Rising Storm 2: Vietnam - [TW]Molly
Patch Notes: 1.06.3 Hotfix

Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:

Crash Fixes

  • Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
  • Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
  • Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter


Bug Fixes

  • Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
  • Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
  • Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
  • Fixed an issue where Team-kills would not show up in the kill-feed for the killer
  • Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
  • The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
  • Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
  • Fixed an issue where helicopters attempting to land would slide across the floor on their skids
  • Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
  • Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
  • Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
  • Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out


Misc. Fixes

  • Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
  • Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire



As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
Rising Storm 2: Vietnam - Molly
Patch Notes: 1.06.3 Hotfix

Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:

Crash Fixes

  • Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
  • Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
  • Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter


Bug Fixes

  • Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
  • Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
  • Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
  • Fixed an issue where Team-kills would not show up in the kill-feed for the killer
  • Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
  • The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
  • Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
  • Fixed an issue where helicopters attempting to land would slide across the floor on their skids
  • Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
  • Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
  • Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
  • Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out


Misc. Fixes

  • Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
  • Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire



As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
Rising Storm 2: Vietnam - [TW]oscar.nein
Bug Fixes Post 1.06 Update

Over the next weeks you’re going to see us roll out a few patches to clean up new issues introduced with the 1.06 update and fix critical issues that have been around for a while. We’re committed to getting these issues fixed, tested and released as soon as possible. There are other bugs in our backlog and we’ll be working on those fixes for future updates as well.

The following issues have been fixed and are being thoroughly tested at the moment. We are looking to get a patch out early next week.

  • Players crashing on "Lowest" Settings when opening maps.
  • Odd Dynamic Shadow Behavior and flickering when many Players are nearby
  • Crash produced by blowing up Players with Bushranger
  • Crashes on Launch
  • Crash on map travel
  • Arty Attacks Break After Team Swap
  • Teamkills no longer show up on kill feed for killer
  • Spawn Tunnel Exploit
  • Smoke behaving differently for different players, and disappearing all at once for some
  • Server setting for delayed kill feed does not work.
  • Dead Players are being kicked for Idling when Reinforcements are out
  • Commander Abilities - Incorrect ability used on incorrect SL mark in certain situations.
  • All connected players in server kicked into server queue after map travel.
  • Clearing Arty marks by aiming at sky from Loach breaks strike location
  • When tickets have run out, TE and SU maps play wrong announcer track
  • Squad Leaders lower than level 15 keep position when higher level players enter
  • Server Queue adds phantom players
  • Helicopters attempting to land slide or slip across ground

Other issues we are continuing to work on include:

  • Players can be suppressed by bullets passing by, on the other side of barriers
  • Server queue: admin-reserved slots no longer allows members in properly
  • Instanced Rendering related Character flickering

Next week we will talk about the ARVN update, new weapons and new features. Until then, its rigorous bug fixing and testing for the development team!

See you next week!
Rising Storm 2: Vietnam - oscar.nein
Bug Fixes Post 1.06 Update

Over the next weeks you’re going to see us roll out a few patches to clean up new issues introduced with the 1.06 update and fix critical issues that have been around for a while. We’re committed to getting these issues fixed, tested and released as soon as possible. There are other bugs in our backlog and we’ll be working on those fixes for future updates as well.

The following issues have been fixed and are being thoroughly tested at the moment. We are looking to get a patch out early next week.

  • Players crashing on "Lowest" Settings when opening maps.
  • Odd Dynamic Shadow Behavior and flickering when many Players are nearby
  • Crash produced by blowing up Players with Bushranger
  • Crashes on Launch
  • Crash on map travel
  • Arty Attacks Break After Team Swap
  • Teamkills no longer show up on kill feed for killer
  • Spawn Tunnel Exploit
  • Smoke behaving differently for different players, and disappearing all at once for some
  • Server setting for delayed kill feed does not work.
  • Dead Players are being kicked for Idling when Reinforcements are out
  • Commander Abilities - Incorrect ability used on incorrect SL mark in certain situations.
  • All connected players in server kicked into server queue after map travel.
  • Clearing Arty marks by aiming at sky from Loach breaks strike location
  • When tickets have run out, TE and SU maps play wrong announcer track
  • Squad Leaders lower than level 15 keep position when higher level players enter
  • Server Queue adds phantom players
  • Helicopters attempting to land slide or slip across ground

Other issues we are continuing to work on include:

  • Players can be suppressed by bullets passing by, on the other side of barriers
  • Server queue: admin-reserved slots no longer allows members in properly
  • Instanced Rendering related Character flickering

Next week we will talk about the ARVN update, new weapons and new features. Until then, its rigorous bug fixing and testing for the development team!

See you next week!
Rising Storm 2: Vietnam - [TW]Yoshiro


The judges at Tripwire and AMG are looking to you, the community, for your input on your favorite maps included in Round 2 of the modding contest!

Please let us know your thoughts here!

If you still need to grab the content for yourselves, you can do it all via one click on this steam workshop collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1303216441

Many of your favorite community servers are running these maps right now! Voting will close in one week, so be sure to vote as soon as you can, and tell your friends!

And this week Rising Storm 2 is 50% off on Steam, so now is a great time to drag your friends into the jungle with you!
Rising Storm 2: Vietnam - [TW]Yoshiro


The judges at Tripwire and AMG are looking to you, the community, for your input on your favorite maps included in Round 2 of the modding contest!

Please let us know your thoughts here!

If you still need to grab the content for yourselves, you can do it all via one click on this steam workshop collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1303216441

Many of your favorite community servers are running these maps right now! Voting will close in one week, so be sure to vote as soon as you can, and tell your friends!

And this week Rising Storm 2 is 50% off on Steam, so now is a great time to drag your friends into the jungle with you!
Rising Storm 2: Vietnam - Valve
Today's Deal: Save 50% on Rising Storm 2: Vietnam!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends March 16th at 10AM Pacific Time
Rising Storm 2: Vietnam - [TW]Yoshiro
We are rolling back hotfix 1.06.2. Something went wrong in our build process and code that was not supposed to be in 1.06.2 was introduced, returning a bug that was fixed in 1.06.1. As of this time we are pulling the update and rolling clients and servers back to 1.06.1 while we investigate what has happened.

We appologize for any inconvience this may have caused. We are commited to figuring out what happened here so it won't happen again, while we continue to work on addressing issues. For more details on what we are targeting check out:
http://steamcommunity.com/games/418460/announcements/detail/1665641971151989779

Rising Storm 2: Vietnam - [TW]Yoshiro
We are rolling back hotfix 1.06.2. Something went wrong in our build process and code that was not supposed to be in 1.06.2 was introduced, returning a bug that was fixed in 1.06.1. As of this time we are pulling the update and rolling clients and servers back to 1.06.1 while we investigate what has happened.

We appologize for any inconvience this may have caused. We are commited to figuring out what happened here so it won't happen again, while we continue to work on addressing issues. For more details on what we are targeting check out:
http://steamcommunity.com/games/418460/announcements/detail/1665641971151989779

Rising Storm 2: Vietnam - [TW]Yoshiro
This required update for clients and servers contains a potential fix for a crash from FFAL rocket fire from Bushranger or Cobra helicopters.

UPDATE: We are aware of reports that the crouch/camera issue may be back and we are looking into it.
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