Rising Storm 2: Vietnam - [TW]Yoshiro
ROSWELL, GA – May 19, 2017 – Tripwire Interactive is pleased to announce today the official release date for Rising Storm 2: Vietnam, the sequel to the smash hit Rising Storm, PC Gamer’s 2013 ‘Multiplayer Game of the Year’. The game will be available to play at 12:00PM Pacific Time on Tuesday 30th May. Fans who pre-ordered should be able to pre-load before that. The game will also be available to buy via Steam, at a 10% discount for the day, with the Standard Edition available for $24.99 and the Digital Deluxe Edition priced at $29.99 normally.

To celebrate the impending release of Rising Storm 2: Vietnam, Publisher Tripwire Interactive and developer Antimatter Games are kicking off an Open Beta that begins today and runs until 4:00PM EDT on Monday, May 22nd. This will act just like a Free Weekend - head for the Steam Store page, download and play!

Tripwire Interactive is also including a new “goodie” for Killing Floor 2 PC owners who pre-order or buy the Rising Storm 2: Vietnam Digital Deluxe Edition. They will receive four bonus Rising Storm 2: Vietnam themed weapons skins to use in Killing Floor 2 for the PC. Those weapon skins include the RPG-7 rocket launcher, the M16 with M203 grenade launcher attachment, the M1911 automatic pistol and the classic Lever Action Rifle. Note – the weapon skins will be available as part of Killing Floor 2’s next major update which will be announced at a later date.



Tripwire and Antimatter Games have also created and released a series of tutorial videos for Rising Storm 2: Vietnam that offer up some great insights into the various aspects of gameplay. They can be viewed here.

Rising Storm 2: Vietnam is currently under development by Antimatter Games and will be published by Tripwire Interactive for PC.
Rising Storm 2: Vietnam - [TW]Yoshiro
ROSWELL, GA – May 19, 2017 – Tripwire Interactive is pleased to announce today the official release date for Rising Storm 2: Vietnam, the sequel to the smash hit Rising Storm, PC Gamer’s 2013 ‘Multiplayer Game of the Year’. The game will be available to play at 12:00PM Pacific Time on Tuesday 30th May. Fans who pre-ordered should be able to pre-load before that. The game will also be available to buy via Steam, at a 10% discount for the day, with the Standard Edition available for $24.99 and the Digital Deluxe Edition priced at $29.99 normally.

To celebrate the impending release of Rising Storm 2: Vietnam, Publisher Tripwire Interactive and developer Antimatter Games are kicking off an Open Beta that begins today and runs until 4:00PM EDT on Monday, May 22nd. This will act just like a Free Weekend - head for the Steam Store page, download and play!

Tripwire Interactive is also including a new “goodie” for Killing Floor 2 PC owners who pre-order or buy the Rising Storm 2: Vietnam Digital Deluxe Edition. They will receive four bonus Rising Storm 2: Vietnam themed weapons skins to use in Killing Floor 2 for the PC. Those weapon skins include the RPG-7 rocket launcher, the M16 with M203 grenade launcher attachment, the M1911 automatic pistol and the classic Lever Action Rifle. Note – the weapon skins will be available as part of Killing Floor 2’s next major update which will be announced at a later date.



Tripwire and Antimatter Games have also created and released a series of tutorial videos for Rising Storm 2: Vietnam that offer up some great insights into the various aspects of gameplay. They can be viewed here.

Rising Storm 2: Vietnam is currently under development by Antimatter Games and will be published by Tripwire Interactive for PC.
May 19, 2017
Rising Storm 2: Vietnam - [TW]Yoshiro
New Additions

GUI
  • Added a numerical value to ‘Mouse Sensitivity’ in the settings menu
  • Changed team chat colors from white to the color of your team
  • Tutorial videos have been added (if you are new to the franchise, we recommend you watch them all!)


