Wolcen: Lords of Mayhem - contact@rockpapershotgun.com (Dave Irwin)

It’s been several years in the making, but Wolcen: Lords of Mayhem is finally out. This action RPG boasts a lot of options to customise your character to be whatever you want it to be. Maybe you want to build a muscle-bound chap that can throw fireballs, or perhaps a poison inflicting mage that wields a pistol. Whatever floats your boat, there are some things you should keep in mind.

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Wolcen: Lords of Mayhem - calistaen
Hello everyone!

Yesterday, we launched our first game and we were astonished to see that so many players joined us on that journey. We've now reached a new peak of 62 000 players, our highest peak before that was month was 1 934. Although it makes us happy that we reached such high numbers, it unfortunately led to some issues on the servers.

Connectivity issues
When the game launched we were already in contact with our server partners to increase the charge of the servers in case of a high number of connections. But the numbers raised insanely fast and the simultaneous attempts to join the servers also caused issues with the authentication. We had to ask for more capacities there as well.

The number of players has somehow stabilized but we might experience other peaks this evening and during the weekend and we’re doing our best to prepare our servers for that.

Right now, we have more servers, more space, and this evening we will also apply a hotfix that will resolve some server & client crash, improve authentication and reduce the amount of disconnection from game services. We will also add a safeguard regarding quest progression loss.

However, the friendlist functionalities/party group are still being restricted for the moment until the situation stabilizes.

Progression save issues
We encountered two issues:

  • Random items put in your personal chest are at risk of being lost Online. We identified a possible cause and we're working on a fix.
  • We're still working on a fix for characters disappearing after being created.
  • A hotfix(1.0.1.0 ER) was applied yesterday evening to resolve most of the quest progression loss for online and offline characters. We will push an additional safeguards this evening to prevent the issue from happening again, and we will keep monitoring the situation.

Other known issues
Our teams are also working on other issues that will be hotfixed. Here is a non-exhaustive list of bugs we’ve already fixed and hope to push early next week:

  • Fixing some Gate of Fates nodes with wrong values, leading to unexpected results.
  • Fixing some rare occurence of Offering Shrine being unable to generate valid objects at a low character level.
  • Fixing the “additional stamina points” magic effect on boots being unable to roll on high level items.
  • Fixing one unique item cosmetic mismatch leading to “undefined weapon” icons and invisible mesh.
  • Fixing a generation issue on some Maps and Reverie incense leading to the wrong area (as an exemple, expedition with more chests that won’t have any chests).
  • Fixing an issue with ailment damage numbers in the character sheet not scaling with ailments damage bonuses. This already works gameplay wise so those magic effects have an effect, it’s just not shown in the character sheet.
  • Fixing an issue with the Endgame special boss not looting upon death.
  • And fixing various client or server crashes.

We keep gathering your reports and we keep working on other issues that will be fixed eventually. We also already planned another hotfix for the end of next week, and we’re ready to hotfix as soon as possible if there are critical issues that need to be addressed.

Please accept our apologies again for the inconvenience. Thank you for being so many to support us.
Feb 13, 2020
Wolcen: Lords of Mayhem - calistaen
Hello everyone!

We’re closely monitoring the release and we’re aware that there are issues with the servers and authentification. This is caused by the overwhelming success of the game, and we’re working with our partners to increase server capacities and fix authentification issues as soon as possible.

We want to apologize for the inconvenience and thank you for being so many to support us on this very special day. This is clearly unexpected.

We will keep you informed on Twitter and Reddit regarding the status of the situation.

Thank you and stay tuned.

Wolcen: Lords of Mayhem - calistaen
Hello everyone!

This is it! After 4 years in Early Access we’re more than happy to announce that the 1.0.0 version of Wolcen: Lords of Mayhem is now live and ready!

We highly recommend that you uninstall everything you currently have from the previous version of Wolcen before you install the Release version in order to avoid conflicts.

