Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes!
Unfortunately our weekly stream must be postponed until next week for reasons numbering numerous.
You can catch up on our latest Bonus Stream from Friday where we celebrated the launch of Drachenfels, a must watch if you missed out, or missed seeing the face of the wonderful LiVam and the legend of Tam #TomsBeard Botsford. https://www.youtube.com/watch?v=X6PeJrAFneE Next week we will be Back On Air, with everything we had hoped to bring you this week and more.
Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes!
Unfortunately our weekly stream must be postponed until next week for reasons numbering numerous.
You can catch up on our latest Bonus Stream from Friday where we celebrated the launch of Drachenfels, a must watch if you missed out, or missed seeing the face of the wonderful LiVam and the legend of Tam #TomsBeard Botsford. https://www.youtube.com/watch?v=X6PeJrAFneE Next week we will be Back On Air, with everything we had hoped to bring you this week and more.
Patch 1.3 marks the launch of our largest DLC to date, featuring an expansion to the map with three brand new Adventure Mode levels to explore, two new weapons to master, some neat new QoL changes that have come from community feedback and a ton of bug fixes.
Changelog
New Features Introducing the Drachenfels DLC!
New Level: Castle Drachenfels
New Level: Summonerâs Peak
New Level: Dungeons
New Weapon: Glaive (Wood Elf Waywatcher)
New Weapon: Volley Crossbow (Witch Hunter)
New Pickup: Torch. Obtainable on Dungeons to traverse dark areas
New Level Feature: Spike Traps
New Level Feature: The Darkness
3 New Achievements
Feature Changes
The Map has been expanded: Prepare to travel outside of Ubersreik!
Added a new Fire particle effect for Bombs
Redesigned Lobby Browser
AFK-detection no longer triggers during End of Level screen
Chat can now be scrolled using PgUp & PgDn keys
Chat text size can now be changed
Chat can now be disabled: Notifications such as Player Joined, Left etc will still be shown
The F1 key can now be rebound
Enabled Pixel Snapping when running on 1920x1080 or above: This should make certain UI elements sharper
Ammo Amount is now shown for ranged weapons in the Inventory
Added an option for Overcharge Opacity
Added an option for swapping Gamepad icons between Xbox or Playstation look
Updated automatic hardware detection in launcher
Improved the push distance of Devastating Blow
Bug Fixes
Fixed crash: bad argument #2 to âdistance_squaredâ
Fixed crash: rpc_sync_interaction_state
Fixed a crash related to Gutter Runners losing their target
Fixed a crash in the damage system
Fixed a crash in the lobby browser
Fixed a locomotion crash
Fixed a spawn manager crash
Fixed a crash related to health bars
Fixed a death zone crash
Fixed an exploit on The Fall
Fixed an error with German localization in Shrine of Solace
Fixed a bug where the Fireball Staff effect could be seen floating beside the staff
Fixed a bug where footstep sounds werenât always playing correctly
Fixed an issue with Rat Ogre pathing
Fixed a bug where enemies could spawn further away than intended
Fixed an issue with enemies hitting through floors and walls
Fixed a bug where Stormvermin Patrols could get stuck
Reworked end of level flow to solve issue with game not ending
Fixed an achievement bug
Fixed a resolution issue when UI not correctly scaled
Fixed a bug where players could respawn with an incorrect amount of health
Fixed a bug where sorting of Damage Taken in End of Level screen was inverted
Fixed a bug where UI hints could get stuck on the screen
Fixed an issue where rebinding Chat to left mouse button would make it impossible to use menus
Fixed an area in The Enemy Below where you could end up outside the level
Fixed a bug where changing the Weapon Switch Scroll Type to Off in gameplay settings and reopening the menu would show an incorrect string as the option
Fixed an issue where the Bright Wizard Overcharge meters were slightly uneven
Fixed a respawn point on Garden of Morr
Fixed a bug where the Defeat screen could show up whilst starting a level
Fixed a localization bug in the Forge
Removed a hole in the ground where you could get stuck on Engines of War
Fixed a location where Rat Ogres could get stuck on Engines of War
Fixed an issue where players could respawn in an unreachable location on Engines of War
Fixed a graphical artifact when holding any key during the intro cinematic
Fixed a crash that could occur when entering and exiting inventory quickly
Fixed a bug where Stormvermin would attempt to swing through walls
Fixed a bug where the matchmaking UI could get stuck if you readied up quickly after closing a menu
Fixed a bug where the Innkeeperâs head could magically disappear
Fixed an odd hole on Town Meeting
Fixed an exploit on Town Meeting
Fixed another exploit on Town Meeting
Fixed a lighting issue on Town Meeting
Fixed a location which bots couldnât reach on Town Meeting
Fixed an issue where you could see through part of the world on Supply and Demand
Fixed a bug where enemies could spawn under the floor on Supply and Demand
Fixed a bug where the ground was misplaced in a location on Supply and Demand
Fixed an exploit on Supply and Demand
Fixed an issue where a table could magically disappear on Supply and Demand
Fixed an exploit on Horn of Magnus
Fixed a culling issue on Garden of Morr
Fixed an odd hole on Garden of Morr
Fixed a location where you could get stuck on Garden of Morr
Fixed an issue where players were unable to pass through a specific area on Garden of Morr
Fixed a bug where enemies could spawn in the starting zone on Garden of Morr
Fixed a bug where certain objects would magically disappear on Garden of Morr
Fixed a stretched texture bug on Garden of Morr
Fixed a bug where you could get stuck in the maze on Garden of Morr
Fixed an issue where you could fall through the world on Garden of Morr
Fixed a culling issue on Smugglerâs Run
Fixed some rocks that were defying gravity, also a skull
Fixed some minor glitches with Empire Soldier and Waywatcher models
Fixed a bug where the backend would occasionally return an invalid ticket error
Fixed a bug with the chaining of certain heavy attacks
Fixed a bug where Ratling gunners would fire into walls whilst tracking their target despite not having line of sight
Fixed a crash which could occur when opening a chest
Fixed a bug where Trueflight arrows had trouble hitting their target
Fixed a crash with the Trueflight bow
Heroes, we'll see you in Ubersreik... And beyond! :skaven:
Patch 1.3 marks the launch of our largest DLC to date, featuring an expansion to the map with three brand new Adventure Mode levels to explore, two new weapons to master, some neat new QoL changes that have come from community feedback and a ton of bug fixes.
