Mar 6, 2020
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français - Русский


  • Fixed an issue causing right clicks on items in the inventory to be resolved as left clicks.
  • Fixed an issue causing a UI glitch when selling a right-hand weapon directly from equipped inventory while dual-wielding weapons.
  • Fixed an immortality exploit happening when joining a game.
  • Fixed an issue causing loot to drop at one's feet when an ally player opened a chest (the issue persists on cursed chests for the moment).
  • Fixed issues causing the staff projectiles to fail their hits on big monsters and to fail to bounce on packs of monsters.
  • Fixed an issue causing environmental projectiles to deal no damage during the Chapter III quest "The Gates of Fury".
  • Fixed an issue allowing players to revive several allies at the same time if they were close enough.
  • Fixed a bug causing players to lose gold and primordial affinity when connecting to the game.
  • Fixed an issue causing players to collide with each other after reviving from a down state.
  • Fixed an issue causing some players to have two WolcenTag, preventing them from adding friends.


  • Allies' health bars are now displayed for summoned minions.
  • Added minimap icons to some level entrances which did not have one.
  • Fixed a bug displaying a seemingly increasing Magic Find Bonus in the quest tracking UI.


  • Reduced the level requirement for tier 15 weapons and tier 4 accessories from level 60 to level 50.
  • Fixed an issue preventing the auto-dash from receiving various modifiers from attack-related passive nodes.
  • Offering altars pannel and Untainted reward screens are not affected by item quantity modifiers anymore.


  • Fixed an issue in the computation of the Blessed Silver passive node.
  • Fixed an issue in the computation of the Sparking Dart passive node.
  • Fixed an issue in the computation of the Static Transferral passive node.


  • Fixed an issue preventing the "Baptism by Hail" modifier of Havoc Orb to work.
  • Fixed an issue leading summoned monsters of other players to block you when joining a game.
  • Fixed a bug causing summons to collide with player projectiles in force-attack mode.


  • Noxious Swarmwings have been reintegrated and are now properly targetable.
  • Increased the scale of the Pacified Exoskeleton in Endgame.
  • Adjusted the Health bars of the Harvesters.
  • Improved the projectile capsule of small monsters.
  • Reduced the health provided by the Tough boss modifier from 75% to 30%.
  • Disabled the Regeneration boss modifier.
  • The following boss modifiers now appear 20% less often: Fast, Tough, Unstoppable, Fire Imbued, Frost Imbued, Lightning Imbued, Physical Imbued, Rend Imbued, Sacred Imbued, Shadow Imbued, Toxic Imbued, Aether Imbued, Powerful, Elemental Shield, Material Shield, Occult Shield.
  • As a result, the other boss modifiers now appear more often.
  • The Justicar(Elite) doesn’t use his Inexorable Advance skill anymore.
  • Increased the cooldown of the Justicar(Elite)’s repeated shots from 4 to 15 seconds.
  • Improved the indicator of the Aurora Knight’s superior Holy Dive in order to better fit the actual shape of the skill.
  • Wealth Omens now give gold every 10% Health lost instead of every hit.
  • Fixed an issue causing Yudai to teleport the player out of the game area using its trap skill.


  • Reduced the maximum number of summoned monsters from the Boss on the final floor encounter by 50%. This change concerns the following bosses: Alpha Svriir, Devourer, Demon of Souls, Alastor, Sadistic Thug, Pacified Exoskeleton, Aurora Knight, Demon of Flesh, Justicar and Primordial Guardian.
  • Increased the cooldown of the summoning skill of Bosses on the final floor encounter from 20 to 60 seconds.
  • Legendary items can't be put in the Upgrade Rarity project of the Dark Market anymore.
  • Fixed the cost of the Legendary Reagent of the Seeker's Expedition: it now costs 30 000 gold and 20 000 production to match the Reagent Upgrade from the Dark Market.
  • Reduced the value of the Area Modifier’s effect allowing some types of enemies to “have a reduction to the duration of crowd control effects received”.
  • Fixed an immortality exploit during expeditions. If all players enter their down state at the same time, the expedition will now fail.


  • Improved the Punisher Exoskeleton’s animation.
  • Improved Heimlock’s animation during the first talk cinematic.


  • Fixed an issue where Blood decals VFX colors did not match with certain levels.
  • The Primordial Armor death effects are no longer affected by the movement effects triggered by player skills.
  • Added a small magic effect on the female character’s hand while wielding a staff.
  • Changed rotation of Female Hammer swipes to fit with animation.
  • Changed rotation of Male 2H Sword swipes to fit with animation.


  • Fixed missing Brotherhood of Dawn melee attack sounds.
  • Added more body fall sounds to Republic Mortarbeast and Punisher Exoskeleton after death.
  • Improved Wings of Ishmir cast sound with a cooldown. To avoid fatigue, this skill will now swap to a softer sound if used in quick succession (e.g when used with Relentless Pursuit modifier).
  • Added execution sounds to the Chapter II Republic vs Wildlings scene.
  • Fixed wrong sounds playing when equipping weapons.


  • Improved English localization.
  • Updated German localization.
  • Updated Simplified Chinese localization.
  • Updated French localization.
  • Updated Polish localization.
  • Updated Brazilian Portuguese localization.
  • Updated Spanish localization.
  • Updated Russian localization.
Feb 27, 2020
Wolcen: Lords of Mayhem - calistaen
Hello everyone,

We're applying a small hotfix to resolve a few issues.


  • Bulwark of Dawn: "Sacred Grounds" now only tick 2 times per second instead of 3.
  • Winter's Grasp now doesn't gain Cooldown Reduction per level.


  • The Korean font has been improved for better readability.

Thank you for your support!
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français - Русский

Hello everyone,

We've worked on a lot of bug fixing this week but there is one we would like to talk about specifically before you read the patch notes.

