Rising Storm 2: Vietnam - [TW]Yoshiro
This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.

General changes :
  • Greatly increased weapon damage across the board
  • Adjusted helicopter crew damage scaling
  • Slightly increased bullet velocity on helicopter mounted weapons
  • Minor adjustments to the handling of all weapons
  • Increased damage and effective radius of explosives
  • Rebalanced carried ammo amounts for Flamethrower and M79


Detailed weapon changes :
  • Major changes to weapon damage and handling :
    • Greatly Increased overall weapon damage.
    • Minor adjustments to weapon handling.
    • Head and neck shots are now instant kills.
    • Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
    • Increased damage cap for limbs


  • ASSAULT RIFLE
    • Base damage Increased
    • Single fire no longer possesses unique damage model
    • Slightly increased vertical recoil
    • Single fire interval slightly decreased
    • ADS speed slightly decreased


  • MACHINE GUN
    • Base damage increased
    • ADS speed slightly decreased
    • Screen shake multiplier slightly decreased
    • Time to holster increased


  • HELICOPTER MACHINE GUNS
    • Base damage increased
    • Now uses unique damage drop curve
    • Bullet velocity slightly increased
    • Suppression power increased


  • PISTOL
    • Base damage increased
    • Moved model further away from player’s view
    • ADS Field of View adjusted
    • Fire rate slightly increased


  • REVOLVER
    • Base damage increased
    • Reduced camera shake
    • Double action delay slightly increased
    • Fire rate slightly increased


  • SCHMEISSER
    • Base damage increased
    • Slightly increased vertical recoil & recoil recovery rate
    • ADS speed slightly decreased
    • Spread slightly decreased
    • Hipfire spread multiplier decreased


    • SHOTGUNS
      • #00 Buckshot base damage increased
      • No4 Buckshot base damage increased
      • Trench, Duckbill ADS speed slightly decreased
      • ADS Field of View adjusted
      • Stakeout ADS FoV adjusted
      • Reduced pellet spread on Stakeout and Trench shotguns
      • Restored offset sights on Stakeout shotgun
      • Fixed massively increased base damage on Stakeout shotgun, now consistent with others


    • SMG
      • Base damage increased
      • Increased vertical recoil & recoil recovery, fixed recoil duration
      • Hipfire spread multiplier slightly decreased
      • Time to equip slightly decreased
      • Time to holster slightly decreased
      • Spread slightly increased


    • SNIPER RIFLE
      • Base damage increased
      • Slightly increased vertical recoil
      • ADS speed slightly decreased


    • TYPEWRITER
      • Base damage increased
      • Slightly increased vertical recoil & recoil recovery rate
      • ADS speed slightly decreased
      • Spread slightly decreased
      • Hipfire spread multiplier decreased


    • FLAMETHROWER
      • Base damage increased
      • Tweaked recoil to make hose movement feel much smoother
      • Fuel units decreased
      • Maximum range decreased


    • GRENADE LAUNCHER
      • Direct hit damage increased
      • ADS speed slightly decreased
      • Reduced ammo capacity for Buckshot variant:
        • Reduced HE grenades by 2
        • Reduced Buckshot grenades by 4
      • Buckshot 40mm spread decreased
      • Buckshot hip fire spread multiplier decreased


    • EXPLOSIVES:
      • C4 CHARGE
        • Base damage increased
        • 25% damage bonus against vehicles
        • Explosive radius increased

      • FRAG GRENADE
        • Base damage increased
        • Explosive radius increased

      • WHITE PHOSPHORUS
        • Base Damage increased
        • Fumes DoT increased

      • 40mm HE GRENADE
        • Base damage increased
        • Explosive radius increased


    Thank you for your continued feedback and support.
    Regards,
    The Green Army Men Team.
Rising Storm 2: Vietnam - [TW]Yoshiro
It has been a little more than two weeks since the release of the Green Army Men DLC. Today, we'd like to hear your opinion on the DLC's unique take on Rising Storm 2: Vietnam's combat. We're asking you to spare five minutes of your time to fill out this survey - tell us what you liked of Green Army Men as it is, and let us know what you didn't.

https://forms.gle/ySdbkHynbejT4hbA6
Rising Storm 2: Vietnam - [TW]Yoshiro
Thank you to everyone playing the Green Army Men DLC for Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released.

