Picking up loot is most of what Wolcen is, but using those items effectively can make all the difference between having a useless character and an unstoppable build. There’s a lot to consider, such as what type of armour you should be equipping, which gems you should be putting into gem slots, and whether the hood custom skin you picked up hours ago looks better than the crown helmet you just picked up.
Wolcen has a lot of spells and abilities that you can assign to your character. But just using skills is scratching the surface, as Wolcen allows you to apply modifiers, changing how a skill works. These can be as small as increasing overall damage dealt, or major alterations that transform the skill into something else entirely.
It’s been several years in the making, but Wolcen: Lords of Mayhem is finally out. This action RPG boasts a lot of options to customise your character to be whatever you want it to be. Maybe you want to build a muscle-bound chap that can throw fireballs, or perhaps a poison inflicting mage that wields a pistol. Whatever floats your boat, there are some things you should keep in mind.
Wolcen’s biggest bug at the time of writing is at the end of the third act. The boss seems to have a bit of an issue with moving and taking damage. It’s really quite aggravating when it happens as you’ll need to restart the fight. I scoured the internet for an answer and while it’s not been patched out yet, there is a workaround. (more…)
While the skill tree in Wolcen is nowhere near as big as some other action RPGs, it is one of the more interesting to navigate. It allows you to customise your character into the type of character you want them to be. You could be a dedicated warrior that specialises in tanking damage and cleaving through enemy ranks, or a mixture of an assassin class with a bit of poison magic.
The world is crying out for Diablikes, or at least it seems that way from the rampant success of Wolcen: Lords Of Mayhem, a hacking, slashing, dungeon crawling action RPG that went into the top ten on Steam as soon as it released. It’s only climbed higher since, despite the fact that it’s only just left early access and is not issue-free. Also despite the fact that I have played it for several hours and have yet to identify who or what is Wolcen.
Wolcen: Lords Of Mayhem (which is, impressively, the game’s second crack at a title) is very derivative. If I didn’t know any better I’d say even the dialogue was procedurally generated by digitally pulping together Tolkien’s collected works with all three previous Diablo games, a recent D&D rulebook and the entire contents of one (1) Games Workshop store. But that’s okay. Nothing exists that is original, as they say. And, even as I write this, I want to play it again, because it is amazing.
So you’ve played a little bit of Wolcen and are now staring into the abyss that is the skill tree. Where do you even start? Luckily, there are some builds out there for new players looking for a bit of direction that cater to all types. From bloodthirsty warriors that spin axes repeatedly, to mages that want to see things explode. We’ve got a collection of the best builds right here for you to use, including one that we’ve found to be very handy indeed that we made.
Community translation: Deutsch - Français
So you’ve played a little bit of Wolcen and are now staring into the abyss that is the skill tree. Where do you even start? Luckily, there are some builds out there for new players looking for a bit of direction that cater to all types. From bloodthirsty warriors that spin axes repeatedly, to mages that want to see things explode. We’ve got a collection of the best builds right here for you to use.