Today is the end of a long journey, but mostly, it’s the beginning of a new adventure for us. Wolcen’s development won’t end this day, far from it. We want to support our baby for a very long time, we have a lot of plans for new features and content, and we will continue to read your feedback to improve the game.

These last few weeks, we received support and interest we’ve never seen for our game before. It added a lot of pressure on our shoulders to see such big names and so many people taking an interest in our game, but it also made us very proud of what we have accomplished.

We’re glad and grateful that you supported us for so long, and we’re hoping that you will like and enjoy the game. Once more, we want to thank every single one of you, we wish you all spend a great time playing Wolcen and bring a lot of your friends in that adventure!

Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone!

Here is a small changelog just to mark the transition between Beta and launch. We know that some of you expect it and we wanted to provide you with one. Basically, we could summarize this in one line: Added the game. But let’s detail just a bit.
Just keep in mind on your side that a ton of other improvements have been added in the game and it would really be too long to make a changelog with everything.

For those of you who don’t need to read the changelog because you have absolutely no clue of what the game is currently, or those of you who prefer cool images and music to patch note lines, we still have a trailer to offer that should resume everything here!




  • All characters and chests are wiped.
  • Adding the female character.
  • You can now customize your character when you create it and choose between different hair dispositions, faces, and colors.
  • Adding Chapters 2 and 3!
  • Adding two difficulty modes for the campaign: the Story mode allows you to enjoy the campaign without worrying about the difficulty. The Normal mode allows you to experience Wolcen as we want you to.
  • Adding Champion of Stormfall game mode which unlocks after you complete the story. You can only play this mode in Normal difficulty.
  • Adding the credits.
  • A lot of improvements have been brought to visual elements, performance and network.
  • Improved animations for all cinematics and characters.


  • The HUD and the global UI have been improved to fit the game’s content.
  • You can now access the Cosmetic Inventory by pressing B to change the appearance of your armors and weapons, and apply dyes to armors.
  • Adding the Aspect of Apocalypse window to select your Aspect.
  • Adding socket reforge panel at Zenefer Stark's shop.
  • Adding overlay map for fixed areas as well as randomly generated areas.
[/list]


  • Skills now have a list of keywords to give a better understanding of what will affect them.
  • Two-handed weapons are now shown in both weapon slots.
  • Adding a line on the weapon tooltip to specify if it’s a “one-handed” or a “two-handed” weapon.
  • You now have an option to show only the item type of items on the ground instead of their full name. This is enabled by default.
  • Adding an option to automatically refuse friend requests.
  • Adding an option to hide friend request notifications.
  • Adding an option to show item level.
  • You can now modify the zoom on your overlay map.
  • Streamer mode can be enabled, which will hide the number in your Wolcen Tag.
  • You can now limit the FPS directly from the in-game menu.


  • Some enemy types are now able to fight in formations.
  • General improvements of AI behaviors have been made.


  • Adding several new environments for random dungeons.
  • Adding secondary areas, you will be able to find them randomly during your journey or dungeons. They can have rewarding secondary objectives attached to them.
  • Adding checkpoints before events to allow a quick reentry.
  • Adding Altars: The Aspects of Apocalypse Shrines drop Primordial Essence globes when you click on it. These globes refill your Primordial Essence (Aspect of Apocalypse resource).
  • Adding Altars: The Offering Shrines allow you to select an item in a list of items.
  • Adding Altars: The Companion Shrines summon a companion that will fight alongside you.
  • Adding Altars: The Altar of Greed spawns 6 cursed chests. You have a limited time to open them and kill the monsters they spawn. Each chest open gives a bonus of rarity to the other ones.


  • Safeguard against Sarisel spawning sound spam.
  • Merchants now have lines to play on various interactions.
  • The player character now has dynamic dialogue during gameplay.
  • The Sarisel Chosen now have voiced lines
  • Tons of sound improvements throughout the game.


