Rising Storm 2: Vietnam - [TW]Yoshiro


The server files for this hotfix are available NOW.
The client files will follow shortly (within the next 30 minutes to an hour).

In this hotfix we are rolling out a fix for the most common crash which occurred when launching into the game. This was made possible through public testing using the CTB, so thank you to everyone who participated!

Since the fix was verified as effective during that public testing we are pushing it out in advance of the 1.06 patch, which should arrive in the near future. We are currently working towards resolutions on other known crashes and issues with the game which will be included with update 1.06, including bugfixes and new content.

For a longer list of upcoming content, fixes and gameplay adjustments, head over to the Preview 1.06 Changelog over at: http://steamcommunity.com/games/737230/announcements/detail/1669016501281324780.

We thank you for your patience, feedback and bugsplat reports while we’ve dealt with this crash. If issues persist, or you want to report any new issues or bugs please feed back to us on the Forums, on Reddit, or on Discord at www.discord.gg/rs2vietnam.
Rising Storm 2: Vietnam - [TW]Yoshiro


The server files for this hotfix are available NOW.
The client files will follow shortly (within the next 30 minutes to an hour).

In this hotfix we are rolling out a fix for the most common crash which occurred when launching into the game. This was made possible through public testing using the CTB, so thank you to everyone who participated!

Since the fix was verified as effective during that public testing we are pushing it out in advance of the 1.06 patch, which should arrive in the near future. We are currently working towards resolutions on other known crashes and issues with the game which will be included with update 1.06, including bugfixes and new content.

For a longer list of upcoming content, fixes and gameplay adjustments, head over to the Preview 1.06 Changelog over at: http://steamcommunity.com/games/737230/announcements/detail/1669016501281324780.

We thank you for your patience, feedback and bugsplat reports while we’ve dealt with this crash. If issues persist, or you want to report any new issues or bugs please feed back to us on the Forums, on Reddit, or on Discord at www.discord.gg/rs2vietnam.
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello everyone!

We want to cover some of the current plans for the upcoming 1.06 update (currently available in test on the Community Test Branch). This also includes a hotfix (1.05.3) we are currently targeting for this Thursday with several fixes/potential fixes targeting the most common crashes that are being experienced (such as the launch and join map crashes). The teams have been hard at work at making several community focused changes and improvements and we want to take this time to detail those out for you.

First up, the damage model of the player abdomen is being adjusted. This should now reliably allow higher caliber rifle rounds (such as the 7.62x54r) to down a player hit in that area. As part of this, the damage of the mid caliber rounds (such as the 5.56 and 7.62x39) have also been tweaked to keep their gameplay consistent and within expected results (2 shots center mass to down a target).

A related change and player request is the reintroduction of the paperdoll UI element. This will allow players to tell where their player model has been shot.

Another set of changes (and accompanying bug fix) is focused on voice communications and improving players’ ability to tactically interact with each other for improved gameplay.
  • The Commander and Squad Leaders will find a new Command chat channel to interact in, without having to share/clutter a chat with the rest of their team
  • Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
  • All team communication will automatically switch to Proximity Chat if players are in close proximity, and switch back to channel chat (Squad, Team or Command) once a player moves out of “Proximity” range - so you can use “Squad” or “Team” as your default, while the game will switch you to “Proximity” when you are close enough to the other relevant players
  • Proximity Chat also remains its own dedicated chat channel, and players defaulted to Squad chat

We will be continuing to look at further improvements to communication and teamwork systems throughout the year.

Skirmish has also had some additions and changes trialed on the CTB, with a few more to come as we head towards the release of 1.06. The ones already being tested are 2 new skirmish map variants, restricted heavy weapons, new default match sizes (12 and 24), and more are on the way including a switch to a wave based spawn system for the mode. We’ll have at least one more CTB build with these changes to trial with the community as we aim for a full release of this content later this month.

The final major system being worked towards is a Server Queue. Full warning, this may not make it in time for the 1.06 update. Our goal here is that players will be able to queue up to join the server their friends and clanmates are already in. Players who are server members will also be able to skip the queue and jump to the front of the line.

