Starpoint Gemini Warlords - Maximus

Greetings captains,

As the title implies, with this 0.900 update, we're officially entering the beta stage. All the major features are implemented and what we'll be focusing on from this point onward are balancing, tweaks and fixes. Here's a little snippet of what you can expect with today's update:

Friendly neighborhood warmasters
Several warmasters are now ready and eager to join your ranks. Over time, they gain levels just as you do and even switch to more powerful ships.

Skills and classes overhauled, per community request
All the skills are now unlocked and ready to be unleashed on the enemy. During a respec, you can shuffle your skill-set in any way you like.

Music to my ears
The completely new soundtrack, made specifically for Warlords is now finally implemented.

Raiding glory
Additional gameplay mechanics allows meaningful raiding of enemy structures.

Conquest rewarding to the max
Capturing stations and planets yields extra rewards, one of which is the ability to construct ships in multiple locations, as the community requested.

IMPORTANT NOTICE
As we've announced in earlier updates, we were forced to do a save wipe. Saves made in previous versions no longer work! We had hoped we could make a soft reset to keep some of the data persist, but we've encountered numerous issues and a decision was made to start from a clean slate to ensure no ghost problems would persist. We apologize for this, but it was necessary.

As always, the entire changelog can be found on the discussion board.

We've added quite a bit of new features and issues can be expected. Please keep us in the loop and let us know what problems you encounter so we can fix 'em up as soon as possible.

Safe travels and good hunting, captains!

For more info on Warlords and the team, check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
Starpoint Gemini Warlords - danijel

Greetings captains,

As the title implies, with this 0.900 update, we're officially entering the beta stage. All the major features are implemented and what we'll be focusing on from this point onward are balancing, tweaks and fixes. Here's a little snippet of what you can expect with today's update:

Friendly neighborhood warmasters
Several warmasters are now ready and eager to join your ranks. Over time, they gain levels just as you do and even switch to more powerful ships.

Skills and classes overhauled, per community request
All the skills are now unlocked and ready to be unleashed on the enemy. During a respec, you can shuffle your skill-set in any way you like.

Music to my ears
The completely new soundtrack, made specifically for Warlords is now finally implemented.

Raiding glory
Additional gameplay mechanics allows meaningful raiding of enemy structures.

Conquest rewarding to the max
Capturing stations and planets yields extra rewards, one of which is the ability to construct ships in multiple locations, as the community requested.

IMPORTANT NOTICE
As we've announced in earlier updates, we were forced to do a save wipe. Saves made in previous versions no longer work! We had hoped we could make a soft reset to keep some of the data persist, but we've encountered numerous issues and a decision was made to start from a clean slate to ensure no ghost problems would persist. We apologize for this, but it was necessary.

As always, the entire changelog can be found on the discussion board.

We've added quite a bit of new features and issues can be expected. Please keep us in the loop and let us know what problems you encounter so we can fix 'em up as soon as possible.

Safe travels and good hunting, captains!

For more info on Warlords and the team, check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
Starpoint Gemini Warlords - danijel

Welcome to a different Gemini, captains.

As we announced in the recent upcoming changes announcement, there's a great deal of new things in today's update so let's get on with it...

Time for some planet-bustin'
Take over the planets of Gemini as you see fit. They can no longer magically resist your conquest. Have the Proxima on the ready and start collecting those marbles. Fifteen planets (not counting Phaeneros) are waiting for you to rule them with an iron fist. And this is only the beginning, the base layer of sorts. More variety and improvements can be expected with the next update. To take over planets you'll need...

...The Proxima!
The most powerful destructive force in Gemini is now at your fingertips. You'll have to do some work to get to it, but it will be worth it!

I'll take that station, thank you
Bully the other factions into submission more than ever before! They have a station you want? Take it! ... Or don't... it's really up to you... We say Go for it!

Return of the fan-favorite boarding
You liked boarding in our previous game? Great! Well, we've got something new for you today: boarding v2.0 is up and running! Time to make some on-site choices. Just target a ship and Deploy troops. The boys can then work their way up to the command bridge and capture the ship. Once you have control, you can freely decide what to do with your spoils of war: keep it for yourself, sell it off, scuttle it for resources, give it to your war fleets or let your scientists and engineers break it down into parts to learn how to recreate the ship themselves.

Ask and ye shall receive! Behold the no-pause context menu!
I admit, it's not really a ground-breaking feature, but it was frequently requested. This is finally implemented and it is on by default. If you want things to be how they were, check the Options menu. We've got you covered.

The entire changelog is naturally much larger, so we're posting it on the discussion board, as usual.

And while we're at it, we've combined a video to celebrate a big milestone in Warlords production:
https://www.youtube.com/watch?v=pXF1EeZV36c

Until next time,

Safe travels and good hunting, captains!

