This is a required update for clients and servers.
Client Crash Crash on Startup
We have deployed extra logging for those that crash upon launching the game client. This additional logging will allow our engineers to further debug the root cause of this issue that some of you are experiencing.
To be clear, we do not believe we have fixed it, but this update should get us better data about exactly why some players are crashing on launch, so please submit any new bugsplat reports to us.
Bug Fixes Steam Workshop
Servers will now properly download updated workshop items
This is a required update for clients and servers.
Client Crash Crash on Startup
We have deployed extra logging for those that crash upon launching the game client. This additional logging will allow our engineers to further debug the root cause of this issue that some of you are experiencing.
To be clear, we do not believe we have fixed it, but this update should get us better data about exactly why some players are crashing on launch, so please submit any new bugsplat reports to us.
Bug Fixes Steam Workshop
Servers will now properly download updated workshop items
Tripwire Interactive is proud to introduce the following user-made maps and mods to RISING STORM 2: VIETNAM with subsequent cash prizes for each winning creator. Please find below brief summaries about what makes these winning entries special from the judges, starting with the maps:
Ninh Phu 1st Place Map Prize: $5,000 The lighting is great, and there’s lots of use of existing assets in a clever way -- like the water tower, or the pipe run-off -- that creates a strong, believable setting where it’s clear what every building or place is meant to ‘be’. The whole map makes logical sense as a real place. We also appreciated the effort to match the style elements, like the overhead map, to the base game, which makes the whole thing feel like it has a ton of polish. As a side note, the coordinates on the map to the real reference location were a nice touch.
Gameplay has nice variety and progression between the first two open objectives to the tight-knit town action, and every objective is identifiable and different. The whole thing escalates very well. Overall, hard to find fault with the execution here. This is deserving of high praise.
Highway 14 2nd Place Map Prize: $2,500 The whole town section is really well constructed with good gameplay and some lovely detailing in the tall objective building and spots like the haphazard ‘movie theatre’ next to the car park. The map has a nice sense of verticality and uses height in a more interesting way than just placing hills at random. Positioning the whole map along a wide river that isn’t part of the play space was a really nice way to add character and help with orientation. Overall, this was a fantastic map which probably took an awful lot of work to pull off, so well done!
Firebase Georgina 3rd Place Map Prize: $1,000 This map definitely takes a different approach to map design and that’s not a bad thing. There’s a noticeable lack of hard cover at several points, and the battle feels almost more like ‘pitched warfare’ than ‘guerilla’. But again, that’s not a bad thing, and at moments -- like when you come up towards objective E and you see the Firebase looming on the hill in front of you -- this map can feel truly epic in a way that impressed us a lot.
Honorable Mentions in the Best Map category: Jungle Raid, Dead and Buried, Operation Valkrie.
And now the prize-winning mods:
Green Army Men Prize: $3,000 We’re always going to love a big conversion mod – and a lot of work has gone into this one. The concept is always a fun one and is a great use of the base game. We’re really interested to see how this one progresses!
King of the Hill Prize: $1,000 We were really hoping someone would try out new and/or variant game modes, so were really happy to see this one appear. More, please!
Players interested in participating can still submit entries for consideration in the second and final round of the RISING STORM 2: VIETNAM modding contest. For more information, official rules, and full details on the $27,000 cash prize pool for round two, please head here.
Tripwire Interactive is proud to introduce the following user-made maps and mods to RISING STORM 2: VIETNAM with subsequent cash prizes for each winning creator. Please find below brief summaries about what makes these winning entries special from the judges, starting with the maps:
Ninh Phu 1st Place Map Prize: $5,000 The lighting is great, and there’s lots of use of existing assets in a clever way -- like the water tower, or the pipe run-off -- that creates a strong, believable setting where it’s clear what every building or place is meant to ‘be’. The whole map makes logical sense as a real place. We also appreciated the effort to match the style elements, like the overhead map, to the base game, which makes the whole thing feel like it has a ton of polish. As a side note, the coordinates on the map to the real reference location were a nice touch.
Gameplay has nice variety and progression between the first two open objectives to the tight-knit town action, and every objective is identifiable and different. The whole thing escalates very well. Overall, hard to find fault with the execution here. This is deserving of high praise.
