Indivisible has been delayed until the first half of 2019.
While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and delivering them at the quality you expect from a Lab Zero game.
This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.
To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.
What we have not done is cut down on the amount of content we promised.
Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.
As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, below is a sneak peek at some of the things we’re working on.
We wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.
Thanks for understanding.
Backer Preview Update With the exception of some new text, we’ve finished our work on the Backer Preview!
Mike has been busy fine-tuning the new characters, and that’s resulted in changes to how they play. We’ve added character hints to help you get a better handle on the characters, and because they’ve changed we had to redo some of the hints. We’ve also added some new tutorials to explain some of the other new additions.
Here’s what the new character hints look like:
These hints are meant to be a quick and easy way to learn a character’s basics, but for the final release we also plan to add complete “movelists” for each character, with a detailed description of their battle functionality.
505 Games is testing the build while we wait for localization of this new text to return, and we should be ready to submit for console certification once we receive the translated text and make the Xbox One patch.
We’ve locked in a release of June 8th with 505 Games. So you’ll get to play it before the press do at E3, where it will be shown behind closed doors.
We think you’ll be pleasantly surprised with everything we’ve added to the Backer Preview, and look forward to your feedback!
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If you need to update your BackerKit order, such as changing your game’s platform or your shipping address, please contact BackerKit Customer Support.
If you have questions unrelated to updating your order, you can contact us at indiegogo (at) labzerogames (dot) com.
In case you missed the news, Indivisible will feature an animated opening by Studio TRIGGER, creators of Kill La Kill, Little Witch Academia and Darling and the Franxx.
You can see all of the pre-production art we've released from them here.
Between finishing up the Backer Preview Update, Game Developers Conference, getting over con flu, and post-GDC follow-up work, we’ve been really swamped.
Today’s update is about some of the monsters you’ll face in the Kaanul region, which we revealed in our last update.
First up is Tzitzi, the Snake Queen’s enforcer and adjutant. Using her razor-sharp talons and projectiles, Tzitzi can quickly cut anyone that opposes her to ribbons.
Cihuateteo are wrathful spirits commanded by Tzitzi and the Snake Queen to guard their underground haven from intruders, and capture anyone who would try to escape.
The titans of Kaanul’s cenotes, the Yahui are massive turtle-like reptiles. If their sheer size didn’t make them dangerous enough, they can set the flint in their noses and tails on fire and use it to burn their enemies.
Don’t let their cute looks deceive you - thanks to the poison they secrete, Cueyatl are deadly fighters.
The Cueyatl is actually a variant of a frog monster created by one of our Angel backers, Sawin L. It was originally inspired by a Malaysian proverb about a frog living under a coconut shell. We’ve repurposed it as a Cueyatl with his permission, but you can also expect to see them outside of Tai Krung City as he originally intended.
Huay Chivo are half-man, half-beast sorcerers that live in Kaanul’s cenotes. While they usually prefer to feed on livestock, those disappeared as the people of Kaanul moved underground. Mad with hunger, they now attack pretty much anyone and anything that crosses their paths.
Like the Cueyatl, the Huay Chivo is a repurposed monster created by one of our Angel backers, Derek S. It was originally intended to be a shaman that roamed the Almutah Sands region, and we’ll be reusing it in Kaanul with his permission.
Backer Preview Update Update We’re still working hard on the Backer Preview Update, and cramming everything in we can!
We’re aiming to submit it for certification in the next week or so. If all goes well, we hope to have it out in… two weeks.
In the Here’s a sneak peek at something else we’ve been working on:
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If you need help with your Indiegogo or BackerKit orders, we ask that you not leave comments on Indiegogo and instead contact us directly at indiegogo (at) labzerogames (dot) com.
In today's update we take you into the mysterious world of Kaanul, home of Tlatchlibol players Hunoch and Xiboch. Let us know what you think by commenting below and thanks for all of the support!
On the far side of the world lies Kaanul, a prosperous nation surrounded by lush rainforests.
While historically the people of Kaanul were thought of as warm and welcoming, an event shook the world sixteen years ago turned them inward. Kaanul’s ruler, the Snake Queen, had a prophecy that an “obsidian wind” would take all of her people away.
For their safety, she began moving her citizens into a massive underground Haven they had excavated so they might weather out the coming disaster. Ever since, Kaanul’s citizens have lived their lives both above and below ground.
But recent events have convinced Kaanul’s Snake Queen that her prophecy will soon come to pass, and she has ordered everyone to move into the Haven so that she may permanently seal it with a magical barrier. Lead by the Queen’s adjutant, Tzitzi, the change has been swift and severe.
To reach the Haven, Kaanul’s people had to navigate the treacherous cenotes beneath their city.
These caves run through a leyline, infusing the water with an energy that causes it to float and take on unusual shapes.
The Haven itself is meant to be a home beneath their home, a place they can weather the end of the world in peace for decades, if necessary.
The Haven even features a Tlatchlibol court to keep the people entertained.
But not even the heroic plays of twin superstar players Hunoch and Xiboch can stop the people from wondering if the Queen’s prophecy is nothing more than a delusion, and if they’ve had their freedom taken from them for nothing.
DISCLAIMER: Please note that everything above is concept art, and subject to change in the final game.
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If you need help with your Indiegogo or BackerKit orders, we ask that you not leave comments on Indiegogo and instead contact us directly at indiegogo (at) labzerogames (dot) com.