If you'd like to join beta testing on Steam, I'm gonna be distributing few keys on my Twitter and will share more around in game community forums soon. Expect more action to happen in September (I'm gonna be away for a few weeks now)!
If you'd like to join beta testing on Steam, I'm gonna be distributing few keys on my Twitter and will share more around in game community forums soon. Expect more action to happen in September (I'm gonna be away for a few weeks now)!
Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it.
Bacon May Die Steam For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them.
If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player.
There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends.
How can you help? Here are some ways you could help me get this game faster to Steam:
* Play Bacon May Die on Android, share it around and let me know what you think about it * Suggest new enemy types, melee weapons, guns, spells and character outfits * Follow me on Twitter - I'll share beta keys there! * Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)! * Be patient - I'm doing this alone, so it takes longer than I would like to
Thank you for all the support! I'll keep you updated!
Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it.
Bacon May Die Steam For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them.
If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player.
There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends.
How can you help? Here are some ways you could help me get this game faster to Steam:
* Play Bacon May Die on Android, share it around and let me know what you think about it * Suggest new enemy types, melee weapons, guns, spells and character outfits * Follow me on Twitter - I'll share beta keys there! * Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)! * Be patient - I'm doing this alone, so it takes longer than I would like to
Thank you for all the support! I'll keep you updated!
Hope you're doing well and your fingers aren't completely tired from all the button mashing! I would like to ask you to use them for one more mouse click, which would help to get another pig fighting game on Steam!
Bacon May Die is a side-scrolling beat em up which mixes up melee fighting and gun play in an accessible and enjoyable way. Think Iron Snout, but this time with actual movement! And just like Iron Snout it has over-the-top cartoon violence and every move is a fighting move. That's how I like them!
So, please, leave a vote, so this piggy could pass the Greenlight before it closes its doors (yup, Greenlight will be no more soon) - I'm worried that I might not be able to afford Steam Direct fee later.
Do you have an idea for a gun? Melee weapon? A silly outfit? Gameplay mechanic? Enemy type? Environmental kill? Then leave a comment or write me directly: snoutupgames@gmail.com!
Hope you're doing well and your fingers aren't completely tired from all the button mashing! I would like to ask you to use them for one more mouse click, which would help to get another pig fighting game on Steam!
Bacon May Die is a side-scrolling beat em up which mixes up melee fighting and gun play in an accessible and enjoyable way. Think Iron Snout, but this time with actual movement! And just like Iron Snout it has over-the-top cartoon violence and every move is a fighting move. That's how I like them!
So, please, leave a vote, so this piggy could pass the Greenlight before it closes its doors (yup, Greenlight will be no more soon) - I'm worried that I might not be able to afford Steam Direct fee later.
Do you have an idea for a gun? Melee weapon? A silly outfit? Gameplay mechanic? Enemy type? Environmental kill? Then leave a comment or write me directly: snoutupgames@gmail.com!
This time I have good and bad news to Apple users. The good news is... I released the updated version of Iron Snout to iTunes, so you can grab your iPhones or iPads and control the piggy with swipes & taps, which can be very satisfying!
Share it around with friends who would enjoy snout kicking! These mobile releases are the only way I earn a bit of money from my game development, so getting more players in them is important, but also very hard to do alone.
The Android version has already been downloaded more than 5000 times, which is super awesome!
Now, the bad news... I still can't release updated Mac version. I now have an access to the hardware needed, but it looks like there are big crash-y buggy issues related to latest GameMaker:Studio and Mac OSX (maybe only Sierra, I still don't know). I'm in contact with GM developers and hopefully we will find a solution soon.
Hope to bring you good news in the near future! I'll try to get my new game ready for Greenlight this year, so keep your eyes open for that one!
This time I have good and bad news to Apple users. The good news is... I released the updated version of Iron Snout to iTunes, so you can grab your iPhones or iPads and control the piggy with swipes & taps, which can be very satisfying!
Share it around with friends who would enjoy snout kicking! These mobile releases are the only way I earn a bit of money from my game development, so getting more players in them is important, but also very hard to do alone.
The Android version has already been downloaded more than 5000 times, which is super awesome!
Now, the bad news... I still can't release updated Mac version. I now have an access to the hardware needed, but it looks like there are big crash-y buggy issues related to latest GameMaker:Studio and Mac OSX (maybe only Sierra, I still don't know). I'm in contact with GM developers and hopefully we will find a solution soon.
Hope to bring you good news in the near future! I'll try to get my new game ready for Greenlight this year, so keep your eyes open for that one!
After a long delay an updated mobile version with most of Steam goodies (graphical upgrades, both areas and all enemies) are available for Android devices!
If you have an older Android device (2-3+ years) let me know how well it runs Iron Snout, because I tried my best to keep the performance up.
iOS update together with OSX update for Steam will be next, but I can't give you exact time frame just yet - still don't have access to a Mac to build that stuff on.
--- Bonus news! I'm making a new game and would love to hear your thoughts about it. It's a tiny RPG autorunner with tons of character outfits (the thing which was missing in Iron Snout), a lot of fighting and with even more silliness. Should I put it on Steam? Try it out and let me know: https://snoutup.itch.io/pork-chopper
After a long delay an updated mobile version with most of Steam goodies (graphical upgrades, both areas and all enemies) are available for Android devices!
If you have an older Android device (2-3+ years) let me know how well it runs Iron Snout, because I tried my best to keep the performance up.
iOS update together with OSX update for Steam will be next, but I can't give you exact time frame just yet - still don't have access to a Mac to build that stuff on.
--- Bonus news! I'm making a new game and would love to hear your thoughts about it. It's a tiny RPG autorunner with tons of character outfits (the thing which was missing in Iron Snout), a lot of fighting and with even more silliness. Should I put it on Steam? Try it out and let me know: https://snoutup.itch.io/pork-chopper