Highway 14 2nd Place Map Prize: $2,500 The whole town section is really well constructed with good gameplay and some lovely detailing in the tall objective building and spots like the haphazard ‘movie theatre’ next to the car park. The map has a nice sense of verticality and uses height in a more interesting way than just placing hills at random. Positioning the whole map along a wide river that isn’t part of the play space was a really nice way to add character and help with orientation. Overall, this was a fantastic map which probably took an awful lot of work to pull off, so well done!
Firebase Georgina 3rd Place Map Prize: $1,000 This map definitely takes a different approach to map design and that’s not a bad thing. There’s a noticeable lack of hard cover at several points, and the battle feels almost more like ‘pitched warfare’ than ‘guerilla’. But again, that’s not a bad thing, and at moments -- like when you come up towards objective E and you see the Firebase looming on the hill in front of you -- this map can feel truly epic in a way that impressed us a lot.
Honorable Mentions in the Best Map category: Jungle Raid, Dead and Buried, Operation Valkrie.
And now the prize-winning mods:
Green Army Men Prize: $3,000 We’re always going to love a big conversion mod – and a lot of work has gone into this one. The concept is always a fun one and is a great use of the base game. We’re really interested to see how this one progresses!
King of the Hill Prize: $1,000 We were really hoping someone would try out new and/or variant game modes, so were really happy to see this one appear. More, please!
Players interested in participating can still submit entries for consideration in the second and final round of the RISING STORM 2: VIETNAM modding contest. For more information, official rules, and full details on the $27,000 cash prize pool for round two, please head here.
Double XP Period Over Thank you to everyone who played in the first two weeks of the Bushranger Content Update! XP gains will now be at the normal rate until our next Double XP event. We’re using this opportunity to roll out some bugfixes, which are listed below:
Bugfixes EAC
Fixed an error with the installation of EAC, if the game was not behaving normally due to issues with Easy Anti-Cheat, this update should fix those problems.
Levels Rung Sac
Fixed an issue where the Canberra and Napalm Strike would fail to trigger sometimes on this map. Thank you to all community members who reported this issue so that we could fix it
Long Tan
Fixed an issue which caused players killed while inside the bunker at Objective C to be fired through the ceiling and into the air
Added a very special boot, which was missing from the level at the release of the Bushranger Content Update. I wonder what it’s for...
Operation Forrest
Fixed a hole in the terrain in Objective B, through which players could fall to their deaths
Removed a floating metal pan from the street in Objective E
Added a blocking volume to a pit on the edge of the map into which players could fall and become stuck - this pit will be removed altogether in a future update
UI
Fixed an issue where players could spawn into the game with no objective markers on the overhead map, or letters in objective markers in the tactical view
Double XP Period Over Thank you to everyone who played in the first two weeks of the Bushranger Content Update! XP gains will now be at the normal rate until our next Double XP event. We’re using this opportunity to roll out some bugfixes, which are listed below:
Bugfixes EAC
Fixed an error with the installation of EAC, if the game was not behaving normally due to issues with Easy Anti-Cheat, this update should fix those problems.
Levels Rung Sac
Fixed an issue where the Canberra and Napalm Strike would fail to trigger sometimes on this map. Thank you to all community members who reported this issue so that we could fix it
Long Tan
Fixed an issue which caused players killed while inside the bunker at Objective C to be fired through the ceiling and into the air
Added a very special boot, which was missing from the level at the release of the Bushranger Content Update. I wonder what it’s for...
Operation Forrest
Fixed a hole in the terrain in Objective B, through which players could fall to their deaths
Removed a floating metal pan from the street in Objective E
Added a blocking volume to a pit on the edge of the map into which players could fall and become stuck - this pit will be removed altogether in a future update
UI
Fixed an issue where players could spawn into the game with no objective markers on the overhead map, or letters in objective markers in the tactical view
1.05 - the Bushranger Content Update - brings with it three new maps, a new faction to play as, new vehicles including the Bushranger Attack Helicopter, six new weapons, a brand new commander ability: The Canberra Bomber and 3D Positional Voice Chat.