You can find out more about our future plans at the Rising Storm 2: Vietnam Roadmap here: http://www.rs2vietnam.com/roadmap
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello everyone!

We want to cover some of the current plans for the upcoming 1.06 update (currently available in test on the Community Test Branch). This also includes a hotfix (1.05.3) we are currently targeting for this Thursday with several fixes/potential fixes targeting the most common crashes that are being experienced (such as the launch and join map crashes). The teams have been hard at work at making several community focused changes and improvements and we want to take this time to detail those out for you.

First up, the damage model of the player abdomen is being adjusted. This should now reliably allow higher caliber rifle rounds (such as the 7.62x54r) to down a player hit in that area. As part of this, the damage of the mid caliber rounds (such as the 5.56 and 7.62x39) have also been tweaked to keep their gameplay consistent and within expected results (2 shots center mass to down a target).

A related change and player request is the reintroduction of the paperdoll UI element. This will allow players to tell where their player model has been shot.

Another set of changes (and accompanying bug fix) is focused on voice communications and improving players’ ability to tactically interact with each other for improved gameplay.
  • The Commander and Squad Leaders will find a new Command chat channel to interact in, without having to share/clutter a chat with the rest of their team
  • Server Operators will now have the choice to make Positional VOIP be restricted to only being heard by your own team (and that setting has been fixed in the config files for servers as well as being exposed in webadmin)
  • All team communication will automatically switch to Proximity Chat if players are in close proximity, and switch back to channel chat (Squad, Team or Command) once a player moves out of “Proximity” range - so you can use “Squad” or “Team” as your default, while the game will switch you to “Proximity” when you are close enough to the other relevant players
  • Proximity Chat also remains its own dedicated chat channel, and players defaulted to Squad chat

We will be continuing to look at further improvements to communication and teamwork systems throughout the year.

Skirmish has also had some additions and changes trialed on the CTB, with a few more to come as we head towards the release of 1.06. The ones already being tested are 2 new skirmish map variants, restricted heavy weapons, new default match sizes (12 and 24), and more are on the way including a switch to a wave based spawn system for the mode. We’ll have at least one more CTB build with these changes to trial with the community as we aim for a full release of this content later this month.

The final major system being worked towards is a Server Queue. Full warning, this may not make it in time for the 1.06 update. Our goal here is that players will be able to queue up to join the server their friends and clanmates are already in. Players who are server members will also be able to skip the queue and jump to the front of the line.

You can find out more about our future plans at the Rising Storm 2: Vietnam Roadmap here: http://www.rs2vietnam.com/roadmap
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello everyone!

We are pushing an update for the Community Test Branch tommorow. You can install the CTB from your library or copy and past the following into your favorite internet browser:
steam://install/737230


The full preview changelog for upcoming patch 1.06, including a potential fix for the crash on launch issue can be found in the CTB Announcements:
http://steamcommunity.com/games/737230/announcements/detail/1669016501281324780

To help us test these upcoming Skirmish changes and maps we are scheduling a play with the devs session on the CTB tomorrow at 4 PM EST - To follow the Steam event, follow this link:
http://steamcommunity.com/games/737230/events/1669016501281394427

Those of you who join us on the CTB to test these changes are invited to join us for a Q&A session on Discord following the test ( discord.gg/rs2vietnam ) and if we recognize your name from testing with us, we'll be handing out some "Thanks For Testing" helmet codes!


And as a reminder for all our modders and mappers, they have until Feb 15th to submit their entryies into Round 2 of the modding contest. Details and entry form can be found here:
https://rs2vietnam.com/contest/
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello everyone!

We are pushing an update for the Community Test Branch tommorow. You can install the CTB from your library or copy and past the following into your favorite internet browser:
steam://install/737230


The full preview changelog for upcoming patch 1.06, including a potential fix for the crash on launch issue can be found in the CTB Announcements:
http://steamcommunity.com/games/737230/announcements/detail/1669016501281324780

To help us test these upcoming Skirmish changes and maps we are scheduling a play with the devs session on the CTB tomorrow at 4 PM EST - To follow the Steam event, follow this link:
http://steamcommunity.com/games/737230/events/1669016501281394427

Those of you who join us on the CTB to test these changes are invited to join us for a Q&A session on Discord following the test ( discord.gg/rs2vietnam ) and if we recognize your name from testing with us, we'll be handing out some "Thanks For Testing" helmet codes!