General Changes & Updates

Gameplay
  • Made changes to players’ IK to reduce ‘jittering/bouncing’. This improvement is especially noticeable on steep terrain
  • Set Framerate Smoothing to ‘On’ by default, to improve motion blur. You can uncap your framerate by disabling Framerate Smoothing in the graphics setting menu. Note, to do so, you must select the ‘custom’ graphics quality option


Maps
  • Standardized the brightness and saturation on all overhead maps
  • Standardized objective outlines on all overhead maps
  • Improved lighting on the US character customization menu of Hill 937
  • Added ‘no tunnel’ areas to Hill 937 to destroy forward Squad Tunnels as the US team captured objectives


GUI
  • Added the ‘player-feedback survey’ link back to the main menu. Please be sure to send in your feedback!


Audio
  • Increased the volume of surface-to-air missile explosions


Bug Fixes

Crashes
  • Fixed several crashes that would occur for some folks when attempting to launch the game

  • Fixed a random crash caused by a Rendering Thread Exception
  • Fixed a random crash that would occur when you tried to change maps


Gameplay
  • Fixed an issue where smoke grenades would not be affected by wind and the smoke would only rise straight up
  • Fixed an issue where players would be stuck in spectator mode if a round ended while in character customization menus
  • Fixed a bug which caused a delay in spawning when swapping sides at round end
  • Fixed an issue where spectator camera would be set to the incorrect mode by default
  • Fixed a bug where fire support assist points were given to all squad leaders rather than the one whose mark had been selected by the commander
  • Fixed an issue where the ‘Get Out’ message triggered by Transport Pilots would appear for players in other helicopters
  • Fixed an issue where players would briefly equip a grenade after picking up a weapon
  • Fixed an exploit where commanders could extend their active recon ability through an exploit in the cooldown timer
  • Fixed an issue where bullets would spawn behind the player when using LMGs


Maps
  • Fixed numerous snags, player-stuck areas and collision issues across all maps
  • Removed various invisible walls near the US spawn on Hue City
  • Fixed an issue where NLF players would spawn near US spawn points on Hue City
  • Fixed an issue on Hue City where players could mantle onto a roof with no collision, south east of Objective B
  • Fixed an issue where there were no active spawn points for the US immediately after objectives A & B were captured
  • Fixed an issue which allowed NLF players to mark arty at C at any time during a match on Hue City
  • Fixed an issue on Cu Chi where spawns and combat-area volumes would break if the US failed to capture objective F on the first round
  • Fixed an issue on Cu Chi where if the US captured objective F in the first round the NLF side could mark artillery at any point on the map in subsequent rounds
  • Fixed an issue where the US team would have no active spawn locations after capturing objective F
  • Fixed an issue on Firebase where crater decals were not displaying due to a missing material
  • Fixed an area of Firebase where players could walk through barbed wire due to no collision being present
  • Fixed an issue where the Ho Chi Minh Trail commander ability would roll over into the second round
  • Fixed an issue on Cu Chi where the DShK did not reset at round end and would be present for the entirety of the subsequent round
  • Fixed various holes in the terrain and rocks on Hill 937
  • Fixed an exploit on Hill 937 which allowed players access to an out-of-bounds area
  • Fixed an invisible wall on Compound which prevented attackers from flanking on the far-right of objective A
  • Fixed an issue where certain parts of the school building on Compound lacked collision
  • Fixed an unclimbable slope on Hill 937
  • Fixed an exploit on Cu Chi where NLF defenders could fire into US spawn from the water tower in the Rubber Factory objective
  • Fixed an area of Hue City where the player could mantle onto a blocking volume and appear to hover
  • Fixed various areas on Hill 937 where helicopters could land out-of-bounds
  • Fixed an issue where map boundary volumes were interacting in unintended ways with helicopters on Hill 937
  • Fixed an issue where NLF players could continue to place squad tunnels on the East side of the river on Hue City when objectives A & B had fallen
  • Fixed a location on Hue City where players could access an out-of-bounds room through a door with no collision
  • Fixed an issue with Temple objective C on Cu Chi where short walls would not cast shadows
  • Removed invisible walls from a tunnel near objective G on Song Be
  • Removed an invisible wall from a tunnel near objective B on Hill 937
  • Made it possible for players to walk up a high step at objective F on Hue City
  • Fixed an issue where players could become stuck in the bridge near objective C on Hue City if they spawned on a Squad Tunnel under the bridge
  • Fixed an exploit on Hill 937 where placing a Squad Tunnel inside a spawn room would allow players to deploy out of bounds
  • Fixed an exploit on Hue City where players could access the rooftops on the South end of the moat
  • Fixed an area on Hue City where mantling over a specific wall caused players to fall through the world
  • Fixed a lighting issue on the sandbag supports on Firebase
  • Fixed an issue where objects in a bunker on Firebase appeared unlit
  • Removed invisible walls from tunnels on Hue City
  • Fixed an area on Hue City where players could fall out of the map
  • Fixed an issue on An Lao Valley and Hue City where radios were not appearing and disappearing as intended, as objectives changed from side to side
  • Fixed various gaps in the terrain and incorrect materials on Firebase
  • Fixed an exploit on Hue City where players could move through a bush near objective C and climb into the air
  • Fixed an issue where players could prone and see under the terrain on Jungle Camp
  • Fixed broken vine ladders on Objective B of Compound