Balance Changes:
  • GMTE-Backyard2019
    • Increased defenders reinforcement count from 400 to 480
    • Modified respawn rates for defenders from 12 to 10 seconds
    • Extended capture times for objectives D and E
    • Shortened overall map time by 2 minutes
  • GMTE-Christmas2018
    • Increased defenders reinforcement count from 530 to 570
    • Modified respawn rates for defenders from 12 to 9 seconds
    • Extended capture times for objectives D and G
    • Shortened overall map time by 2 minutes
  • GMTE-PoolParty2019
    • Increased defenders attackers reinforcement count from 550 to 590 and defenders reinforcement count from 500 to 575
    • Modified respawn rates for defenders from 12 to 9 seconds
    • Adjusted capture times for objectives B, E, F, and G
    • Adjusted overall map time by 2 minutes

Bug Fixes:
  • Map related bug fixes
    • Fixed locations in PoolParty and BeachParty where the player would become stuck
    • Dynamic balloons on PoolParty will be visible for the second round
  • Server related bug fixes
    • Fixed issues that were causing log spam for servers
    • Updated server INI files so admins will not need to manually add in information for GAM maps to appear in Web Admin
  • Damage related bug fixes
    • Fixed situations when bullets would not inflict proper damage values to helicopter crew
  • UI related bug fixes
    • Fixed an issue with friend/foe colors


As always, thanks again for your continued support!
Rising Storm 2: Vietnam - [TW]Yoshiro


https://store.steampowered.com/app/1062590/Green_Army_Men/

Green Army Men Beach Party today, the latest DLC for the award-winning and critically acclaimed first-person shooter. Available now on Steam, players can look forward to taking part in the gritty and strategic 64-player matches Rising Storm 2: Vietnam is famous for with a twist in this brand-new DLC, filled with all the army-green plastic this summer can handle.

To celebrate the release of the new update Tripwire is kicking off a Free Week and sale on Steam that starts later today and runs until 10AM PDT on Tuesday July 16th – Don’t miss this opportunity to play for free and pick up the game at a low price!

After the success of the Christmas Green Army Men seasonal event, Tripwire Interactive, Antimatter Games, and the Green Army Men Mod team agreed to make the Green Army Men mod easily available to all Rising Storm 2: Vietnam players. The result is Rising Storm 2: Vietnam – Green Army Men Beach Party, a DLC add-on, completely complied and easily activated from within the main game.

Rising Storm 2: Vietnam players will beat the heat in this figurine beach bash with vehicles, supporting artillery, mortars, and rockets all turned into toys. The Green Army Men Beach Party DLC also removes fall damage, in order to create a more realistic experience, and includes multiple classes with over 12 weapons. Players can keep it cool on four maps: Beach Party, Backyard, Pool Party, and the returning Green Army Men Christmas map! Fight through sandcastles, building blocks, baseball bats, barbeques and more, all while avoiding getting melted by the enemy team.

All Rising Storm 2: Vietnam players can play Green Army Men Beach Party for free as the Rifleman class. If players want to unlock more classes and support the development team, there is the option to buy the Green Army Men Upgrade, which unlocks all the other classes for Rising Storm 2: Vietnam – Green Army Men Beach Party.

As a way to support the modding community and grassroots game development that helped Tripwire Interactive’s founding members get their start in the industry, all revenue from the Green Army Men Upgrade purchases is shared with the Green Army Men mod team to support their valuable efforts and accomplishment, building high-quality content in their spare time.
Rising Storm 2: Vietnam - [TW]Yoshiro
Thank you to everyone playing the 1.4 update of Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released.

Bug Fixes:
  • Fixed an issue where players were able to melee attack in spawn protection
  • Fixed an issue where Steam Workshop would not update content on some servers
As always, thanks again for your continued support!

