Wolcen: Lords of Mayhem - calistaen
Community translation:
DE - FR - RU

Hello everyone!

Today we would like to give you an update about the overall progression of the game. Although part of the team is currently working on the next Content Patch Wrath of Sarisel, the other part is still working on the environments and creatures that will be available on release.

We’ve made a small selection of some of the work we’ve been doing and that you have not seen yet. Visual spoilers ahead!



Our team is currently working on the last pieces of Act II and started working on the first pieces of Act III about a month ago. Without specification about when or how you’ll come to explore these environments, here are a few unfriendly places that you will explore during your adventure.















With the Beta we’ve implemented 4 of the 7 armor tiers that will be available at the release of the game.
It's time we introduce you with Tier 5 and Tier 6!



Heavy



Bruiser



Rogue



Sorcerer





Heavy



Bruiser



Rogue



Sorcerer





Just like the male character, the female character has been totally remade from scratch, which is why they are not currently available in-game.

We still have work to do in terms of animation, and some more armor adaptations before they’re available again especially for unique items, but our great 3D team has finished adapting all the armor basic tiers for the female model!





We want Wolcen to offer a lot of various enemies. Lately, we’ve expanded the “Fauna” archetype to populate areas such as deserts and forests, by adding scorpions, hornets, scarabs, snakes and more. They will be shared in time, meanwhile, you can discover some other creatures that you’ll be able to fight in Wolcen: Lords of Mayhem.









We hope you liked what you saw, see you soon for more information about the development of the game, and thank you for your continued support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translation:
FR - DE - RU

Hello everyone!

In last week’s announcement, we gave you the global content planned for the next Content Patch, including “5 new skills and their dedicated modifiers”. Today, we will introduce 2 of these new skills. There is still work to do on our side before they’re final, but you can already have a glimpse on their aspect and their mechanics.

But first...



We’re happy to inform you that this highly anticipated improvement is progressing well, and we plan to make its first version live with the next Content Patch. Developing and tweaking such a system takes time and requires testing in the field, but even if it will be the first version, it will already reduce drastically the feeling of clunkiness in the game.

You can already see the difference it will make with Consuming Embers:





And here is another example with Havoc Orb:







We’re introducing this new skill with the next content patch. It will allow you to drop a turret on the ground targeting the direction your character is facing, or carry the turret yourself and use it as a channeled attack if you hold the skill. You need to carry a pistol, a bow, or a dagger to use it.
‘Avenger’ Autoturret comes with several modifiers to improve its efficiency, damage, targeting, or even allow you to make it explode.



Here are some of the modifiers linked to that skill that we can presently show you.

Additional cannon

Double the fun by adding an additional cannon to your turret.



“Shotgun” effect

Add some AOE effect to your turret at close range.



Automatic targeting

Let the turret automatically track your targets and kite them like a boss.





This new skill will allow you to charge to and through your enemies with a primordial shield. It will require a shield equipped to work.
Its modifiers will allow you to improve its speed, make it a channeled skill, add various types of damage to it such as a wave at the end of the charge or trails, or even grant you some protection by destroying projectiles thrown at you while you’re using it.



Here are some of the modifiers linked to that skill that we can presently show you.

Channeled Warpath

Take control of the direction while you use the skill and use it for a longer duration, as long as you have available rage.



Warpath trails

Leave a trail of damaging areas behind you. The fire effect here is a temporary one, this variant might not be adding fire trails when Wrath of Sarisel goes live.



We hope that you appreciate these new skills and changes brought with the next Content Patch. Stay tuned, because we will share more of these in the upcoming weeks, as we approach the release of Wrath of Sarisel.

Thank you for your support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translation
DE - FR - RU

Hello everyone!

Today we’re happy to introduce the next Content Patch called Wrath of Sarisel and give you some general information on what it will contain.



Lore spoiler
Sarisel is one of the last three Primordials, known as the Primordial of Purity. Yudaï mentions him as “the insane one” during his conversation with Mizzeonth in the Primordial Superstructure.

While he might be one of the last entities that demons and Fallens alike fear in secret, his extreme zeal prohibits all nuances in the choice of his targets. Unfortunately, the mysterious powers that your character acquired led Sarisel to brand you as impure, since humans are not meant to possess this kind of powers.