  • Characters can now level up to 90.
  • All skills have been rebalanced.
  • Potions can now be used instantly.
  • Weakness ailment now only reduces the damage inflicted by the enemy.
  • Curse ailment no longer spreads ailments. Instead, it increases the damage inflicted to the enemy.
  • You can now unlock Aspects of Apocalypse. Once your Apocalyptic Gauge is full enough (about a third), you can transform into one of four Aspects for a limited time, wrecking havoc amongst your foes. Each aspect has its own Skills and mechanics. The Apocalyptic Gauge can be filled by killing monsters.
  • Primary stats have been reworked. Agility, Ferocity and Willpower no longer have a defensive bonus. Toughness now gives bonuses to Health and Force Shield.
  • The Break Bar is a new way to handle hard crowd control immunity (stun and freeze for example). When an elite or a boss monster receives a stun (or any hard CC), it will lower its break bar based on the duration of the stun. The break bar is also damaged as the monster receives damage. Once the break bar is emptied, the monster will be broken.
  • When a monster is broken, he is stunned for 5 seconds, receives more damage and can’t be affected by any hard crowd control effect until the break bar is regenerated after a few seconds.
  • You now only have 2 stash tabs available during the campaign. The endgame allows you to unlock 3 more stash tabs.
  • Enneract can now be consumed for Primordial Affinity by right-clicking on them in the player inventory.
  • The amount of Primordial Affinity gained by consuming an Enneract has been greatly reduced.
  • The amount of skill experience gained with Primordial Affinity has been increased consequently.
  • The Attributes reset cost has been increased.
  • The Gate of Fates reset cost has been reduced to fit the Primordial Affinity gain reduction.


  • Adding numerous new enemies.
  • New active boss modifiers have been added. They will mainly appear in the post campaign content. These boss modifiers are skills that are automatically casted at regular intervals. They can either send projectiles or spawn dangerous areas of effects.
  • The “imbued” type modifiers now also provide creatures with an increased chance to apply ailments of the corresponding type.
  • Adding 27 new monsters “Named”: these monsters are harder versions of other monsters that you encountered during the campaign. They can randomly spawn in almost every area and provide high rewards.
  • Adding 3 new hidden bosses: at some specific locations during the campaign, you can now encounter hidden bosses. During the campaign, hidden bosses can only be killed once and provide a unique challenge with high rewards.
  • Increased HP for all boss fights of Chapter 1.
  • Wailon has a new skill.
  • Rebalanced almost all creatures from Chapter 1 for more fluid and interesting combat.
  • The Untainted Shadowblade, the Untainted Zealot and the Untainted Mindsealer are not immune to crowd control effects anymore.
  • In order to improve readability in fights, we have reduced the movement speed of most trash monsters and some monster projectiles.


  • Adding new armors and weapons.
  • Adding 18 new unique items.
  • Adding new magic effects on items. As an exemple, you’ll be able to find more offensive options on armor slots.
  • Reworked existing magic effects. As an exemple : bonus to critical chance score on weapons and armors gave an increase in percent making them useful only if you had a base to scale. They now provide a flat score increase.
  • Adding new base modifiers on two-handed melee weapons and staves to give them a bit more of personality. Two-handed melee weapons now come with a bonus to attack damage but have an attack speed malus. Staves basic attack now bounces up to 2 times.
  • Adding new tiers of potions to match the character progression.
  • Gems are now stackable, shift + left click to unstack. Max stack size is 20.
  • There are now 12 different types of gems.
  • Gems now have 9 different types of effects depending on the sockets instead of 3.
  • Gem sockets on items can now be rerolled at the Jeweler shop in Stormfall, changing your item sockets configuration.
  • Adding the Genesis Stone special Gem.
  • Adding 140 dyes. You can now loot and add dyes to your collection by using the right click on them. This unlocks colors that you can use on your armor to customize them on all your characters.
  • When you obtain an item that’s not already in your collection, you automatically add its skin in your Cosmetic Inventory for all your characters.
  • You can now loot Ethereal Reagents that allow you to craft various modifications on items.
  • You can combine the effect of Ethereal Reagents and Gems to control the outcome of your item modification.
  • Gold value of items has been changed in order to better work with the new level progression.
  • Enneracts can’t be sold for Gold anymore.
  • The cost of Enneracts sold by Demetra has been increased.


