Thank you to everybody who joined us for this beta weekend old and new alike! Now that you've played the game, please take the time to fill out the surveys which you can find here about your wave 7 beta experience: http://rs2vietnam.com/survey/
Thank you to everybody who joined us for this beta weekend old and new alike! Now that you've played the game, please take the time to fill out the surveys which you can find here about your wave 7 beta experience: http://rs2vietnam.com/survey/
The 7th Closed Beta Wave starts NOW! Previous beta wave testers will find the game back in their Steam Libraries for the duration of the test. New keys have been sent out to everybody who had not previously received one from the (currently closed), Rising Storm 2: Vietnam mailing list.
First, as a thank you for their willingness to help us test the game prior to launch, everybody who has activated a beta key has received the “Thanks For Testing” DLC which grants the “Born To Test” US helmet in game.
We also welcome all those who have pre-purchased the game to Wave 7! For many of you, this will be your first run through the jungles and city streets of Rising Storm 2. Thank you for joining us during these exciting times! The changelog for this test can be found here: http://steamcommunity.com/gid/103582791441057506/announcements/detail/2775752112651118883
Note for those using beta keys: buying the game while those keys are active will give you a warning message in the Steam store about already owning a duplicate product. You can safely ignore this, as we’ll be removing the beta keys at the end of closed beta testing. What will be left over is the “Thanks For Testing” DLC.
While our priority focus for this test continues to be bugs and balance we are also keeping an eye on player feedback across the whole game for our post-launch plans. Survey links will be posted for all players as this test happens. Please fill them out after spending some time with the game.
The 7th Closed Beta Wave starts NOW! Previous beta wave testers will find the game back in their Steam Libraries for the duration of the test. New keys have been sent out to everybody who had not previously received one from the (currently closed), Rising Storm 2: Vietnam mailing list.
First, as a thank you for their willingness to help us test the game prior to launch, everybody who has activated a beta key has received the “Thanks For Testing” DLC which grants the “Born To Test” US helmet in game.
We also welcome all those who have pre-purchased the game to Wave 7! For many of you, this will be your first run through the jungles and city streets of Rising Storm 2. Thank you for joining us during these exciting times! The changelog for this test can be found here: http://steamcommunity.com/gid/103582791441057506/announcements/detail/2775752112651118883
Note for those using beta keys: buying the game while those keys are active will give you a warning message in the Steam store about already owning a duplicate product. You can safely ignore this, as we’ll be removing the beta keys at the end of closed beta testing. What will be left over is the “Thanks For Testing” DLC.
While our priority focus for this test continues to be bugs and balance we are also keeping an eye on player feedback across the whole game for our post-launch plans. Survey links will be posted for all players as this test happens. Please fill them out after spending some time with the game.
The following is the changelog for Beta Wave 7 which starts later today:
New Additions
Gameplay
21:9 Ultrawide support has been added
Napalm now destroys squad tunnels
Achievements
Steam achievements have been added. Collect them all! (Please note: Steam achievements will be reset prior to the official game launch)
Maps
Added a resupply area to the Firing Range map
Weapons
Added a placement preview outline to the M18 Claymore, making it easier to plant on the ground
Major Changes
Voice Overs
A wide variety of voice overs have been updated. Voice intensity amongst other edits will make for a more realistic and engaging experience. Many thanks to our beta testing community for all provided feedback
Collision Passes:
All the maps in Rising Storm 2: Vietnam have undergone extensive collision passes to improve your experience with the game. Movement should be significantly smoother, and players should encounter fewer hitches and no areas in which they can become permanently stuck.
General Changes & Updates
Game Startup
Optimizations have been made which will make for a faster game launch experience
Gameplay
Adjusted default overhead map zoom level to increase usability of overhead map. The map can still be zoomed in and out by using the mouse wheel
Replaced ‘Jungle Stealth’ indicator icon with a full-screen vignette, which indicates when Northern Forces are hidden from recon abilities
Made it significantly easier for pilots and passengers to enter helicopters
The ‘Framerate Smoothing’ option has been set to ‘off’ by default. This can be re-enabled in the graphics settings menu under the advanced tab. To change this and other settings, you must first choose ‘custom’ under the quality level option
It is now easier to pick up dropped or discarded weapons
Changed the default spectator camera to a locked third person view
Changed the way ‘switching sides’ works so that it no longer automatically spawns players as a grunt or guerrilla at the start of a new round
Increased the score limit on Supremacy game mode following community feedback that rounds ended too quickly
Reduced weapon lag introduced by leaning and reduced the time it takes to lean
Added Squad Leader point rewards for kill assists for artillery kills on markers they placed, when squad members use their squad deployment abilities
Added new animations for climbing North-only ‘ladders’ (vines and drain pipes)
Adjustments made to ‘out-of-bounds’ volumes. The volumes will now better handle helicopters and infantry detection
Tweaked the reloading speed of the RPG-7
Maps
Additional balance changes to Hue City:
Objectives A and B can no longer be recaptured after the U.S. capture them
Objective C now has an additional trench approach.