To fulfill his vision and cleanse you from this world, Sarisel sent his faithful and deadly halfbreed assassins after you. It’s just a matter of time before they find you.




The Sarisel challenge will be integrated as a dungeon alteration in the Soldier of Fortune game mode (Expeditions).

It is designed to be challenging and requires a real cooperative effort and strategy in Multiplayer, but it can also be activated in solo (although it is not recommended). Therefore, new systems will be implemented to allow such interactions, like the aggro system.

This new challenge will contain gameplay changes to make it unique and rewarding, and we will give you more details about these in future news posts:
  • New death rules
  • New looting rules
  • Rewards based on various parameters (such as kill count, boss ranks, overall drop rates...)
  • Unique item affixes that can only be obtained in this challenge
  • Victory screen with individual and group stats



Along with this new challenge, Wrath of Sarisel Content Patch will also include:
  • 5 new skills and their associated 40 modifiers for melee and ranged characters, including the return of Whirlwind
  • A new balancing review
  • Altars
  • New unique items
  • First version of the animation cancel for skills to improve gameplay fluidity and reduce the clunkiness feeling
  • Improvements for the ailments system
  • Improvements for loading times
  • Bug fixes, of course
  • And more…

As we move forward with the development of this content patch, we will keep you updated about all these improvements brought with Wrath of Sarisel, introduce you to the new skills and their various modifiers, and possible additions that we are yet unsure to implement with this content patch, but would really love to make available again to you.



Although Content Patch 2 was internally planned for the month of July, the delays from Content Patch 1 have led us to push this new update at a later date.
We will keep you informed on the specific release date for Wrath of Sarisel in September.

Thank you for your continued support, and thank you for all the feedback you have yet provided following the last Content Patch. We’ll always keep an eye on your thoughts so continue to share them and report issues you encounter in-game, it helps us a lot :)


Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen


Community translation:
DE - FR - RU


  • The experience granted through Act I has been rebalanced to fit player’s challenges
  • The Expeditions' rewards have been reviewed
  • Improved client & server CPU performances
  • Candidate-fix for items disappearing in stashes. Please let us know if you still encounter the issue and provide us with as much detail as you can.
  • French localization has been added. It's just a first pass so if you see anything odd, please tell us and we'll fix it.


  • Main title music now lowers volume and remains after hitting 'play'.
  • Continuation of sound mixing for music, environment, skills, enemy, player and cutscene audio.
  • Fixed a synchronization/delay problem with the Svriir grotto 'wake up' scene.
  • Fixed a flock of Noxious Swarmwing’s spawning being very loud and unnatural sounding.
  • Re-balanced sound volume of Staff attacks.
  • Removed the loud default player damage thud sound from enemy arrow impacts and replaced with a new softer sound.
  • Story NPC dialogue shouted echo effects and balancing on specific lines.
  • Svriir food pouch "chest" now makes an appropriately disgusting opening sound.
  • Some environmental sound volumes re-balanced, such as waterfalls.
  • Distant enemy vocals are now a little more echoic and atmospheric.
  • Soul Spawn’s charge attack now has a sound travel with the ghost effect.
  • Fixed post-cutscene dialogue being late and cut-off in certain areas.
  • Fixed missing destructible barrel and crates sounds.


  • The ravaged Brotherhood camp is now bigger to allow a better narrative flow
  • Added a checkpoint in the Svriir lair to prevent players from getting stuck when they have to talk to Thunderblade Sandor
  • Fixed an issue preventing environments to appear when a party member is not in the same area than the host
  • Improve NPC dialog during the journey in the lower part of Stormfall
  • The Town Portal doesn’t display a wrong area name anymore


  • Improved Vheguaadh’s fight on the script side
  • Improved global dialog trigger
  • Fixed an issue preventing Edric and Yudai from shouting their dialog lines
  • Fixed and improved many dialogues delivery/timings


  • Slightly reduced damage dealt by weaklings
  • Corrected a bug with the Act Boss leading him to deal 4 times the damage he should do with the nuke attack during Phase 3
  • Fixed an issue preventing some AI to spawn in the Urhan Necropolis
  • Fixed VFX height for Näarlog (both dialog and gameplay)


  • Soldier of Fortune: Improved the rewards provided by the Expeditions
  • Soldier of Fortune: Summoned creatures' level is now correctly scaled in the Expeditions
  • The auto-attack option is now deactivated by default. You can reactivate it in the Gameplay Settings


  • Arctic spear’s Beauty of Hope variant now works properly with the unique item Quintet of Sundows.
  • Fixed a crash when casting Annihilation


  • Archion's Teachings now only reduce projectile damage instead of all damage
  • The Force Shield Regeneration granted by some passive nodes have been slightly increased.


