GENERAL:
- New minimap in dungeon !
- New Dash system! It is now a short range teleport with a warm up animation. Includes particles and sound!
- Items left on ground will now be automatically removed after 24 in-game hours
- Minimap overlay toggle, force move, force attack and item comparison left/right switch keys have been added to the keybinding menu
TECHNICAL:
- Greatly reduced particle emitters CPU usage
- Fixed various bugs with the transparency system
- Fixed AI pathfinding high CPU usage issue
- Fixed a very rare crash on online autosaving
- Fixed a rare random crash when exiting dungeon
- Fixed a rare random crash when transitioning between dungeon floors
- Fixed the issue causing some players to not generate error.dmp when crashing
- Fixed a physic related memory corruption crash
- Fixed multiple raycast related crashes
UI:
- Small CPU optimization related to on ground items name display UI
- New spell icons for Conflagration and Holy Dive.
- Fixed the bug that caused characters to lose all their attribute points after resetting stats to the lore master then clicking on cancel
- Level 0 rings, amulets and capes bug has been fixed. Note that items dropped previous to this fix will still be displayed as level 0.
- Rebinded skill shortcuts are now properly displayed in the skill bar
HOUSING:
- Fixed a bug that caused walls on the border of the map to not be removed when removing the floor under it
- Fixed a placement bug for wall furnitures that allowed to place paintings on ceiling chandeliers
- Fixed a bug causing items stored on the mannequin not to be saved properly
AUDIO:
- New Dash sounds
- New Rain Fire sounds
- New Lightning Orb sounds (and for AST variants)
- New Gravedigger/keeper sounds
- New Fire Breath sounds
- New Brutal Strike sounds
- New corpse explosion (Gibs) sound
- Enabled reverb for footsteps
- Legendary Item drop sound falloff increased
CHARACTERS:
- Undead Warriors are wielding a weapon again.
GAMEPLAY:
- The undead are now roaming the land.
- Monster elites now spawn later in the game.
- Fixed targeting issue with the Lightning Staff (ray attack)
- Improved collision detection between the player and enemies projectile
ITEMS
- Tweaked effects and randomness of item qualities.
- Fix some parts of the lightning staff combo not inflicting the weapon’s damage.
AFFIXES:
- Removed the stamina regen malus on heavy armor.
- Rage Loss bonus of heavy armor has been moved to medium armor.
- Rogue armor now increases dexterity.
- Removed the resource pool percent bonus on mage armor.
- Mage armor now increases power.
ACTIVE SKILLS:
- Active Skills now also get statistical upgrades at level 5, 10, 15, 20 and 25.
Frost Nova- Fixed the cooldown increasing with spell level.
PASSIVE SKILLS:Legionary
- Rush now only increases dash distance since the new dash is instantaneous.
GENERAL:
- New minimap in dungeon !
- New Dash system! It is now a short range teleport with a warm up animation. Includes particles and sound!
- Items left on ground will now be automatically removed after 24 in-game hours
- Minimap overlay toggle, force move, force attack and item comparison left/right switch keys have been added to the keybinding menu
TECHNICAL:
- Greatly reduced particle emitters CPU usage
- Fixed various bugs with the transparency system
- Fixed AI pathfinding high CPU usage issue
- Fixed a very rare crash on online autosaving
- Fixed a rare random crash when exiting dungeon
- Fixed a rare random crash when transitioning between dungeon floors
- Fixed the issue causing some players to not generate error.dmp when crashing
- Fixed a physic related memory corruption crash
- Fixed multiple raycast related crashes
UI:
- Small CPU optimization related to on ground items name display UI
- New spell icons for Conflagration and Holy Dive.
- Fixed the bug that caused characters to lose all their attribute points after resetting stats to the lore master then clicking on cancel
- Level 0 rings, amulets and capes bug has been fixed. Note that items dropped previous to this fix will still be displayed as level 0.
- Rebinded skill shortcuts are now properly displayed in the skill bar
HOUSING:
- Fixed a bug that caused walls on the border of the map to not be removed when removing the floor under it
- Fixed a placement bug for wall furnitures that allowed to place paintings on ceiling chandeliers
- Fixed a bug causing items stored on the mannequin not to be saved properly
AUDIO:
- New Dash sounds
- New Rain Fire sounds
- New Lightning Orb sounds (and for AST variants)
- New Gravedigger/keeper sounds
- New Fire Breath sounds
- New Brutal Strike sounds
- New corpse explosion (Gibs) sound
- Enabled reverb for footsteps
- Legendary Item drop sound falloff increased
CHARACTERS:
- Undead Warriors are wielding a weapon again.