We know that you appreciate the possibility to change Unique items into legendary items and to craft them, however, we have to remove these possibilities for the moment.
We are definitely not against implementing it as a feature in the future, we find the possibilities that it offers interesting, but we want to spend time in designing it so the system works and is properly integrated with the rest of the game.

We will also implement a new power tier of uniques for the end-game progression with better raw values in a future patch, we are aware that aside from a few exceptions, Uniques are currently not competitive for high-end content.

Thank you for your support and for your feedback!

1.0.6.0 Hotfix:
  • Fixed Korean localization
  • Fixed a game-breaking event at the beginning of Chapter III.

1.0.5.0 Patch Notes:


  • Character incorrect gold values and Primordial Affinity resulting from bug exploits have been restored to a normal value.
  • Fixed an exploit allowing players to stack temporary productivity bonuses.
  • It is now impossible to put a Unique item into the Transmutation Forge or Dark Market item upgrade projects. Unique items that have been transformed this way prior to the update have been reset. If you already had a pending project with a Unique item in it, you will receive a legendary item but it will be updated after you reconnect in the game.
  • Fixed issues happening when quickly switching from online to offline.
  • Fixed one issue causing unlocked cosmetics to reset. We found another one so a reset can unfortunately still happen, but it will be much less frequent. We’re working on a fix.
  • Removed the ability to unstack items from the trade window.
  • Fixed a bug leading the player to turn very slowly after leaving a secondary dungeon.
  • Fixed the Force Shield network synchronization and several related bugs.
  • Fixed an issue where explosive barrels appeared to pass through the Force Shield.
  • Fixed an issue with globes appearing to give too much Force Shield when picked up.
  • Fixed an issue with Primordial Essence network synchronization when using the Parallel Convergence skill from the Aspect of Infinity.
  • Fixed a bug preventing players from interacting with the personal stash directly after talking to a merchant.
  • Fixed an issue causing inconsistent display of Force Shield value in character sheet detail panel when equipping and unequipping items and gems.
  • Fixed an issue preventing the stack number of items placed in the trade window to display correctly.
  • Removed unused cosmetic slots displayed in several game resolutions.


  • Fixed several issues with matchmaking.
  • Fixed a bug leading to an infinite black screen when joining a game in Champion of Stormfall mode.


  • Fixed an issue preventing the "Vignetting" setting to be saved when exiting the game.
  • Fixed an issue preventing the "Gilded Extravagance" achievement to work.


  • Fixed an issue preventing players to access the monolith during act 3 quest "Fury's ascent".


  • Fixed an issue causing players to get stuck in a charging skill when deselecting modifiers while using the skill.
  • The Minor Critical Damage Modifiers for Spells have been reduced from 30% to 25%.
  • The Medium Critical Damage Modifiers for Spells have been reduced from 40% to 35%.

  • Juggernaut : fixed an issue causing players to get stunned by their own Juggernaut when using the "Simulacra" and the "Strike Rebound" modifiers.
  • Sovereign Shout: fixed an issue preventing players to apply Weakness stacks when using the "Dawnbreaker" modifier.
  • Winter's Grasp now doesn't gain Cooldown Reduction per level.
  • Bulwark of Dawn: "Sacred Grounds" now only tick 2 times per second instead of 3.
  • Flight of Gaavanir: Fixed an issue that causes the Critical Chance from Block Chance of "Standing Boulder" to be way higher than expected.
  • Bleeding Edge "Unstoppable Momentum": increased the damage reduction from -100 to -150.
  • Bleeding Edge "Unstoppable Momentum": fixed the damage gain per level from 1 to 0.
  • Bleeding Edge "Unstoppable Momentum": now also adds a 10 seconds cooldown to the skill.
  • Bleeding Edge "Despotic Perseverance": reduced the Damage Multiplier per Ailment Stack from 20% to 2%.
  • Bleeding Edge "Self-adjusting Principle": reduced the Projectile Speed Multiplier from 1.75 to 1.3.

Summoning skills
Damage curve for summons
  • The damage of the summons is greatly increased in the first 15 levels (up to +100%).
  • Increased summons damage during the first 40 levels by around 20%.
  • Summons damage from level 40 to level 90 are also increased from + 20% to + 200%.
Health curve for summons
  • Increased the Health pool of the summons from level 1 to 55 (from +500% to 0%).
  • Reduced the Health pool of summons from level 55 to 90 (from 0% to -75%).
Summons AI
  • Summons should now move faster and stay ahead of their summoner when traveling.
  • Summons now engage targets from further.
  • Melee summons attack shape has been improved: they now hit a larger area.
Skills
  • Livor Mortis: the Immortal Maw’s base Health Multiplier is reduced by 30%.
  • Feeding Swarm: the base Health Multiplier for the summons has been increased by 50%.
  • Hunting Swarm: the base Health Multiplier for the summons has been increased by 100%.
  • Parasite: Increased base bonus damage to possessed monsters from 100% to 300%.
  • Parasite: Possessed monsters now have a bonus of 50% Attack and Cast Speed.
  • Parasite: Possessed monsters now have a bonus of 100% Movement Speed.
  • Parasite: "On Shoulders of Giants" modifier now increases the minion’s Health by 40% and the minion’s damage by 33%.
  • Fixed a bug where possessed monsters didn't have the base bonus applied by Parasite.