New Faction - Australian Army
New Weapon - L1A1 Rifle
New Weapon - L2A1 LMG
New Weapon - F1 SMG
New Weapon - Owens SMG
New Weapon - Browning Hi-Power
New Weapon - XM177E1 (for the US Army)
New Vehicle - Bushranger (Huey Gunship)
New Commander Ability - Canberra Bomber
3D Positional Voice Chat Included in the Bushranger Content Update is a new ‘Local voice’ chat channel. You can access this channel by cycling through your existing voice channels until it reads ‘3D Proximity’, or by using the dedicated 3D VOIP Key (Default Binding: Mouse 4). By default, both friendly players and enemies can hear people talking in this channel, server hosts can customize this feature, restricting it to teammates or disabling it altogether.
We’d like to thank everyone who provided feedback on this feature during community testing via the CTB and other tests!
Cosmetic DLC Store Page Additionally, in this update is a Store Menu that presents cosmetic-only DLC items for purchase. Some items can be unlocked normally by leveling up. No loot boxes!
Show your team that you're above the rank and file with this set of Customization options that put you a cut above regular infantry.
Features items for both the Northern and Southern forces.
Officer Uniform- PAVN
Cavalry Ascot - US Army
Officer's Cap - PAVN
Beret - US Army
Campaign Hat - USMC
Cigar - PAVN, NLF, US Army
The Community Testing Branch Thank you to everyone who took part in the Community Testing Branch playtesting for the Bushranger Content Update - your feedback has informed the development of patch 1.05, and we hope that you like what you see.
Changes have been made to the content included Bushranger Content Update since previous versions distributed in the CTB. For previous updates to Bushranger Content Update see the previous changelogs on the Steam Forums ‘News and Announcement’ sections at: https://steamcommunity.com/app/418460/discussions/3/
As the post-launch development of Rising Storm 2 continues, we will be continuing to update the Community Testing Branch to trial new features and content with the community, so watch this space for future updates!
Gameplay
Double XP to celebrate the launch of the Bushranger Content Pack! This will last until December 4th, 2017
Bushranger Helicopter added for the Australian Army - this modified UH-1 Huey has become a gunship, with two seats for combat pilots, dual miniguns and two Dual M60-Ds for door gunners. Should your pilot die, scroll the mouse wheel as a co-pilot to put away your gun sight and take control of the helicopter.
Canberra Bombing Run added for the Australian Army - this is a directional bombing run, with the direction set by the commander. To set the strike vector, click and drag to rotate an artillery marker on the ingame map
New weapons for the Australian Army faction (listed above)
Increased the range of Squad Bonuses - squad members now benefit from proximity to their squadmates at a greater distance
Improved the player’s ability to drop weapons, removing the ‘No room to drop weapon’ issue some players were reporting
Reworked Sway and FOV values across all weapons
Increased the FOV zoom on all rifles in the game
Increased weapon sway and breathing based on exhaustion
Kills from grenades dropped when players are killed are now credited to the killer of the player, rather than the person who dropped the grenade, preventing unintended team-kills
Added a dedicated keybind option for the 3D VOIP voice channel
Normalised hipped/shouldered recoil modifiers to be consistent across all weapons
Tweaked the FOV and free-aim values across weapons to more closely match the gunplay in Red Orchestra 2/Rising Storm
Tweaked the M9 Flamethrower to match its real-world weight equivalent when draining fuel, and lowered the collision length on the Wand
Increased the speed at which players gain and recharge melee power when charging
Tweaked the sway and recoil values for the M14, L1A1 and L2A1
Reduced the amount of time it takes to recover from weapon sway when initially going into ironsights
Decreased the zoom-in time for the stick magazine version of the PPSH
Removed the Browning Hi-Power from the Australian grenadier role
Scaled up the effect and damage radius of the M34 White Phosphorus grenade
Added the ability to interrupt MG deployment by firing the weapon and moving the weapon while deployed on cover
Made changes to the spectator camera:
When a player you are spectating dies, the camera now automatically switches to a new player after around two seconds
The camera now transitions the player into spectator mode quicker upon death
When switching to the next squad/teammate, provided the players you are spectating have line of sight between each other, the camera will now lerp between targets and smoothly move between spectated players. This should help with situational awareness when spectating.
