Feb 21, 2022
Wolcen: Lords of Mayhem - Yuzu

  • Added an animation showing the number of skulls earned, difficulty level and difficulty tiers unlocked when opening the War Table.
  • Added a "Do not show again" checkbox confirmation pop-up in the difficulty selection part of the War Table.
  • The last difficulty played will be the default one when opening the War Table UI, unless a new difficulty has been unlocked in the meantime.

  • Fixed an issue where hovering a reward in the War Table would not always display the comparison window.
  • Fixed an issue where the productivity and item quantity multiplicator would not always be properly displayed for some consumables.
  • Fixed an issue where Mercy would start his jumping animation in the air instead of on his throne.
  • Fixed an issue where picking an Offering Shrine reward after killing the Sarisel boss would display a UI partially blocking the victory screen.
  • Fixed an issue where the Hauntstone’s animation would loop.
  • Fixed an issue where some parts of the map background in the War Table would be visible Ultra wide when they shouldn't.
Feb 7, 2022
Wolcen: Lords of Mayhem - Yuzu

  • While Wolcen: Lords of Mayhem does not officially support ultrawide resolutions, some elements have been tweaked in the background as a temporary fix and should now enable the full use of the War Table for ultrawide users.
  • This patch includes a fix that is the first of a series of fixes for the various sources of the null_umbra_item issue and resulting inventory issues. This particular fix is for an issue that would cause an item desynchronisation specifically when crafting in online mode and, in turn, cause inventory issues. This is only a partial fix to the overall problem but removes one of its causes.
  • Fixed an issue where Achenon could not be interacted with in a particular variant of the Cursebreaker Operation.
  • Fixed an issue where dying during the tutorial Hunt with Ilthain in Chapter 1 would cause the Hunt trail to disappear.
  • Fixed an issue where, after dying during the tutorial Hunt with Ilthain in Chapter 1 and returning to the previous checkpoint, the player would spawn under the terrain.
  • Fixed an issue that would prevent the player from interacting with a portal at the Anankis Core Overlook in Chapter 1.
  • Fixed an issue that would cause a reagent to be destroyed when right-clicking a stack in the player's inventory while the crafting screen is open.
  • Fixed an issue where summons could not damage the fire traps that spawn during the Oshara boss fight.
  • Fixed an issue in the Area Modifier selection screen where selected modifiers would not specify if they affected the player or enemies.
  • The Veteran Armour Requisition project now displays the correct artwork.
  • Fixed an issue where area modifiers would not be displayed in the selection screen in some languages under certain conditions.
  • Minor UI fixes for off-centre cosmetic and pet reward splash notifications.
  • Fixed an issue that prevented the War Table tutorial from displaying in the Hungarian and Spanish localisations.
  • Fixed an issue in the Hungarian localisation that caused formatting tags to be visible in the War Table’s difficulty selection screen.
Balance Changes
  • War Table operations' experience and productivity rewards have been reduced but remain meaningfully greater than their older pre-1.1.5.0 levels.
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Wolcen; Aegis of Stormfall, patch 1.1.5.0, is now live. This patch brings:
  • A new end-game system: the War Table;
  • New monsters;
  • New damage type variations for some skills;
  • A new environment;
  • A new armour;
  • Numerous bug fixes.



The War Table is the new feature introduced with Aegis of Stormfall and allows the player to partake in four new End-Game activities on top of Expeditions, scaled Mandates, and the Wrath of Sarisel. These new Operations are:

Cursebreaker

A malignance covers the land! Escort a new ally to key areas, and defend them, so that they may turn back the darkness. Beware the temptations and dangers that lurk in the suffocating and deadly black.



Onslaught

Enter the killing fields and survive increasingly large waves of enemies until none remain.



Headhunt

Enter the domain of a mighty boss and fight to the death. There can only be one!



Sabotage

Deprive the enemy of a powerful Wardstone, but be warned: not only is the Stone quite capable of defending itself, but it will summon champions to thwart your efforts.



The War Table comes with an entirely-new UI to support the Endgame Operations, their selection, and their accompanying progression system.



With these four new Operations, joining Expeditions, Mandates, and The Wrath of Sarisel, there are now seven total activities at endgame, all of which can be accessed through the War Table. At any one time, players can choose from three randomly selected Operations out of the seven and can refresh the selection by completing an Operation. The selection screen will also show the rarity and type of item that will be awarded for completing a particular operation at a glance, as well as the number of Skulls.



The Skull System replaces the old expedition progression system. On top of a particular item, each activity awards a number of skulls based on their difficulty and length. Players must collect a certain number of skulls to unlock, and progress to, higher tiers of difficulty. Any progression players have from the previous system will be carried over!