  • Updated German localization (Thank you CoTTo!)
  • Fixed many English localization issues
  • Added French localization.


Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen


Community translations
DE - FR - RU

Hello everyone!

We’re now applying a second hotfix for Content Patch 1: Children of Heimlock. Along with various crash and bug fixes, we wanted to give some love to the mages.

We’ve also temporarily deactivated the French localization, since having a partial localization was confusing for some players. The French localization will come back when it’s completed, we’re working as fast as we can to provide it to you as soon as possible.

Thank you for your support!


  • Some Willpower skills have been rebalanced and now deal more damage
  • Some Rage skills were rebalanced and deal more damage
  • Fixed various crashes
  • Fixed memory allocation failed crash
  • Fixed crash when joining a friend
  • Fixed crash when a friend disconnects during a boss fight
  • Fix icon overlap on merchants
  • Added a new Windowed fullscreen display option in graphics settings to play full screen without the need to alt-tab (Dual screen configurations)


  • Fixed Mark of Impurity’s game volume.
  • Fixed some frost explosion sounds from stacking into loud noise.
  • Fixed lightning arrows missing impact sound
  • Added arrows detailed 'hit' and 'miss' (hit environment) sounds
  • Improved cutscenes with new FX and a better sound mix
  • Gameplay audio mix is improved across the board (Skills, Environment, Music, Dialogue, Ranged etc)
  • Heimlock's theme music is now added when you talk to him
  • Fixed some awkward dialogue timing in Flayer's Outpost


  • Improved rendering in Flayer’s outpost
  • Fixed enemies crossing the invisible bone bridge
  • Fixed a non-blocked path in the farmstead
  • Removed a wild Edric in the Brotherhood ravaged camp


  • Status Ailments damage now scale correctly with the number of stacks inflicted to the enemies
  • Ailments now deal more damage
  • Fixed Mark of Impurity “Defect of Creation” variant damage bonus to status ailments
  • All quest rewarded items have been updated


  • Fix a double Boss for few seconds during a cinematic
  • Candidate fix for the player falling into the ground during the boss fight
  • Fixed Fire areas not appearing during Sirkis’ fight
  • Fixed a few invisible VFX during Yudaï’s fight
  • Increased Health Points of Deteron
  • Increased Health Points of Yudaï
  • Increased Health Points of Naarlog
  • Increased Health Points of the Alastor


  • Willpower cost for all Willpower skills have been reduced.
  • Increased damage for Stings of Krearion
  • Increased damage for Arrows Wail
  • Increased damage for Bleeding Edge
  • Increased damage for Tear of Etheliel
  • Increased damage for Thunderstrike
  • Increased damage for Consuming Embers
  • Increased damage for Arctic Spear
  • Increased damage for Annihilation


  • Updated the German localization (Thanks again CoTTo!)
  • Removed partial French localization. We will reimplement the complete French version once it’s complete.
  • Minor improvements in the English localization

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen


Community translation
DE - FR - RU


  • Fixed various crashes
  • Fixed a lazy Stormfall guard doing nothing during the svriir event.
  • Fixed some Tpose NPCs
  • Fixed a bug causing the player to move awkwardly when holding ALT and clicking on the ground
  • Fixed an issue causing the Steam overlay to show up when it shouldn’t
  • Players will now be revived when on down state during a cutscene


  • Fixed soft-lock during the quest Meet the Purifiers
  • Fix dialog triggering
  • A balancing pass has been done on quest experience


  • Fixed incorrect screen resolution issue at game startup. This caused issues with the mouse cursor and should now be resolved.


  • Improved server performance


  • Val and Edric have attack vocals
  • Removed low bass frequencies in global equalization
  • Fixed pop in Relay chamber ambiance and boosted volume
  • Relay Chamber enneracts now have a 'release' sound
  • Relay Chamber dome shield has a sound
  • Palace music now loops second track
  • Bow projectiles have a 'miss' sound, impact sound has been boosted as a result


  • Fixed an issue causing the Svriir Grotto layer to disappear, which prevented players to move forward at the beginning of the game


  • Force Shield should now be working properly
  • Fixed the Alastor not playing his voice line at the start of the fight


  • Fixed a bug with staffs and catalysts that made the Shadow variants of Thunderstrike impossible to cast with them.
  • Fixed a bug causing Legacy of the Willbreaker allowing the cast of Sacred spells.