Art
  • Fixed an issue which would cause sniper scopes’ glass to turn purple and not render correctly
  • Fixed an issue which caused several particle effects to flicker
  • Fixed an issue where other players would appear to bounce around when aiming down sights on the DShK
  • Fixed an issue which caused the lids and surrounding ground of Squad Deployment Tunnels to appear unlit when placed in shadows
  • Fixed an issue where the helicopter’s main rotor blade did not break correctly and appeared blurred and still attached
  • Improved the placement of characters’ feet when sprinting up steep inclines
  • Fixed an issue where players would spawn with invisible hands when using certain weapons after using character customization while in game
  • Fixed an issue with the DShK reload animation where US players carrying the M1911 would appear to be holding their pistol upside-down
  • Fixed an issue where the Cobra’s rockets were missing their ‘smoke trails’
  • Fixed an issue where smoke grenades’ smoke would vanish abruptly at the end of the effect


GUI
  • Fixed an issue where all spotting icons were offset from their targets
  • Fixed an issue where the orders/vote prompt text could overlap
  • Added a prompt for ‘reinforcements depleted’
  • Fixed an issue where overhead maps would appear too bright on the spawn and escape menus
  • Fixed an issue where the M79 smoke grenade kill icon rendered incorrectly as a skull and crossbones
  • Fixed an issue where links would fail to render for Supremacy games on the overhead map
  • Fixed an issue where the enemy spotted icon rendered as nearly invisible
  • Fixed a player-messaging issue where the Ho Chi Minh Trail commander ability was not active for the time stated in the hint widget
  • Fixed an issue where ping would not be displayed on the scoreboard
  • Fixed various graphical issues and text-clipping on the server browser
  • Fixed an issue where the Profile & Stats button on the Skirmish Ready-Up screen would be inactive
  • Fixed an issue where the ‘safe to exit’ icon in helicopters would obscure the ‘changed voice channel’ dialogue


Audio
  • Fixed an issue where being killed by a headshot would sometimes play incorrect audio
  • Fixed an issue where fire damage to Vietnamese characters would trigger screams in English
  • Fixed an issue where the volume of grenade bouncing was incorrect
  • Fixed an issue where players would continue to hear their own death sounds upon returning to the location of their death
  • Added a cooldown to the ‘vehicle has low ammo’ voiceover


Miscellaneous Fixes & Updates
  • Fixed an issue which would cause rocket trails, certain smoke and wind-affected particle effects not to render properly
  • Changed ‘Rising Storm 2’ to ‘Rising Storm 2 Vietnam’ in the Steam Directory


Optimization Passes
  • Various sound optimizations to reduce CPU load
  • Fixed a log spam issue on Hill 937


Web Admin
  • Fixed an issue where if one enabled multi-admins through the Web Admin tool, all admin abilities would break
May 19, 2017
Rising Storm 2: Vietnam - [TW]Yoshiro
New Additions

GUI
  • Added a numerical value to ‘Mouse Sensitivity’ in the settings menu
  • Changed team chat colors from white to the color of your team
  • Tutorial videos have been added (if you are new to the franchise, we recommend you watch them all!)


