Wolcen: Lords of Mayhem - Caracole


Hi everyone !

Today we are excited to finally bring you a taste of both our new Passive Skill Tree and Housing systems in the form of a experimental update !

This update is optional, and only players who wish to experiment and give early feedback should opt-in. There are a few things to know if you do want to download the patch :
  • You need to create a new character.
  • Only the first two rings of the tree are available for now.
  • A few skills cannot be activated because some mechanics have yet to be implemented (stances, mob aggro, …)
  • Some skills depend on under-used mechanics (light armor specialization, backstab, shadow and sacred damage, …)
  • The location of skills in the sub-classes will be subject to changes, and the skills themselves are being balanced.
  • Lore quotes are being written and will be added periodically. Feel free to submit yours if you think it fits a particular skill !
  • Stat points attribution in the character sheet will remain.
  • You can respec your skill points for free by talking to the Loremaster. It won’t always be that way, of course.
  • You can spend skill points and rotate the tree by visiting the Gate of Fates in Amarth. The tree can also be consulted at anytime by pressing P.
  • You can be attacked and die while looking at the Passive Skill Tree in the wilderness.
  • There are a few known bugs with housing. Those are being fixed and will be detailed in a dedicated forum thread.
  • Furniture can be bought with gold for now, but crafting materials will be made available in the future.
  • Your house can be accessed by talking to the house master near the bridge in Amarth
  • The update adds auto-dashing attacks. Dashing can be disabled and enabled at will using the dedicated button on the UI or with the F key.
  • Changes have been made to enemy health and damage, as well as weapon damage and armor. Further changes will be made during the week in order to provide balance.
  • The maximum level is now capped at 20

This update comes with many other improvements and a partial rebalance of many game elements. This Branch will be updated over the week as we listen to feedback and bug reports.
Once the short testing period ends, the update will be made available to everyone with a detailed changelog and will pack even more improvements. This is by far the biggest update we ever made for the game, and dedicated feedback threads will be created in the forums.

To download this preview patch, open the properties window of the game in Steam, and choose the experimental version in the betas tab.

We can’t wait to see what kind of builds you come up with and watch your houses being built !

Have fun !
Wolcen: Lords of Mayhem - Alan [Wolcen]


Hi everyone !

Today we are excited to finally bring you a taste of both our new Passive Skill Tree and Housing systems in the form of a experimental update !

This update is optional, and only players who wish to experiment and give early feedback should opt-in. There are a few things to know if you do want to download the patch :
  • You need to create a new character.
  • Only the first two rings of the tree are available for now.
  • A few skills cannot be activated because some mechanics have yet to be implemented (stances, mob aggro, …)
  • Some skills depend on under-used mechanics (light armor specialization, backstab, shadow and sacred damage, …)
  • The location of skills in the sub-classes will be subject to changes, and the skills themselves are being balanced.
  • Lore quotes are being written and will be added periodically. Feel free to submit yours if you think it fits a particular skill !
  • Stat points attribution in the character sheet will remain.
  • You can respec your skill points for free by talking to the Loremaster. It won’t always be that way, of course.
  • You can spend skill points and rotate the tree by visiting the Gate of Fates in Amarth. The tree can also be consulted at anytime by pressing P.
  • You can be attacked and die while looking at the Passive Skill Tree in the wilderness.
  • There are a few known bugs with housing. Those are being fixed and will be detailed in a dedicated forum thread.
  • Furniture can be bought with gold for now, but crafting materials will be made available in the future.
  • Your house can be accessed by talking to the house master near the bridge in Amarth
  • The update adds auto-dashing attacks. Dashing can be disabled and enabled at will using the dedicated button on the UI or with the F key.
  • Changes have been made to enemy health and damage, as well as weapon damage and armor. Further changes will be made during the week in order to provide balance.
  • The maximum level is now capped at 20

This update comes with many other improvements and a partial rebalance of many game elements. This Branch will be updated over the week as we listen to feedback and bug reports.
Once the short testing period ends, the update will be made available to everyone with a detailed changelog and will pack even more improvements. This is by far the biggest update we ever made for the game, and dedicated feedback threads will be created in the forums.

To download this preview patch, open the properties window of the game in Steam, and choose the experimental version in the betas tab.

We can’t wait to see what kind of builds you come up with and watch your houses being built !