  • Fixed some of the Act Boss overpowered attacks
  • Fixed an issue where ghost enemies would block the player’s movement


  • Annihilation now passes through allies
  • Fixed an issue preventing Tears of Etheliel to explode when hitting the ground


  • Updated the German localization (Thank you CoTTo!)
  • Fix dialog localization issue
  • Fix Boss Fight quest localization issue

Wolcen: Lords of Mayhem - calistaen


Community translations
DE - FR - RU

Hello everyone!

We know that you’ve been waiting for more content for a while now, and everyone here worked a LOT to make it happen as soon as possible. Today we’re very happy to announce that the Content Patch 1 is live!

The build is currently being uploaded on Steam and it should be available in the next few hours.

Wolcen’s Act I will offer you at least 4 hours of story and ends on an epic multi-phase boss fight. We’re very proud of the work accomplished during these last few months and even though it came with a delay, we really hope that you will enjoy this content as much as we’ve enjoyed making it.

In case you missed it, you can read the complete Patch note here, containing all the latest additions and bug fixing.

We also wanted to inform you that we’re now starting to approach professional localization companies to handle the localization of the game in Spanish, German, Russian and Brazilian Portuguese. Wolcen Studio will still handle the French localization. If we feel that there is a high demand from the community, we will consider other languages but so far this is the base languages we plan to add.
We will let you know when these languages are available, in the meantime, you should expect a French and German translation for Content Patch 1, and the Russian translation is also in progress. These 3 languages will be regularly updated with hotfixes.

We want to thank all the members of our Community who have contributed by providing translations for the game so far: CoTTo, Destiny, Alk0zAuruS, lostprophet.hu, ldtime, Yelje, vatjjar, Rindow, Nishtec, herm, and so many more I failed to mention (don’t hesitate to bump me - Calistaen - on Discord in that case). You helped us, and you helped our community to grow, and we’re really really grateful for that.

Finally, be aware that there are still some bugs although nothing should now prevent you from completing the game with your characters. We’re aware of these issues and we will fix them in the upcoming hotfixes.

But let’s not keep you waiting any longer because you’ve also been expecting a trailer for this update. It’s a brand new dawn for Wolcen: Lords of Mayhem and we’re all very excited to hear your feedback about this major update.

https://www.youtube.com/watch?v=Odp3naUGt4U

Thank you for your support!

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translations in progress:
DE - FR - RU



The Patch will be out on June 26, 2019


  • The Story mode is added to the game. Act 1 is now available, including cutscenes, dynamic scenes, and English voiceover.
  • All characters and stashes have been wiped for this Content Patch.
  • All nodes from the Gate of Fates have been reviewed/clarified.
  • 117 nodes have been added to the Gate of Fates.
  • All skills now have 8 Modifiers available instead of 4.
  • Added 8 new unique items.
  • Added 19 new creatures and creatures variations.
  • You can now discover every environment of the ACT1.
  • New tutorials have been added.
  • A new balancing pass has been done.


  • New Dialogues UI: main quest dialogues, gameplay pop-ups, over-head bubbles, and cutscene subtitles.
  • Added temporary bonus icons to display spell advantages.
  • The options menu interface has been redone to improve clarity and allow more space for various options.
  • Fixed issues with chat fading resulting in "undefined" messages.
  • New pop-up UI to display important messages at game start. It can also be accessed through a new "What's new?" button.
  • The chat history is now displayed when changing map.
  • Red error messages are now closer to your ROS dock to improve their visibility.
  • Resource names are now displayed when hovering over the corresponding bar in the UI.
  • Added a World Map button to the interface next to the settings button.
  • Fixed an issue causing a friendly AI's name to remain on screen when hovering over it.
  • Mouse cursor is now hidden during cutscenes.
  • The dungeon name is now displayed on top of the screen when entering.


  • You can now skip cutscenes by holding the spacebar.
  • The Soldier Of Fortune introduction cutscene has been removed.
  • An overlay effect now indicates that a portal is interactive.
  • NPC interaction capsules have been reworked.
  • Fixed an issue preventing the achievement of a quest objective when killing a monster.


