As mentioned in our 2.2 announcement post, we've began working on our progression system overhaul. 2.21 introduces major changes to the leveling curve and also introduces the ability to prestige once you reach level 100 (which is now much faster).
XP you've earned so far has not been reset, and some of you may be able to prestige multiple times after this update. The prestige hasn't fully been implemented yet but 2.3 changes will flesh this out a lot more.
Here are the badges:
Do note that the leveling times will be adjusted. Currently it seems it may take to long to prestige to the next badge, so changes will come in the next update.
This is only a small fraction of what is on the way for the full 2.3 patch!
In other news the minimum votes to mutiny on an undercrewed small ship bottoms out at 4.
As mentioned in our 2.2 announcement post, we've began working on our progression system overhaul. 2.21 introduces major changes to the leveling curve and also introduces the ability to prestige once you reach level 100 (which is now much faster).
XP you've earned so far has not been reset, and some of you may be able to prestige multiple times after this update. The prestige hasn't fully been implemented yet but 2.3 changes will flesh this out a lot more.
Here are the badges:
Do note that the leveling times will be adjusted. Currently it seems it may take to long to prestige to the next badge, so changes will come in the next update.
This is only a small fraction of what is on the way for the full 2.3 patch!
In other news the minimum votes to mutiny on an undercrewed small ship bottoms out at 4.
IF YOU HAVE DOWNLOADED THIS UPDATE, YOU CAN ONLY PLAY ON SERVERS THAT ARE UP TO DATE ON 2.2 VERSION.
Server owners: this will require a server restart to 2.2
Ahoy friends!
Today we've put out an update that we've mentioned before. The party tag system. This will allow you to stay together with your friends during matches.
How it works:
There is a party tag button in the menu, click on that and set it to a name that both you and your friends will have the same. It can be anything and it is case sensitive. Hop into a server together, and you may not be able to get on the same ship this current round. If you had the correct/same tag you'll see each other's name in blue in the scoreboard meaning that you are a party.
Once the round ends you will be gauranteed to be on the same ship, as well as every consecutive round after. Ship placement is random as it will be wherever there is room.
If you invite someone, or you join someone else through Steam friends, you will have tags that match.
- Another small change is that captains will be immune to cannonballs. Currenlty this is a tad broken, as it should be anyone using the wheel and not just the captain. A minor issue but it will be fixed next update. Damage from cannonballs to the wheel user completely depends on the width of the ship, so only small ships were vulnerable to this and the galleons were not. Very narrow ships such as the schooner had a very frustrating time. Grape shots can still kill captains. Reasons for why: http://steamcommunity.com/app/420290/discussions/0/1368380934266492329/#c1368380934267193095
Our next update will focus on Progression and rank badges (playtime only). Similar to prestige ranking in other games, you'll have to level each badge from 1-100 before progressing to the next badge. This is purely to show off and we will be expanding acknowledgements of the player next update. Not only that some MUCH needed improvements will be coming to the game very soon. For example, weapon reload checkpoints.
IF YOU HAVE DOWNLOADED THIS UPDATE, YOU CAN ONLY PLAY ON SERVERS THAT ARE UP TO DATE ON 2.2 VERSION.
Server owners: this will require a server restart to 2.2
Ahoy friends!
Today we've put out an update that we've mentioned before. The party tag system. This will allow you to stay together with your friends during matches.
How it works:
There is a party tag button in the menu, click on that and set it to a name that both you and your friends will have the same. It can be anything and it is case sensitive. Hop into a server together, and you may not be able to get on the same ship this current round. If you had the correct/same tag you'll see each other's name in blue in the scoreboard meaning that you are a party.
Once the round ends you will be gauranteed to be on the same ship, as well as every consecutive round after. Ship placement is random as it will be wherever there is room.
If you invite someone, or you join someone else through Steam friends, you will have tags that match.
- Another small change is that captains will be immune to cannonballs. Currenlty this is a tad broken, as it should be anyone using the wheel and not just the captain. A minor issue but it will be fixed next update. Damage from cannonballs to the wheel user completely depends on the width of the ship, so only small ships were vulnerable to this and the galleons were not. Very narrow ships such as the schooner had a very frustrating time. Grape shots can still kill captains. Reasons for why: http://steamcommunity.com/app/420290/discussions/0/1368380934266492329/#c1368380934267193095
Our next update will focus on Progression and rank badges (playtime only). Similar to prestige ranking in other games, you'll have to level each badge from 1-100 before progressing to the next badge. This is purely to show off and we will be expanding acknowledgements of the player next update. Not only that some MUCH needed improvements will be coming to the game very soon. For example, weapon reload checkpoints.
Blackwake will be on sale for 20% off until July 5th as part of the Steam Summer Sale!
In other news our next patch, introducing a party system, is well on it's way! No longer will staying grouped with 3 or more friends be a hassle!
If you're not familiar with Blackwake or would like to show your friends how the game plays here is a recent fan trailer by Matroximus that is a favorite of ours!
Blackwake will be on sale for 20% off until July 5th as part of the Steam Summer Sale!
In other news our next patch, introducing a party system, is well on it's way! No longer will staying grouped with 3 or more friends be a hassle!
If you're not familiar with Blackwake or would like to show your friends how the game plays here is a recent fan trailer by Matroximus that is a favorite of ours!
- Fixes to bugs with previous updates that broke some elements of boarding gameplay - Kickstarter rewards are in place and will be sent out soon - 6 New hats to unlock
The future
We also would like to take a moment to talk a little bit about the future and our activity.