In case you want to read a bit more about the boarding mechanics, Maximus posted an article on our dev-blog.

For more info on Warlords and the team check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
Starpoint Gemini Warlords - danijel

Welcome to a different Gemini, captains.

As we announced in the recent upcoming changes announcement, there's a great deal of new things in today's update so let's get on with it...

Time for some planet-bustin'
Take over the planets of Gemini as you see fit. They can no longer magically resist your conquest. Have the Proxima on the ready and start collecting those marbles. Fifteen planets (not counting Phaeneros) are waiting for you to rule them with an iron fist. And this is only the beginning, the base layer of sorts. More variety and improvements can be expected with the next update. To take over planets you'll need...

...The Proxima!
The most powerful destructive force in Gemini is now at your fingertips. You'll have to do some work to get to it, but it will be worth it!

I'll take that station, thank you
Bully the other factions into submission more than ever before! They have a station you want? Take it! ... Or don't... it's really up to you... We say Go for it!

Return of the fan-favorite boarding
You liked boarding in our previous game? Great! Well, we've got something new for you today: boarding v2.0 is up and running! Time to make some on-site choices. Just target a ship and Deploy troops. The boys can then work their way up to the command bridge and capture the ship. Once you have control, you can freely decide what to do with your spoils of war: keep it for yourself, sell it off, scuttle it for resources, give it to your war fleets or let your scientists and engineers break it down into parts to learn how to recreate the ship themselves.

Ask and ye shall receive! Behold the no-pause context menu!
I admit, it's not really a ground-breaking feature, but it was frequently requested. This is finally implemented and it is on by default. If you want things to be how they were, check the Options menu. We've got you covered.

The entire changelog is naturally much larger, so we're posting it on the discussion board, as usual.

And while we're at it, we've combined a video to celebrate a big milestone in Warlords production:
https://www.youtube.com/watch?v=pXF1EeZV36c

Until next time,

Safe travels and good hunting, captains!

In case you want to read a bit more about the boarding mechanics, Maximus posted an article on our dev-blog.

For more info on Warlords and the team check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
Starpoint Gemini Warlords - danijel


Greetings captains!

It's high time to let you ladies and gentlemen know what to expect in the upcoming update. Apologies for the late delivery of it. We were simply swamped with work.

The update is slated for release on Monday, 20th March. We'll likely take most of the day to do final tests and polish and release the update in the afternoon (CET time).

Yeah yeah yeah... who cares... what's in it? you say? Well let's have a look at the most important bits:

Planetary assault
It's true! You can now assault and take over planets. 15 planets (not counting Phaeneros) are waiting for you to rule with an iron fist. And this is only the beginning, the base layer of sorts. More variety and improvements can be expected with the next update! Oh and you'll have to dish out the big guns... Release the Kr... erm... Proxima! Once you construct its shipyard, you'll unlock a whole new Tech group to research and develop.

Taking over stations
If you can conquer planets, why wouldn't you do the same with stations? Well, now you can! No more magically unconquerable territory in Gemini. It is all up for grabs! As with planets, this mechanic will be further improved with updates.

Boarding and capturing ships
Waaaaaaaaaagh! Time to pillage and capture your way to swashbuckling fortune. You can board and capture other ships to keep for yourself, sell off, scuttle for Materials, strip down and let your scientists reverse-engineer them or even pass the ship to your war fleets as a beneficent ruler does (or maleficent if the ship is a piece of c***). Along with this comes a number of related research techs and perks!

Unpaused context menu
You know that li'l bit that's been annoying some of you from the start? Exactly... that paused game while on context bit... It's gone! Poof! Like magic... As we usually do, and as was agreed with you fine ladies and gents, this feature is optional. The default state is unpaused, so if you want things to be as they were, just tick the checkbox in the options and you're good to go.

NOT EVERYTHING IS DANDY
So, not everything is dandy as the above title says. We're trying everything we realistically can to keep saves compatible across versions, but we're reaching a limit. The amount of changes already done in the game world and the game in general, and the amount of changes left to do is really straining the save-load segment. Primarily loading of course as we're noticing a bulging number of bugs, glitches and even critical errors when loading our own older save files. Basically we're spending a whole lot of time running after bugs that don't exist... time we would otherwise be using to implement features, polish or optimize performance.

We're going to have to wipe progress on the next update. We're sorry for this, but it is necessary. We're still going to try our best to implement some form of soft reset so you get to keep at least some portions of your overall progress, but we cannot guarantee it. PLEASE KEEP THIS IN MIND!
Starpoint Gemini Warlords - danijel


Greetings captains!

It's high time to let you ladies and gentlemen know what to expect in the upcoming update. Apologies for the late delivery of it. We were simply swamped with work.

