“It’s Thursday,” Graham corrected me earlier today as I chatted about the usual Wednesday stuff – hanging myself from Yggdrasil, saying ‘hump day’ loads as if it’s hilariously smutty, etc. If I can’t even remember which day it is, what chance do any of us have of remembering that a game we reviewed way back on Tuesday is now actually released? Almost zero. The game in question is Project Highrise [official site], a simple but fairly pleasant skyscrape ’em up which kept Alec happily occupied for a bit. It is now actually out, released this afternoon. Consider yourself reminded.
Just one more floor…. Perhaps the Bhurj Khalifa and and Shanghai Tower were not, after all, overblown acts of inter-continental willy-waving, but instead the result of builders and architects who could not resist the temptation of another neatly-wired layer of offices. Building skyscrapers is compulsive work, or at least that’s how building sim Project Highrise [official site] pitches it. I know the words ‘Sim Tower’ are flickering hungrily across the hind brains of readers Of A Certain Age, but I should say off the bat that Highrise has the mentality of an idle or clicker game as much as it does a sim.
There are many Sim games I’d like to see resurrected, prime among them SimEarth and SimLife, which were more enjoyable and educational than all of the geography classes I daydreamed through. SimTower is the outside pick though, its blend of construction and basic life sim making for a game as enjoyable to observe as to play.
Project Highrise [official site] is a new take on the formula and after spending some time building a tower of my own, I’m pleased to say Highrise as strong foundations, even if its occupants are a little plain.