After CTB was released and we watched the player base slowly gravitate back to fleet being the popular mode we had to stop and think about where we were taking things. We went ahead with Treasure Trade, a more traditional CTF mode, and proceeded with caution.
As we were finishing up TT we decided that we would go ahead and also include the schooner and junk ship in the same update rather than a patch in the weeks following. Not only has it been a year since we've integrated a ship, the way ships are structured when added had changed quite a bit. We were delayed further dealing with the two new vessels.
Fleet returning to the most played mode made us consider what we could add to ship gameplay to have it be even more fun, because clearly land based modes were getting in the way of the main feature for our fans, ship play. For this reason TT is different than CTB in that it can still be played purely through ticket elimination and the chests are an optional environmental token.
We will be paying attention to the reception of TT closely.
After this update we are going to be focusing on adding even more depth to ship play. This includes finishing the spyglass feature, swinging from ropes, shot distancing, captains selecting their preferred ship type (each coming with a set of perks), sabotaging supplies during boarding and so on.
More player recognition is planned with more visible ranks and acknlowedgement for your work as a crewman. We also want to make it easier for small groups of friends to stay together without a fuss, so we will be adding a system to assist with that.
Blackwake has been a learning experience for us, we try to listen to every suggestion we can and take it all into consideration. We're not afraid to adapt our roadmap accordingly and that is what we will be doing.
- Fixes to bugs with previous updates that broke some elements of boarding gameplay - Kickstarter rewards are in place and will be sent out soon - 6 New hats to unlock
The future
We also would like to take a moment to talk a little bit about the future and our activity.
After CTB was released and we watched the player base slowly gravitate back to fleet being the popular mode we had to stop and think about where we were taking things. We went ahead with Treasure Trade, a more traditional CTF mode, and proceeded with caution.
As we were finishing up TT we decided that we would go ahead and also include the schooner and junk ship in the same update rather than a patch in the weeks following. Not only has it been a year since we've integrated a ship, the way ships are structured when added had changed quite a bit. We were delayed further dealing with the two new vessels.
Fleet returning to the most played mode made us consider what we could add to ship gameplay to have it be even more fun, because clearly land based modes were getting in the way of the main feature for our fans, ship play. For this reason TT is different than CTB in that it can still be played purely through ticket elimination and the chests are an optional environmental token.
We will be paying attention to the reception of TT closely.
After this update we are going to be focusing on adding even more depth to ship play. This includes finishing the spyglass feature, swinging from ropes, shot distancing, captains selecting their preferred ship type (each coming with a set of perks), sabotaging supplies during boarding and so on.
More player recognition is planned with more visible ranks and acknlowedgement for your work as a crewman. We also want to make it easier for small groups of friends to stay together without a fuss, so we will be adding a system to assist with that.
Blackwake has been a learning experience for us, we try to listen to every suggestion we can and take it all into consideration. We're not afraid to adapt our roadmap accordingly and that is what we will be doing.
- Can now put out people and yourself on fire - Server leaderboards now fixed - Won't die as often swimming to board other ships
We also thought it would be a good time to share a roadmap, for maybe something to look forward to. Aside from general fixes and polishes in between these are our milestones.
Alpha V2.1 ships coming
We also have completed 2 new ships that will be in the upcoming 2.1 update (straight after the Treasure Trade mode is implemented). These ships will be replacements for the hoys in TT and CTB.
Naval Schooner (8 players) Will have 5 guns a side, nimble but open deck leaving it exposed to small arms.
Chinese Junk (8 players) Much more cover for players, 4 guns a side with 1 front gun. It has no nose so it can not ram effectively, and no anti sails either.
Some outfits have also been completed for the Navy side:
We've also had some talks about a competitive ranking system, that will only apply to public matches. So it will not split up the playerbase, and will only be a representation of skill level. We did think it might be interesting to have custom outfits that can only be unlocked the higher skill level you are. There are some issues present such as people stacking on teams, and we can't have rank autobalance as that would split up friends. Those things have to be figured out if we are to do something like this.
We are still trying to get our feet firmly planted in development and hopefully we can continue to make good progress. Thank you all for sticking around and we hope you'll like what is to come!
- Can now put out people and yourself on fire - Server leaderboards now fixed - Won't die as often swimming to board other ships
We also thought it would be a good time to share a roadmap, for maybe something to look forward to. Aside from general fixes and polishes in between these are our milestones.
Alpha V2.1 ships coming
We also have completed 2 new ships that will be in the upcoming 2.1 update (straight after the Treasure Trade mode is implemented). These ships will be replacements for the hoys in TT and CTB.
Naval Schooner (8 players) Will have 5 guns a side, nimble but open deck leaving it exposed to small arms.
Chinese Junk (8 players) Much more cover for players, 4 guns a side with 1 front gun. It has no nose so it can not ram effectively, and no anti sails either.
Some outfits have also been completed for the Navy side:
We've also had some talks about a competitive ranking system, that will only apply to public matches. So it will not split up the playerbase, and will only be a representation of skill level. We did think it might be interesting to have custom outfits that can only be unlocked the higher skill level you are. There are some issues present such as people stacking on teams, and we can't have rank autobalance as that would split up friends. Those things have to be figured out if we are to do something like this.
We are still trying to get our feet firmly planted in development and hopefully we can continue to make good progress. Thank you all for sticking around and we hope you'll like what is to come!