Spawn protection has been extended to include balconies, once objectives A and B have been captured
Additional balance changes to Cu Chi:
Initial NLF spawns moved further from Objective A
More roof access has been granted to the U.S. near the U.S. spawn location
Redesigned the Rice Farm objective based on community feedback
The helicopter training map has been updated to use a custom version of An Lao Valley
Alterations and improvements to LUTs on Hill 937, An Lao Valley, and Compound
Improved lighting for atmosphere/playability in the Rubber Factory on Cu Chi
Finalized lighting and atmospherics across all maps
General map optimization for both art and physics
Additional visual polish added to all maps
Added reverb effects to drain tunnels in Cu Chi
Improved the appearance of distant terrain and non-playable areas of VNSU-SongBe
Weapons
Remade M1911 with period-accurate grip and parkerized finish
Updated weapons shaders to ensure that all weapons in the game use uniform shader setup
Increased the M16A1’s performance at range
Sped up bipod folding/unfolding for the RPD, M60, and DP28
Sped up AK stock fold and unfold
New textures, third person models, and material optimizations for the RPG-7
Texture improvements for the M3 Grease Gun
Art
Added a thank you ‘born to test’ beta tester helmet DLC
Various ‘Digital Deluxe Edition’ items have added
Significantly optimized all particle effects in the game
Improved collision with squad tunnels
Added a new US head and requisite character customization hookup
Added additional environment decals to various maps
All overhead maps have been updated to match map changes
Added a Chinese XD-6 radio system to replace RO2 radios
GUI
Removed the auto-spawn checkbox. Players now have to ‘ready up’ from the spawn menu
Removed outdated RS2 splash screen from game launch
Added new map-specific loading screens
Added various clickable menu buttons which will direct players to official RS2: Vietnam forum and social outlets
Helicopter resupply icons have been updated to make it clearer when players need to land to receive repairs/resupply
New overhead map images for training maps have been added
New thumbnails and descriptive text have been added to the Tutorial Menu
Updated TT-33 Ammo Icon
Added a prompt when players select the Radioman class, informing them of their responsibilities and function on the battlefield
Refinements to the after action report which include - reduced vignette opacity, and ‘most effective squad’ call-out
Added a circular progress bar to bandaging, making it clearer how long players must hold the button for the action to complete
Added a circular progress bar to tunnel destruction, making it clearer how long players must hold the button for the action to complete
Added a ‘no primaries in tunnels’ icon to inform US forces when they are approaching an area where primary weapons are prohibited
New Ammo Icon for PPSh
New Ammo Icon for DP28
All map preview images have been updated for each map
Various adjustments to the ‘first-launch’ screen
Moved ‘player has entered/left server’ messaging to the top-left of the HUD. (Please note: this currently has readability issues because of the beta watermark)
Refinements to the in-game tips system. Tooltips will no longer spam the player, they are more readable, they no longer go extend beyond the HUD, and various grammatical and spelling errors have been resolved
Added kill icon for being crushed by falling support vehicles
Added kill icon for Vietnamese MAT-49 variant
Audio
Adjusted distances and blending for 3rd person gunshots
Added impact sounds for bullets on helicopter to make it more obvious when you’ve been hit
Made it easier to hear VO while inside a helicopter
Updated the ‘bayonet impact’ sound to be more ‘meaty
Bullet ‘crack’s and ‘pops’ now attenuate within a radius around the bullet
Added a sound effect notifying other players when they have received ammo from another player
Updated weapon melee sound
Updated the SAM explosion sound to make it louder and match the level of the SAM travelling sound
Added VO lines for marking invalid artillery targets
Added VO lines for cancelling artillery
Increased the volume differences between footstep sounds at different speeds
Added appropriate environmental audio to rivers, streams, and fires across all maps
Increased the volume of breathing sound effects
Added audio for changing weapon fire mode
Updated DP28, grenade and flamethrower sound effects
Added ambient audio and sounds to the helicopter training and shooting range maps
Bug Fixes
Crashes
Fixed a crash when leaving the server on training maps
Fixed a server crash when a server was set to ranked
Fixed a crash caused by explosions on BSP (binary space partition)
Fixed a ‘runaway loop’ crash
Added a failsafe to server travel, making it harder to accidentally break or crash servers by switching to incorrect or nonexistent map names
Fixed a common crash caused by a rendering thread exception
Fixed a rendering thread crash which occurred on client disconnect
Gameplay
Prone stuttering issues have been eliminated on all maps. Please report if you still experience this issue
Fixed an issue where players would ‘stutter’ when moving down steep inclines
Stopped players being able to move by changing class during round start screen
Tunnels now instantly vanish from the map after they are destroyed
Resolved an issue where players could endlessly plant C4
Weapon sway is no longer tied to performance/FPS
Fixed various issues with vote systems - role, map, and kick votes now work as expected
Fixed an issue where skirmish maps would not show as an option during map voting
Fixed an issue where the Helicopter damage paperdoll would not accurately represent damage
Fixed an issue where bandaging a second time would not stop the player from bleeding