  • Adding the endgame feature. It is only accessible once you finish the campaign. This is a distinct game mode called Champion of Stormfall and accessible from the character selection screen.
  • Mandates have been rebalanced.
  • Alexander Ivakin has been removed. “Dashing” Eugene is now the one in charge of Mandates and Expeditions.
  • The endgame offers the possibility to ask Demetra to create a copy of a skill once the original has reached a sufficient level. The copy can be customized differently, and can be copied again later. Be warned that cooldown timers are shared between copies of the same skill.
  • Adding new consumable items for endgame, allowing you to launch missions with different rules than usual.
  • Adding many account bonuses only accessible through Champion of Stormfall.
  • Increased the cost in Gold of a map modifier.
  • Reduced the cost in Primordial Affinity of the Untainted lure.
  • Increased the Item rarity bonus of the Untainted mode.
  • Reduced the item rarity bonus of the Untainted mode.
  • Reduced the gold and Primordial affinity of the Untainted mode.
  • A trade shrine has been added at the end of expeditions: it allows to sell items without getting out of the current expedition.
  • The quest rewards for expeditions have been reworked: there is no item anymore but the experience and gold obtained now scale with the number of floors completed.
  • The max number of floors for each run is now limited to 3 (instead of 6)
  • The area modifiers have been largely modified.
  • The increased rarity value per area modifier has been reduced.
  • The increased quantity value per area modifier has been reduced.
  • 12 area modifiers have been removed: Fire Resistance, Frost Resistance, Lightning Resistance, Aether Resistance, Sacred Resistance, Shadow Resistance, Rend Resistance, Toxic Resistance,Physical Resistance, Random explosions when in combat, Explosions when a monster dies, Explosions following the players.
  • Most of the other area modifiers have been rebalanced.
  • 78 area modifiers have been added, including new modifiers that are only applied to a specific archetype of enemy: underlings, specialists or champions. And new modifiers that apply an active boss modifier to all monsters of a specific archetype.


  • Adding Anomaly skill
  • Adding Blood for Blood skill
  • Adding Light-Bringer skill
  • Adding Evasion skill
  • Adding Eclipse skill
  • Adding Juggernaut skill
  • Adding Livor Mortis skill
  • Adding Parasite skill
  • Adding Plagueburst skill
  • Adding Solarfall skill
  • Adding Flight of Gaavanir skill
  • Adding Infinity Blades skill
  • Adding Feeding Swarm skill
  • Adding Hunting Swarm skill
  • Adding Duskshroud skill
  • Adding “Deathgazer” Railgun skill
  • All Active Skills now have 16 modifiers.
  • Skill modifiers now have 3 different tiers with different costs (1, 2 or 3 points). The icons for each modifier tier has been improved.
  • You now only have a maximum of 10 modifier points.
  • Skills can now be levelled up to 90.
  • Adding more details on modifiers to let the players know the efficiency of the bonuses.
  • Basic Attacks tooltips now display values such as average damage, ailment chances, number of projectiles and more.
  • Gunslinger’s Brand now selects targets automatically as you swipe your mouse cursor over them.


  • Adding 12 new sections to the third ring of the Gate of Fates. Each of these offer access to new advanced and unique powers.
  • Ring base modifiers have been changed to be more interesting.
  • Several new passives from the third ring now use a new UI system to display their own gauges and points counters.
  • All Gate of Fates values have been rebalanced.
  • You now only receive 1 Passive Point per level.

Once again, this is just part of the content that will be available at the release. We didn't put everything in this changelog and it's already quite massive as you can see.

Only one day left guys and gals! The release approaches! Thank you so much for your continued support :)

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone!

The release is only in 6 days now, and in addition to some skills details, we’re also going to introduce some new stuff.



Let’s start with the tinting system. We want players to have complete freedom in their character’s style, for that reason, we’re implementing a refined system allowing you to exploit your fashion sense.