Changelog
New Features Introducing the Drachenfels DLC!
New Level: Castle Drachenfels
New Level: Summonerâs Peak
New Level: Dungeons
New Weapon: Glaive (Wood Elf Waywatcher)
New Weapon: Volley Crossbow (Witch Hunter)
New Pickup: Torch. Obtainable on Dungeons to traverse dark areas
New Level Feature: Spike Traps
New Level Feature: The Darkness
3 New Achievements
Feature Changes
The Map has been expanded: Prepare to travel outside of Ubersreik!
Added a new Fire particle effect for Bombs
Redesigned Lobby Browser
AFK-detection no longer triggers during End of Level screen
Chat can now be scrolled using PgUp & PgDn keys
Chat text size can now be changed
Chat can now be disabled: Notifications such as Player Joined, Left etc will still be shown
The F1 key can now be rebound
Enabled Pixel Snapping when running on 1920x1080 or above: This should make certain UI elements sharper
Ammo Amount is now shown for ranged weapons in the Inventory
Added an option for Overcharge Opacity
Added an option for swapping Gamepad icons between Xbox or Playstation look
Updated automatic hardware detection in launcher
Improved the push distance of Devastating Blow
Bug Fixes
Fixed crash: bad argument #2 to âdistance_squaredâ
Fixed crash: rpc_sync_interaction_state
Fixed a crash related to Gutter Runners losing their target
Fixed a crash in the damage system
Fixed a crash in the lobby browser
Fixed a locomotion crash
Fixed a spawn manager crash
Fixed a crash related to health bars
Fixed a death zone crash
Fixed an exploit on The Fall
Fixed an error with German localization in Shrine of Solace
Fixed a bug where the Fireball Staff effect could be seen floating beside the staff
Fixed a bug where footstep sounds werenât always playing correctly
Fixed an issue with Rat Ogre pathing
Fixed a bug where enemies could spawn further away than intended
Fixed an issue with enemies hitting through floors and walls
Fixed a bug where Stormvermin Patrols could get stuck
Reworked end of level flow to solve issue with game not ending
Fixed an achievement bug
Fixed a resolution issue when UI not correctly scaled
Fixed a bug where players could respawn with an incorrect amount of health
Fixed a bug where sorting of Damage Taken in End of Level screen was inverted
Fixed a bug where UI hints could get stuck on the screen
Fixed an issue where rebinding Chat to left mouse button would make it impossible to use menus
Fixed an area in The Enemy Below where you could end up outside the level
Fixed a bug where changing the Weapon Switch Scroll Type to Off in gameplay settings and reopening the menu would show an incorrect string as the option
Fixed an issue where the Bright Wizard Overcharge meters were slightly uneven
Fixed a respawn point on Garden of Morr
Fixed a bug where the Defeat screen could show up whilst starting a level
Fixed a localization bug in the Forge
Removed a hole in the ground where you could get stuck on Engines of War
Fixed a location where Rat Ogres could get stuck on Engines of War
Fixed an issue where players could respawn in an unreachable location on Engines of War
Fixed a graphical artifact when holding any key during the intro cinematic
Fixed a crash that could occur when entering and exiting inventory quickly
Fixed a bug where Stormvermin would attempt to swing through walls
Fixed a bug where the matchmaking UI could get stuck if you readied up quickly after closing a menu
Fixed a bug where the Innkeeperâs head could magically disappear
Fixed an odd hole on Town Meeting
Fixed an exploit on Town Meeting
Fixed another exploit on Town Meeting
Fixed a lighting issue on Town Meeting
Fixed a location which bots couldnât reach on Town Meeting
Fixed an issue where you could see through part of the world on Supply and Demand
Fixed a bug where enemies could spawn under the floor on Supply and Demand
Fixed a bug where the ground was misplaced in a location on Supply and Demand
Fixed an exploit on Supply and Demand
Fixed an issue where a table could magically disappear on Supply and Demand
Fixed an exploit on Horn of Magnus
Fixed a culling issue on Garden of Morr
Fixed an odd hole on Garden of Morr
Fixed a location where you could get stuck on Garden of Morr
Fixed an issue where players were unable to pass through a specific area on Garden of Morr
Fixed a bug where enemies could spawn in the starting zone on Garden of Morr
Fixed a bug where certain objects would magically disappear on Garden of Morr
Fixed a stretched texture bug on Garden of Morr
Fixed a bug where you could get stuck in the maze on Garden of Morr
Fixed an issue where you could fall through the world on Garden of Morr
Fixed a culling issue on Smugglerâs Run
Fixed some rocks that were defying gravity, also a skull
Fixed some minor glitches with Empire Soldier and Waywatcher models
Fixed a bug where the backend would occasionally return an invalid ticket error
Fixed a bug with the chaining of certain heavy attacks
Fixed a bug where Ratling gunners would fire into walls whilst tracking their target despite not having line of sight
Fixed a crash which could occur when opening a chest
Fixed a bug where Trueflight arrows had trouble hitting their target
Fixed a crash with the Trueflight bow
Heroes, we'll see you in Ubersreik... And beyond! ËskavenË