Fixed an issue where tree canopy volumes would break, then instantly repair helicopter rotor blades, and the resulting log spam
Fixed Aerial Recon de-spawning before impacting with the ground when shot down
Fixed a bug where Squad Leader artillery markers would not update on the overhead map until the commander placed an artillery marker
Fixed an issue where player locations would not update to the correct position on the overhead map
Fixed an issue where unarmed M79 rounds would fail to collide with or damage players
Fixed an issue where the aim on the Cobra’s 20mm gun was misaligned
Fixed an issue where landing in the combat zone without a helicopter on the helicopter training map would strand the player with no way of returning to the air base
Fixed various issues with mantling taking too long, or failing in certain circumstances
Fixed an issue where players would survive ‘clearly un-survivable’ high-speed collisions and crashes in helicopters
Fixed an issue where bleeding reduction while bandaging was not working correctly
Fixed an issue where the character customization camera would display incorrectly at wider resolutions
Fixed an issue where a bot would join to replace a player leaving a server
Fixed an issue where spawn protection ‘grandfathering’ would not work correctly
Fixed an issue/exploit where aerial recon spawned in before the radio responds to player input (
Fixed an issue where player stats were being logged against another class, when changing the class
Fixed a player stats issue where various statistics would not update as expected
Fixed an issue where team killing would result in automatic kicks in 100% of cases
Fixed various issues with deployed bipods on LMGs, including random camera teleports and syncing issues
Fixed an issue where the RPD’s MOA could climb much higher than intended
Fixed an issue where the tripwire trap would not apply enough damage
LMGs no longer act as deployed if the player is prone and the bipod is folded
Fixed an issue with the DShK where damage caused by rounds was not matching expected values
Fixed an issue where commanders were being inadvertently kicked for friendly-fire artillery damage
Fixed an issue where helicopters would stop detecting the ground and fall out of the air for no apparent reason
Maps
Significantly improved collision on maps and fixed a variety of ‘stuck in a location’ and ‘falling through the world’ bugs on all maps
Fixed instances of ‘floating’ art across all maps
Fixed collision issues with environment art across all maps
Fixed various ‘visible hole through world’ bugs across all maps
Added missing ‘tunnel entrance’ markers for tactical view
Replaced incorrect DShK spawn actors on various maps
Fixed an issue on Hue City where players were unable to use vine ladders to access the rooftop of objective E
Fixed a lighting issue on An Lao Valley which caused character lighting to appear pitch black in certain areas
Fixed an issue on Cu Chi where shadows above ground were cast into tunnel
Fixed an issue on Song Be where players could not move through a tunnel
Fixed an issue where sprinting uphill in tunnels in Song Be would cause the camera to bounce around
Fixed various exploits where the player could mantle or climb out of bounds and reach areas intended to be out of bounds
Fixed an issue where movement on ladders would interfere with terrain on Cu Chi
Fixed an issue on An Lao Valley where water volumes extended above the surface of the water and could slow down players’ movement
Fixed an issue where dynamic shadows were not being cast in an area of An Lao Valley
Fixed an issue where a round timer would appear incorrectly while playing the helicopter training and firing range maps
Fixed an issue on Hill 937 where the unevenness of the helicopter base terrain would cause issues with helicopters
Fixed an issue where players encountered an out-of-bounds area between the helicopter base and the main play area on Hill 937
Fixed various texture ‘z-fighting’ issues across all maps
Fixed various issues where players could mantle out of bounds across all maps
Added ‘no artillery target’ volumes Hue City
Players can no longer walk on barbed wire
Fixed an issue where being killed inside a bunker on Hill 937 would cause players’ bodies to be projected into the ceiling
Audio
Fixed an issue where the announcer referred to ‘Objective Bravo’ as ‘Objective Beta’
Hooked up various missing VO lines
Fixed an issue where Voice Chat was inaudible when the game was played at maximum volume
Players now scream when taking fire damage
Reverb is now affected by the volume slider in settings
Fixed an issue where weapon firing sounds could be heard across the map, regardless of distance
Fixed an issue which caused weapon pickup sounds to be heard everywhere on the map
Fixed an issue where the ‘rotors have taken damage’ VO clip had no cooldown
Fixed an issue where the Cobra M195 chaingun used M129 impact sounds
Fixed an issue where automatic weapons would seem to ‘pop in’ when first fired
Fixed a bug where non-commander roles could hear announcer and radio response cues when the commander used the radio
Fixed a bug where the announcer VO for the Spooky Gunship cut off early
Fixed an issue with Northern Forces’ VO where a the response for requesting Scout Recon overlapped the request dialogue
Fixed an issue where the first person RPD reload animation was missing some sounds
Fixed an issue where digging a tunnel would play the incorrect sound when viewed by other players
Fixed an issue where the Huey M60-D’s firing sound could get stuck and loop infinitely
Fixed an issue where ‘re-arm and re-supply’ sounds would loop on helipads infinitely
Fixed an issue where grenade impact sounds did not play when landing on flat surfaces
Fixed an issue where the North Forces’ radio VO proximity played over a wider radius than the South Forces’
Fixed an issue where no announcer VO would play when using commander abilities