Art
A range of new character customization options for the Australian Army, including new heads which can be applied to your US Army and USMC custom character
Added new environment assets for the new Australian Army maps, including new vehicles, buildings and props
Finalised weapon art for the six new weapons included with the Bushranger Content Update
Finalised art and animation for the Bushranger helicopter
Changed the Northern Forces first person sprint animation to show the player sprinting with both hands on the weapon - this does not affect the third person sprint animation for the NLF and NVA, and as such should not affect target recognition
New rain and wetness effects, including material changes for wet weapons, environment assets, and characters
Tweaked vehicle light environment across all maps, improving the lighting on helicopters across the game
Increased the number of lighting samples taken when light building maps, which has improved character lighting across the entire game
Optimized various assets to improve performance
Disabled ‘screen door’ fading between LODs per community feedback to prevent pop-in on certain assets
Added camera animation when climbing ladders
Improved third-person pistol animations for weapon handling and reloading
Retextured Bird Dog recon plane for the Australian Army
Tweaked the first and third person weapon fire effects to have darker smoke
Improved the crawling animation when crawling with a bipod-deployed light machine gun, preventing glitches with the system
Various animation improvements for Deployed MGs, making these animations quicker and more fluid
Added an Australian Air Force skin to the transport Hueys and OH-6 Loach available on Operation Forrest
Reviewed and made changes to default graphics settings:
Increased shadow resolution per quality setting
Static Decals are now disabled on Lowest Quality Setting
Decal cull distance now scaled based on quality settings
Re-tweaked foliage rendering distances for low, medium and high settings
Increased foliage rendering distance for Ultra settings by 10%
Disabled EmitterPool logging
Audio
Added weapon, voice, announcer and vehicle audio for the Australian army faction
Added various environmental sounds to Long Tan, including idling engines around APCs with their lights on, rain on tin roofs around Objective C, and rain impacting water in the marshland area
Added environmental sounds to all maps in the Bushranger Content update
Tweaked ‘battle chatter’ so that players now need to be near other players for their characters to speak, rather than speaking to themselves
Added ‘stinger’ music clips which play when objectives are captured and lost
UI
New icons for the Bushranger Content Pack specific items on the ingame map, objective icons, weapon display for inventory and killfeed, team select, role select menu, vehicle paperdolls, overhead maps, ammo icons and character customisation icons
New ‘click and drag’ functionality for the Canberra Bomber with which commanders can define the direction of the bombing run on the overhead map
Improved the text chat window in the game, adding a translucent background to the chat and increasing the lifetime of the text from six seconds to twelve seconds
Added support to the tactical overlay for maps with more than ten objectives
Added the Australian weapons and XM177-E to the stats screen
Changed the Undeploy from Helicopter text on the keybind menu
Added links to a feedback survey to the main menu of the game
Maps Territory: Long Tan A territory map in which the NLF attack a defensive position set up in a rubber plantation, at night and in the rain
Territory: Rung Sac A Territory map in marshland culminating in a battle for an entrenched position in a ruined Indochina-era fortress
Supremacy: Operation Forrest A large-scale supremacy battle taking place in swamps and farmland, featuring the longest engagement distances in the game
Supremacy: Hue Rebalance The layout of Supremacy Hue has been completely overhauled, along with new objective values, and spawn locations for the US. Additionally, several objectives have been moved and redesigned.
Helicopter and Weapon Ranges
Added Australian Army weapons and helicopters to the training maps.