General Changes & Updates

Gameplay
  • Made changes to players’ IK to reduce ‘jittering/bouncing’. This improvement is especially noticeable on steep terrain
  • Set Framerate Smoothing to ‘On’ by default, to improve motion blur. You can uncap your framerate by disabling Framerate Smoothing in the graphics setting menu. Note, to do so, you must select the ‘custom’ graphics quality option


Maps
  • Standardized the brightness and saturation on all overhead maps
  • Standardized objective outlines on all overhead maps
  • Improved lighting on the US character customization menu of Hill 937
  • Added ‘no tunnel’ areas to Hill 937 to destroy forward Squad Tunnels as the US team captured objectives


GUI
  • Added the ‘player-feedback survey’ link back to the main menu. Please be sure to send in your feedback!


Audio
  • Increased the volume of surface-to-air missile explosions


Bug Fixes

Crashes
  • Fixed several crashes that would occur for some folks when attempting to launch the game

  • Fixed a random crash caused by a Rendering Thread Exception
  • Fixed a random crash that would occur when you tried to change maps


Gameplay
  • Fixed an issue where smoke grenades would not be affected by wind and the smoke would only rise straight up
  • Fixed an issue where players would be stuck in spectator mode if a round ended while in character customization menus
  • Fixed a bug which caused a delay in spawning when swapping sides at round end
  • Fixed an issue where spectator camera would be set to the incorrect mode by default
  • Fixed a bug where fire support assist points were given to all squad leaders rather than the one whose mark had been selected by the commander
  • Fixed an issue where the ‘Get Out’ message triggered by Transport Pilots would appear for players in other helicopters
  • Fixed an issue where players would briefly equip a grenade after picking up a weapon
  • Fixed an exploit where commanders could extend their active recon ability through an exploit in the cooldown timer
  • Fixed an issue where bullets would spawn behind the player when using LMGs