Fixed an issue on An Lao Valley where there was no sound playing at the Helicopter Base
Fixed an issue where incorrect voices played if the player changed player model during a match
Fixed an issue where the Huey M60-D was playing incorrect sounds
Added various missing VO lines for certain support requests from the communication widgets
Fixed an issue with Pilot VO where both pilot and infantry lines would play
Fixed an issue where various radio requests and response lines would overlap
Fixed an issue where the Aerial Recon response VO’s second line would interrupt the first
Fixed an issue where the incorrect cue would play when activating the Ho Chi Minh Trail
Fixed an issue where climbing Vine and Drainpipe ladders would have no sound cues
Fixed various issues with SAM audio
Fixed an issue where reverb on sound effects did not reset when leaving a tunnel or bunker on Hill 937
Fixed an issue where the TT-33 used an incorrect firing sound effect
Fixed an issue where menu music played over loading screens
Fixed a bug where the M60 and M16A1 could not be heard at range
Fixed an issue where the DShK called a non-looping firing sound
Art
Fixed many physical material errors with various art assets - items should now react as expected when shot/walked over/etc
Adjustments to art assets whose RGB values had been broken since the DX11 update
Various collision improvements to sets of assets including residential walls, damaged roofs
Fixed an issue where the M1911 would attract high levels of bloom
Fixed helicopter gibs/debris using incorrect collision models
Fixed various lighting anomalies on trench meshes
Fixed various missing vertex paint across all maps
Fixed an issue where the pick mattock would be holstered on the primary weapon slot on the third person player model
Fixed lightmaps on art across all maps
Fixed various holes being visible on environment art
Fixed an issue where players would stand up before first person reload animations for LMGs were complete
Fixed an animation issue where crouching while using the DShK would cause strange movement
Fixed an issue where third person digging animations would not play with the pick mattock
Fixed an issue where weapon animations for planting traps would not stop if the action was interrupted
Fixed an issue where the player’s feet would behave strangely while running up inclines
Fixed helicopter ‘wash’ effects appearing when in mid-air
Fixed an issue where suspenders on gear meshes would clip with characters’ bodies on the character customization screen
Fixed an IK misalignment on helicopters which would cause helicopter pilots to appear to be holding onto nothing rather than their controls
Fixed an issue where sometimes punji traps’ textures would display incorrectly
Fixed an issue where players’ skin would become transparent while using a DShK
Fixed an issue where the MAT-49 7.62 variant would not eject shells when fired
Fixed an issue where characters planting tripwire traps would not play the correct animation in third person view
Fixed an issue where the Lobby Menu appeared on the background of the character customization menu
Fixed an issue where customizing a character in offline servers would distort the character model
Fixed an issue with the SVD where the third person weapon animations were out of sync with the action being performed
Fixed a clipping issue with third person aiming-down-sights rifle animations
Fixed an issue where the SVD would eject shells in the wrong direction
Fixed a real-world accuracy issue with the MAT-49’s firing and reload animations based on community feedback
Fixed an issue where helicopters would appear at low-detail upon entry and then ‘pop’ into full detail
Fixed issues with barrage and artillery audio calling too many sounds
Fixed an issue where fading between LODs would not work and assets would instead ‘pop’ between LODs
GUI
Fixed a bug where on team select players always displayed as being Level 100
Fixed/rewrote various tips throughout the game for spelling/accuracy
Fixed issues which would prevent tips from being properly displayed
Fixed an issue where the server browser displayed incorrect text
Fixed an issue where pressing spacebar on the first-launch screen would bring up an ‘exit/cancel’ overlay which was not clickable
Fixed incorrect naming of the IZH-43 to the IZH-58
Fixed an issue where the AKM did not have an icon for magazine count
Fixed an issue where chat would overlap the helicopter paperdoll/damage indicator
Fixed an issue where the Squad Leader info message would interfere with the Role Screen Layout tip screen
Fixed various issues with messaging that the player is bleeding being redundant or repetitive
Fixed an issue where the in-game tip widget would continue to appear when tips were disabled
Fixed an issue where the UI would disappear if the game started while selecting a role
Fixed an issue where changing a weapon while the tip widget was on-screen would cause it to display incorrectly
Fixed some hints having no text when the widget is called
Fixed an issue where ‘legacy’ game modes from RO2/RS1 were being listed in server filters
Fixed an issue where the squad leader icon would not appear on the tactical view
Fixed an issue where all text would be selected if the player pressed ‘space’ when renaming their squad
Weapon variant names now display the correct variant when a weapon is picked up
Fixed an issue where menu items could be clicked on when hidden behind popup dialogue boxes
Fixed a UI scene post processing effect for semi-transparent menus
Fixed an issue where the squad list on the role select menu would extend below the bounds of the scroll bar
Studio Credits
Fixed an issue where credits would cut off mid-loop and stutter
The Credits section has been updated for Tripwire Interactive & Antimatter Games
Various updates to legal text etc.