The update is slated for release on Monday, 20th March. We'll likely take most of the day to do final tests and polish and release the update in the afternoon (CET time).

Yeah yeah yeah... who cares... what's in it? you say? Well let's have a look at the most important bits:

Planetary assault
It's true! You can now assault and take over planets. 15 planets (not counting Phaeneros) are waiting for you to rule with an iron fist. And this is only the beginning, the base layer of sorts. More variety and improvements can be expected with the next update! Oh and you'll have to dish out the big guns... Release the Kr... erm... Proxima! Once you construct its shipyard, you'll unlock a whole new Tech group to research and develop.

Taking over stations
If you can conquer planets, why wouldn't you do the same with stations? Well, now you can! No more magically unconquerable territory in Gemini. It is all up for grabs! As with planets, this mechanic will be further improved with updates.

Boarding and capturing ships
Waaaaaaaaaagh! Time to pillage and capture your way to swashbuckling fortune. You can board and capture other ships to keep for yourself, sell off, scuttle for Materials, strip down and let your scientists reverse-engineer them or even pass the ship to your war fleets as a beneficent ruler does (or maleficent if the ship is a piece of c***). Along with this comes a number of related research techs and perks!

Unpaused context menu
You know that li'l bit that's been annoying some of you from the start? Exactly... that paused game while on context bit... It's gone! Poof! Like magic... As we usually do, and as was agreed with you fine ladies and gents, this feature is optional. The default state is unpaused, so if you want things to be as they were, just tick the checkbox in the options and you're good to go.

NOT EVERYTHING IS DANDY
So, not everything is dandy as the above title says. We're trying everything we realistically can to keep saves compatible across versions, but we're reaching a limit. The amount of changes already done in the game world and the game in general, and the amount of changes left to do is really straining the save-load segment. Primarily loading of course as we're noticing a bulging number of bugs, glitches and even critical errors when loading our own older save files. Basically we're spending a whole lot of time running after bugs that don't exist... time we would otherwise be using to implement features, polish or optimize performance.

We're going to have to wipe progress on the next update. We're sorry for this, but it is necessary. We're still going to try our best to implement some form of soft reset so you get to keep at least some portions of your overall progress, but we cannot guarantee it. PLEASE KEEP THIS IN MIND!
Starpoint Gemini Warlords - danijel


Greetings captains,

We're continuing on our update run. The changes are listed below. You'll notice we were focused on fixes more than anything else. There is a major change though. Equipment has gone through a major overhaul. You'll notice some are completely gone, while some were switched with a different variety. Your saves should work, but if they don't, please let us know so we can react.

As always, safe travels and good luck!

Change-log
  • Equipment overhaul
    • Some new equipment added
    • VFX changes
    • Gameplay alterations on some equipment
  • Equipment availability increased (quantity)
  • You can now plug in a controller mid-game and it will work. Restart is no longer necessary. Provided the game recognizes the gamepad in the first place.
  • Personal records are now sorted. Latest additions on the top.
  • If you currently have 0 available civilian fleets, it will "flash" red.
  • In several panels, you could continuously press the B key (gamepad) and force refresh the panel. That's no longer possible in the Drydock, Construction and Ship panels.
  • When using a gamepad, some hints would "overflow" on the Starchart when a fleet was selected. No longer.
  • Fixed a bug that could lead to the game crashing on "All that glitters is gold" quest
  • Fixed a fleet related error that would manifest in the fleet standing idly, not doing anything. Now they act accordingly.
  • You can no longer declare war on yourself.
  • Fixed a bug where a faction would take over your newly conquered zone. Saves should now work properly.
  • Fixed a bug that manifested as a brutal framerate drop on the Starchart.
  • You can no longer use up a Collector equipment if you don't have a gas pocket targeted.
  • Fixed an overlapping error involving the Declare war panel and rollover hints.
  • Shortened some equipment descriptions so they fit in the tooltip.
  • You can no longer have two selected items in the Shipbuilding panel when using gamepads.
  • Various minor scripting fixes and tweaks.
  • Several fixes in the ship definition files (.shp).
Starpoint Gemini Warlords - danijel


Greetings captains,

We're continuing on our update run. The changes are listed below. You'll notice we were focused on fixes more than anything else. There is a major change though. Equipment has gone through a major overhaul. You'll notice some are completely gone, while some were switched with a different variety. Your saves should work, but if they don't, please let us know so we can react.

As always, safe travels and good luck!