Miscellanea:
  • Wrath of Sarisel now exists independently from Expeditions: players can encounter both on the War Table selection screen. Additionally, Wrath of Sarisel no longer costs primordial essence or requires 5 modifiers to launch.
  • Mandates now scale past their original level limit and are now part of the War Table rotation.
  • As the access to Expeditions, and therefore Hunts, is no longer 100% guaranteed at all times the amount of Hunt currency awarded to a player for completing a Hunt has been increased.
  • Consumables (maps, reverie incenses, etc) stored in your inventory or your personal chest can be activated through the War Table UI without the need to open your inventory or transfer them.
  • All operations are available from level 1 if you have already unlocked Champion of Stormfall mode.
  • All operation types spawn a portal upon completion that requires confirmation to activate and send you back to Stormfall. No more misclicking and leaving behind a Trial Belt because you clicked the portal instead.
  • The experience given as a reward for completing any activity has been increased to make your journey to max level all the easier.
  • Some Operations reward a single item type, while others can reward a class of item. Players can choose the particular item they want from a rewards screen upon returning to Stormfall.
  • We will be monitoring player feedback regarding the Operation rewards and tweak them in subsequent patches.





Mystagogue

Once impartial priests of Halcyon metal, the Mystagogues now enact judgment on the Sleeper's behalf.



Architect

The Caretakers once kept the Primordial structures standing eternal. Now, they seek a new form of eternity by the Sleeper's side.





Bequeathed to the Republic most ferocious soldiers, the Veteran Armour is more than a defence: it's a warning to one's enemies.





The canyon is a beautiful new secondary area that will be available in-game.





Bladestorm can now be converted into Shadow damage.



Wrath of Baäpheth can now be converted into Rend damage.


  • Fixed an issue where using Evasion would sometimes cause the player to become stuck on terrain or fall off the map.
  • Fixed an issue where Flight of Gaavanir could softlock the player when recalled.
  • Fixed an issue where the Anvil's Woe modifier "The Will To Crush" would break the skill if the player held their mouse behind the player character whilst charging.
  • Fixed an issue that caused Havoc Orb to place two mines under an enemy if both the 'Glory to Mankind' and 'Mine Launcher' modifiers were picked.
  • Fixed an issue in Expeditions where the minimap would no longer indicate where the portals are after killing a Hunt boss.
  • Fixed an issue that allowed the party leader to skip the Sarisel reward screen for the entire party, denying rewards and causing further UI issues.
  • Fixed an issue that caused the client to crash when using a specific project in the Dark Market.
  • Fixed an issue where taking the red portal on certain Expedition floors would cause the player to spawn under Stormfall.
  • Fixed an issue that would cause AoE from certain Hunt events to continue after the event has ended.
  • Fixed an issue that would cause the player character to become stuck after using Wings Of Ishmir in a certain area of Act 2.
  • Fixed an issue that could cause the map modifier altars that can be found at the beginning of Expeditions to lack VFX and thereby not prevent the player from moving forward before choosing or declining modifiers.
  • Fixed a group of issues that caused unusual behaviour and/or returned the player to Stormfall when displaying tutorial tooltips for the first time in Mandates and Expeditions.
  • Fixed an issue where after using "Anomaly" on enemies their animations would stop playing momentarily.
  • Fixed an issue that caused some cosmetic shoulder armour pieces to appear on the wrong shoulder.
  • Fixed an issue that caused micro-loading when the player moved rapidly in a certain area of the uber Lambach consumable arena.
  • Fixed an issue that could cause the secondary objectives from the Oshara questline to remain in the quest log if uncompleted or if the player left the mission.
  • Fixed an issue where pressing 'Reset to Default' in the graphics settings would not reset the selection in the 'Graphics Quality' dropdown.
  • The 'Friendly Silhouette' setting has stopped hiding and is once again accessible.
  • Tweaked the biome parameters on certain Consumable map items.
  • Cleaned up various localization issues in the Dark Market.
  • Miscellaneous audio fixes, including a fix for enemy sounds continuing to play after being 'overkilled'.
  • Miscellaneous animation fixes and tweaks.
Wolcen: Lords of Mayhem - CoTTo
Hello everyone,

we know you're excited about Wolcen's next patch and we are happy to say that its final phase is coming to a close, and the last Svriir has been hammered into place, after some minor developmental delays. This does mean, however, that our original delivery window was pushed closer to Christmas than planned. While releasing during the festive period was an option it is, ultimately, neither sensible nor desirable.