Join The Conversation
Rising Storm 2: Vietnam - Molly
Thank you to everyone playing the 1.4 update of Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released on Monday:

Addition to the Sgt. Joe's Support Bundle

Added the Dac Cong camouflage, popularly used by North Vietnamese forces since the mid ‘60s to the Sgt. Joe's Support Bundle as a camo pattern option for the NVA. This is available to players in light, and dark Dac Cong, with the additional option to equip foliage to both patterns.



Bug Fixes

Scout Recon Ability Fix/Balance

Fixed an issue where 3D world icons would be displayed on enemies when Scout Recon was called in. This proved to be overpowered and acted in unintended ways with infantry. These 3D world icons will now only be placed on helicopters during Scout Recon.

Peripheral Bullet Whip Indicator Fix

Fixed an issue where the onscreen markers indicating the direction of fire after a player has been hit would not appear, regardless of the ‘Peripheral Bullet Whip Indicator’ setting chosen by the player.

Ho Chi Minh Trail Redeploy Timer UI Fix

Fixed an issue where the UI displaying ‘time to redeploy’ would display incorrectly when waiting to respawn if the Ho Chi Minh Trail commander ability was in effect

Map Bugfixes

Fixed an issue where the sides on Da Nang would not be appropriately reversed depending on who was attacking and defending during the campaign
Fixed an issue on Khe Sanh where dust PFX would flicker when looking South from Objective A

Molotov Spawn Protection Fix

Made it so that Molotovs thrown in spawn protection no longer kill players. Molotovs thrown into spawn protection will visibly detonate, but do no damage and not spawn any of the splash particles you'd normally get. Molotovs that are already burning when spawn protection activates will now be forcibly shut down.

We want to extend a big thank you to the community members that reported this and allowed us the opportunity to fix the issue!

Crash Solution
Some users have been experiencing a crash on launch since the release of Update 1.4. To resolve this crash, please delete your local My Docs/My Games/Rising Storm 2/RO Game/Cache folder

As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

Antimatter Games & Tripwire Interactive
Rising Storm 2: Vietnam - Molly
We’re happy to say that Update 1.4 (our 14th major update since launch) is now live. This update, of course, brings you more free content from AMG/Tripwire, but also the first community-made content with this update - and setting up for more.

We’ll talk about our new content and DLC in a moment, but first let’s focus on the community-made content. We’ve always tried to support that community as much as possible - and this time, we’re turning that into cash for them, setting up new rev-share deals.



The first of these that you will see is the new “Sgt. Joe’s Support Bundle” cosmetic DLC. This is based off a whole pile of the great cosmetic gear created by the team behind the Gameplay Overhaul Mutator. We’ve brought that into the game, added some extra touches - and are sharing all the revenue generated with Sgt Joe and the team. The DLC contains almost 40 different cosmetic items and is available now, with the release of Update 1.4, here: https://store.steampowered.com/app/1042390/Rising_Storm_2_Vietnam__Sgt_Joes_Support_Bundle_DLC.



The second community-built piece you will see is a new button on the Vietnam main menu screen, for the Green Army Men - “Coming Soon”! After the success of the Christmas event, we wanted to make the GAM mod much more easily available to everyone who plays RS2: Vietnam and have worked with the GAM team to turn it into a DLC add-on for Vietnam, all in one place, launchable from within the main game and accessible to everyone. Once it is released, all owners of Rising Storm 2: Vietnam will be able to play GAM for free, using the base Rifleman class. And if, like us, you want to help support the Green Army Men developers (who are a mod team, building all of this in their spare time) you will be able to go and buy the Green Army Men Upgrade, which unlocks the other classes for you. All revenue from that Upgrade is shared with the Green Army Men team to support their efforts! For the full details of the Green Army Men DLC and it’s availability, see here: https://store.steampowered.com/app/1062590/Green_Army_Men/