And as a reminder for all our modders and mappers, they have until Feb 15th to submit their entryies into Round 2 of the modding contest. Details and entry form can be found here:
https://rs2vietnam.com/contest/
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello Everyone,

We wanted to make sure all players are up to date on what is happening with Rising Storm 2: Vietnam in both the short and long term for this year. The first thing we want to cover is the top two crashes many of you are experiencing. We believe we have found and fixed one (that could happen when attempting to open any map). We’re trying to release this one as a hotfix sometime early next week, but it needs further testing first.

Still under investigation is the launch crash. We released an attempt at fixing this issue on the Community Test Branch, but results have been mixed. The hotfix will also include this updated code as well as additional logging for users who are still having the crash, so that your future reports sent in via bugsplat can help us continue to track down the root cause of this issue.

Players will also find that we have updated the game’s roadmap to indicate our plans for this year here: www.rs2vietnam.com/roadmap

The highlights include our 6 planned major updates for the year and a rough outline of what we hope to accomplish and include with them. Keep in mind that no plan survives contact with the enemy and is subject to change. Items in the “Next | Coming Up” section are under active development and “Near Future | Likely Features” are in or will be prototyped in the near future.

Rounding things out, we are quickly coming up on the entry time for Phase 2 of the map and mod contest! Mappers and Modders should keep their eyes out for the entry form to go up in the coming days.
Rising Storm 2: Vietnam - [TW]Yoshiro


Hello Everyone,

We wanted to make sure all players are up to date on what is happening with Rising Storm 2: Vietnam in both the short and long term for this year. The first thing we want to cover is the top two crashes many of you are experiencing. We believe we have found and fixed one (that could happen when attempting to open any map). We’re trying to release this one as a hotfix sometime early next week, but it needs further testing first.

Still under investigation is the launch crash. We released an attempt at fixing this issue on the Community Test Branch, but results have been mixed. The hotfix will also include this updated code as well as additional logging for users who are still having the crash, so that your future reports sent in via bugsplat can help us continue to track down the root cause of this issue.

Players will also find that we have updated the game’s roadmap to indicate our plans for this year here: www.rs2vietnam.com/roadmap

The highlights include our 6 planned major updates for the year and a rough outline of what we hope to accomplish and include with them. Keep in mind that no plan survives contact with the enemy and is subject to change. Items in the “Next | Coming Up” section are under active development and “Near Future | Likely Features” are in or will be prototyped in the near future.

Rounding things out, we are quickly coming up on the entry time for Phase 2 of the map and mod contest! Mappers and Modders should keep their eyes out for the entry form to go up in the coming days.
Rising Storm 2: Vietnam - [TW]Yoshiro


Fans who are part of the PC Gamer Club (or join this month) will be getting a set of custom-made cosmetics for Rising Storm 2: Vietnam's factions. For the United States, a "Make Mods, Not War" helmet slogan pays tribute to one of our favorite parts of PC gaming and Tripwire's history. For the PAVN, a bathtub tattoo, for no reason in particular. And for the Australian ANZAC forces, a tattoo of our ancient and unforgettable mascot, Coconut Monkey.

And if you have friends who may be existing members, but may not own Rising Storm 2, it is still available as part of the Humble Hope For Orphans Bundle, so go make them pick it and play with you today!
Rising Storm 2: Vietnam - [TW]Yoshiro


Fans who are part of the PC Gamer Club (or join this month) will be getting a set of custom-made cosmetics for Rising Storm 2: Vietnam's factions. For the United States, a "Make Mods, Not War" helmet slogan pays tribute to one of our favorite parts of PC gaming and Tripwire's history. For the PAVN, a bathtub tattoo, for no reason in particular. And for the Australian ANZAC forces, a tattoo of our ancient and unforgettable mascot, Coconut Monkey.

And if you have friends who may be existing members, but may not own Rising Storm 2, it is still available as part of the Humble Hope For Orphans Bundle, so go make them pick it and play with you today!
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