Miscellaneous Fixes & Updates
Player Stats are now saved more frequently, meaning that unexpected disconnects etc do not lose any player progress
All servers are now ranked unless running a mod/mutator
Players are now no longer kicked after loading a map with a ‘server is full’ message
Fixed various crashes and functional issues with the editor
Fixed various functional issues with the WebAdmin tool
Fixed an issue where the Easy Anti-Cheat splash screen would appear incorrectly
Improved the art on the Toby’s bar sign on Compound
Fixed an issue where the ‘Reset to Default’ option failed to reset the iron sights and tips and hints options in gameplay settings
Fixed an issue where players’ selections in the server browser would change as the list is populated with servers
Fixed a potential vote kick system exploit
Profile and Statistics page no longer requires server travel to display updated player statistics
The game now detects and automatically selects your monitor’s highest available resolution on first launch
Fixed an issue where the icon for VNGame.exe did not render correctly in the Windows Task Manager
General cleanup of the VO system
Various tweaks to the scoring system and points awarded for actions
Fixes to Anti-aliasing
MLAA has been removed from the anti-aliasing options
Optimization Passes:
Continued performance optimizations throughout all levels
Optimization: Turned off wind physics from various objects
Optimization: Optimized the radius and added a max draw distance to dynamic lights created by artillery, grenades and muzzle flashes
Optimization to PhysX Emitters
Various miscellaneous optimization fixes on particle systems
Optimized the player ragdoll
Adjusted shadow cascades on the Ultra setting to reduce draw calls
Steam Workshop
Various features implemented in the RS2 Steam Workshop
Web Admin
Fixed an issue where banned players could not have their ban revoked
The following is the changelog for Beta Wave 7 which starts later today:
New Additions
Gameplay
21:9 Ultrawide support has been added
Napalm now destroys squad tunnels
Achievements
Steam achievements have been added. Collect them all! (Please note: Steam achievements will be reset prior to the official game launch)
Maps
Added a resupply area to the Firing Range map
Weapons
Added a placement preview outline to the M18 Claymore, making it easier to plant on the ground
Major Changes
Voice Overs
A wide variety of voice overs have been updated. Voice intensity amongst other edits will make for a more realistic and engaging experience. Many thanks to our beta testing community for all provided feedback
Collision Passes:
All the maps in Rising Storm 2: Vietnam have undergone extensive collision passes to improve your experience with the game. Movement should be significantly smoother, and players should encounter fewer hitches and no areas in which they can become permanently stuck.
General Changes & Updates
Game Startup
Optimizations have been made which will make for a faster game launch experience
Gameplay
Adjusted default overhead map zoom level to increase usability of overhead map. The map can still be zoomed in and out by using the mouse wheel
Replaced ‘Jungle Stealth’ indicator icon with a full-screen vignette, which indicates when Northern Forces are hidden from recon abilities
Made it significantly easier for pilots and passengers to enter helicopters
The ‘Framerate Smoothing’ option has been set to ‘off’ by default. This can be re-enabled in the graphics settings menu under the advanced tab. To change this and other settings, you must first choose ‘custom’ under the quality level option
It is now easier to pick up dropped or discarded weapons
Changed the default spectator camera to a locked third person view
Changed the way ‘switching sides’ works so that it no longer automatically spawns players as a grunt or guerrilla at the start of a new round
Increased the score limit on Supremacy game mode following community feedback that rounds ended too quickly
Reduced weapon lag introduced by leaning and reduced the time it takes to lean
Added Squad Leader point rewards for kill assists for artillery kills on markers they placed, when squad members use their squad deployment abilities
Added new animations for climbing North-only ‘ladders’ (vines and drain pipes)
Adjustments made to ‘out-of-bounds’ volumes. The volumes will now better handle helicopters and infantry detection
Tweaked the reloading speed of the RPG-7
Maps
Additional balance changes to Hue City:
Objectives A and B can no longer be recaptured after the U.S. capture them
Objective C now has an additional trench approach.
Spawn protection has been extended to include balconies, once objectives A and B have been captured
Additional balance changes to Cu Chi:
Initial NLF spawns moved further from Objective A
More roof access has been granted to the U.S. near the U.S. spawn location
Redesigned the Rice Farm objective based on community feedback
The helicopter training map has been updated to use a custom version of An Lao Valley
Alterations and improvements to LUTs on Hill 937, An Lao Valley, and Compound
Improved lighting for atmosphere/playability in the Rubber Factory on Cu Chi
Finalized lighting and atmospherics across all maps
General map optimization for both art and physics
Additional visual polish added to all maps
Added reverb effects to drain tunnels in Cu Chi
Improved the appearance of distant terrain and non-playable areas of VNSU-SongBe
Weapons
Remade M1911 with period-accurate grip and parkerized finish
Updated weapons shaders to ensure that all weapons in the game use uniform shader setup
Increased the M16A1’s performance at range
Sped up bipod folding/unfolding for the RPD, M60, and DP28
Sped up AK stock fold and unfold
New textures, third person models, and material optimizations for the RPG-7
Texture improvements for the M3 Grease Gun
Art
Added a thank you ‘born to test’ beta tester helmet DLC
Various ‘Digital Deluxe Edition’ items have added
Significantly optimized all particle effects in the game
Improved collision with squad tunnels
Added a new US head and requisite character customization hookup
Added additional environment decals to various maps
All overhead maps have been updated to match map changes
Added a Chinese XD-6 radio system to replace RO2 radios
GUI