There’s also a new cosmetic DLC pack from us as well - the Specialist Pack, for all those of you who want to run around the jungle looking like you’re truly a hardcore special forces operator. It is available with the release of Update 1.4 and you can find the details here: https://store.steampowered.com/app/1074650/Rising_Storm_2_Vietnam__Specialist_Pack_Cosmetic_DLC

Full patchnotes
https://www.tripwireinteractive.com/#/community/rising-storm-2-vietnam-14-patchnotes
Rising Storm 2: Vietnam - Molly
Maps
  • Da Nang



The Da Nang Air Base (Also known by its French name of “Tourane”), was a major staging point for the American air power to quickly respond to threats coming from North of the DMZ with flights from both the US Air Force and Marine Corps. The base suffered many attacks from both the NLF and PAVN forces over the years

As a territories map, Da Nang will feature a defending Marine team attempting to hold off an NLF force as it works its way into the perimeter, aiming to capture the center of the base.

  • Khe Sanh



Khe Sanh takes us along the DMZ to the border of Laos and the US Marine garrison stationed there. The battle for this base lasted over a month and drew in much of the South’s resources to help defend it at all costs, believing it was the prize the North sought to achieve before returning to the negotiation tables. Many now believe it was a diversion to take away attention and manpower from NLF build up further south in what would then become the Tet offensive.

With the Marines once again on the defense, the attackers of this territories map will be the PAVN.

  • We have rebalanced VNTE-Demilitarized Zone and VNTE-Apace Snow, increasing the tickets across the board for attackers and defenders on both maps.




Weapons

  • K50M




The K50M submachine gun was a product of taking a Chinese Type 50 (based on the PPSH-41), rechambering it for 7.62 and shortening the barrel length along with improving the sights. It could be produced in large numbers in simple workshops set up as needed to support equipping both the NLF and PAVN forces. PAVN Sappers will find this under their loadouts with Update 1.4.

Character Customization DLC










With the release of 1.4 comes two new DLCs.

  • Sgt. Joe’s Support Bundle
  • Specialist Pack


Gameplay

  • On VNTE-Saigon we have modified the spawn protection so that defenders cannot move too far up the objective


  • Reacting to community feedback we have readjusted the amount of ammunition available to the Cobra gunner, reverting the AK1G Turret to the original 50 grenades. We have also reduced the distance at which an enemy is automatically spotted from the Cobra
  • We have decreased the time that the Molotov Cocktail flame is on the ground. The main pool of fire has been reduced by 20 seconds and the additional fire spots have been reduced by ten seconds

Bug List

Gameplay
  • Fixed an issue where players were dying immediately after exiting a helicopter
  • Fixed an issue where Molotovs were able to be thrown into spawn points and subsequently kill players during spawn
  • Fixed an issue with the ammo resupply force cooldown taking place before all ammo was restocked
  • Fixed an issue with spectating where scrolling the mouse wheel locked camera movement whilst online
  • Fixed an issue where players were unable to vote kick spectators
  • Fixed an issue where it was possible for players to hit an air vehicle with an RPG and do non lethal damage
  • Fixed an issue where the scroll wheel action whilst using all of the hand guns in iron sights performed inconsistent actions


Maps

General
  • Fixed a variety of issues on VNTE-Khe Sanh and VNTE- DaNang from our community test branch playtest. As always, thank you to everybody who attended and provided feedback!
  • Fixed an issue across all of our maps where the team select menu would flicker when Anti Aliasing was turned off


AnLao Valley
  • Fixed an issue on VNTE-AnLao Valley where a section of wooden wall was floating on Objective A
  • Fixed an issue on VNTE-AnLao Valley where players far behind enemy lines were still able to shoot after Objective D or Objective E was captured


Asau
  • Fixed an issue on VNTE-Asau where a step was floating on Objective B
  • Fixed an issue on VNTE-Asau where there was a hole in the terrain underneath the bunker near Objective E


Borderwatch
  • Fixed an issue on VNTE-Borderwatch where there was a seam in the rice paddy terrain to the south of Objective B