  • Improved overall performance, both on client and server.
  • Fixed a crash when swapping items in the storage stash.
  • Fixed a server infinite loop causing player disconnection.
  • Fixed an issue causing the player stash content to be lost.
  • Fixed an issue causing the game to freeze when ALT was pressed while in windowed mode.
  • Fixed a character progression loss issue.
  • Other players don't stutter anymore while moving in slope or using movement skills.
  • Added a synchronization point between players when starting a game at a critical story point.


  • Support AIs are now bound to specific gameplay areas and cannot follow you where they're not allowed.
  • New enemy type: Ghosts. Player and other AI are able to move through ghosts.
  • Fixed an issue in the AI behavior which was causing some monsters to stop moving when they got stuck against a wall.
  • Monsters will now signal nearby allies when they spot a target.
  • The way monsters fall back to their original spawn position has been improved.


  • The AI silhouette shader now works on transparent characters.
  • Added new shader for displaying the player silhouette behind obstacles.
  • Random-dungeons camera orientation has been readjusted to improve the experience.
  • Overkill VFX now fade out before disappearing.


  • Added the Green Bluffs, a forest environment.
  • Added the Coast of Wrecks environment.
  • Added fire caves environment in the Svriir Cave Network.
  • All Act One Environments have been improved for narrative purposes.
  • Destroyable objects can now be more clearly identified
  • Added new gameplay aspects:
    • Explosive barrel
    • Electrical barrel
    • Flow of souls
    • Icy soul
    • Fire area


  • Fixed multiple issues with the game creation pipeline.
  • Fixed multiple issues leading to the “Your game could not be created” error.
  • You can now choose a region to connect on the servers in the Network options.
  • Added the possibility to automatically start the game Offline in the Network options.
  • Improved server stability.


  • Player character, main characters, and most of the secondary NPCs now have a voice.
  • Additional musics have been added to serve the story.
  • Added Skill unlocked sound for the Active Skills Modifier.
  • Modified Pistol fire sound. We are keen to hear your feedback after long sessions with it.
  • Added alternate pistol sound when using Dual Pistols.
  • Weapon melee impact sounds now are tighter and thicker sounding
  • Dagger now has unique critical hit sounds
  • Fixed abrupt sound transition from Stormfall Marketplace to Exterior.
  • Added reverb to Stormfall.
  • Fixed breakable object sounds occasionally cutting out.
  • Improved starting cast sound for Arrows Wail and Stings of Krearion.
  • Added enemy impact sound for Arrows Wail and Stings of Krearion.
  • Melee gore sound effect has been re-balanced.
  • Impactful skill sounds now dip low priority and overall game mix audio volume.
  • Added Demon of Souls Cage attack warning sound.
  • Added player damage sound to the Demon of Souls’ Banshee scream.
  • Added a sound for the Devourer’s death when his body falls
  • Added a sound when the player is taking damage while frozen
  • Added 'Ghost' melee impact damage sounds, for spirit-type enemies
  • Added sounds for spiders and bears.
  • Added and modified sounds for various Svriirs.
  • Added sounds for new skill modifiers.
  • Added sounds for new environment ingredients.


  • Gameplay texts updated from Frenglish to English.
  • A clarification pass has been done on all the gameplay localization.



  • Reworked the ailment system: each hit will now be able to inflict maximum 1 ailment. The ailment inflicted depends on the non-physical element having the highest average damage. This limitation of one ailment per hit can be upgraded with nodes from the Gate of Fates(Passive Skill Tree) and we want to allow the player to bypass it or upgrade it with uniques, skills and more Gate of Fates nodes down the line.
  • The basic staff projectile explosion radius has been decreased to fix Willpower generation issues.
  • The Health Regeneration Frequency now ticks every second instead of every 3 seconds. This should improve the viability of Life Leech builds.
  • The act map has been revamped and displays more useful information than before.
  • Auto-dash now retargets enemies if the player can't reach its initial target.
  • A gameplay event system has been added to the game in order to gate main quest objectives.
  • Fixed an issue causing monsters to slide on the ground.
  • Monster distribution in levels has been reworked.
  • Reworked damage computation of several skills (AI & players).
  • Knocking monsters back now has a cooldown.
  • Traps have been reworked to avoid multiplayer desynchronization.
  • You now regain health potion charges when picking a health globe up.
  • You now regain potion charges when reviving from down state.
  • Close fire areas don't stack their damage if they're overlapping.
  • Damage conversion formula has been fixed and revamped.
  • Specific game rules have been added to the game introduction quest: forced equipment and skills, limited game systems access, etc.
  • Reworked damage computation when AI of different factions fight.
  • Faction reactions between AI may be different depending on the selected game mode.
  • Expedition difficulty progression is now shared by all characters of the player.
  • All new enemies and the Green Bluffs random environment have been added to the expeditions
  • Accepting a mandate will now spawn a portal instead of instantly teleporting the players.
  • Chests now grant more loots