Removed the auto-spawn checkbox. Players now have to ‘ready up’ from the spawn menu
Removed outdated RS2 splash screen from game launch
Added new map-specific loading screens
Added various clickable menu buttons which will direct players to official RS2: Vietnam forum and social outlets
Helicopter resupply icons have been updated to make it clearer when players need to land to receive repairs/resupply
New overhead map images for training maps have been added
New thumbnails and descriptive text have been added to the Tutorial Menu
Updated TT-33 Ammo Icon
Added a prompt when players select the Radioman class, informing them of their responsibilities and function on the battlefield
Refinements to the after action report which include - reduced vignette opacity, and ‘most effective squad’ call-out
Added a circular progress bar to bandaging, making it clearer how long players must hold the button for the action to complete
Added a circular progress bar to tunnel destruction, making it clearer how long players must hold the button for the action to complete
Added a ‘no primaries in tunnels’ icon to inform US forces when they are approaching an area where primary weapons are prohibited
New Ammo Icon for PPSh
New Ammo Icon for DP28
All map preview images have been updated for each map
Various adjustments to the ‘first-launch’ screen
Moved ‘player has entered/left server’ messaging to the top-left of the HUD. (Please note: this currently has readability issues because of the beta watermark)
Refinements to the in-game tips system. Tooltips will no longer spam the player, they are more readable, they no longer go extend beyond the HUD, and various grammatical and spelling errors have been resolved
Added kill icon for being crushed by falling support vehicles
Added kill icon for Vietnamese MAT-49 variant
Audio
Adjusted distances and blending for 3rd person gunshots
Added impact sounds for bullets on helicopter to make it more obvious when you’ve been hit
Made it easier to hear VO while inside a helicopter
Updated the ‘bayonet impact’ sound to be more ‘meaty
Bullet ‘crack’s and ‘pops’ now attenuate within a radius around the bullet
Added a sound effect notifying other players when they have received ammo from another player
Updated weapon melee sound
Updated the SAM explosion sound to make it louder and match the level of the SAM travelling sound
Added VO lines for marking invalid artillery targets
Added VO lines for cancelling artillery
Increased the volume differences between footstep sounds at different speeds
Added appropriate environmental audio to rivers, streams, and fires across all maps
Increased the volume of breathing sound effects
Added audio for changing weapon fire mode
Updated DP28, grenade and flamethrower sound effects
Added ambient audio and sounds to the helicopter training and shooting range maps
Bug Fixes
Crashes
Fixed a crash when leaving the server on training maps
Fixed a server crash when a server was set to ranked
Fixed a crash caused by explosions on BSP (binary space partition)
Fixed a ‘runaway loop’ crash
Added a failsafe to server travel, making it harder to accidentally break or crash servers by switching to incorrect or nonexistent map names
Fixed a common crash caused by a rendering thread exception
Fixed a rendering thread crash which occurred on client disconnect
Gameplay
Prone stuttering issues have been eliminated on all maps. Please report if you still experience this issue
Fixed an issue where players would ‘stutter’ when moving down steep inclines
Stopped players being able to move by changing class during round start screen
Tunnels now instantly vanish from the map after they are destroyed
Resolved an issue where players could endlessly plant C4
Weapon sway is no longer tied to performance/FPS
Fixed various issues with vote systems - role, map, and kick votes now work as expected
Fixed an issue where skirmish maps would not show as an option during map voting
Fixed an issue where the Helicopter damage paperdoll would not accurately represent damage
Fixed an issue where bandaging a second time would not stop the player from bleeding
Fixed an issue where tree canopy volumes would break, then instantly repair helicopter rotor blades, and the resulting log spam
Fixed Aerial Recon de-spawning before impacting with the ground when shot down
Fixed a bug where Squad Leader artillery markers would not update on the overhead map until the commander placed an artillery marker
Fixed an issue where player locations would not update to the correct position on the overhead map
Fixed an issue where unarmed M79 rounds would fail to collide with or damage players
Fixed an issue where the aim on the Cobra’s 20mm gun was misaligned
Fixed an issue where landing in the combat zone without a helicopter on the helicopter training map would strand the player with no way of returning to the air base
Fixed various issues with mantling taking too long, or failing in certain circumstances
Fixed an issue where players would survive ‘clearly un-survivable’ high-speed collisions and crashes in helicopters
Fixed an issue where bleeding reduction while bandaging was not working correctly
Fixed an issue where the character customization camera would display incorrectly at wider resolutions
Fixed an issue where a bot would join to replace a player leaving a server
Fixed an issue where spawn protection ‘grandfathering’ would not work correctly
Fixed an issue/exploit where aerial recon spawned in before the radio responds to player input (
Fixed an issue where player stats were being logged against another class, when changing the class
Fixed a player stats issue where various statistics would not update as expected
Fixed an issue where team killing would result in automatic kicks in 100% of cases
Fixed various issues with deployed bipods on LMGs, including random camera teleports and syncing issues
Fixed an issue where the RPD’s MOA could climb much higher than intended
Fixed an issue where the tripwire trap would not apply enough damage
LMGs no longer act as deployed if the player is prone and the bipod is folded
Fixed an issue with the DShK where damage caused by rounds was not matching expected values
Fixed an issue where commanders were being inadvertently kicked for friendly-fire artillery damage