Have fun !
Wolcen: Lords of Mayhem - Synce0
Hi everyone !
This is a very exciting day for us, as we have been working hard on what lead up to today’s reveal. We are proud to present you the brand new Passive Skills Tree of Wolcen : Lords of Mayhem, which will be added to the game in the next update. In the video below you’ll see some WIP footage (containing some placeholders) but most of the Tree is already done and working, so enjoy. :)

https://youtu.be/E6mOF6vV424

As you can see in the video, handling of the Passive skills will be fun and will, we think, add a necessary depth to the entire gameplay experience. We are planning on releasing hundreds of Passive Skills at once so balancing things will take a little time, but this way you will be able to test a functional version of the PST real soon.



The design phase of the new Passive Skill Tree started soon after the launch of Early Access, and went through many iterations before we decided on the actual rotating version. We knew from the beginning that we needed a system that allowed a considerable amount of freedom when it comes to builds and gameplay variety, as there is no class system in the game. We sat down and spent time planning each section of the rings, making sure every one of them adds a layer of fun and fantasy to the gameplay and offer interesting skill combinations with other skills. We even made a real world rotating tree made of cardboard !
We want players to be able to craft their gameplay experience by finding their path through a series of templates inspired by various archetypes. Sections that are closer to the center of the Tree represent broader and well known fantasy archetypes, while sections situated farther away from the center are more specialized and advanced.

Designing the PST also was the catalyst of many other changes in the game’s systems. We remade and refactored most of the formulas in the game from scratch, added countless new magical effects, changed how loot and loot drops work. Because some passives depend on them, we added features like dashing, combat stances and weapon enchantment spells. Our Gameplay programmer went from skill to skill for weeks until we had at least 200 hundreds to present you, crossing giants lists on his desk, and will continue for a long time after the first release, as we have two more rings with some really cool archetypes coming up. ;)



As we are still nailing down the details about the integration of the Passive Tree in the lore of Wolcen, we can’t yet reveal the name of the object itself but we can tell you a little about what lead us to design it that way. Did you notice the three statues surrounding the altar ? They’re inspired by the three Moirai (or Fates) of the ancient Greek mythology. They were goddesses who decided the course of destiny of each human being at the time of their birth, and in our case they assist and watch over anyone who wish to take its destiny at hand. But unlike the mythical Moirai, our deities will let you handle the threads of fate and change paths at will.

We hope you’ll have as much fun experimenting with the new passive skill tree as we had designing it, and can’t wait for you to get your hands on it ! We of course absolutely expect players to break the game through crazy builds, that is why we want to release it soon. This will be the very first working iteration, so the tree and its skills will grow along with the community’s feedback and suggestions.


Thank you for your support, and see you on the forums !
Wolcen: Lords of Mayhem - Synce0
Hi everyone !
This is a very exciting day for us, as we have been working hard on what lead up to today’s reveal. We are proud to present you the brand new Passive Skills Tree of Wolcen : Lords of Mayhem, which will be added to the game in the next update. In the video below you’ll see some WIP footage (containing some placeholders) but most of the Tree is already done and working, so enjoy. :)

https://youtu.be/E6mOF6vV424

As you can see in the video, handling of the Passive skills will be fun and will, we think, add a necessary depth to the entire gameplay experience. We are planning on releasing hundreds of Passive Skills at once so balancing things will take a little time, but this way you will be able to test a functional version of the PST real soon.



The design phase of the new Passive Skill Tree started soon after the launch of Early Access, and went through many iterations before we decided on the actual rotating version. We knew from the beginning that we needed a system that allowed a considerable amount of freedom when it comes to builds and gameplay variety, as there is no class system in the game. We sat down and spent time planning each section of the rings, making sure every one of them adds a layer of fun and fantasy to the gameplay and offer interesting skill combinations with other skills. We even made a real world rotating tree made of cardboard !
We want players to be able to craft their gameplay experience by finding their path through a series of templates inspired by various archetypes. Sections that are closer to the center of the Tree represent broader and well known fantasy archetypes, while sections situated farther away from the center are more specialized and advanced.

Designing the PST also was the catalyst of many other changes in the game’s systems. We remade and refactored most of the formulas in the game from scratch, added countless new magical effects, changed how loot and loot drops work. Because some passives depend on them, we added features like dashing, combat stances and weapon enchantment spells. Our Gameplay programmer went from skill to skill for weeks until we had at least 200 hundreds to present you, crossing giants lists on his desk, and will continue for a long time after the first release, as we have two more rings with some really cool archetypes coming up. ;)



As we are still nailing down the details about the integration of the Passive Tree in the lore of Wolcen, we can’t yet reveal the name of the object itself but we can tell you a little about what lead us to design it that way. Did you notice the three statues surrounding the altar ? They’re inspired by the three Moirai (or Fates) of the ancient Greek mythology. They were goddesses who decided the course of destiny of each human being at the time of their birth, and in our case they assist and watch over anyone who wish to take its destiny at hand. But unlike the mythical Moirai, our deities will let you handle the threads of fate and change paths at will.