  • Arms Maester, Virtuose stance, and Probing weakness Stances now give -25% to All Resistance Score instead of 0%
  • The Critical Damage bonus has been reduced on many nodes: from 20% to 15%, from 14% to 10%, and from 10% to 5%.
  • Futile endeavor now increases block efficiency from 14% to 20%.
  • Merciless Lethality Critical Damage Modifier is reduced from 100% to 60%.
  • Fixed an issue causing the "Toxic Emanations" passive node to stop working after teleporting.
  • Fixed an issue with the "Faith Leech" passive node computation.
  • Fixed an issue causing the game to restore your Gate of Fates configuration after paying for a reset and quitting the game instantly.
  • Fixed an issue with the computation of the "Primordial Insights" passive node.
  • Fixed an issue with the computation of the "Academic Fieldwork" passive node.
  • Fixed an issue with the computation of the "Captured Velocity" passive node.
  • Fixed an issue with the computation of the "Eagerness" passive node.
  • Fixed bonus computation issue when using the "Virtuose Stance" passive node.
  • Fixed an issue preventing the "Slipping Shadow" passive node to work as intended.
  • Fixed damage computation bug when using the "Which Time Cannot Heal" passive node.
  • Fixed stat display issue when removing helmet if using the "Salvatory Anchor" passive node.


  • Noxious Swarmwings have been temporarily replaced by other creatures while we work on their hitbox issue.
  • Wealth Omens now give 1 stack of gold per hit instead of 3.
  • Pacified Brothers, Pacified Hierophants, Risen Brothers, Risen Hierophant are now correctly affected by the pull effects (such as Tracker's Reach)
  • Chapter III Boss: Reduced the range of the lightning ball by 20%.
  • Chapter III Boss: Reduced the range of Orbs by 15%.
  • Chapter III Boss: Increased the visibility of the visual effect warning about the activation of an orb.
  • Chapter I Boss: Leap speed has been reduced
  • Chapter I Boss: improved the Leap indicator, it is now more visible and more accurate.
  • Fixed an issue causing the Chapter III final boss to stay invulnerable and freeze when he should die.


  • Reduced the productivity multiplier from Expeditions levels by 50%.
  • It is now impossible to try to increase the quality of an item that quality is already maxed out.
  • Reduced Primordial Affinity prices for uber bosses projects at the Dark Market: from 10 000, 20 000, 30 000 to 2 000, 5 000, 10 000.
  • Fixed an issue causing loot level to be lower than expected during Expeditions.
  • Fixed a bug causing the productivity multiplier to be ignored when finishing an endgame expedition.
  • Fixed a bug preventing the productivity gain summary to refresh between endgame expeditions.
  • Removed the possibility to send stacks of items to endgame projects requiring items to complete.


  • Fixed an issue in the way the Genesis helmet skill casting effect was computed. Skills launched by this item cannot proc the effect themselves anymore.
  • Fixed specific tiers of helmet and boots that were able to have 2 sockets.
  • Fixed some low Tier of magic effects on armor being able to drop on chests at a higher level where they shouldn't.
  • Fixed a bug with Block Efficiency making it unable to roll on shields after the level 90
  • Tier 1 to 12 modifiers for accessories now have a Critical Damage value of [5-6] to [19-20] instead of [5-10] to 25-30]
  • Tier 1 to 12 modifiers for gems now have a Critical Damage value for Attacks and Spells of [9-9] to [20-20] instead of [14-14] to [25-25].
  • Tier 1 to 12 modifiers for gems now have a Global Critical Damage value of [4-4] to [15-15] instead of [9-9] to [20-20].


  • Fixed inventory equip weapon sound.
  • Fixed music stopping after certain cutscenes.
  • Fixed pacified human enemy voices.
  • Fixed Aurora Knight's sacred orb attack playing twice.
  • Fixed missing offering shrine interaction sound.
  • Fixed the Tormentor's big attack sound and his lost voice. He had a bad cold.
  • Fixed missing Yudai's convert corrupted Guardian energy beam and explosion sound.
  • Added a missing unlock dye sound.
  • Fixed an issue with Unique item drop sound sometimes not playing.
  • Improved Slayer's Flurry sound.
  • Improved skill learn sound.
  • Improved gameplay ingredient artillery explosion with debris detail.
  • Mixing improvements for item drops and level-ups.
  • Optimized positional sounds remaining active after having left a location.
  • Restored ambient sound to some areas where it failed to start.
  • Replaced Sinadrahel's voice.


  • Added Korean localization.
  • Updated English localization.
  • Updated German localization.
  • Updated Polish localization.
  • Updated Russian localization.
  • Updated Simplified Chinese localization.
  • Updated Brazilian Portuguese localization.
  • Updated French localization.
  • Updated Spanish localization.
Wolcen: Lords of Mayhem - calistaen
  • Fixed a crash at connection(Checking game version) if a player starts an endgame "transmutation forge" or "Black market" project.
  • Fixed an issue preventing players to click on "Play" in Multiplayer.
  • Fixed an issue allowing players to have more passive skill nodes activated than their total points would allow.
  • Fixed item duplication via chest panel issue (offline).
  • Fixed stackable items duplication.
  • Fixed invalid sell price on stacked items.
  • Fixed an issue that caused a chest panel deletion when changing acts.
  • Fixed item deletion when exiting the game while dragging an item from the inventory.
  • Fixed an issue causing players to fall from act 1 boss' platform while using Warpath.
  • Fixed an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
  • Fixed an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.
  • The Block Efficiency cannot exceed 75% anymore.

  • Fixed an issue making items on the ground hard to pick up depending on the framerate.

  • Fixed an issue preventing summoned minions bonuses to work.
  • The Wealth Omens cannot be possessed by Parasite anymore.
  • Fixed an issue preventing Livor Mortis damage redirection to work.
  • Fixed an issue causing Livor Mortis damage redirection to invalidate player magic effects.


  • Fixed an issue preventing offline characters to be saved.

  • Fixed issues regarding network load & unretrieved data.