GAMEPLAY:
- The undead are now roaming the land.
- Monster elites now spawn later in the game.
- Fixed targeting issue with the Lightning Staff (ray attack)
- Improved collision detection between the player and enemies projectile
ITEMS
- Tweaked effects and randomness of item qualities.
- Fix some parts of the lightning staff combo not inflicting the weapon’s damage.
AFFIXES:
- Removed the stamina regen malus on heavy armor.
- Rage Loss bonus of heavy armor has been moved to medium armor.
- Rogue armor now increases dexterity.
- Removed the resource pool percent bonus on mage armor.
- Mage armor now increases power.
ACTIVE SKILLS:
- Active Skills now also get statistical upgrades at level 5, 10, 15, 20 and 25.
Frost Nova- Fixed the cooldown increasing with spell level.
PASSIVE SKILLS:Legionary
- Rush now only increases dash distance since the new dash is instantaneous.
VISUAL:
- Chests now have a particle indicating their rarity
TECHNICAL:
- Fixed dynamic dungeon system memory leak causing a cryengine lua fatal error
- Fixed a crash related to enemy spawning
- Mouse picking of PST was malfunctioning in Dungeons
GAMEPLAY:
- Shocking Damage can’t cause another Shock right away anymore. Only genuine Lightning Damage will cause Shocks.
- Shields Damage were sometimes wrongly calculated, resulting in 1-Damage hits.
- Improved enemy detection under mouse for some specific enemies
- Improved enemy projectile collision detection
ITEMS:
- Fixed the visuals of two shields.
ACTIVE SKILLS:Lightning Strike
- Weapon on the left hand now disappear while casting the skill.
Disruption- Fixed incorrect leveling requirements.
Holy Dive- Sacred Damage of the Spell was misinterpreted as Shadow Damage.
Bladeslinger- The range loss of the Throwing Axe variant is now mentioned in the description.
- Throwing Axe increases damage even more now.
VISUAL:
- Chests now have a particle indicating their rarity
TECHNICAL:
- Fixed dynamic dungeon system memory leak causing a cryengine lua fatal error
- Fixed a crash related to enemy spawning
- Mouse picking of PST was malfunctioning in Dungeons
GAMEPLAY:
- Shocking Damage can’t cause another Shock right away anymore. Only genuine Lightning Damage will cause Shocks.
- Shields Damage were sometimes wrongly calculated, resulting in 1-Damage hits.
- Improved enemy detection under mouse for some specific enemies
- Improved enemy projectile collision detection
ITEMS:
- Fixed the visuals of two shields.
ACTIVE SKILLS:Lightning Strike
- Weapon on the left hand now disappear while casting the skill.
Disruption- Fixed incorrect leveling requirements.
Holy Dive- Sacred Damage of the Spell was misinterpreted as Shadow Damage.
Bladeslinger- The range loss of the Throwing Axe variant is now mentioned in the description.
- Throwing Axe increases damage even more now.
GENERAL:
- Force Move has been added ! Use control-click to move to the cursor position. Force move will be added in the keybinding menu in a later update.
- Four new spells have been added !
- New Shields ! Shield gameplay is currently being reworked, but in the meantime we add 10 new shields to the game for a total of 13.
- Once the effect of a skill or a attack is triggered, you can now interrup the animation and move freely
TECHNICAL:
- Fixed a memory leak caused by elemental Storms
- Small optimizations related to CryEngine .lua entities scripts
- Optimizations on dismembered parts.
VISUALS:
- Lightning strike arcs are now properly attached to caster hands
- The PST textures should now preloads correctly
UI:
- Bladeslinger’s tooltip window now displays the spell’s cooldown timer.
- A new option in the Game settings allow you to disable tutorial messages.
AUDIO:
- Player and NPC Footstep and surface type sounds overhauled.
- Player death and respawn sounds.
- Umbral Blast skill sounds.
- Laceration skill sounds.
- Fireball skill sounds.
- Potion item ‘use’ sound.
ENVIRONMENT:
- Replaced obsolete assets with new ones
LOCALIZATION:
- Corrected a typo.
- Added missing french localization string for the Gothic Belt.