Chu Chi
  • Fixed an issue on VNTE-Chuchi where there was a hole in the map just outside of Objective A
  • Fixed an issue on VNTE-ChuChi where the fruit stand meshes outside of Objective B were being culled out too soon


Compound
  • Fixed an issue on VNTE and VNSK Compound where a column north of Objective A did not have correct collison
  • Fixed an issue on VNTE-Compound where the back wall of Objective C would cull out too soon revealing players on the other side
  • Fixed an issue on VNSK-Compound where the bloom was too high across the whole map
  • Fixed an issue on VNSK-Compound where foliage was clipping through an arch near Objective B


Demilitarized Zone
  • Fixed an issue on VNTE-Demilitarized Zone where players could get snagged on a sandbag on Objective A
  • Fixed an issue on VNTE-Demilitarized Zone where there were holes in the terrain on either side of the ammo resupply point on Objective A


Dong Ha
  • Fixed an issue where players could be snagged on some hidden collision between Objective A and Objective B
  • Fixed an issue on VNTE-Dong Ha where one of the attackers radios would not deactivate after team swap


Firebase
  • Fixed an issue on VNSK and VNTE-Firebase where players standing to the south west of Objective B would see their character go completely black


Firebase Georgina
  • Fixed an issue on VNTE-FirebaseGeorgina where a vine ladder did not glow to the north of Objective C
  • Fixed an issue on VNTE-FirebaseGeorgina where snipers on the towers at Objective F were seeing buildings being culled out in the distance
  • Fixed an issue on VNTE-FirebaseGeorgina where there was a hole in the terrain at Objective B


Highway 14
  • Fixed an issue on VNTE-Highway14 where a bamboo ladder had incorrect collision resulting in players being bounced back down the ladder
  • Fixed an issue on VNTE-Highway14 where a bamboo tree was floating to the north of Objective E
  • Fixed a variety of issues on VNTE-Highway14 where the interior lighting was very dark
  • Fixed a variety of issues on VNTE-Highway14 where characters were clipping with the terrain
  • Fixed a variety of issues on VNTE-Highway14 where players were not mantaling correctly over objects
  • Fixed a variety of issues on VNTE-Highway14 where objects were floating above the ground
  • Fixed an issue on VNTE-Highway14 where the chrome texture of the scooters to the south east of Objective B was too shiny
  • Fixed an issue on VNTE-Highway14 where the metal texture on a barrel nar Objective J was too shiny
  • Fixed an issue on VNTE-Highway14 where a seam was visible in the terrain on the bridge near Objective J



Hill937
  • Fixed an issue on VNTE-Hill937 where if Objective A was capped whilst a player was standing close by then the player would be pushed to an out of combat area and would be able to walk into and shoot into the US Spawn site
  • Fixed an issue on VNTE-Hill937 where players were unable to mantle over a number of fallen trees
  • Fixed an issue on VNTE-Hill937 where players were able to place a tunnel on top of a bunker on Objective C
  • Fixed an issue on VNTE-Hill937 where trees were floating on the north side of the map
  • Fixed an issue on VNTE-Hill937 where the candle flames were to the side of the candlesticks on a table on Objective A
  • Fixed an issue on VNTE-Hill937 where there were holes in the terrain on Objective C
  • Fixed an issue on VNTE-Hill937 where a tree was floating near the US Spawn on Objective A


HueCity
  • Fixed an issue on VNTE-HueCity where there was a hole in a wall asset that players could see through on Objective C
  • Fixed an issue on VNTE-HueCity where grass textures were clipping with the steps on Objective C
  • Fixed an issue on VNTE-HueCity where a wall was clipping into itself on a bridge near Objective C
  • Fixed an issue on VNTE-HueCity where some cars were floating slightly on the bridge near Objective C
  • Fixed an issue on VNTE-HueCity where a tree was clipping with itself near the first US Spawn
  • Fixed an issue on VNTE-HueCity where the sidewalk textures near Objective A were erroneously shiny