140 dyes will be available in Wolcen. You will be able to loot them, receive them as quest rewards during your journey, or in the endgame.
Each item has a specific number of channels that you can use tints on in order to customize its appearance. Tinting your equipment and changing your skin consume gold.



Each time you loot a new item, it will join your skin list, and you will be able to apply it as a skin, regardless of the armor type, simply by opening the menu with the shortcut “B”. Only weapons are restricted to weapons types, so you won’t be able to change a dagger model by a two-handed axe model.



All the items in the game are eligible for being a skin, and that includes unique items.
In the cosmetic inventory, you’re free to rotate the lighting, the character, and even hide the interface to have a detailed view of your result.



The possibilities with this system are pretty much infinite and we can’t wait to see the gorgeous styles you will create with it!
Finally, if you like fighting in underwear, that’s also a possibility in Wolcen. Each piece of armor can be hidden.



We want to share with you some images of this system and its possibilities, so here is a small video as an appetizer!





Some of you have noticed that the achievements have been pushed on Steam, including the endgame ones. We would like to detail, without spoiling too much, what the endgame is about in Wolcen.

When you complete the three acts, you can access the endgame mode with all your characters. This game mode allows you to level up a new character without doing the campaign if you wish, by doing randomly generated dungeons. But mostly, it unlocks the endgame content and its rewards.

The endgame feature allows the player to construct buildings and complete projects for the City of Stormfall. These projects require resources that you will be able to gather by completing random dungeons with or without modifiers. The harder the challenge, the faster Projects can complete. As usual, completing higher dungeon difficulties will also grant you with more interesting rewards.

Once you complete a project, you obtain its dedicated reward and unlock other projects, which provides you with more and more interesting rewards, including additional bank tabs, talent points, components, dyes, and other cool stuff.

Here are a few screenshots of some of the projects you can complete and their dedicated rewards.















We introduced 6 skills this week, which completes the entire list of new skills that will be available at the release of the game. Here are their descriptions and some of their modifiers!





























































Hope you enjoyed this news! Thank you for your support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
Jan 31, 2020
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone!

Just like last week, we wanted to share a little more information about the 5 new skills we’ve introduced on social media this week and some of their modifiers.

We’ve started to show you summoning skills and you will have a few details about two of them in this news. Next week, we will introduce all the remaining skills (now 6 left), including two other skills for summoners. It’s going to be a little more intense on social media so stay tuned if you want to have a glimpse of new modifiers for current skills, or the new skills!

Keep in mind that the values you will see in the skills are still subject to change.








Note: Frenzy is a new status preventing your enemies from discerning friends from foes.












































See you next week for more skills and modifiers!

Thank you for your support.

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Hello everyone!

As previously announced, we are now shutting down the Online Beta servers to prepare for the release of Wolcen: Lords of Mayhem. You can still play Wolcen Offline while waiting for the release on February 13.

Also, we would like to remind everyone that a complete wipe will be done on characters progress, that includes all characters(Online and Offline), inventories and chests deletion.

We're also continuing to present some new modifiers and all the new skills on social media, so don't forget to follow us there if you're interested!

Thank you for your support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français

Hello everyone!

All this week, we’ve been sharing with you each day new modifiers for the current skills, and new skills that will be added at the release on February 13. This will continue until the release of the game, so don’t hesitate to check our updates on Twitter, Facebook, Reddit, and Discord.

Today, we would like to zoom on the new skills presented this week, and give you a bit more information about their various modifiers.



The system remains the same; your skills gain experience on their own when you have them in your action bar, or if you use Primordial Affinity to improve them into Demetra’s shop.
When your skills progress, in addition to making them more efficient, you gain modifier points, and you unlock new modifiers allowing you to customize them.

At the release, we will adjust the values to make them match a level 90 character. And here is how it will work:

Modifiers will be divided into three types:
Minor modifier(cost: 1 modifier point)
Medium modifier(cost: 2 modifier points)
Major modifier(cost: 3 modifier points).