GAMEPLAY:
- Shield attacks now use a 4-hit combo with new animations.
- Umbra and Rage pools have been increased to 1000 points. This is allow for a much finer and granular control of resource costs.
- Skill costs have been modified to accommodate for the above change.
- The dual daggers combo does not give additional open wound stacks, this is now a random affix.
- Fixed SpellDamage affix and a few SpellDamage Passive skills not working properly.
- The Orc Warlock has learned to cast explosive glyphs on the ground.
- The ghoul should not inflict long open wounds.
- The health and damage output of the Ghoul has been decreased.
- Chests now release their loot in front of them, not regarding your position.
- Resource points and spell critical chance points given by Power points have been decreased.
- Decreased the health bonus of Dungeon Bosses.
- Decreased health and damage of the Stalkers.
- The damage output of the Ogre has been modified.
- Fixed the final lightning staff combo not inflicting weapon damage.
- Chests not giving loot should be fixed.
- Improved enemies under mouse cursor detection
ITEMS
- Heavy armor now decreases Dexterity.
- Leg pieces now have 15% armor efficiency, lowering average efficiency to 65%.
AFFIXES:
- Ten new shields have been added into the game.
- Blue items now always roll with at least one suffix.
- The range of many affixes has been tweaked to add more variety.
- New Life on Kill affix.
- New Rage on Kill affix.
- Resource-related affixes have been adjusted to accommodate the news resource pools.
- Attack Speed will now roll some light armor pieces, axes and crossbows.
- Fixed Steel Right Pauldron not having default affixes.
- Gothic Armor pieces now have heavy armor default affixes in addition to its default affixes.
- Rage conservation percent affix can now roll on weapons and armors.
- Physical Damage should not roll on staves anymore.
- Open Wound stacks bonus can now roll on daggers, axes and swords.
- Decreased the amount of physical resistance given.
ACTIVE SKILLS:Conflagration
Thunderbolt
- Added to the game. Shoot fire from the palms of your hands!
Holy Dive
- Added to the game. These orbs of electricity inflict damage while passing through enemies.
Disruption
- Added to the game. Fall from the skies, releasing a sacred nova upon reaching the ground.
Arrows Rain
- Plant umbral bombs, which detonate after a short time.
Rain of Fire
- Fixed damage being way too low and increased rate of fire.
- Added a cooldown time.
- Rate of fire is now displayed in the tooltip.
Fire Ball
- Decreased the effectiveness of the cooldown time reduction rune.
- Decreased damage.
- Increased resource transfer time.
Brutal Strike
- Slightly decreased the explosion radius.
Whirlwind
- Fixed the harassment rune reducing the spell’s rage cost.
Seismic Rift
- Fixed damage computation.
Umbral Blast
- Fixed damage computation.
- Fixed the high damage given by the exponential blast rune.
Lightning Strike
- Fixed the reduced umbra cost rune not decreasing the umbra cost of the spell.
Bladeslinger
- Decreased the rate of fire bonus given by the Discharge rune.
- Increased damage.
PASSIVE SKILLS:Arcanist
Warden
- Increased the Umbra cost reduction given by Spellcaster to 10%.
- Increased the spell casting speed bonus given by Chain Cast to 10%.
Hunter
- Increased the strength bonus given by Physical Preparation to 10%.
- Increased the strength bonus given by Benediction to 10%.
- Decreased the healing factor given by Instant Blessing to 6%.
Elementalist
- Increased the dexterity bonus given by Steady Aim.
- Increased the duration of the head hunter passive bonus.
- Umbra Reshaping has been reworked for a better compatibility with Elemental Storms : Damage from other types (Umbra, Sacred, Shadow) should now trigger Storms of the right Element.
- Decreased the damage output of elemental storms.
- Ardent stacks can be added only once per second to prevent abuse.
GENERAL:
- Force Move has been added ! Use control-click to move to the cursor position. Force move will be added in the keybinding menu in a later update.
- Four new spells have been added !
- New Shields ! Shield gameplay is currently being reworked, but in the meantime we add 10 new shields to the game for a total of 13.
- Once the effect of a skill or a attack is triggered, you can now interrup the animation and move freely
TECHNICAL:
- Fixed a memory leak caused by elemental Storms
- Small optimizations related to CryEngine .lua entities scripts
- Optimizations on dismembered parts.