Maps
  • Fixed numerous snags, player-stuck areas and collision issues across all maps
  • Removed various invisible walls near the US spawn on Hue City
  • Fixed an issue where NLF players would spawn near US spawn points on Hue City
  • Fixed an issue on Hue City where players could mantle onto a roof with no collision, south east of Objective B
  • Fixed an issue where there were no active spawn points for the US immediately after objectives A & B were captured
  • Fixed an issue which allowed NLF players to mark arty at C at any time during a match on Hue City
  • Fixed an issue on Cu Chi where spawns and combat-area volumes would break if the US failed to capture objective F on the first round
  • Fixed an issue on Cu Chi where if the US captured objective F in the first round the NLF side could mark artillery at any point on the map in subsequent rounds
  • Fixed an issue where the US team would have no active spawn locations after capturing objective F
  • Fixed an issue on Firebase where crater decals were not displaying due to a missing material
  • Fixed an area of Firebase where players could walk through barbed wire due to no collision being present
  • Fixed an issue where the Ho Chi Minh Trail commander ability would roll over into the second round
  • Fixed an issue on Cu Chi where the DShK did not reset at round end and would be present for the entirety of the subsequent round
  • Fixed various holes in the terrain and rocks on Hill 937
  • Fixed an exploit on Hill 937 which allowed players access to an out-of-bounds area
  • Fixed an invisible wall on Compound which prevented attackers from flanking on the far-right of objective A
  • Fixed an issue where certain parts of the school building on Compound lacked collision
  • Fixed an unclimbable slope on Hill 937
  • Fixed an exploit on Cu Chi where NLF defenders could fire into US spawn from the water tower in the Rubber Factory objective
  • Fixed an area of Hue City where the player could mantle onto a blocking volume and appear to hover
  • Fixed various areas on Hill 937 where helicopters could land out-of-bounds
  • Fixed an issue where map boundary volumes were interacting in unintended ways with helicopters on Hill 937
  • Fixed an issue where NLF players could continue to place squad tunnels on the East side of the river on Hue City when objectives A & B had fallen
  • Fixed a location on Hue City where players could access an out-of-bounds room through a door with no collision
  • Fixed an issue with Temple objective C on Cu Chi where short walls would not cast shadows
  • Removed invisible walls from a tunnel near objective G on Song Be
  • Removed an invisible wall from a tunnel near objective B on Hill 937
  • Made it possible for players to walk up a high step at objective F on Hue City
  • Fixed an issue where players could become stuck in the bridge near objective C on Hue City if they spawned on a Squad Tunnel under the bridge
  • Fixed an exploit on Hill 937 where placing a Squad Tunnel inside a spawn room would allow players to deploy out of bounds
  • Fixed an exploit on Hue City where players could access the rooftops on the South end of the moat
  • Fixed an area on Hue City where mantling over a specific wall caused players to fall through the world
  • Fixed a lighting issue on the sandbag supports on Firebase
  • Fixed an issue where objects in a bunker on Firebase appeared unlit
  • Removed invisible walls from tunnels on Hue City
  • Fixed an area on Hue City where players could fall out of the map
  • Fixed an issue on An Lao Valley and Hue City where radios were not appearing and disappearing as intended, as objectives changed from side to side
  • Fixed various gaps in the terrain and incorrect materials on Firebase
  • Fixed an exploit on Hue City where players could move through a bush near objective C and climb into the air
  • Fixed an issue where players could prone and see under the terrain on Jungle Camp
  • Fixed broken vine ladders on Objective B of Compound


Art
  • Fixed an issue which would cause sniper scopes’ glass to turn purple and not render correctly
  • Fixed an issue which caused several particle effects to flicker
  • Fixed an issue where other players would appear to bounce around when aiming down sights on the DShK
  • Fixed an issue which caused the lids and surrounding ground of Squad Deployment Tunnels to appear unlit when placed in shadows
  • Fixed an issue where the helicopter’s main rotor blade did not break correctly and appeared blurred and still attached
  • Improved the placement of characters’ feet when sprinting up steep inclines
  • Fixed an issue where players would spawn with invisible hands when using certain weapons after using character customization while in game
  • Fixed an issue with the DShK reload animation where US players carrying the M1911 would appear to be holding their pistol upside-down
  • Fixed an issue where the Cobra’s rockets were missing their ‘smoke trails’
  • Fixed an issue where smoke grenades’ smoke would vanish abruptly at the end of the effect


GUI
  • Fixed an issue where all spotting icons were offset from their targets
  • Fixed an issue where the orders/vote prompt text could overlap
  • Added a prompt for ‘reinforcements depleted’
  • Fixed an issue where overhead maps would appear too bright on the spawn and escape menus
  • Fixed an issue where the M79 smoke grenade kill icon rendered incorrectly as a skull and crossbones
  • Fixed an issue where links would fail to render for Supremacy games on the overhead map
  • Fixed an issue where the enemy spotted icon rendered as nearly invisible
  • Fixed a player-messaging issue where the Ho Chi Minh Trail commander ability was not active for the time stated in the hint widget
  • Fixed an issue where ping would not be displayed on the scoreboard
  • Fixed various graphical issues and text-clipping on the server browser
  • Fixed an issue where the Profile & Stats button on the Skirmish Ready-Up screen would be inactive
  • Fixed an issue where the ‘safe to exit’ icon in helicopters would obscure the ‘changed voice channel’ dialogue