Fixed an issue where helicopters would stop detecting the ground and fall out of the air for no apparent reason
Maps
Significantly improved collision on maps and fixed a variety of ‘stuck in a location’ and ‘falling through the world’ bugs on all maps
Fixed instances of ‘floating’ art across all maps
Fixed collision issues with environment art across all maps
Fixed various ‘visible hole through world’ bugs across all maps
Added missing ‘tunnel entrance’ markers for tactical view
Replaced incorrect DShK spawn actors on various maps
Fixed an issue on Hue City where players were unable to use vine ladders to access the rooftop of objective E
Fixed a lighting issue on An Lao Valley which caused character lighting to appear pitch black in certain areas
Fixed an issue on Cu Chi where shadows above ground were cast into tunnel
Fixed an issue on Song Be where players could not move through a tunnel
Fixed an issue where sprinting uphill in tunnels in Song Be would cause the camera to bounce around
Fixed various exploits where the player could mantle or climb out of bounds and reach areas intended to be out of bounds
Fixed an issue where movement on ladders would interfere with terrain on Cu Chi
Fixed an issue on An Lao Valley where water volumes extended above the surface of the water and could slow down players’ movement
Fixed an issue where dynamic shadows were not being cast in an area of An Lao Valley
Fixed an issue where a round timer would appear incorrectly while playing the helicopter training and firing range maps
Fixed an issue on Hill 937 where the unevenness of the helicopter base terrain would cause issues with helicopters
Fixed an issue where players encountered an out-of-bounds area between the helicopter base and the main play area on Hill 937
Fixed various texture ‘z-fighting’ issues across all maps
Fixed various issues where players could mantle out of bounds across all maps
Added ‘no artillery target’ volumes Hue City
Players can no longer walk on barbed wire
Fixed an issue where being killed inside a bunker on Hill 937 would cause players’ bodies to be projected into the ceiling
Audio
Fixed an issue where the announcer referred to ‘Objective Bravo’ as ‘Objective Beta’
Hooked up various missing VO lines
Fixed an issue where Voice Chat was inaudible when the game was played at maximum volume
Players now scream when taking fire damage
Reverb is now affected by the volume slider in settings
Fixed an issue where weapon firing sounds could be heard across the map, regardless of distance
Fixed an issue which caused weapon pickup sounds to be heard everywhere on the map
Fixed an issue where the ‘rotors have taken damage’ VO clip had no cooldown
Fixed an issue where the Cobra M195 chaingun used M129 impact sounds
Fixed an issue where automatic weapons would seem to ‘pop in’ when first fired
Fixed a bug where non-commander roles could hear announcer and radio response cues when the commander used the radio
Fixed a bug where the announcer VO for the Spooky Gunship cut off early
Fixed an issue with Northern Forces’ VO where a the response for requesting Scout Recon overlapped the request dialogue
Fixed an issue where the first person RPD reload animation was missing some sounds
Fixed an issue where digging a tunnel would play the incorrect sound when viewed by other players
Fixed an issue where the Huey M60-D’s firing sound could get stuck and loop infinitely
Fixed an issue where ‘re-arm and re-supply’ sounds would loop on helipads infinitely
Fixed an issue where grenade impact sounds did not play when landing on flat surfaces
Fixed an issue where the North Forces’ radio VO proximity played over a wider radius than the South Forces’
Fixed an issue where no announcer VO would play when using commander abilities
Fixed an issue on An Lao Valley where there was no sound playing at the Helicopter Base
Fixed an issue where incorrect voices played if the player changed player model during a match
Fixed an issue where the Huey M60-D was playing incorrect sounds
Added various missing VO lines for certain support requests from the communication widgets
Fixed an issue with Pilot VO where both pilot and infantry lines would play
Fixed an issue where various radio requests and response lines would overlap
Fixed an issue where the Aerial Recon response VO’s second line would interrupt the first
Fixed an issue where the incorrect cue would play when activating the Ho Chi Minh Trail
Fixed an issue where climbing Vine and Drainpipe ladders would have no sound cues
Fixed various issues with SAM audio
Fixed an issue where reverb on sound effects did not reset when leaving a tunnel or bunker on Hill 937
Fixed an issue where the TT-33 used an incorrect firing sound effect
Fixed an issue where menu music played over loading screens
Fixed a bug where the M60 and M16A1 could not be heard at range
Fixed an issue where the DShK called a non-looping firing sound
Art
Fixed many physical material errors with various art assets - items should now react as expected when shot/walked over/etc
Adjustments to art assets whose RGB values had been broken since the DX11 update
Various collision improvements to sets of assets including residential walls, damaged roofs
Fixed an issue where the M1911 would attract high levels of bloom
Fixed helicopter gibs/debris using incorrect collision models
Fixed various lighting anomalies on trench meshes
Fixed various missing vertex paint across all maps
Fixed an issue where the pick mattock would be holstered on the primary weapon slot on the third person player model
Fixed lightmaps on art across all maps
Fixed various holes being visible on environment art
Fixed an issue where players would stand up before first person reload animations for LMGs were complete
Fixed an animation issue where crouching while using the DShK would cause strange movement
Fixed an issue where third person digging animations would not play with the pick mattock
Fixed an issue where weapon animations for planting traps would not stop if the action was interrupted
Fixed an issue where the player’s feet would behave strangely while running up inclines
Fixed helicopter ‘wash’ effects appearing when in mid-air
Fixed an issue where suspenders on gear meshes would clip with characters’ bodies on the character customization screen