  • Fixed an issue to prevent the player from going to Helmshire before talking to Valeria during "Dawnbringer"
  • Fixed two soft-locks preventing players to go in the Monolith
  • Removed double objectives while exiting Battlefield Overlook during "Infiltration"
  • Fixed progression issue in Cell-F Ramparts during "The Gates of Fury"
  • Removed quest FX on Sirkis’ cutscene during "The Bane of the Storm"
  • Improved Edric and Val’s stability during "Children of Heimlock"
  • Improved behavior of the fast travel tutorial during "Meet the Purifiers"
  • Improved the transition from gameplay to the last cutscene during "Children of Heimlock"
  • Improved clarity of the objectives on the quest "Chasing Val"
  • Improved script of the quest "Chasing Val"
  • Improved script around Zima's dialog during "Creeping Shadows"
  • Fixed a wrong dialog portrait displayed during "Children of Heimlock"
  • Fixed an issue preventing players from talking to Zima in act 2.
  • Fixed an issue preventing players from progressing further during act 2.


  • Fixed a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
  • Fixed an issue with the Endgame special boss preventing loot to drop upon death.
  • Fixed an issue with the Endgame special boss that sometimes didn't have the right level.

  • Replaced the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
  • Fixed the “additional stamina points” magic effect on boots being unable to roll on high-level items.
  • Fixed the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.

  • Fixed a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
  • White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
  • Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
  • Siegebreaker node "Bane of Tyranny" now has its correct value too! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard!


    Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second.Base damages of all Aspects of Apocalypse skills have been increased by 60%.

Aspect of Dawn:
  • Immaculate Score: increase cost from 5 -> 40
  • Immaculate Score: increase damage multiplier by 100%
  • Dawn Choir: increase cost from 10 -> 60
  • Dawn Choir: increase damage multiplier by 300%
  • Will of the Protector: increase cost from 20 -> 60
  • Hammer of the Aurora: increase cost from 20 -> 100
  • All-Cleansing Light: increase cost from 100 -> 200

Aspect of War
  • Frenzy attack: increase cost from 5 -> 40
  • Frenzy attack: increase damage multiplier by 100%
  • Charge of the First warrior: increase cost from 20 -> 60
  • Charge of the First warrior: increase damage multiplier by 200%
  • Unflinching Assault: increase cost from 10 -> 20
  • Scorching Obelisk: increase cost from 20 -> 100
  • Strife of Baäpheth: increase cost from 100 -> 200

Aspect of Infinity
  • Biorhytmic Missiles: increase cost from 5 -> 40
  • Biorhytmic Missiles: increase damage multiplier by 150%
  • Parallel Convergence: increase cost from 10 -> 40
  • Parallel Convergence: increase damage multiplier by 200%
  • Calamitous Paradox: increase cost from 20 -> 150
  • Calamitous Paradox: reduce the bonus damage per Point of Entropy by 70%.
  • Calamitous Paradox: increased cooldown from 5 -> 10 seconds
  • Inevitable Obsolescence: increase cost from 20 -> 100
  • Inevitable Obsolescence: reduce damage multiplier by 20%.
  • Spatial Warp: increase cost per second from 25 -> 40
  • Spatial Warp: reduce the max duration of the last phase from 5 seconds -> 3 seconds.
  • Spatial Warp: reduce damage multiplier of the first phase by 50%.
  • Spatial Warp: reduce damage multiplier of the second phase by 33%.
  • Spatial Warp: reduce damage multiplier of the last phase by 25%.

Aspect of Flesh
  • Boneblade Incisions: increase cost from 5 -> 40
  • Boneblade Incisions: increase damage multiplier by 100%
  • Bone Shuriken: increase cost from 20 -> 40
  • Bone Shuriken: increase damage multiplier by 100%
  • Eviscerating Flurry: increase cost from 20 -> 50
  • Eviscerating Flurry: increase damage multiplier by 100%
  • The Ungering Flesh: increase cost per second from 20 -> 50
  • The Ungering Flesh: reduce damage multiplier of the final hit by 40%.

  • Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
  • Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (ex: expedition with more chests that don’t have any chest).
  • Fixing some rare occurrence of the Offering Shrine to be unable to generate valid objects at a low character level.

  • Restored missing sound effects, ambiance, and music across the game.
  • Some performance gains from optimizations to environmental audio.

  • The PTBR localization now works properly if you select PTBR language.
  • Changed the name of Concealed Pistol, it's now named Radiant Pistol
  • You can now fast travel instead of fast tavel.
  • Removed the double occurrence of "Rogue" in the Siegebreaker "Salvatory Anchor"
  • Added missing localization for some error messages.
  • Fixing some typos in dialogues.
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone,

First of all, we want to thank you for your patience. It has been a rocky launch and we clearly weren’t expecting that much passion for Wolcen.
We know that the connection issues and bugs you currently encounter are frustrating and prevent you from fully appreciating the game, and we want to assure you that we’re doing our best to resolve all these problems as fast as possible.

However, following the situation that occurred last Friday with the data loss, we now know that we can’t continue to apply hotfixes and patches the way we’ve always done so far. We have to coordinate with our partners to monitor the situation and make sure that we won’t encounter any major database issues.

Since there are higher chances that such issues occur when a lot of players try to join the servers at once, we had to take two temporary measures:

- The server capacities are currently limited to a certain amount of concurrent players.
- We can only perform one patch per week and we need to coordinate with our partners to push it.

The situation will be improved, we’re currently in the process of upgrading our servers infrastructure. The next patch will already bring some enhancements that will allow us to increase the limit of concurrent players, and we will continue to increase it if we notice improvements.

Our team is also working on the various issues spotted since the release, including critical ones. Here is the patch note for the patch that will be applied this week.

  • Fixing a crash on connection(Checking game version) if a player starts an endgame "transmutation forge" project.
  • Fixing an issue allowing players to have more passive skill nodes activated than their total points would allow.
  • Fixing item duplication via chest panel issue (offline).
  • Fixing stackable items duplication.
  • Fixing invalid sell price on stacked items.
  • Fixing an issue that caused a chest panel deletion when changing acts.
  • Fixing item deletion when exiting the game while dragging an item from the inventory.
  • Fixing an issue causing players to fall from act 1 boss' platform while using Warpath.
  • Fixing an issue causing crafting reagents to ignore lower tier gems when selecting magic effects.
  • Fixing an issue preventing DOT damage bonuses to be displayed in the character sheet detail panel.