Your first modifier point will be unlocked at skill level 5, along with the first two skill modifiers.
Once your skill reaches level 5, you will gain 1 modifier point every 6 skill levels, and 1 new skill modifier every 3 skill levels.


This means that your character unlocks all the skill modifiers at skill level 47.
This also means that your character reaches the maximum of 10 modifier points at skill level 59.

In addition to this, each of the 40 skills will have 16 modifiers. Finally, you will be able to level up your skills and improve their efficiency until they reach level 90.

Now, let’s get back to this week’s new skills!


























































That’s it for this week’s new skills. If you want more or if you want to see these skills in action, don’t forget to follow us on our Social Media! We still have 11 new skills to introduce and 19 of the current skills new modifiers.

Thank you for your continued support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/

Jan 18, 2020
Wolcen: Lords of Mayhem - calistaen
Community translation: Deutsch - Français
Hello everyone!

You’ve been asking for some news about crafting for some time now, today we’re happy to share with you what is crafting in Wolcen, and how this works.

But first, we would like to inform you that the Online servers for Wolcen will be shut down on January 29 to prepare for the release version.
Starting January 29, it will only be possible to play Wolcen Offline until the release of the game on February 13.

Now let’s talk about the main topic!



Let’s have a word about gems since they’re going to be part of the crafting process.

Gems will be a bit different at the release and offer various options.
Their affixes values will not be based on a random roll but will be fixed and only determined by the gem’s type and quality. This allows gems to be stackable items.

Here is an example of what it will be like. As usual, keep in mind that the values shown on these items are not final.



As you noticed, there will now be three types of Offensive, Defensive, and Support bonuses. The matching sockets to these bonuses will be determined by a random roll on your armor.



This armor allows you to have two Defensive (I) and one Defensive (II) sockets which corresponds on the shown gem to +6 Health Regeneration and +6% Force Shield Regeneration Rate.

The chances to roll a socket (I), (II) or (III) are the same, there is no rarity rank between these.

Socketting these gems will offer you on this armor an additional bonus of +12 Health Regeneration and +6% Force Shield Regeneration Rate.





The craft will be based on item affixes modifications and consuming socketed gems to force or protect specific affixes. For that, you will have several reagents available in-game as loots or endgame rewards, and you will need to use gems if you want to have control over the outcome of your craft.

Here are the various reagents that will be available:






These reagents all have special effects and you don’t need to have a gem on your item to use them at all. They also exist with a Greater form allowing you to use them on legendary items, but never on Uniques.



Also, to allow you better control over your crafting and the bonuses that you wish to add or protect on your items, you will have the possibility to reroll your sockets at the Jeweller, Zanafer Stark.

Take note that the Item level will define the minimum and maximum tier of modifiers applicable to the item.
The average gem level will define the maximum tier of modifier forced or protected on the item.



Here is a small example of what I can do with the item and gems I’ve used, adding an Erieban’s Tear. Erieban’s tear adds a random magic effect when used on an item. It consumes all socketed gems to guarantee a new magic effect whose power depends on the gem's level and the type of gem socketed.
In case of different gem types socketed, the craft will be affected randomly by one of these gems.

Let's assume I'm lucky, so the result would be the following:



On this item, I managed to obtain +6 Health Regeneration as an additional bonus, and I still have sockets to improve that bonus if I want to.
There is a limit to the number of Prefixes and Suffixes I can have on an item, but as long as there is room for it and reagents to work with, you can have some very interesting results to maximize your gear efficiency.



In addition to the traditional gems, you will also be able to obtain special gems allowing you to add very powerful modifiers to your armor and weapons through crafting, such as the ability to use a skill that you should not be able to use otherwise, add an ailment stack, additional pierce, basically the effects that you can already have in the current Sarisel challenge, and more that will be added at the release.

We hope that you appreciated this preview on crafting. Don’t hesitate to give us your feedback!

As always, thank you for your support :)

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site: http://www.wolcen-game.de/
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