  • The Frost Tormentor now gives loot as it should do.
  • Added 19 new monsters and monster variations:
      Wildlings
      • Wallbreaker
      Svriirs
      • Noxious Swarmwing
      • Omega Female Svriir
      • Sea Noxious Swarmwing
      • Sea Omega Female
      • Caves Noxious Swarmwing
      • Caves Omega Female
      Cult of the Sleeper
      • Lost Soul
      • Cultist of the Sleeper
      • Fanatic of the Sleeper
      Republic of Mankind
      • Republican Infantry
      • Alastor
      Fauna
      • Grizzly Bear
      • Araneïs
      • Alba Araneïs
      • Parvus Araneïs
      • Crystallis Araneïs
      • Minuere Araneïs
      • Vegrandis Araneïs
  • You may now encounter named monsters.
  • Added 12 new named/boss fights, including a final Act Boss fight with 3 phases.
  • Fixed an issue with Svriir Alpha leap orientation.
  • Fixed an issue causing the Svriir Screecher to scream at the sky instead of aiming at the player.


  • The player character has a new starting gear.
  • Added new unique items:
    • Frayed Combat Cleats
    • Bracer of the Ancients
    • Veiled Eclipse
    • Morbid Retribution
    • Genesis
    • Agony
    • Mark of the Blackstaff
    • Soulsbane
  • Item tooltip now displays a color code for qualities.
  • Instruction footer notes have been added to item tooltips.
  • Fixed gem stats reroll.
  • Fixed an issue causing loot drops to appear near a manhole cover in Stormfall.
  • Offhand items now have a visual.


  • Bleeding Edge’s damage conversion now works properly and should not be overpowered anymore
  • Fixed an issue causing Annihilation to fail at hitting destroyable objects.
  • An error message is now displayed when trying to cast Mark of Impurity without a valid target.
  • The Active Skills Modifiers list is now scrolled to the right position when selecting a skill in the skill bar.
  • Added 4 new runes for each skill for a total of 8 Active Modifiers per skill.
  • We reviewed the distribution of points and the way modifiers are unlocked:
    One Modifier Point is now granted every 2 levels of the skill.
    Two skill Modifiers are unlocked when the skill reaches level 5, 10, 15 and 20.
    Added a Major/Minor system for runes in the Active Skills Modifier. Major Modifiers cost 4 Modifier Points. Minor Modifiers cost 2 Modifier Points.
  • All the new modifiers, new placements, and new costs for modifiers can be consulted on this news about the Active Skills Modifier, updated today: https://steamcommunity.com/games/424370/announcements/detail/1616143596919180305



  • 117 new nodes have been added to the Gate of Fates. Ring 1 talents have increased from 15 to 24 nodes. Ring 2 talents have increased from 15 to 30 nodes.
  • The total of available points for the Gate of Fates at level 20 has been increased from 19 to 38. Players now gain 2 passive points at each level.
  • All node values, effects and descriptions from the Gate of Fates have been reviewed/clarified.
  • A gameplay description field has been added to the Gate of Fates nodes tooltips.
  • Weapon of Affliction, which allowed your basic attacks with staves to be considered as spells, has been replaced. This effect is now only available on a specific Unique item.