  • Fixing an issue making items on the ground hard to pick up depending on the framerate.

  • Fixing an issue preventing summoned minions bonuses to work.
  • The Wealth Omens cannot be possessed by Parasite anymore.
  • Fixing an issue preventing Livor Mortis damage redirection to work.
  • Fixing an issue causing Livor Mortis damage redirection to invalidate player magic effects.


  • Fixing an issue preventing offline characters to be saved.

  • Fixing issues regarding network load & unretrieved data.

  • Fixing an issue to prevent player from going to Helmshire before talking to Valeria during "Dawnbringer"
  • Fixing two soft-locks preventing players to go in the Monolith
  • Remove double objectives while exiting Battlefield Overlook during "Infiltration"
  • Fixing progression issue in Cell-F Ramparts during "The Gates of Fury"
  • Remove quest FX on Sirkis’ cutscene during "The Bane of the Storm"
  • Improve Edric and Val’s stability during "Children of Heimlock"
  • Improve behavior of the fast travel tutorial during "Meet the Purifiers"
  • Improve transition from gameplay to the last cutscene during "Children of Heimlock"
  • Improve clarity of the objectives on quest "Chasing Val"
  • Improve script of the quest "Chasing Val"
  • Improve script around Zima's dialog during "Creeping Shadows"
  • Fixing a wrong dialog portrait displayed during "Children of Heimlock"
  • Fixing an issue preventing players from talking to Zima in act 2.
  • Fixing an issue preventing players from progressing further during act 2.


  • Fixing a bug allowing Eos "Dawn's pious striker" to kill certain story bosses under 15% of their max health when used in combination with "Sudden Death".
  • Fixing an issue with the Endgame special boss preventing loot to drop upon death.
  • Fixing an issue with the Endgame special boss that sometimes didn't have the right level.

  • Replacing the bonus to "health on this item" on Purifier's Statement unique spaulder by a "maximum health" bonus. Existing items will be rerolled.
  • Fixing the “additional stamina points” magic effect on boots being unable to roll on high level items.
  • Fixing the Macksfesten Enneract cosmetic mismatch that made it appear as an unknown weapon and without any mesh.

  • Fixing a bug with Child Of Fury node "Blistering Embrace" and "Shattering Strike". They didn't work properly.
  • White Arrow node "Acute Tracking" now allows for a maximum of 10 "Cold Blooded" points, up from 5 maximum points.
  • Siegebreaker node "Secure Parry" now gives 0.1% Health Regeneration per "Inexorable" point down from 10% Health Regeneration per "Inexorable Point". Percentages are hard.
  • Siegebreaker node "Bane of Tyranny" now has its correct value too ! Your Damage is now increased by +0.5 multiplier by your equipped Shield'S block chance instead of 50. Again.. percentages are hard !


    Aspects of the Apocalypse balance: we reduced their duration and increased their damage in order to make these forms more impactful in comparison with non-Apocalypse damage per second.Base damages of all Aspects of Apocalypse skills have been increased by 60%.

Aspect of Dawn:
  • Immaculate Score: increase cost from 5 -> 40
  • Immaculate Score: increase damage multiplier by 100%
  • Dawn Choir: increase cost from 10 -> 60
  • Dawn Choir: increase damage multiplier by 300%
  • Will of the Protector: increase cost from 20 -> 60
  • Hammer of the Aurora: increase cost from 20 -> 100
  • All-Cleansing Light: increase cost from 100 -> 200

Aspect of War
  • Frenzy attack: increase cost from 5 -> 40
  • Frenzy attack: increase damage multiplier by 100%
  • Charge of the First warrior: increase cost from 20 -> 60
  • Charge of the First warrior: increase damage multiplier by 200%
  • Unfliching Assault: increase cost from 10 -> 20
  • Scorching Obelisk: increase cost from 20 -> 100
  • Strife of Baäpheth: increase cost from 100 -> 200

Aspect of Infinity
  • Biorhytmic Missiles: increase cost from 5 -> 40
  • Biorhytmic Missiles: increase damage multiplier by 150%
  • Parallel Convergence: increase cost from 10 -> 40
  • Parallel Convergence: increase damage multiplier by 200%
  • Calamitous Paradox: increase cost from 20 -> 150
  • Calamitous Paradox: reduce the bonus damage per Point of Entropy by 70%.
  • Calamitous Paradox: increased cooldown from 5 -> 10 seconds
  • Inevitable Obsolescence: increase cost from 20 -> 100
  • Inevitable Obsolescence: reduce damage multiplier by 20%.
  • Spatial Warp: increase cost per second from 25 -> 40
  • Spatial Warp: reduce max duration of the last phase from 5 seconds -> 3 seconds.
  • Spatial Warp: reduce damage multiplier of the first phase by 50%.
  • Spatial Warp: reduce damage multiplier of the second phase by 33%.
  • Spatial Warp: reduce damage multiplier of the last phase by 25%.

Aspect of Flesh
  • Boneblade Incisions: increase cost from 5 -> 40
  • Boneblade Incisions: increase damage multiplier by 100%
  • Bone Shuriken: increase cost from 20 -> 40
  • Bone Shuriken: increase damage multiplier by 100%
  • Eviscerating Flurry: increase cost from 20 -> 50
  • Eviscerating Flurry: increase damage multiplier by 100%
  • The Ungering Flesh: increase cost per second from 20 -> 50
  • The Ungering Flesh: reduce damage multiplier of the final hit by 40%.