Change-log
  • Equipment overhaul
    • Some new equipment added
    • VFX changes
    • Gameplay alterations on some equipment
  • Equipment availability increased (quantity)
  • You can now plug in a controller mid-game and it will work. Restart is no longer necessary. Provided the game recognizes the gamepad in the first place.
  • Personal records are now sorted. Latest additions on the top.
  • If you currently have 0 available civilian fleets, it will "flash" red.
  • In several panels, you could continuously press the B key (gamepad) and force refresh the panel. That's no longer possible in the Drydock, Construction and Ship panels.
  • When using a gamepad, some hints would "overflow" on the Starchart when a fleet was selected. No longer.
  • Fixed a bug that could lead to the game crashing on "All that glitters is gold" quest
  • Fixed a fleet related error that would manifest in the fleet standing idly, not doing anything. Now they act accordingly.
  • You can no longer declare war on yourself.
  • Fixed a bug where a faction would take over your newly conquered zone. Saves should now work properly.
  • Fixed a bug that manifested as a brutal framerate drop on the Starchart.
  • You can no longer use up a Collector equipment if you don't have a gas pocket targeted.
  • Fixed an overlapping error involving the Declare war panel and rollover hints.
  • Shortened some equipment descriptions so they fit in the tooltip.
  • You can no longer have two selected items in the Shipbuilding panel when using gamepads.
  • Various minor scripting fixes and tweaks.
  • Several fixes in the ship definition files (.shp).
Starpoint Gemini Warlords - danijel


Hello fellow captains!

Although the last quickfix was roughly just a week ago, we've got some new stuff ready for you to browse. We've placed a large focus on tweaks and features that were requested by the community in this smaller-than-usual-but-still-surprisingly-big update, along with our regular roster of bugfixes, tweaks and new stuff. The complete change-log can be found on the Discussion board as always, but I'll mention several things right away:

Free-look camera
Do you remember those many times something like Why don't you just make the camera behave like in all other 3rd person games today? What's your problem LGM? popped up on the forums? Well, we finally gave in and implemented it. This is now the default turret view camera (steering mode, mind you), but if you prefer the one we used so far, you can easily enable it in the Options.

Hey you! I'm going to beat you into a pulp!
Ah... the simple joy of declaring a war... If an AI faction has a nice piece of territorial real-estate that you simply must have and the faction in question was neutral or (heavens forbid) friendly to you, up until now you were in a pickle. You had to manually drop your stance with them to hostile before unleashing the full destructive potential of your armada. With this update, you can simply send your fleet and a nice little prompt asks you to confirm that reducing them to molecules is what you actually intended to do.

Freelancing with my homies
There are a couple of added, more difficult freelance jobs, meant to be tackled together with your fleet. Adding this made more sense than disabling gameplay segments.

Those are naturally just a few snippets from the change-log so please feel free to check the entire list on the forum.

And a few finishing lines to address a couple of features frequently noted on the forum:
  • Malfunctioning T-Gates can still not be repaired.
  • Boarding and capturing ships is not yet implemented.

I apologize to keep you waiting on the above. We're doing our best to get those features implemented as soon as possible.

Until next time,

Safe travels and good hunting, captains!


For more info on Warlords and the team check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
Starpoint Gemini Warlords - danijel


Hello fellow captains!

Although the last quickfix was roughly just a week ago, we've got some new stuff ready for you to browse. We've placed a large focus on tweaks and features that were requested by the community in this smaller-than-usual-but-still-surprisingly-big update, along with our regular roster of bugfixes, tweaks and new stuff. The complete change-log can be found on the Discussion board as always, but I'll mention several things right away:

Free-look camera
Do you remember those many times something like Why don't you just make the camera behave like in all other 3rd person games today? What's your problem LGM? popped up on the forums? Well, we finally gave in and implemented it. This is now the default turret view camera (steering mode, mind you), but if you prefer the one we used so far, you can easily enable it in the Options.

Hey you! I'm going to beat you into a pulp!
Ah... the simple joy of declaring a war... If an AI faction has a nice piece of territorial real-estate that you simply must have and the faction in question was neutral or (heavens forbid) friendly to you, up until now you were in a pickle. You had to manually drop your stance with them to hostile before unleashing the full destructive potential of your armada. With this update, you can simply send your fleet and a nice little prompt asks you to confirm that reducing them to molecules is what you actually intended to do.

Freelancing with my homies
There are a couple of added, more difficult freelance jobs, meant to be tackled together with your fleet. Adding this made more sense than disabling gameplay segments.

Those are naturally just a few snippets from the change-log so please feel free to check the entire list on the forum.

And a few finishing lines to address a couple of features frequently noted on the forum:
  • Malfunctioning T-Gates can still not be repaired.
  • Boarding and capturing ships is not yet implemented.

I apologize to keep you waiting on the above. We're doing our best to get those features implemented as soon as possible.

Until next time,

Safe travels and good hunting, captains!


For more info on Warlords and the team check out these links:

Starpoint Gemini Warlords homepage
Starpoint Gemini Warlords forum
LGM Games dev-blog
Follow us on Facebook
Follow us on Twitter
...