LongTan
  • Fixed an issue on VNTE-LongTan where a broken tree mesh caused rubberbanding and was unable to be mantled over
  • Fixed an issue on VNTE-LongTan where there were floating branches at the Vietnamese Spawn to the south of Objective A


Mekong
  • Fixed an issue on VNTE-Mekong where players could access an out of bounds roof on Objective C
  • Fixed an issue on VNTE-Mekong where players were able to stand on punji stakes on Objective C
  • Fixed an issue on VNTE-Mekong where some textures were not flush with the terrain on Objective B
  • Fixed an issue on VNTE-Mekong where there were a number of small holes in the terrain outside of Objective D


Operation Forrest
  • Fixed an issue on VNSU-OperationForrest where the smoke from the M18 grenades would incorrectly appear to be blue
  • Fixed an issue on VNSU and VNTE-OperationForrest where two terrain types meeting was causing dark spots on a rock on Objective A


QuangTri
  • Fixed an issue on VNTE and VNSU-QuangTri where players were snagged against a wall outside of Objective D
  • Fixed an issue on VNTE and VNSU-QuangTri where there was a hole in the map outside of Objective A
  • Fixed an issue on VNTE-QuangTri where players were able to mantle in to an out of bounds area to the north east of Objective A
  • Fixed an issue on VNTE-QuangTri where grass was floating outside of the playable area
  • Fixed an issue on VNTE-QuangTri where player’s could jump off a balcony and into an out of bounds area
  • Fixed an issue on VNTE-QuangTri where the candle flames were floating above the candlesticks on a table in the cellar of Objective C
  • Fixed an issue on VNTE-QuangTri where a number of cards were flickering on the floor inside a building to the west of Objective B


Resort
  • Fixed an issue on VNTE-Resort where a US spawn point was not on the ground
  • Fixed an issue on VNTE-Resort where a rock pile on Objective A had incorrect collision resulting in players being able to hide inside them
  • Fixed an issue on VNTE-Resort where viewing Objective A from a helicopter would cause the texture on the rice fields to become distorted


Riverbed
  • Fixed an issue on VNSK-Riverbed where the return to the combat area arrow was not pointing towards the playable space


RungSac
  • Fixed an issue on VNTE-RungSac where a pile of rocks near Objective B had no collision and players were able to hide inside


Saigon
  • Fixed an issue on VNTE-Saigon where the Objective E icon was not centered on the volume objective
  • Fixed an issue on VNTE-Saigon where, there was overhanging collision on Objective F that didn’t align with the mesh of the building creating areas where players could be tripped
  • Fixed an issue on VNTE-Saigon where there was an erroneously placed blocking volume on Objective C
  • Fixed an issue on VNTE-Saigon where there were cracks in the floor on attackers spawn point on Objective A
  • Fixed an issue on VNTE-Saigon where players were unable to dismount a ladder in the tunnels under Objective B
  • Fixed an issue on VNTE-Saigon where the windows on Objective F had blocking volumes which prevented players from walking up to them
  • Fixed an issue on VNTE-Saigon where the bloom shine effect on the chrome surfaces of the Renault and Caddy cars was too high
  • Fixed an issue on VNTE-Saigon where some of the craters in the attackers spawn on Objective A did not have destroyed edges
  • Fixed an issue on VNTE-Saigon where a paper asset was stuck inside a wall on Objective A
  • Fixed an issue on VNTE-Saigon where the draw distance of two lights on Objective C would cause them to cull out too early
  • Fixed an issue on VNTE-Saigon where there was a gap between the sidewalk and the road terrain to the North of Objective B
  • Fixed a variety of floating objects on VNTE-Saigon
  • Fixed a variety of collision issues on VNTE-Saigon
  • Fixed an issue on VNTE-Saigon where players were unable to mantle over a broken pot plant on Objective A
  • Fixed an issue on VNTE-Saigon where a flag pole on Objective D was culling out too soon
  • Fixed an issue on VNTE-Saigon where a pile of bricks had a hole in the mesh outside of Objective C