  • Added "Feeding Swarm" enneract in the quest reward when you talk to Demetra for the first time.
  • Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (ex: expedition with more chests that don’t have any chest).
  • Fixing some rare occurrence of the Offering Shrine to be unable to generate valid objects at a low character level.

  • Restored missing sound effects, ambiance and music across the game.
  • Some performance gains from optimisations to environmental audio.

  • Changed the name of Concealed Pistol, it's now named Radiant Pistol
  • You can now fast travel instead of fast tavel.
  • Removed the double occurrence of "Rogue" in the Siegebreaker "Salvatory Anchor"
  • Added missing localization for some error messages.
  • Fixing some typos in dialogues.

In addition to this, know that we're also currently working on other issues/additions and although they're not in the patch note, we're hoping that they will be resolved/added in this week's patch. If they are not, they will be in the patch next week:

  • PTBR localization selection
  • Adding Korean language
  • Unable to click "Play" in multiplayer
  • Act III boss stuck during the boss fight and can't be killed
  • Unconfirmed item dupes
  • Act I boss stuck during his ultimate and can't be killed
  • Force Shield synchronization and related nodes leading Force Shield to behave strangely

Thank you for your support.
Feb 16, 2020
Wolcen: Lords of Mayhem - calistaen
Edit: Servers are now back Online. Thank you for your patience.

Hello everyone,

After applying a hotfix last friday, users reported that their characters were missing, their stashes emptied, and their endgame progression wiped.

Immediately, we took the decision to shut down servers to prevent this from happening to a large amount of players while we find a way to fix it.

This issue was caused by a too large amount of requests leading the database to drop. We contacted our partners and looked for a solution with them, but that implied rolling back to a previous save of the database shortly before the hotfix.

Since then, we are working with our partners to restore the database and merge it with the current one, while fixing the issues that caused these incidents.

Unfortunately, other complications appeared in the process that led us to continuously push back the ETAs we provided for the resolution of the situation, and we're still working hard to fix these issues and make sure that the game works properly Online, which can still take some time.

Know that we're aware of other issues, including issues impacting the game's economy, and we're also working on them.

We want to sincerely apologize for the inconvenience, and to assure you that we're working around the clock to fix everything and ensure that you will have a pleasant experience when the Online mode comes back.

We will keep you informed on the evolution of the situation.
Wolcen: Lords of Mayhem - calistaen
Hello everyone!

Yesterday, we launched our first game and we were astonished to see that so many players joined us on that journey. We've now reached a new peak of 62 000 players, our highest peak before that was month was 1 934. Although it makes us happy that we reached such high numbers, it unfortunately led to some issues on the servers.

Connectivity issues
When the game launched we were already in contact with our server partners to increase the charge of the servers in case of a high number of connections. But the numbers raised insanely fast and the simultaneous attempts to join the servers also caused issues with the authentication. We had to ask for more capacities there as well.

The number of players has somehow stabilized but we might experience other peaks this evening and during the weekend and we’re doing our best to prepare our servers for that.

Right now, we have more servers, more space, and this evening we will also apply a hotfix that will resolve some server & client crash, improve authentication and reduce the amount of disconnection from game services. We will also add a safeguard regarding quest progression loss.

However, the friendlist functionalities/party group are still being restricted for the moment until the situation stabilizes.

Progression save issues
We encountered two issues:

  • Random items put in your personal chest are at risk of being lost Online. We identified a possible cause and we're working on a fix.
  • We're still working on a fix for characters disappearing after being created.
  • A hotfix(1.0.1.0 ER) was applied yesterday evening to resolve most of the quest progression loss for online and offline characters. We will push an additional safeguards this evening to prevent the issue from happening again, and we will keep monitoring the situation.

Other known issues
Our teams are also working on other issues that will be hotfixed. Here is a non-exhaustive list of bugs we’ve already fixed and hope to push early next week:

  • Fixing some Gate of Fates nodes with wrong values, leading to unexpected results.
  • Fixing some rare occurence of Offering Shrine being unable to generate valid objects at a low character level.
  • Fixing the “additional stamina points” magic effect on boots being unable to roll on high level items.
  • Fixing one unique item cosmetic mismatch leading to “undefined weapon” icons and invisible mesh.
  • Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (as an exemple, expedition with more chests that won’t have any chests).
  • Fixing an issue with ailment damage numbers in the character sheet not scaling with ailments damage bonuses. This already works gameplay wise so those magic effects have an effect, it’s just not shown in the character sheet.
  • Fixing an issue with the Endgame special boss not looting upon death.
  • And fixing various client or server crashes.

We keep gathering your reports and we keep working on other issues that will be fixed eventually. We also already planned another hotfix for the end of next week, and we’re ready to hotfix as soon as possible if there are critical issues that need to be addressed.

Please accept our apologies again for the inconvenience. Thank you for being so many to support us.
Feb 13, 2020
Wolcen: Lords of Mayhem - calistaen
Hello everyone!

We’re closely monitoring the release and we’re aware that there are issues with the servers and authentification. This is caused by the overwhelming success of the game, and we’re working with our partners to increase server capacities and fix authentification issues as soon as possible.

We want to apologize for the inconvenience and thank you for being so many to support us on this very special day. This is clearly unexpected.

We will keep you informed on Twitter and Reddit regarding the status of the situation.

Thank you and stay tuned.

Wolcen: Lords of Mayhem - calistaen
Hello everyone!

This is it! After 4 years in Early Access we’re more than happy to announce that the 1.0.0 version of Wolcen: Lords of Mayhem is now live and ready!

We highly recommend that you uninstall everything you currently have from the previous version of Wolcen before you install the Release version in order to avoid conflicts.

Today is the end of a long journey, but mostly, it’s the beginning of a new adventure for us. Wolcen’s development won’t end this day, far from it. We want to support our baby for a very long time, we have a lot of plans for new features and content, and we will continue to read your feedback to improve the game.

