To join you will need to install the CTB build which you can install the CTB from your library or copy and past the following into your favorite internet browser: steam://install/737230
To join you will need to install the CTB build which you can install the CTB from your library or copy and past the following into your favorite internet browser: steam://install/737230
In our previous update discussing our plans for 1.06 we mentioned that Proximity chat was being defaulted to team only. This is incorrect. The original post has been updated with the following corrected information:
Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
In our previous update discussing our plans for 1.06 we mentioned that Proximity chat was being defaulted to team only. This is incorrect. The original post has been updated with the following corrected information:
Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
The server files for this hotfix are available NOW. The client files will follow shortly (within the next 30 minutes to an hour).
In this hotfix we are rolling out a fix for the most common crash which occurred when launching into the game. This was made possible through public testing using the CTB, so thank you to everyone who participated!
Since the fix was verified as effective during that public testing we are pushing it out in advance of the 1.06 patch, which should arrive in the near future. We are currently working towards resolutions on other known crashes and issues with the game which will be included with update 1.06, including bugfixes and new content.
We thank you for your patience, feedback and bugsplat reports while we’ve dealt with this crash. If issues persist, or you want to report any new issues or bugs please feed back to us on the Forums, on Reddit, or on Discord at www.discord.gg/rs2vietnam.
The server files for this hotfix are available NOW. The client files will follow shortly (within the next 30 minutes to an hour).
In this hotfix we are rolling out a fix for the most common crash which occurred when launching into the game. This was made possible through public testing using the CTB, so thank you to everyone who participated!
Since the fix was verified as effective during that public testing we are pushing it out in advance of the 1.06 patch, which should arrive in the near future. We are currently working towards resolutions on other known crashes and issues with the game which will be included with update 1.06, including bugfixes and new content.
We thank you for your patience, feedback and bugsplat reports while we’ve dealt with this crash. If issues persist, or you want to report any new issues or bugs please feed back to us on the Forums, on Reddit, or on Discord at www.discord.gg/rs2vietnam.
We want to cover some of the current plans for the upcoming 1.06 update (currently available in test on the Community Test Branch). This also includes a hotfix (1.05.3) we are currently targeting for this Thursday with several fixes/potential fixes targeting the most common crashes that are being experienced (such as the launch and join map crashes). The teams have been hard at work at making several community focused changes and improvements and we want to take this time to detail those out for you.
First up, the damage model of the player abdomen is being adjusted. This should now reliably allow higher caliber rifle rounds (such as the 7.62x54r) to down a player hit in that area. As part of this, the damage of the mid caliber rounds (such as the 5.56 and 7.62x39) have also been tweaked to keep their gameplay consistent and within expected results (2 shots center mass to down a target).
A related change and player request is the reintroduction of the paperdoll UI element. This will allow players to tell where their player model has been shot.
Another set of changes (and accompanying bug fix) is focused on voice communications and improving players’ ability to tactically interact with each other for improved gameplay.
The Commander and Squad Leaders will find a new Command chat channel to interact in, without having to share/clutter a chat with the rest of their team
Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
All team communication will automatically switch to Proximity Chat if players are in close proximity, and switch back to channel chat (Squad, Team or Command) once a player moves out of “Proximity” range - so you can use “Squad” or “Team” as your default, while the game will switch you to “Proximity” when you are close enough to the other relevant players
Proximity Chat also remains its own dedicated chat channel, and players defaulted to Squad chat
We will be continuing to look at further improvements to communication and teamwork systems throughout the year.
Skirmish has also had some additions and changes trialed on the CTB, with a few more to come as we head towards the release of 1.06. The ones already being tested are 2 new skirmish map variants, restricted heavy weapons, new default match sizes (12 and 24), and more are on the way including a switch to a wave based spawn system for the mode. We’ll have at least one more CTB build with these changes to trial with the community as we aim for a full release of this content later this month.
The final major system being worked towards is a Server Queue. Full warning, this may not make it in time for the 1.06 update. Our goal here is that players will be able to queue up to join the server their friends and clanmates are already in. Players who are server members will also be able to skip the queue and jump to the front of the line.
We want to cover some of the current plans for the upcoming 1.06 update (currently available in test on the Community Test Branch). This also includes a hotfix (1.05.3) we are currently targeting for this Thursday with several fixes/potential fixes targeting the most common crashes that are being experienced (such as the launch and join map crashes). The teams have been hard at work at making several community focused changes and improvements and we want to take this time to detail those out for you.
First up, the damage model of the player abdomen is being adjusted. This should now reliably allow higher caliber rifle rounds (such as the 7.62x54r) to down a player hit in that area. As part of this, the damage of the mid caliber rounds (such as the 5.56 and 7.62x39) have also been tweaked to keep their gameplay consistent and within expected results (2 shots center mass to down a target).
A related change and player request is the reintroduction of the paperdoll UI element. This will allow players to tell where their player model has been shot.
Another set of changes (and accompanying bug fix) is focused on voice communications and improving players’ ability to tactically interact with each other for improved gameplay.
The Commander and Squad Leaders will find a new Command chat channel to interact in, without having to share/clutter a chat with the rest of their team
Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
All team communication will automatically switch to Proximity Chat if players are in close proximity, and switch back to channel chat (Squad, Team or Command) once a player moves out of “Proximity” range - so you can use “Squad” or “Team” as your default, while the game will switch you to “Proximity” when you are close enough to the other relevant players
Proximity Chat also remains its own dedicated chat channel, and players defaulted to Squad chat
We will be continuing to look at further improvements to communication and teamwork systems throughout the year.
Skirmish has also had some additions and changes trialed on the CTB, with a few more to come as we head towards the release of 1.06. The ones already being tested are 2 new skirmish map variants, restricted heavy weapons, new default match sizes (12 and 24), and more are on the way including a switch to a wave based spawn system for the mode. We’ll have at least one more CTB build with these changes to trial with the community as we aim for a full release of this content later this month.
The final major system being worked towards is a Server Queue. Full warning, this may not make it in time for the 1.06 update. Our goal here is that players will be able to queue up to join the server their friends and clanmates are already in. Players who are server members will also be able to skip the queue and jump to the front of the line.
We are pushing an update for the Community Test Branch tommorow. You can install the CTB from your library or copy and past the following into your favorite internet browser: steam://install/737230
Those of you who join us on the CTB to test these changes are invited to join us for a Q&A session on Discord following the test ( discord.gg/rs2vietnam ) and if we recognize your name from testing with us, we'll be handing out some "Thanks For Testing" helmet codes!
And as a reminder for all our modders and mappers, they have until Feb 15th to submit their entryies into Round 2 of the modding contest. Details and entry form can be found here: https://rs2vietnam.com/contest/
We are pushing an update for the Community Test Branch tommorow. You can install the CTB from your library or copy and past the following into your favorite internet browser: steam://install/737230
Those of you who join us on the CTB to test these changes are invited to join us for a Q&A session on Discord following the test ( discord.gg/rs2vietnam ) and if we recognize your name from testing with us, we'll be handing out some "Thanks For Testing" helmet codes!
And as a reminder for all our modders and mappers, they have until Feb 15th to submit their entryies into Round 2 of the modding contest. Details and entry form can be found here: https://rs2vietnam.com/contest/