Bugfixes
Crashes
Fixed various community-reported crashes when launching the game - please continue to provide bugsplat reports so that we can track issues down if your client still crashes on startup
Fixed several crashes relating to joining matches running custom content
Fixed a crash which occurred on joining certain servers
Gameplay
Dismembered limbs now correctly receive physics when blown off combatants, preventing the bug which made all hands/feet to stand upright following an explosive death
Corrected the sights on the RPG-7 and M79 following feedback from some community members
Fixed various ‘delayed mantling’ bugs, where players would initiate mantling over or climbing onto assets - which would work, but only after a short delay
Fixed an issue where killing the co-pilot of a helicopter could sometimes trigger the death of the main pilot
Co-pilots now always receive appropriate damage from the helicopter impacting objects
Fixed an issue where dropped grenades would sometimes not kill teammates
Fixed an issue where toggling sprint would sometimes result in unwanted camera zoom
Fixed an issue where reloading or performing an ammo check on a deployed Machine Gun would not return to iron-sight after completing the animation
Re-zero’d the L2A1’s sights so the weapon is more usable at long range
Fixed an issue where the rear sight of the XM177-E was not adjustable while the stock was collapsed
Fixed several locations where crawling through tight spaces would cause players to ‘pop up’ through the ceiling under which they were crawling
Fixed an issue where opening the Role Select menu would erase traps the player had planted from the map
Fixed an issue which prevented co-pilots from taking control of the AH-1 Cobra following the suicide or disconnection of the main pilot
Fixed an issue where the collective of the AH-1 Cobra would be at zero when the copilot took over following the death of the main pilot
Fixed an issue where the red glow Pointmen see on Vietnamese traps would not display when the player changes weapons
Fixed an issue where scrolling the mousewheel would cause the player to cycle through weapons
Fixed an issue where flying pilots were not counted by the game as ‘living’, causing matches to end if the pilot was the last US player left alive. This prevents the community reported ‘-1 ticket’ issue
Fixed an issue where planting tripwire traps at hip height would display a valid preview mesh, but fail to plant
Fixed an issue where forgiving TKs would sometimes not remove the spawn time penalty from the forgiven player
Fixed an issue where co-pilots could activate auto-hover while not in control of their helicopter
Fixed various issues with the weapon loadout for the Australian grenadier role
Fixed an issue where the Northern commander would receive no points for shooting down the Canberra Bomber using the Anti Air Commander Ability
Art
Fixed various issues with some assets rendering at too low a level of detail when using Instanced Rendering on Medium settings and lower
Fixed an issue where going into ironsights caused weird animation snapping in first person
Fixed an issue where Instanced Rendering would sometimes cull out tall objects unintentionally at close proximity
Fixed an issue where some effects would be rendered as large, black shapes in the sky when using some graphics cards
Fixed various collision and art issues with certain assets throughout the game - please continue to report instances of broken art so that we can fix them in future patches
Fixed a pop-in issue with some specific assets where screendoor fading displayed incorrectly on those assets
Fixed an issue where the first shot of any weapon would not eject a shell casing
Fixed an issue where the new wetness effects would not be applied to some weapons
The Browning Hi-Power now ejects shells properly in first person when it is fired
Fixed an issue where the hammer on the Browning Hi-Power would not animate when fired
Corrected an animation error on the F1 SMG to make the charging handle on the weapon non-reciprocating
Fixed an issue where the interior of the roof on all M35 Trucks would appear transparent from the inside
Added previously missing gunsights to the third person Loach mesh
Fixed an issue where the Claymore’s directional indicator would not display properly
Fixed an issue with the residential gate asset where the gate was different colours at different LODs
Fixed an issue where third person animations would not play for pistol reloads while crouching
Fixed an issue where the hand of the player would appear then vanish when changing fire mode on the L2A1 while deployed on its bipod
Added missing transparency to the chains on the hanging lamps which appear on various maps
Various animation improvements and fixes for the L1A1 and L2A1
Audio
Per community feedback, reworked the firing sound effects for the L1A1 and L2A1
Fixed an issue with 3D VOIP Chat where players could continue broadcasting after death
Commanders operating from the rear seat of the Loach now correctly receive confirmation when calling in Commander Abilities
Fixed an issue where Australian pilots would sometimes say Infantry voice lines
Fixed an issue where commanders would fail to verbally request recon
Fixed an issue where changing the ingame volume would not affect the volume of the rain sound effects on Long Tan
Fixed an issue which caused the sound of an M60 to play incorrectly co-pilot fired the Miniguns on the Bushranger helicopter
Added various missing radio and VO lines for Australian commanders
Fixed an issue where requesting anti air would not announce the activation of the Commander Ability to Northern team players
Fixed an issue where radio lines for Commander Abilities would not play if players have line of sight to their team’s commander