These last few weeks, we received support and interest we’ve never seen for our game before. It added a lot of pressure on our shoulders to see such big names and so many people taking an interest in our game, but it also made us very proud of what we have accomplished.

We’re glad and grateful that you supported us for so long, and we’re hoping that you will like and enjoy the game. Once more, we want to thank every single one of you, we wish you all spend a great time playing Wolcen and bring a lot of your friends in that adventure!

Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone!

Here is a small changelog just to mark the transition between Beta and launch. We know that some of you expect it and we wanted to provide you with one. Basically, we could summarize this in one line: Added the game. But let’s detail just a bit.
Just keep in mind on your side that a ton of other improvements have been added in the game and it would really be too long to make a changelog with everything.

For those of you who don’t need to read the changelog because you have absolutely no clue of what the game is currently, or those of you who prefer cool images and music to patch note lines, we still have a trailer to offer that should resume everything here!




  • All characters and chests are wiped.
  • Adding the female character.
  • You can now customize your character when you create it and choose between different hair dispositions, faces, and colors.
  • Adding Chapters 2 and 3!
  • Adding two difficulty modes for the campaign: the Story mode allows you to enjoy the campaign without worrying about the difficulty. The Normal mode allows you to experience Wolcen as we want you to.
  • Adding Champion of Stormfall game mode which unlocks after you complete the story. You can only play this mode in Normal difficulty.
  • Adding the credits.
  • A lot of improvements have been brought to visual elements, performance and network.
  • Improved animations for all cinematics and characters.


  • The HUD and the global UI have been improved to fit the game’s content.
  • You can now access the Cosmetic Inventory by pressing B to change the appearance of your armors and weapons, and apply dyes to armors.
  • Adding the Aspect of Apocalypse window to select your Aspect.
  • Adding socket reforge panel at Zenefer Stark's shop.
  • Adding overlay map for fixed areas as well as randomly generated areas.
[/list]


  • Skills now have a list of keywords to give a better understanding of what will affect them.
  • Two-handed weapons are now shown in both weapon slots.
  • Adding a line on the weapon tooltip to specify if it’s a “one-handed” or a “two-handed” weapon.
  • You now have an option to show only the item type of items on the ground instead of their full name. This is enabled by default.
  • Adding an option to automatically refuse friend requests.
  • Adding an option to hide friend request notifications.
  • Adding an option to show item level.
  • You can now modify the zoom on your overlay map.
  • Streamer mode can be enabled, which will hide the number in your Wolcen Tag.
  • You can now limit the FPS directly from the in-game menu.


  • Some enemy types are now able to fight in formations.
  • General improvements of AI behaviors have been made.


  • Adding several new environments for random dungeons.
  • Adding secondary areas, you will be able to find them randomly during your journey or dungeons. They can have rewarding secondary objectives attached to them.
  • Adding checkpoints before events to allow a quick reentry.
  • Adding Altars: The Aspects of Apocalypse Shrines drop Primordial Essence globes when you click on it. These globes refill your Primordial Essence (Aspect of Apocalypse resource).
  • Adding Altars: The Offering Shrines allow you to select an item in a list of items.
  • Adding Altars: The Companion Shrines summon a companion that will fight alongside you.
  • Adding Altars: The Altar of Greed spawns 6 cursed chests. You have a limited time to open them and kill the monsters they spawn. Each chest open gives a bonus of rarity to the other ones.


  • Safeguard against Sarisel spawning sound spam.
  • Merchants now have lines to play on various interactions.
  • The player character now has dynamic dialogue during gameplay.
  • The Sarisel Chosen now have voiced lines
  • Tons of sound improvements throughout the game.


  • Characters can now level up to 90.
  • All skills have been rebalanced.
  • Potions can now be used instantly.
  • Weakness ailment now only reduces the damage inflicted by the enemy.
  • Curse ailment no longer spreads ailments. Instead, it increases the damage inflicted to the enemy.
  • You can now unlock Aspects of Apocalypse. Once your Apocalyptic Gauge is full enough (about a third), you can transform into one of four Aspects for a limited time, wrecking havoc amongst your foes. Each aspect has its own Skills and mechanics. The Apocalyptic Gauge can be filled by killing monsters.
  • Primary stats have been reworked. Agility, Ferocity and Willpower no longer have a defensive bonus. Toughness now gives bonuses to Health and Force Shield.
  • The Break Bar is a new way to handle hard crowd control immunity (stun and freeze for example). When an elite or a boss monster receives a stun (or any hard CC), it will lower its break bar based on the duration of the stun. The break bar is also damaged as the monster receives damage. Once the break bar is emptied, the monster will be broken.
  • When a monster is broken, he is stunned for 5 seconds, receives more damage and can’t be affected by any hard crowd control effect until the break bar is regenerated after a few seconds.
  • You now only have 2 stash tabs available during the campaign. The endgame allows you to unlock 3 more stash tabs.
  • Enneract can now be consumed for Primordial Affinity by right-clicking on them in the player inventory.
  • The amount of Primordial Affinity gained by consuming an Enneract has been greatly reduced.
  • The amount of skill experience gained with Primordial Affinity has been increased consequently.
  • The Attributes reset cost has been increased.
  • The Gate of Fates reset cost has been reduced to fit the Primordial Affinity gain reduction.