Audio
  • Fixed an issue where being killed by a headshot would sometimes play incorrect audio
  • Fixed an issue where fire damage to Vietnamese characters would trigger screams in English
  • Fixed an issue where the volume of grenade bouncing was incorrect
  • Fixed an issue where players would continue to hear their own death sounds upon returning to the location of their death
  • Added a cooldown to the ‘vehicle has low ammo’ voiceover


Miscellaneous Fixes & Updates
  • Fixed an issue which would cause rocket trails, certain smoke and wind-affected particle effects not to render properly
  • Changed ‘Rising Storm 2’ to ‘Rising Storm 2 Vietnam’ in the Steam Directory


Optimization Passes
  • Various sound optimizations to reduce CPU load
  • Fixed a log spam issue on Hill 937


Web Admin
  • Fixed an issue where if one enabled multi-admins through the Web Admin tool, all admin abilities would break
Rising Storm 2: Vietnam - [TW]Yoshiro
Hello Everyone!

We’ve been excited to see so many new faces joining us in the jungles of Rising Storm 2: Vietnam over the weekend. We’ve been dropping into games with many of you as well as siphoning up your chatter in the forums and social media!

Our primary goal right now is sorting through those items, prioritizing and actioning them. This does not mean we will be able to get to everything, and you can find out more about the “Life and Death of a Bug” here. If you would like to help us find and squash these bugs over the life of the game you can see how the QA team likes posts structured and the information they find most useful in the forums: http://steamcommunity.com/app/418460/discussions/1/208684375413802743/

We are also focusing in on user reports of crashes (please send in those BugSplat reports and be sure to include your email in the report!) as well as trying to narrow down performance issues that are being flagged up. We are gathering as much information as we can on that front in the bug section of the forums here (http://steamcommunity.com/gid/103582791441057506/announcements/detail/1300821320426748904) . We did notice that one of our more frequent crashes was users attempting to run the game with sub-DX 11 hardware. If you don’t know that you are one of those users check the BugSplat report that is generated. A message letting you know that you do not have DX 11 hardware will be displayed in the BugSplat crash report.

Some other specific bugs we are working on fixing (or have already fixed) for the next beta are:
  • Enemy Spotted indicator not saving the Z coordinates
  • Many collision/geometry issues reported by the community in CB 7 (invisible walls, doors with no collision, hills that were not climbable that should have been and more)
  • Smoke grenades not spreading on the ground properly
  • A case where players would not hear the gunfire that killed them
  • Bullet cracks have been found and returned
  • Overhead maps (and some menus) overblown lighting is being looked into
  • Players killed in the character customization menu have recovered their limbs
  • Grenade impact sounds not attenuating close enough
  • Web Admin - MultiAdmin permissions not being properly granted

And a big THANK YOU once again to all those who have helped us test the game. Closed beta wave 7 has ended and work has already started on targeted fixes in preparation for the next beta. And as a reminder, if you haven’t yet filled out the survey for wave 7, please do so now: http://rs2vietnam.com/survey/
Rising Storm 2: Vietnam - [TW]Yoshiro
Hello Everyone!

We’ve been excited to see so many new faces joining us in the jungles of Rising Storm 2: Vietnam over the weekend. We’ve been dropping into games with many of you as well as siphoning up your chatter in the forums and social media!

Our primary goal right now is sorting through those items, prioritizing and actioning them. This does not mean we will be able to get to everything, and you can find out more about the “Life and Death of a Bug” here. If you would like to help us find and squash these bugs over the life of the game you can see how the QA team likes posts structured and the information they find most useful in the forums: http://steamcommunity.com/app/418460/discussions/1/208684375413802743/

We are also focusing in on user reports of crashes (please send in those BugSplat reports and be sure to include your email in the report!) as well as trying to narrow down performance issues that are being flagged up. We are gathering as much information as we can on that front in the bug section of the forums here (http://steamcommunity.com/gid/103582791441057506/announcements/detail/1300821320426748904) . We did notice that one of our more frequent crashes was users attempting to run the game with sub-DX 11 hardware. If you don’t know that you are one of those users check the BugSplat report that is generated. A message letting you know that you do not have DX 11 hardware will be displayed in the BugSplat crash report.