Fixed an issue where the there would be no sound when equipping/unequipping weapons
UI
Fixed an issue where the mantle key would display as [KEY NOT BOUND] if set to the space bar
Fixed other instanced of [KEY NOT BOUND] displaying when keys were in fact bound
Fixed an issue where regardless of the option selected, the game would always start with Instanced Rendering enabled
Fixed an issue where hovering over artillery markers would cause the Canberra’s ‘click and drag’ rotation arrows to inappropriately appear on the active artillery marker
The ‘disarm trap’ prompt now clears properly when the player moves away from traps
Fixed an issue where tunnel icons would remain indefinitely on the overhead map when a Northern Commander switched to the opposing team
Fixed an issue where the Canberra’s ‘click and drag’ rotation arrows could become desynced from their artillery marker on the overhead map
Removed the black squares from around the new Australian weapons’ ammo icons
Added a keybind option for the reticle illumination toggle for the SVD
Fixed an issue where US traps would not clear from the HUD on player death
Fixed an issue where the Spawn Tunnel icon would remain frozen on the player’s HUD after switching to the US team
Fixed an issue where the F4’s icon would sometimes not appear on the overhead map during its flyover
Fixed an issue where Commander Ability markers would not appear unless the player toggled their tactical overlay
Fixed issues on several maps where clicking on the spawn point icons on the deployment menu would not cause the player to deploy at the selected spawn
Fixed an issue where the ‘Open IP’ function on the Server Browser would black out the screen with no prompts
The ‘Waiting to Deploy’ list no longer overlaps the ‘Squad Leader’ list on the tactival overlay
Fixed an issue where the XM177-E’s name would not appear when attempting to pick up the weapon
Fixed incorrect server filter icons on the Russian localization of the game
Fixed a weapon stat issue where explosive weapons were listed as having ‘zero’ power
Maps
Fixed various floating assets, missing textures, open faces on meshes and terrain, collision issues and performed optimisations across all maps
Fixed an issue where character customization would appear broken in online gameplay when trying to customize Australian characters on launch maps
Completed optimization, collision and net relevancy passes across all maps
Fixed various issues with assets culling out too early/at too close a distance and affecting gameplay
Addressed numerous feedback items from the community for the maps included with the Bushranger Content Update
Hue City
Fixed various snags and hitching issues on assets throughout the level
Fixed several visual issues and floating assets
Long Tan
Improved foliage across the map
Fixed various issues with the rain effects displaying incorrectly under certain circumstances
Fixed the character customisation area - before it was too zoomed-in and did not display the entire character model
Fixed holes in the sandbag walls in the Old Trenches bunker at objective C
Rung Sac
Fixed a lighting issue where all the ferns on the map would appear to be lit inappropriately
Removed various floating light sources from the map
Fixed an issue where the Canberra Bombing Run ability would fail if the strike is called from the South West of the map
Operation Forrest
Added a custom water mesh to the map to remove seams and increase performance across the map
Fixed various issues with collision on distant terrain which allowed helicopters to fly ‘underground’
Fixed an issue where placing an using your binoculars on the sky would place an artillery mark at one specific point on the map
Fixed an issue which prevented the Australians from calling in Canberra Bombing Runs
Fixed a light-bleeding issue with water planes
Song Be
Fixed an issue where the Song Be loading screen displayed data for Rung Sac
Hill 937
Prevented access to an exploitable spot on the hillside
Cu Chi
Fixed various dark patches and lighting inconsistencies on the trench meshes
EAC
Updates to Easy Anti Cheat, which have been ongoing throughout CTB patches
SDK
Fixed a memory leak on the public SDK
Fixed a crash with the SDK which occurred while building lighting (Lighting LOD0 instancing at instance 28 of 49 - LightMapResolution Crash)
Misc. Updates
Added a minimum player threshold for recording stats on servers - this has been set to eight players to prevent exploits on low population servers of the XP system
Added new achievements for the Bushranger Content Update - you can find them listed under Achievements on Steam
Added a new Australian character customization environment when customizing your character on the main menu
Added the ability for the character customization menu to display Australian Army characters in a separate scene
Added the ANZAC maps to the default map list for the game
Added loading screens for the Bushranger Content Update maps
New stats/descriptions etc for all weapons included in the Bushranger Content Update
Removed references to VAC from the Webadmin client
Removed all copyright informationt on the splash screen
Fixed a typo on the Webadmin login screen
Fixed an issue where setting semi-automatic fire mode as the default would change the function of the binoculars to issue movement orders rather than targeting artillery
Performed a pass on the weapon tooltips for consistency and errors
1.05 - the Bushranger Content Update - brings with it three new maps, a new faction to play as, new vehicles including the Bushranger Attack Helicopter, six new weapons, a brand new commander ability: The Canberra Bomber and 3D Positional Voice Chat.