Sentinel
  • [Major] +40% Attack Speed Score / +40% Spell Casting Speed Score
  • [Major]Gain 3 Stamina Points when at low health. This ability has a cooldown.
  • [Major] 50% Dodge Chance Score after taking a hit.
Scholar
  • [Major] +50% Status Ailment Chance Score. Every hit is more likely to inflict an ailment on its target.
  • [Major] 25% Force Shield Recharge from Health Globes. Health globes now both heal your health and recharge your force shield.
  • [Major] 10% Damage Reduction when your Force Shield is full.
Soldier
  • [Major] +50% Critical Hit Chance Score
  • [Major] +25 Rage per hit taken
  • [Major] When under 75% of Max Health, you gain a burst of Health Regeneration. This ability has a cooldown.


Ranger
  • [Major] Projectiles pierce every target within a 6 m radius.
  • [Major] +1 Projectile to all Projectile Attacks and Spells / -60% Damage
  • [Major] Increase Projectile Damage over distance up to 175% at 15 m (starts at 8 m)
  • [Intermediary] Damage increased by 20% when you are at least at 6 m of all enemies
  • [Intermediary] Enemies with impaired movement take 20% more damage.
Warlock
  • [Major] Attacks gain 20% damage from the last spell cast. The type of damage is the same as the spell's damage.
  • [Major] Life Leech affects Force Shield instead of Health
  • [Major] +100% Spells Critical Hit Chance Score while your Willpower is above 75%
  • [Intermediary] Damage Over Time is dealt to your Force Shield before your Health
  • [Intermediary] +200 to your Maximum Willpower and Rage.
Praetorian
  • [Major] +20% to All Resistances for you and your allies after blocking a hit.
  • [Major] +40% to All Resistances for you and your allies after picking up a Health globe
  • [Major] +10% Added Block Chance and allow any weapon to block
  • [Intermediary] +0.75% Damage per percent of Physical Resistance
  • [Intermediary] Apply 2 Weakness Stacks upon Blocking an Attack to the targets in a 7m radius
Assassin
  • [Major] 50% Physical Damage converted into Toxic Damage.
  • [Major] +150% Critical Hit Damage / -30% Non-Critical Damage
  • [Major] +15% Damage when only one enemy is within 7m range
  • [Intermediary] The Critical Hit Chance of the Dash Attack is doubled
  • [Intermediary] Active dodge can go through enemies.
Cabalist
  • [Major] +2 Ailment Stacks applied / -30% Damage that is not Damage Over Time
  • [Major] You can now apply 1 Additional Ailment
  • [Major] Killing an enemy grants 15% Damage for each Ailment Stack on that enemy
  • [Intermediary] +50% Chance to apply an Additional Ailment Stack
  • [Intermediary] Damage Over Time generated with a Critical Hit deals critical damage
Warmonger
  • [Major] +30% Material Damage / Can only deal Material Damage
  • [Major] +4% Global Life Leech
  • [Major] 30% Physical Damage is converted into Rend Damage
  • [Intermediary] +2% Damage per 100 unspent Rage points
  • [Intermediary] +4% Damage per each nearby enemy within 4m range

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen
Community translations:
DE - FR - RU

Hello everyone!

I have some new elements to share with you about improvements brought with Content Patch 1.



In case you missed it on our Twitter, here is the new World Map for Act I, where you will live your adventure. Each area has a small lore description. One is omniscient and will tell you who you will fight, another is a quote with a perspective, so you can learn a little more about this region and its secrets.







We’ve changed the icons on the Active Skills Modifier to dissociate major and minor modifiers. We’ve also added some additional information on the skills.





We’ve improved the settings menu to have more space for different additions and provide you with a more clear interface. This is what it will look like, keep in mind that we didn’t add all the options yet, more will be added in the future:









We finally have 8 new uniques coming with this patch. Like the Gameplay Beta uniques, they will have a levelling and a high-level version. Here are some of the new uniques that you will be able to loot. The values still have to be tweaked and are not yet representative of what you will have ingame:









Thank you for following us and for your support!

Useful links :
Wolcen's Official Website
Wolcen's Gameplay Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wolcen: Lords of Mayhem - calistaen


Community translations:
[DE translation] - [FR translation] - [RU translation]

Hello everyone,

Just a quick news to keep you updated as promised. Following our last testing on Content Patch 1, we have decided to postpone its release to June 26, 2019. We still have very important bugs to fix and we want to address these issues before releasing the game.

Considering the bad reviews on the Gameplay Beta, we also want this new content to be as polished as possible so you can have a good experience. That is why we need a bit more time to make it right for everyone.

Of course, we will continue to share information about Content Patch 1 in the next days.

Thank you for your understanding.

...