We hope you’ll have as much fun experimenting with the new passive skill tree as we had designing it, and can’t wait for you to get your hands on it ! We of course absolutely expect players to break the game through crazy builds, that is why we want to release it soon. This will be the very first working iteration, so the tree and its skills will grow along with the community’s feedback and suggestions.


Thank you for your support, and see you on the forums !
Sep 22, 2016
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi, we published a hot-fix during the night that should solve cases where the player's movement speed was set to 0 as well as some localization fixes.
Thank you for you patience and support !
Sep 22, 2016
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi, we published a hot-fix during the night that should solve cases where the player's movement speed was set to 0 as well as some localization fixes.
Thank you for you patience and support !
Wolcen: Lords of Mayhem - Synce0
Hi everyone!
Today we are happy to present you the female character!
It was a stretch goal during our kickstarter, and one of the most demanded feature, so here is a small video presenting her, and her customization options:

https://www.youtube.com/watch?v=8OuGnvXCIpk

This update comes with lots of fixes and improvements, including localization for weapons and armors, and somes some new cool weapons



Here is the full changelog:


GENERAL:
New: Female character !
You can now customize your character with following options :
Skin color
Morphology using 5 parameters : Fat, Muscular, Thin, Skinny and Bust
6 haircuts with customizable colors
11 eyes preset
Fixed: Mouse double click ignored
Fixed: Various rare issues that would override player’s character customization options
Improved: Character list & character selection camera
Modified: The location of the saves is now in “User/savegames/”
Improved: Performances improvement related to skill use & damages
New: Localization for Weapons and Armors!


ENVIRONMENT:
Improved: Greatly improved visual quality of Mountain Cave architecture
Improved: Rendering of character selection
Improved: deleted annoying vegetation
Fixed: the prefab in the oblivion dungeon
Fixed: reconnect navmesh at the driller location
Fixed: Playerlight not disabled when going to character list from a dungeon

CHARACTERS:
New: Female character !
Improved: feet of player entering in the ground in the menu
Improved: Butcher behaviour
Improved: Spider behaviour

ANIMATION:
New: Animations for new character female


UI & VISUALS:
New: Exit to desktop (community suggestion)
New: Match hair & beard colors (community suggestion)
Improved: Slightly modified the appearance of the loot
Fixed: A bug where magic trails weren’t going all the way along the weapon. It also should fix a few visual artifacts with dynamic weapon trails.
Fixed: Rare bug where the equipment wouldn’t morph according to player’s morphology
Fixed: Rare save rollback
Improved: small adjustments on the main resource HUD
Improved: The Innkeeper is now displayed on the minimap
Improved: New way to show the framerate

GAMEPLAY:
New: Cool weapons
Fixed: amulets and rings that increase Power now modify your current Umbra value and not just your max value.
Fixed: Crash when player reaches level 30
Modified: the way loot is balanced and calculated
Modified: the way magic affixes are rolled, and their level calculated
Fixed: Dungeon keeper not appearing at the beginning of the last quest
Fixed: Bug with the luthor’s quest

LOCALIZATION:
Improved: The localization files are now splitted into different .xml for better editing. They will be internally cleaned and organized in the future.
New: Localization for Weapons and Armors.
Fixed: English typos
Fixed: Missing strings EN / FR.
Thanks again for all the community translations!

Known issues:
-There is still white flashes at the end of the first cave
-The player can get stuck, you can use the “stuck” command in the console if it happens
-Some animations are slow down

As we modified the location of the save (this was necessary) and changed a lot of things, the saves are wiped again, sorry :(

We are working on a very exciting game-changing feature, and we can't wait to present it to you! See you soon on the next update!
Wolcen: Lords of Mayhem - Synce0
Hi everyone!
Today we are happy to present you the female character!
It was a stretch goal during our kickstarter, and one of the most demanded feature, so here is a small video presenting her, and her customization options:

https://www.youtube.com/watch?v=8OuGnvXCIpk

This update comes with lots of fixes and improvements, including localization for weapons and armors, and somes some new cool weapons



Here is the full changelog:


GENERAL:
New: Female character !
You can now customize your character with following options :
Skin color
Morphology using 5 parameters : Fat, Muscular, Thin, Skinny and Bust
6 haircuts with customizable colors
11 eyes preset
Fixed: Mouse double click ignored
Fixed: Various rare issues that would override player’s character customization options
Improved: Character list & character selection camera
Modified: The location of the saves is now in “User/savegames/”
Improved: Performances improvement related to skill use & damages
New: Localization for Weapons and Armors!