New Faction - Australian Army
New Weapon - L1A1 Rifle
New Weapon - L2A1 LMG
New Weapon - F1 SMG
New Weapon - Owens SMG
New Weapon - Browning Hi-Power
New Weapon - XM177E1 (for the US Army)
New Vehicle - Bushranger (Huey Gunship)
New Commander Ability - Canberra Bomber
3D Positional Voice Chat Included in the Bushranger Content Update is a new ‘Local voice’ chat channel. You can access this channel by cycling through your existing voice channels until it reads ‘3D Proximity’, or by using the dedicated 3D VOIP Key (Default Binding: Mouse 4). By default, both friendly players and enemies can hear people talking in this channel, server hosts can customize this feature, restricting it to teammates or disabling it altogether.
We’d like to thank everyone who provided feedback on this feature during community testing via the CTB and other tests!
Cosmetic DLC Store Page Additionally, in this update is a Store Menu that presents cosmetic-only DLC items for purchase. Some items can be unlocked normally by leveling up. No loot boxes!
Show your team that you're above the rank and file with this set of Customization options that put you a cut above regular infantry.
Features items for both the Northern and Southern forces.
Officer Uniform- PAVN
Cavalry Ascot - US Army
Officer's Cap - PAVN
Beret - US Army
Campaign Hat - USMC
Cigar - PAVN, NLF, US Army
The Community Testing Branch Thank you to everyone who took part in the Community Testing Branch playtesting for the Bushranger Content Update - your feedback has informed the development of patch 1.05, and we hope that you like what you see.
Changes have been made to the content included Bushranger Content Update since previous versions distributed in the CTB. For previous updates to Bushranger Content Update see the previous changelogs on the Steam Forums ‘News and Announcement’ sections at: https://steamcommunity.com/app/418460/discussions/3/
As the post-launch development of Rising Storm 2 continues, we will be continuing to update the Community Testing Branch to trial new features and content with the community, so watch this space for future updates!
Gameplay
Double XP to celebrate the launch of the Bushranger Content Pack! This will last until December 4th, 2017
Bushranger Helicopter added for the Australian Army - this modified UH-1 Huey has become a gunship, with two seats for combat pilots, dual miniguns and two Dual M60-Ds for door gunners. Should your pilot die, scroll the mouse wheel as a co-pilot to put away your gun sight and take control of the helicopter.
Canberra Bombing Run added for the Australian Army - this is a directional bombing run, with the direction set by the commander. To set the strike vector, click and drag to rotate an artillery marker on the ingame map
New weapons for the Australian Army faction (listed above)
Increased the range of Squad Bonuses - squad members now benefit from proximity to their squadmates at a greater distance
Improved the player’s ability to drop weapons, removing the ‘No room to drop weapon’ issue some players were reporting
Reworked Sway and FOV values across all weapons
Increased the FOV zoom on all rifles in the game
Increased weapon sway and breathing based on exhaustion
Kills from grenades dropped when players are killed are now credited to the killer of the player, rather than the person who dropped the grenade, preventing unintended team-kills
Added a dedicated keybind option for the 3D VOIP voice channel
Normalised hipped/shouldered recoil modifiers to be consistent across all weapons
Tweaked the FOV and free-aim values across weapons to more closely match the gunplay in Red Orchestra 2/Rising Storm
Tweaked the M9 Flamethrower to match its real-world weight equivalent when draining fuel, and lowered the collision length on the Wand
Increased the speed at which players gain and recharge melee power when charging
Tweaked the sway and recoil values for the M14, L1A1 and L2A1
Reduced the amount of time it takes to recover from weapon sway when initially going into ironsights
Decreased the zoom-in time for the stick magazine version of the PPSH
Removed the Browning Hi-Power from the Australian grenadier role
Scaled up the effect and damage radius of the M34 White Phosphorus grenade
Added the ability to interrupt MG deployment by firing the weapon and moving the weapon while deployed on cover
Made changes to the spectator camera:
When a player you are spectating dies, the camera now automatically switches to a new player after around two seconds
The camera now transitions the player into spectator mode quicker upon death
When switching to the next squad/teammate, provided the players you are spectating have line of sight between each other, the camera will now lerp between targets and smoothly move between spectated players. This should help with situational awareness when spectating.