VISUALS:
- Lightning strike arcs are now properly attached to caster hands
- The PST textures should now preloads correctly
UI:
- Bladeslinger’s tooltip window now displays the spell’s cooldown timer.
- A new option in the Game settings allow you to disable tutorial messages.
AUDIO:
- Player and NPC Footstep and surface type sounds overhauled.
- Player death and respawn sounds.
- Umbral Blast skill sounds.
- Laceration skill sounds.
- Fireball skill sounds.
- Potion item ‘use’ sound.
ENVIRONMENT:
- Replaced obsolete assets with new ones
LOCALIZATION:
- Corrected a typo.
- Added missing french localization string for the Gothic Belt.
GAMEPLAY:
- Shield attacks now use a 4-hit combo with new animations.
- Umbra and Rage pools have been increased to 1000 points. This is allow for a much finer and granular control of resource costs.
- Skill costs have been modified to accommodate for the above change.
- The dual daggers combo does not give additional open wound stacks, this is now a random affix.
- Fixed SpellDamage affix and a few SpellDamage Passive skills not working properly.
- The Orc Warlock has learned to cast explosive glyphs on the ground.
- The ghoul should not inflict long open wounds.
- The health and damage output of the Ghoul has been decreased.
- Chests now release their loot in front of them, not regarding your position.
- Resource points and spell critical chance points given by Power points have been decreased.
- Decreased the health bonus of Dungeon Bosses.
- Decreased health and damage of the Stalkers.
- The damage output of the Ogre has been modified.
- Fixed the final lightning staff combo not inflicting weapon damage.
- Chests not giving loot should be fixed.
- Improved enemies under mouse cursor detection
ITEMS
- Heavy armor now decreases Dexterity.
- Leg pieces now have 15% armor efficiency, lowering average efficiency to 65%.
AFFIXES:
- Ten new shields have been added into the game.
- Blue items now always roll with at least one suffix.
- The range of many affixes has been tweaked to add more variety.
- New Life on Kill affix.
- New Rage on Kill affix.
- Resource-related affixes have been adjusted to accommodate the news resource pools.
- Attack Speed will now roll some light armor pieces, axes and crossbows.
- Fixed Steel Right Pauldron not having default affixes.
- Gothic Armor pieces now have heavy armor default affixes in addition to its default affixes.
- Rage conservation percent affix can now roll on weapons and armors.
- Physical Damage should not roll on staves anymore.
- Open Wound stacks bonus can now roll on daggers, axes and swords.
- Decreased the amount of physical resistance given.
ACTIVE SKILLS:Conflagration
Thunderbolt
- Added to the game. Shoot fire from the palms of your hands!
Holy Dive
- Added to the game. These orbs of electricity inflict damage while passing through enemies.
Disruption
- Added to the game. Fall from the skies, releasing a sacred nova upon reaching the ground.
Arrows Rain
- Plant umbral bombs, which detonate after a short time.
Rain of Fire
- Fixed damage being way too low and increased rate of fire.
- Added a cooldown time.
- Rate of fire is now displayed in the tooltip.
Fire Ball
- Decreased the effectiveness of the cooldown time reduction rune.
- Decreased damage.
- Increased resource transfer time.
Brutal Strike
- Slightly decreased the explosion radius.
Whirlwind
- Fixed the harassment rune reducing the spell’s rage cost.
Seismic Rift
- Fixed damage computation.
Umbral Blast
- Fixed damage computation.
- Fixed the high damage given by the exponential blast rune.
Lightning Strike
- Fixed the reduced umbra cost rune not decreasing the umbra cost of the spell.
Bladeslinger
- Decreased the rate of fire bonus given by the Discharge rune.
- Increased damage.
PASSIVE SKILLS:Arcanist
Warden
- Increased the Umbra cost reduction given by Spellcaster to 10%.
- Increased the spell casting speed bonus given by Chain Cast to 10%.
Hunter
- Increased the strength bonus given by Physical Preparation to 10%.
- Increased the strength bonus given by Benediction to 10%.
- Decreased the healing factor given by Instant Blessing to 6%.
Elementalist
- Increased the dexterity bonus given by Steady Aim.
- Increased the duration of the head hunter passive bonus.
- Umbra Reshaping has been reworked for a better compatibility with Elemental Storms : Damage from other types (Umbra, Sacred, Shadow) should now trigger Storms of the right Element.
- Decreased the damage output of elemental storms.
- Ardent stacks can be added only once per second to prevent abuse.