We just released a new update, with some new and neat options: - Render quality options (may improve performances for lower configurations, give in a try in the options menu) - HUD position option (if your HUD is vertically cropped on your display) - Misc bug fixes
Side note: A few players mentioned a stuttering problem. We have not encountered it internally, but we worked on an engine update so hopefully the problem is fixed. Otherwise, it appears that Skype notifications tend to create stuttering.
We will give your more news soon about additional content. Thank your for playing Furi and for loving it so much! Cheers, The Game Bakers.
We just released a new update, with some new and neat options: - Render quality options (may improve performances for lower configurations, give in a try in the options menu) - HUD position option (if your HUD is vertically cropped on your display) - Misc bug fixes
Side note: A few players mentioned a stuttering problem. We have not encountered it internally, but we worked on an engine update so hopefully the problem is fixed. Otherwise, it appears that Skype notifications tend to create stuttering.
We will give your more news soon about additional content. Thank your for playing Furi and for loving it so much! Cheers, The Game Bakers.
Happy to share Episode 2 of “Making Of” Furi, directed by Katya Mokolo (Kitsuney). This time we talk about how we looked for the right recipe for Furi’s gameplay.
Happy to share Episode 2 of “Making Of” Furi, directed by Katya Mokolo (Kitsuney). This time we talk about how we looked for the right recipe for Furi’s gameplay.
You've seen that Furi is 20% off for only one more day, time to tell your friends to get their copy of the game!
We are also happy to announce the first episode of a series of “Making Of” mini-documentaries, for players to get an inside look at the creative process behind the game. Directed by Katya Mokolo (Kitsuney) who followed the game’s development. Check out the first episode: https://youtu.be/sJ77Gq5y8G8 And for the Furi fans in need of advanced combat techniques and Speedrun tips, check out this new pro-tips video: https://youtu.be/3Fh0KUoBjEU You've seen that Furi's first official speedrun race just took place with the best players on PC, we won't tell you who won! You can see the race here: https://www.twitch.tv/realmyop2/v/91909083
You've seen that Furi is 20% off for only one more day, time to tell your friends to get their copy of the game!
We are also happy to announce the first episode of a series of “Making Of” mini-documentaries, for players to get an inside look at the creative process behind the game. Directed by Katya Mokolo (Kitsuney) who followed the game’s development. Check out the first episode: https://youtu.be/sJ77Gq5y8G8 And for the Furi fans in need of advanced combat techniques and Speedrun tips, check out this new pro-tips video: https://youtu.be/3Fh0KUoBjEU You've seen that Furi's first official speedrun race just took place with the best players on PC, we won't tell you who won! You can see the race here: https://www.twitch.tv/realmyop2/v/91909083
We're happy to release Furi's first major update. We've been listening to the feedback from the community and have added some of the most requested features as well as fixed bugs here and there to improve the experience.
Here is the content of version 1.2.58
Alternate gamepad control schemes
New radial mode option for mouse aiming (default)
Added Steam Trading Cards (waiting for Steam validation)
Tweak for Promenade mode (added more variety to the Promenade fights)
Slight nerf for The Burst and The Line (in Furi difficulty story mode only - NOT in Speedrun mode)
Added hint for Automove (press X to walk on paths to arena)
Fixed most cases where The Burst walls raise below Rider
Improved reticle visibility on some levels (re difficulty to see it for colorblind people)
Misc bugfixes
We hope you enjoy this update and we'll keep listening to your feedback and bug reports.
We're happy to release Furi's first major update. We've been listening to the feedback from the community and have added some of the most requested features as well as fixed bugs here and there to improve the experience.
Here is the content of version 1.2.58
Alternate gamepad control schemes
New radial mode option for mouse aiming (default)
Added Steam Trading Cards (waiting for Steam validation)
Tweak for Promenade mode (added more variety to the Promenade fights)
Slight nerf for The Burst and The Line (in Furi difficulty story mode only - NOT in Speedrun mode)
Added hint for Automove (press X to walk on paths to arena)
Fixed most cases where The Burst walls raise below Rider
Improved reticle visibility on some levels (re difficulty to see it for colorblind people)
Misc bugfixes
We hope you enjoy this update and we'll keep listening to your feedback and bug reports.