  • Adding numerous new enemies.
  • New active boss modifiers have been added. They will mainly appear in the post campaign content. These boss modifiers are skills that are automatically casted at regular intervals. They can either send projectiles or spawn dangerous areas of effects.
  • The “imbued” type modifiers now also provide creatures with an increased chance to apply ailments of the corresponding type.
  • Adding 27 new monsters “Named”: these monsters are harder versions of other monsters that you encountered during the campaign. They can randomly spawn in almost every area and provide high rewards.
  • Adding 3 new hidden bosses: at some specific locations during the campaign, you can now encounter hidden bosses. During the campaign, hidden bosses can only be killed once and provide a unique challenge with high rewards.
  • Increased HP for all boss fights of Chapter 1.
  • Wailon has a new skill.
  • Rebalanced almost all creatures from Chapter 1 for more fluid and interesting combat.
  • The Untainted Shadowblade, the Untainted Zealot and the Untainted Mindsealer are not immune to crowd control effects anymore.
  • In order to improve readability in fights, we have reduced the movement speed of most trash monsters and some monster projectiles.


  • Adding new armors and weapons.
  • Adding 18 new unique items.
  • Adding new magic effects on items. As an exemple, you’ll be able to find more offensive options on armor slots.
  • Reworked existing magic effects. As an exemple : bonus to critical chance score on weapons and armors gave an increase in percent making them useful only if you had a base to scale. They now provide a flat score increase.
  • Adding new base modifiers on two-handed melee weapons and staves to give them a bit more of personality. Two-handed melee weapons now come with a bonus to attack damage but have an attack speed malus. Staves basic attack now bounces up to 2 times.
  • Adding new tiers of potions to match the character progression.
  • Gems are now stackable, shift + left click to unstack. Max stack size is 20.
  • There are now 12 different types of gems.
  • Gems now have 9 different types of effects depending on the sockets instead of 3.
  • Gem sockets on items can now be rerolled at the Jeweler shop in Stormfall, changing your item sockets configuration.
  • Adding the Genesis Stone special Gem.
  • Adding 140 dyes. You can now loot and add dyes to your collection by using the right click on them. This unlocks colors that you can use on your armor to customize them on all your characters.
  • When you obtain an item that’s not already in your collection, you automatically add its skin in your Cosmetic Inventory for all your characters.
  • You can now loot Ethereal Reagents that allow you to craft various modifications on items.
  • You can combine the effect of Ethereal Reagents and Gems to control the outcome of your item modification.
  • Gold value of items has been changed in order to better work with the new level progression.
  • Enneracts can’t be sold for Gold anymore.
  • The cost of Enneracts sold by Demetra has been increased.


  • Adding the endgame feature. It is only accessible once you finish the campaign. This is a distinct game mode called Champion of Stormfall and accessible from the character selection screen.
  • Mandates have been rebalanced.
  • Alexander Ivakin has been removed. “Dashing” Eugene is now the one in charge of Mandates and Expeditions.
  • The endgame offers the possibility to ask Demetra to create a copy of a skill once the original has reached a sufficient level. The copy can be customized differently, and can be copied again later. Be warned that cooldown timers are shared between copies of the same skill.
  • Adding new consumable items for endgame, allowing you to launch missions with different rules than usual.
  • Adding many account bonuses only accessible through Champion of Stormfall.
  • Increased the cost in Gold of a map modifier.
  • Reduced the cost in Primordial Affinity of the Untainted lure.
  • Increased the Item rarity bonus of the Untainted mode.
  • Reduced the item rarity bonus of the Untainted mode.
  • Reduced the gold and Primordial affinity of the Untainted mode.
  • A trade shrine has been added at the end of expeditions: it allows to sell items without getting out of the current expedition.
  • The quest rewards for expeditions have been reworked: there is no item anymore but the experience and gold obtained now scale with the number of floors completed.
  • The max number of floors for each run is now limited to 3 (instead of 6)
  • The area modifiers have been largely modified.
  • The increased rarity value per area modifier has been reduced.
  • The increased quantity value per area modifier has been reduced.
  • 12 area modifiers have been removed: Fire Resistance, Frost Resistance, Lightning Resistance, Aether Resistance, Sacred Resistance, Shadow Resistance, Rend Resistance, Toxic Resistance,Physical Resistance, Random explosions when in combat, Explosions when a monster dies, Explosions following the players.
  • Most of the other area modifiers have been rebalanced.
  • 78 area modifiers have been added, including new modifiers that are only applied to a specific archetype of enemy: underlings, specialists or champions. And new modifiers that apply an active boss modifier to all monsters of a specific archetype.


  • Adding Anomaly skill
  • Adding Blood for Blood skill
  • Adding Light-Bringer skill
  • Adding Evasion skill
  • Adding Eclipse skill
  • Adding Juggernaut skill
  • Adding Livor Mortis skill
  • Adding Parasite skill
  • Adding Plagueburst skill
  • Adding Solarfall skill
  • Adding Flight of Gaavanir skill
  • Adding Infinity Blades skill
  • Adding Feeding Swarm skill
  • Adding Hunting Swarm skill
  • Adding Duskshroud skill
  • Adding “Deathgazer” Railgun skill
  • All Active Skills now have 16 modifiers.
  • Skill modifiers now have 3 different tiers with different costs (1, 2 or 3 points). The icons for each modifier tier has been improved.
  • You now only have a maximum of 10 modifier points.
  • Skills can now be levelled up to 90.
  • Adding more details on modifiers to let the players know the efficiency of the bonuses.
  • Basic Attacks tooltips now display values such as average damage, ailment chances, number of projectiles and more.
  • Gunslinger’s Brand now selects targets automatically as you swipe your mouse cursor over them.


  • Adding 12 new sections to the third ring of the Gate of Fates. Each of these offer access to new advanced and unique powers.
  • Ring base modifiers have been changed to be more interesting.
  • Several new passives from the third ring now use a new UI system to display their own gauges and points counters.
  • All Gate of Fates values have been rebalanced.
  • You now only receive 1 Passive Point per level.

Once again, this is just part of the content that will be available at the release. We didn't put everything in this changelog and it's already quite massive as you can see.

Only one day left guys and gals! The release approaches! Thank you so much for your continued support :)

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
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