When we release a content update we always make sure a task force is available to identify and fix important issues reported by the players, and we wouldn’t be able to achieve this without having our colleagues work over the Christmas and end of year holidays. While we would have loved to let you all try out our new end game missions sooner, most of you will probably be spending time with friends and family and we want to make sure all our coworkers are able to as well.

That being said, here is a sneak peek into some of the upcoming content, including our new end-game system, to make the wait easier.

The War Table is the new feature introduced with our next content update, and will allow the players to partake in 4 New End-Game activities on top of expeditions:

  • Cursebreaker
  • Onslaught
  • Headhunt
  • Sabotage
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When using the War Table, players will have a choice between several mission types at multiple difficulty levels, with a specific reward that can be seen before launching the mission. We also completely changed the UI for better clarity.



We also worked on new monsters, with new abilities and attack patterns, to shake-up the battlefield.









As 2021 draws to a close we want to take a moment to thank you for your support this year and express our excitement for what’s coming. All of us at Wolcen Studio wish you a fantastic festive season and a bright new year.
Wolcen: Lords of Mayhem - CoTTo
Hello everyone,

We have entered the final phase of development for our next content update and we are now focused on polishing the new end game activities. Testing these activities internally, sharing feedback and working to ship the best version possible takes up a big chunk of our time, so we’ll keep it short for this month’s development update.

We expect to release 3 New End-Game Activities that will be added to the Expeditions with our next content patch, which we plan on releasing around mid-December. The system we have put in place will allow players to choose between multiple mission types at any time to suit their preferences. Choice can be based on difficulty, the quality of rewards, favored playstyle, character strengths, or the unique challenge of the activity.

We look forward to reading your feedback on this new system and these new activities, and will give you more information on what’s to come next in our upcoming Monthly Development Updates, where we’ll be able to dive deeper into several subjects such as Controller Support and our future plans for Wolcen!

As usual, feel free to join our Official Discord if you want to engage with our community, send us your feedback, or send us direct messages regarding anything Wolcen related!

Have a great day!
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Congratulations to the 3 winners of our Halloween Contest: Spookiest skin edition!

Harvey


LenglBoy


Lodrian


They will each receive a Steam Key for the Wolcen: Lords of Mayhem and a Steam key for the Extended Original Soundtrack!

Seeing how close the votes were, we decided to throw in an extra two keys for our tied 4th place contenders:

Dynamyte


Amavanol


Thank you to all those who participated, it was a very tough choice for us to make! See you all next week for the November Monthly Development Update!
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until December 1st! You can get it for 20,99€ (24,85$)

If you missed it, you can take a look at: Have a great day!
Nov 25, 2021
Wolcen: Lords of Mayhem - CoTTo

  • Fixed an issue where clicking outside of the Wolcen window when the game was launching while the “Sound In Background” option was checked would remove the sound from the client.
  • Fixed an issue where being frozen while using "Bladestorm" would loop the sound effects of the skill.
  • Fixed an issue where the mines from the 'Mine Launcher' modifier for 'Havoc Orb' would deal two instances of damage.
  • Fixed an issue where using the skill "Deathgazer Railgun" while the cursor was placed behind the character at a certain angle would break the skill's behavior.
  • Fixed an issue where using both the 'Pride of the Deerstalker' and 'Phantom Volley' modifiers for the 'Stings of Krearion' skill would sometimes cause visual glitches if the cursor was placed behind the player.
  • Fixed an issue where using Gunslinger's Brand with the ‘Vengeful Aim' modifier would cause the skill to have no visual effect, sound effect, or targeting animation.
Nov 3, 2021
Wolcen: Lords of Mayhem - CoTTo


  • Fixed an issue where using Plagueburst, especially with the modifier "Foul guardian”, could sometimes cause disconnections.
  • Note: We could not reproduce these crashes anymore after pushing the fix during our internal tests. However, to make sure this issue is fully resolved, we’ll monitor your feedback after releasing patch 1.1.4.6
  • Fixed an issue where one of the Brothers of Dawn would clip through a rope during the Chapter 3 quest “Illusions of Peace”.
  • Fixed an issue where Summons would sometimes spawn without their white circle visual effect.
  • Fixed an clipping texture issue in the “Infested Bog” environment.
  • Fixed an issue where Mercy and Justicar Azenhal would sometimes stay idle without attacking during the Chapter 2 quest “Journey Into Madness”
  • Fixed an issue where some cobblestones would not have any texture in the “Aberrant Marsh” environment.
Wolcen: Lords of Mayhem - Yuzu
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until September 21st! You can get it for 20,99€ (24,85$)

If you missed it, you can take a look at: Have a great day!
...