takes guts.


The audience doesn't know what it wants before it has it. It never asked for Ico, or Katamari Damacy, or Deus Ex, or BioShock ahead of time. Those games were dropped on them, from creative developers who weren't afraid to roll the dice and take a few risks, and became much-loved classics because of that.


If developers listened to only the whiniest, most vocal fans barraging them with ideas, our video games would look like the car Homer Simpson designed:



So Josh, let the complainers complain! They're not the ones designing video games for a living.


Black Ops: First Strike DLC - Treyarch Interview [NowGamer] [image credit]


Call of Duty® (2003)

Over 60 Billion Dead In The Battle of Call of Duty: Black OpsSince its launch in November, Treyarch's Call of Duty: Black Ops has racked up more than 5 billion headshots, downed more than a billion aircraft and killed virtual soldiers to the tune of nine times the world's population.


That's about 62 billion and change, based on the U.S. Census Bureau's world population clock.


Activision hit us with the latest mind-numbing stats from the world's most popular online first-person shooter today, courtesy of an infographic that puts Black Ops worldwide violence into perspective. 161 World War II's are fought everyday, they say. More than 1.1 trillion shots have been fired. One of the game's deadliest weapons is an RC car. And you wouldn't believe how many tomahawks have banked off walls, probably resulting in yet another ridiculous kill.


To see how popular Black Ops is (and continues to be) in raw numbers, take a look at all this carnage, now in extra-large infographic form.


Over 60 Billion Dead In The Battle of Call of Duty: Black Ops


We expect the body count to grow with the release of Call of Duty: Black Ops' first map pack, the First Strike DLC, which you can see in action here.


It's heartwarming, isn't it? Millions of people getting to amass virtual killings well into the billions? Feels good.


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