ENVIRONMENT:
Improved: Greatly improved visual quality of Mountain Cave architecture
Improved: Rendering of character selection
Improved: deleted annoying vegetation
Fixed: the prefab in the oblivion dungeon
Fixed: reconnect navmesh at the driller location
Fixed: Playerlight not disabled when going to character list from a dungeon

CHARACTERS:
New: Female character !
Improved: feet of player entering in the ground in the menu
Improved: Butcher behaviour
Improved: Spider behaviour

ANIMATION:
New: Animations for new character female


UI & VISUALS:
New: Exit to desktop (community suggestion)
New: Match hair & beard colors (community suggestion)
Improved: Slightly modified the appearance of the loot
Fixed: A bug where magic trails weren’t going all the way along the weapon. It also should fix a few visual artifacts with dynamic weapon trails.
Fixed: Rare bug where the equipment wouldn’t morph according to player’s morphology
Fixed: Rare save rollback
Improved: small adjustments on the main resource HUD
Improved: The Innkeeper is now displayed on the minimap
Improved: New way to show the framerate

GAMEPLAY:
New: Cool weapons
Fixed: amulets and rings that increase Power now modify your current Umbra value and not just your max value.
Fixed: Crash when player reaches level 30
Modified: the way loot is balanced and calculated
Modified: the way magic affixes are rolled, and their level calculated
Fixed: Dungeon keeper not appearing at the beginning of the last quest
Fixed: Bug with the luthor’s quest

LOCALIZATION:
Improved: The localization files are now splitted into different .xml for better editing. They will be internally cleaned and organized in the future.
New: Localization for Weapons and Armors.
Fixed: English typos
Fixed: Missing strings EN / FR.
Thanks again for all the community translations!

Known issues:
-There is still white flashes at the end of the first cave
-The player can get stuck, you can use the “stuck” command in the console if it happens
-Some animations are slow down

As we modified the location of the save (this was necessary) and changed a lot of things, the saves are wiped again, sorry :(

We are working on a very exciting game-changing feature, and we can't wait to present it to you! See you soon on the next update!
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi everyone !
In today’s devblog, we’ll be giving you a sneak peak at the current state of the housing system.

You may remember the housing from our kickstarter video. Needless to say we’ve made huge progress since then but the core stayed the same : offering you the possibility to build your very own home, from the floor and walls to the furnitures.
Your house is also a place where you’ll be able to rest, store items, put the legendary armors and weapons you are not using on display using arms rack and much more !

Once you’ve purchased the land, you’ll have to lay down the foundations of you home by placing some floor and walls chosen from a wide range of options : stone, wood, marble...



As you may notice, we automatically place walls on the outside of your house to make it easier for you and so you have a better overview of the space you are building. However, you can replace any of those walls at any time.



Once you are happy with the space, it’s time to furnish and decorate everything. You will have at your disposal a vast choice of furnitures : tables, chairs, shelfs, plants…





Here are some examples of what you will be able to achieve using Wolcen’s housing:






We are very close to having a first playable version of the housing for you guys and we can’t wait to see your creations!

Stay tuned, as we are working on a huge, game-changing update that will transform the way the game is played. This is something that we have been teasing for a while, and is almost ready to be released.

See you on the forums !
Wolcen: Lords of Mayhem - Alan [Wolcen]
Hi everyone !
In today’s devblog, we’ll be giving you a sneak peak at the current state of the housing system.

You may remember the housing from our kickstarter video. Needless to say we’ve made huge progress since then but the core stayed the same : offering you the possibility to build your very own home, from the floor and walls to the furnitures.
Your house is also a place where you’ll be able to rest, store items, put the legendary armors and weapons you are not using on display using arms rack and much more !

Once you’ve purchased the land, you’ll have to lay down the foundations of you home by placing some floor and walls chosen from a wide range of options : stone, wood, marble...



As you may notice, we automatically place walls on the outside of your house to make it easier for you and so you have a better overview of the space you are building. However, you can replace any of those walls at any time.



Once you are happy with the space, it’s time to furnish and decorate everything. You will have at your disposal a vast choice of furnitures : tables, chairs, shelfs, plants…





Here are some examples of what you will be able to achieve using Wolcen’s housing:






We are very close to having a first playable version of the housing for you guys and we can’t wait to see your creations!

Stay tuned, as we are working on a huge, game-changing update that will transform the way the game is played. This is something that we have been teasing for a while, and is almost ready to be released.

See you on the forums !
...