Fixed an IK misalignment on helicopters which would cause helicopter pilots to appear to be holding onto nothing rather than their controls
Fixed an issue where sometimes punji traps’ textures would display incorrectly
Fixed an issue where players’ skin would become transparent while using a DShK
Fixed an issue where the MAT-49 7.62 variant would not eject shells when fired
Fixed an issue where characters planting tripwire traps would not play the correct animation in third person view
Fixed an issue where the Lobby Menu appeared on the background of the character customization menu
Fixed an issue where customizing a character in offline servers would distort the character model
Fixed an issue with the SVD where the third person weapon animations were out of sync with the action being performed
Fixed a clipping issue with third person aiming-down-sights rifle animations
Fixed an issue where the SVD would eject shells in the wrong direction
Fixed a real-world accuracy issue with the MAT-49’s firing and reload animations based on community feedback
Fixed an issue where helicopters would appear at low-detail upon entry and then ‘pop’ into full detail
Fixed issues with barrage and artillery audio calling too many sounds
Fixed an issue where fading between LODs would not work and assets would instead ‘pop’ between LODs
GUI
Fixed a bug where on team select players always displayed as being Level 100
Fixed/rewrote various tips throughout the game for spelling/accuracy
Fixed issues which would prevent tips from being properly displayed
Fixed an issue where the server browser displayed incorrect text
Fixed an issue where pressing spacebar on the first-launch screen would bring up an ‘exit/cancel’ overlay which was not clickable
Fixed incorrect naming of the IZH-43 to the IZH-58
Fixed an issue where the AKM did not have an icon for magazine count
Fixed an issue where chat would overlap the helicopter paperdoll/damage indicator
Fixed an issue where the Squad Leader info message would interfere with the Role Screen Layout tip screen
Fixed various issues with messaging that the player is bleeding being redundant or repetitive
Fixed an issue where the in-game tip widget would continue to appear when tips were disabled
Fixed an issue where the UI would disappear if the game started while selecting a role
Fixed an issue where changing a weapon while the tip widget was on-screen would cause it to display incorrectly
Fixed some hints having no text when the widget is called
Fixed an issue where ‘legacy’ game modes from RO2/RS1 were being listed in server filters
Fixed an issue where the squad leader icon would not appear on the tactical view
Fixed an issue where all text would be selected if the player pressed ‘space’ when renaming their squad
Weapon variant names now display the correct variant when a weapon is picked up
Fixed an issue where menu items could be clicked on when hidden behind popup dialogue boxes
Fixed a UI scene post processing effect for semi-transparent menus
Fixed an issue where the squad list on the role select menu would extend below the bounds of the scroll bar
Studio Credits
Fixed an issue where credits would cut off mid-loop and stutter
The Credits section has been updated for Tripwire Interactive & Antimatter Games
Various updates to legal text etc.
Miscellaneous Fixes & Updates
Player Stats are now saved more frequently, meaning that unexpected disconnects etc do not lose any player progress
All servers are now ranked unless running a mod/mutator
Players are now no longer kicked after loading a map with a ‘server is full’ message
Fixed various crashes and functional issues with the editor
Fixed various functional issues with the WebAdmin tool
Fixed an issue where the Easy Anti-Cheat splash screen would appear incorrectly
Improved the art on the Toby’s bar sign on Compound
Fixed an issue where the ‘Reset to Default’ option failed to reset the iron sights and tips and hints options in gameplay settings
Fixed an issue where players’ selections in the server browser would change as the list is populated with servers
Fixed a potential vote kick system exploit
Profile and Statistics page no longer requires server travel to display updated player statistics
The game now detects and automatically selects your monitor’s highest available resolution on first launch
Fixed an issue where the icon for VNGame.exe did not render correctly in the Windows Task Manager
General cleanup of the VO system
Various tweaks to the scoring system and points awarded for actions
Fixes to Anti-aliasing
MLAA has been removed from the anti-aliasing options
Optimization Passes:
Continued performance optimizations throughout all levels
Optimization: Turned off wind physics from various objects
Optimization: Optimized the radius and added a max draw distance to dynamic lights created by artillery, grenades and muzzle flashes
Optimization to PhysX Emitters
Various miscellaneous optimization fixes on particle systems
Optimized the player ragdoll
Adjusted shadow cascades on the Ultra setting to reduce draw calls
Steam Workshop
Various features implemented in the RS2 Steam Workshop
Web Admin
Fixed an issue where banned players could not have their ban revoked
Rising Storm 2: Vietnam server files are now available. They can be obtained via the SteamCMD tool using anonymous login and the following AppID: 418480. Example batch script to grab the files below:
WARNING: We are still iterating on the Closed Beta 7 build so the final files are not yet ready. There may be multiple updates over the next two days in preparation for the beta wave. We will message when the final build is up for admins to grab.
Admins can use the current time to make sure that their scripts work and get familiar with the updated WebAdmin system.
Rising Storm 2: Vietnam server files are now available. They can be obtained via the SteamCMD tool using anonymous login and the following AppID: 418480. Example batch script to grab the files below:
WARNING: We are still iterating on the Closed Beta 7 build so the final files are not yet ready. There may be multiple updates over the next two days in preparation for the beta wave. We will message when the final build is up for admins to grab.
Admins can use the current time to make sure that their scripts work and get familiar with the updated WebAdmin system.