SongBe
  • Fixed an issue on VNTE-SongBe where the third person animations would break when moving up steep slopes
  • Fixed an issue on VNTE-SongBe where the radios found on Objective A would not deactivate after the objective was captured
  • Fixed an issue on VNTE-SongBe where there was a hole in the map outside of Objective D
  • Fixed an issue on VNSU and VNTE-SongBe where some punji sticks were floating to the north west of Objective D
  • Fixed an issue on VNTE-SongBe where the first two radios for the Vietnamese were not disabled as the objectives moved forwards
  • Fixed an issue on VNTE and VNSU-SongBe where grass assets had been placed overlapping one another outside of Objective D
  • Fixed an issue on VNTE and VNSU-Songbe where a sandbag was floating on Objective G
  • Fixed an issue on VNSU-SongBe where a patch of grass was floating on Objective C
  • Fixed an issue on VNSU-Songbe where a soil texture was the wrong color on Objective B
  • Fixed an issue on VNSU-SongBe where a rock was clipping into the ground in the trenches on Objective B
  • Fixed an issue on VNSU-SongBe where some of the houses around Objective A were missing floor textures
  • Fixed an issue on VNSU-SongBe where foliage was clipping into a tunnel to the north east of Objective C
  • Fixed an issue on VNSU SongBe where the bloom effect was too high on fire across the map
  • Fixed an issue on VNSU-SongBe where a patch of grass was floating near Objective A
  • Fixed an issue on VNSU-SongBe where a fence post was clipping into a wall near Objective A
  • Fixed an issue on VNSU- SongBe where leaves were floating on Objective E


Temple
  • Fixed an issue on VNSK-Temple where players were able to flank through an out of bounds area due to small parts of the area being incorrectly within the bounds of play
  • Fixed an issue on VNSK-Temple where an incorrectly placed blocking volume was obstructing player movement on Objective B


Audio
  • Fixed an issue with VOIP audio where players were hearing teammates and squadmates at low volume levels
  • Fixed an issue where the L1A1 was not playing an audio cue when a magazine is inserted into the weapon during an ammo check


Art and Animation
  • Fixed an issue with weapons that have collapsible bump stocks, where the third person animation broke whilst iron sighting
  • Fixed an issue with the M1919 LMG where reloading when the end of the belt was visible would show the new belt at the length of that the old belt was when it was reloaded
  • Fixed an issue with the RP-46 third person animation where the finger did not fully squeeze the trigger when firing
  • Fixed an issue with the M2 Browning and the DShK where the weapon jerked at the end of any movement
  • Fixed an issue with the third person Claymore animations where the player did not grasp the detonator correctly
  • Fixed an issue where if white phosphorus was placed in front of a smoke grenade then the smoke from the white phosphorus would appear in front of the smoke from the smoke grenade
  • Fixed an issue where the fougasse mine dig animation would continue to play after the trap was already placed
  • Fixed an issue with the first person Stakeout Shotgun animation when shot from the hip the attachment for the sling would not move around
  • Fixed an issue with the third person animation for the F1 SMG where the bolt reciprocates whilst firing erroneously
  • Fixed an issue with a variety of our scopes where the field of view and magnification were inconsistent


UI
  • Fixed an issue with the Campaign map voting where players were able to jump the vote counter to the maximum number of votes by changing teams
  • Fixed an issue where players were unable to double click on squad tunnels to respawn on them
  • Fixed an issue where the SxS Hunting Shotgun, Coach Gun, and Sawn Off Shotgun were classified as pump action shotguns in the load out description
  • Fixed an issue where opening the overhead map after closing the escape menu would cause the overhead map to lag
  • Fixed an issue where the auto select feature on the deployment screen did not recall player’s previous choice of spawn location
  • Fixed an issue on the server browser menu where the right click menu on the server would start with all the options disabled
  • Fixed an issue where the text on artillery marks on the overhead map would not always appear with a drop shadow
  • Fixed an issue where opening the stats screen from the main menu caused log spam
  • Fixed an issue on servers with the message of the day screen enabled where certain UI elements were not scaling on certain resolutions
  • Fixed an issue where Squad Leaders who are under level fifteen and are demoted by a higher level player would not receive a message stating what had occurred
  • Fixed an issue on the ‘Player View and HUD’ settings menu where selecting ‘Reset To Defaults’ would erroneously cause all the sliders to move to the left
  • Fixed an issue on the primary weapon drop down menu where the MAS-49 with grenade launcher attachment image was missing the grenade at the end of the barrel
  • Fixed an issue where level 99 rank emblems on the role select menu would appear at a lower rank
  • Fixed an issue where the back and apply button arrows on the settings screen when viewed in a 4k resolution would be cropped
  • Fixed an issue with the commander overview screen where elements were cropped off in certain resolutions
  • Fixed an issue where when the radioman has been killed the option to spawn on the commander lags behind the other options in the spawn menu