Some other specific bugs we are working on fixing (or have already fixed) for the next beta are:
  • Enemy Spotted indicator not saving the Z coordinates
  • Many collision/geometry issues reported by the community in CB 7 (invisible walls, doors with no collision, hills that were not climbable that should have been and more)
  • Smoke grenades not spreading on the ground properly
  • A case where players would not hear the gunfire that killed them
  • Bullet cracks have been found and returned
  • Overhead maps (and some menus) overblown lighting is being looked into
  • Players killed in the character customization menu have recovered their limbs
  • Grenade impact sounds not attenuating close enough
  • Web Admin - MultiAdmin permissions not being properly granted

And a big THANK YOU once again to all those who have helped us test the game. Closed beta wave 7 has ended and work has already started on targeted fixes in preparation for the next beta. And as a reminder, if you haven’t yet filled out the survey for wave 7, please do so now: http://rs2vietnam.com/survey/
Rising Storm 2: Vietnam - [TW]Yoshiro
Thank you to everybody who joined us for this beta weekend old and new alike! Now that you've played the game, please take the time to fill out the surveys which you can find here about your wave 7 beta experience: http://rs2vietnam.com/survey/
Rising Storm 2: Vietnam - [TW]Yoshiro
Thank you to everybody who joined us for this beta weekend old and new alike! Now that you've played the game, please take the time to fill out the surveys which you can find here about your wave 7 beta experience: http://rs2vietnam.com/survey/
Rising Storm 2: Vietnam

Another Rising Storm 2: Vietnam beta weekend is here, and will run through this Monday. The series is all about big, asymmetrical FPS battles with all sights trained on teamwork and tactics, and in this case, also helicopters—you can read more in our hands-on from last year. If you were in the previous beta, this latest patch includes new voice lines, "extensive collision passes" on every map, and a ream of gameplay updates and bug fixes.

If that sounds appealing, then good news, we have 5,000 free beta codes to give away. To get one, just enter your email address in the box below (we won't see it, and Godankey won't keep it) to request a key, which you can redeem on Steam. The beta servers will be online throughout the weekend.

Please note, if you have already pre-ordered Rising Storm 2, or buy it during the beta period while also using a beta key, you'll get a warning about owning a duplicate product. We're told not to worry about it: go ahead and install the beta, and after it's over, your full copy will be unaffected.

(Update: The keys have been claimed. Have fun everyone!)

Rising Storm 2: Vietnam - [TW]Yoshiro
Hello Everyone,

The 7th Closed Beta Wave starts NOW! Previous beta wave testers will find the game back in their Steam Libraries for the duration of the test. New keys have been sent out to everybody who had not previously received one from the (currently closed), Rising Storm 2: Vietnam mailing list.

First, as a thank you for their willingness to help us test the game prior to launch, everybody who has activated a beta key has received the “Thanks For Testing” DLC which grants the “Born To Test” US helmet in game.



We also welcome all those who have pre-purchased the game to Wave 7! For many of you, this will be your first run through the jungles and city streets of Rising Storm 2. Thank you for joining us during these exciting times! The changelog for this test can be found here:
http://steamcommunity.com/gid/103582791441057506/announcements/detail/2775752112651118883



Note for those using beta keys: buying the game while those keys are active will give you a warning message in the Steam store about already owning a duplicate product. You can safely ignore this, as we’ll be removing the beta keys at the end of closed beta testing. What will be left over is the “Thanks For Testing” DLC.

While our priority focus for this test continues to be bugs and balance we are also keeping an eye on player feedback across the whole game for our post-launch plans. Survey links will be posted for all players as this test happens. Please fill them out after spending some time with the game.
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