Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:
Crash Fixes
Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter
Bug Fixes
Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
Fixed an issue where Team-kills would not show up in the kill-feed for the killer
Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
Fixed an issue where helicopters attempting to land would slide across the floor on their skids
Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out
Misc. Fixes
Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire
As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:
Crash Fixes
Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter
Bug Fixes
Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
Fixed an issue where Team-kills would not show up in the kill-feed for the killer
Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
Fixed an issue where helicopters attempting to land would slide across the floor on their skids
Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out
Misc. Fixes
Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire
As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.
Over the next weeks you’re going to see us roll out a few patches to clean up new issues introduced with the 1.06 update and fix critical issues that have been around for a while. We’re committed to getting these issues fixed, tested and released as soon as possible. There are other bugs in our backlog and we’ll be working on those fixes for future updates as well.
The following issues have been fixed and are being thoroughly tested at the moment. We are looking to get a patch out early next week.
Players crashing on "Lowest" Settings when opening maps.
Odd Dynamic Shadow Behavior and flickering when many Players are nearby
Crash produced by blowing up Players with Bushranger
Crashes on Launch
Crash on map travel
Arty Attacks Break After Team Swap
Teamkills no longer show up on kill feed for killer
Spawn Tunnel Exploit
Smoke behaving differently for different players, and disappearing all at once for some
Server setting for delayed kill feed does not work.
Dead Players are being kicked for Idling when Reinforcements are out
Commander Abilities - Incorrect ability used on incorrect SL mark in certain situations.
All connected players in server kicked into server queue after map travel.
Clearing Arty marks by aiming at sky from Loach breaks strike location
When tickets have run out, TE and SU maps play wrong announcer track
Squad Leaders lower than level 15 keep position when higher level players enter
Server Queue adds phantom players
Helicopters attempting to land slide or slip across ground
Other issues we are continuing to work on include:
Players can be suppressed by bullets passing by, on the other side of barriers
Server queue: admin-reserved slots no longer allows members in properly
Instanced Rendering related Character flickering
Next week we will talk about the ARVN update, new weapons and new features. Until then, its rigorous bug fixing and testing for the development team!
Over the next weeks you’re going to see us roll out a few patches to clean up new issues introduced with the 1.06 update and fix critical issues that have been around for a while. We’re committed to getting these issues fixed, tested and released as soon as possible. There are other bugs in our backlog and we’ll be working on those fixes for future updates as well.
The following issues have been fixed and are being thoroughly tested at the moment. We are looking to get a patch out early next week.
Players crashing on "Lowest" Settings when opening maps.
Odd Dynamic Shadow Behavior and flickering when many Players are nearby
Crash produced by blowing up Players with Bushranger
Crashes on Launch
Crash on map travel
Arty Attacks Break After Team Swap
Teamkills no longer show up on kill feed for killer
Spawn Tunnel Exploit
Smoke behaving differently for different players, and disappearing all at once for some
Server setting for delayed kill feed does not work.
Dead Players are being kicked for Idling when Reinforcements are out
Commander Abilities - Incorrect ability used on incorrect SL mark in certain situations.
All connected players in server kicked into server queue after map travel.
Clearing Arty marks by aiming at sky from Loach breaks strike location
When tickets have run out, TE and SU maps play wrong announcer track
Squad Leaders lower than level 15 keep position when higher level players enter
Server Queue adds phantom players
Helicopters attempting to land slide or slip across ground
Other issues we are continuing to work on include:
Players can be suppressed by bullets passing by, on the other side of barriers
Server queue: admin-reserved slots no longer allows members in properly
Instanced Rendering related Character flickering
Next week we will talk about the ARVN update, new weapons and new features. Until then, its rigorous bug fixing and testing for the development team!
Many of your favorite community servers are running these maps right now! Voting will close in one week, so be sure to vote as soon as you can, and tell your friends!
And this week Rising Storm 2 is 50% off on Steam, so now is a great time to drag your friends into the jungle with you!
Many of your favorite community servers are running these maps right now! Voting will close in one week, so be sure to vote as soon as you can, and tell your friends!
And this week Rising Storm 2 is 50% off on Steam, so now is a great time to drag your friends into the jungle with you!
We are rolling back hotfix 1.06.2. Something went wrong in our build process and code that was not supposed to be in 1.06.2 was introduced, returning a bug that was fixed in 1.06.1. As of this time we are pulling the update and rolling clients and servers back to 1.06.1 while we investigate what has happened.
We are rolling back hotfix 1.06.2. Something went wrong in our build process and code that was not supposed to be in 1.06.2 was introduced, returning a bug that was fixed in 1.06.1. As of this time we are pulling the update and rolling clients and servers back to 1.06.1 while we investigate what has happened.