Misc
  • Fixed a multitude of crashes throughout the game
  • Fixed an issue where players would cause log spam by picking up a dropped weapon and jumping at the same time
  • Fixed a variety of issues with our localisation, in all languages, including incorrect translations and abbreviations, localisation not existing for specific text, and fonts that were too large for the UI


As always, thank you for your continued support!

Antimatter Games & Tripwire Interactive

Twitter - https://twitter.com/rs2vietnam
Facebook - https://www.facebook.com/RS2Vietnam/
Rising Storm 2: Vietnam - [TW]Yoshiro
Help playtest the upcoming Update 1.4 Content including 2 new Maps and a New Weapon! CTB Has Just Been Updated - Download Now! More details here:

https://steamcommunity.com/games/737230/events/1619520028821986223

https://www.tripwireinteractive.com/#/community/rising-storm-2-plan-of-attack-all-your-air-base
Rising Storm 2: Vietnam - [TW]Yoshiro
Hello everyone!

With the release of Update 1.3, the teams here at Antimatter Games and Tripwire Interactive have pivoted towards getting the next major release ready. Update 1.4 will include:

  • 2 New Maps
    • Da Nang
    • Khe Sanh

  • A New Weapon
    • K50M




The Da Nang Air Base (Also known by its French name of “Tourane”), was a major staging point for the American air power to quickly respond to threats coming from North of the DMZ with flights from both the US Air Force and Marine Corps. The base suffered many attacks from both the NLF and PAVN forces over the years

As a territories map, Da Nang will feature a defending Marine team attempting to hold off an NLF force as it works its way into the perimeter, aiming to capture the center of the base.



Khe Sanh takes us along the DMZ to the border of Laos and the US Marine garrison stationed there. The battle for this base lasted over a month and drew in much of the South’s resources to help defend it at all costs, believing it was the prize the North sought to achieve before returning to the negotiation tables. Many now believe it was a diversion to take away attention and manpower from NLF build up further south in what would then become the Tet offensive.

With the Marines once again on the defence, the attackers of this territories map will be the PAVN.



The K50M submachine gun was a product of taking a Chinese Type 50 (based on the PPSH-41), rechambering it for 7.62 and shortening the barrel length along with improving the sights. It could be produced in large numbers in simple workshops set up as needed to support equipping both the NLF and PAVN forces. PAVN Sappers will find this under their loadouts with Update 1.4.

Both maps (along with the K50M and a fix for the VOIP issue introduced in Update 1.3) will be hitting the Community Test Branch this weekend for bugs and player feedback. Make some time this weekend and join in on Saturday at 2 PM EST (-5 GMT)

https://steamcommunity.com/games/737230/events/1619520028821986223

And, because we know you are all inquisitive - yes, there is more DLC coming. One will be a cosmetic pack created by us, as normal. The second will be a celebration of the efforts put in by Sgt. Joe (and friends) on the GOM mod, with a cosmetic DLC pack derived from their work, where all revenue will be shared with the mod team. A concrete way for us all to say “thanks”!

For good measure, there are also plans afoot for more from the Green Army Men team as well, to follow on after the release of 1.4. Stay tuned for more details!

Thank you for your continued support!

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