Art
A range of new character customization options for the Australian Army, including new heads which can be applied to your US Army and USMC custom character
Added new environment assets for the new Australian Army maps, including new vehicles, buildings and props
Finalised weapon art for the six new weapons included with the Bushranger Content Update
Finalised art and animation for the Bushranger helicopter
Changed the Northern Forces first person sprint animation to show the player sprinting with both hands on the weapon - this does not affect the third person sprint animation for the NLF and NVA, and as such should not affect target recognition
New rain and wetness effects, including material changes for wet weapons, environment assets, and characters
Tweaked vehicle light environment across all maps, improving the lighting on helicopters across the game
Increased the number of lighting samples taken when light building maps, which has improved character lighting across the entire game
Optimized various assets to improve performance
Disabled ‘screen door’ fading between LODs per community feedback to prevent pop-in on certain assets
Added camera animation when climbing ladders
Improved third-person pistol animations for weapon handling and reloading
Retextured Bird Dog recon plane for the Australian Army
Tweaked the first and third person weapon fire effects to have darker smoke
Improved the crawling animation when crawling with a bipod-deployed light machine gun, preventing glitches with the system
Various animation improvements for Deployed MGs, making these animations quicker and more fluid
Added an Australian Air Force skin to the transport Hueys and OH-6 Loach available on Operation Forrest
Reviewed and made changes to default graphics settings:
Increased shadow resolution per quality setting
Static Decals are now disabled on Lowest Quality Setting
Decal cull distance now scaled based on quality settings
Re-tweaked foliage rendering distances for low, medium and high settings
Increased foliage rendering distance for Ultra settings by 10%
Disabled EmitterPool logging
Audio
Added weapon, voice, announcer and vehicle audio for the Australian army faction
Added various environmental sounds to Long Tan, including idling engines around APCs with their lights on, rain on tin roofs around Objective C, and rain impacting water in the marshland area
Added environmental sounds to all maps in the Bushranger Content update
Tweaked ‘battle chatter’ so that players now need to be near other players for their characters to speak, rather than speaking to themselves
Added ‘stinger’ music clips which play when objectives are captured and lost
UI
New icons for the Bushranger Content Pack specific items on the ingame map, objective icons, weapon display for inventory and killfeed, team select, role select menu, vehicle paperdolls, overhead maps, ammo icons and character customisation icons
New ‘click and drag’ functionality for the Canberra Bomber with which commanders can define the direction of the bombing run on the overhead map
Improved the text chat window in the game, adding a translucent background to the chat and increasing the lifetime of the text from six seconds to twelve seconds
Added support to the tactical overlay for maps with more than ten objectives
Added the Australian weapons and XM177-E to the stats screen
Changed the Undeploy from Helicopter text on the keybind menu
Added links to a feedback survey to the main menu of the game
Maps Territory: Long Tan A territory map in which the NLF attack a defensive position set up in a rubber plantation, at night and in the rain
Territory: Rung Sac A Territory map in marshland culminating in a battle for an entrenched position in a ruined Indochina-era fortress
Supremacy: Operation Forrest A large-scale supremacy battle taking place in swamps and farmland, featuring the longest engagement distances in the game
Supremacy: Hue Rebalance The layout of Supremacy Hue has been completely overhauled, along with new objective values, and spawn locations for the US. Additionally, several objectives have been moved and redesigned.
Helicopter and Weapon Ranges
Added Australian Army weapons and helicopters to the training maps.
Bugfixes
Crashes
Fixed various community-reported crashes when launching the game - please continue to provide bugsplat reports so that we can track issues down if your client still crashes on startup
Fixed several crashes relating to joining matches running custom content
Fixed a crash which occurred on joining certain servers
Gameplay
Dismembered limbs now correctly receive physics when blown off combatants, preventing the bug which made all hands/feet to stand upright following an explosive death
Corrected the sights on the RPG-7 and M79 following feedback from some community members
Fixed various ‘delayed mantling’ bugs, where players would initiate mantling over or climbing onto assets - which would work, but only after a short delay
Fixed an issue where killing the co-pilot of a helicopter could sometimes trigger the death of the main pilot
Co-pilots now always receive appropriate damage from the helicopter impacting objects
Fixed an issue where dropped grenades would sometimes not kill teammates
Fixed an issue where toggling sprint would sometimes result in unwanted camera zoom
Fixed an issue where reloading or performing an ammo check on a deployed Machine Gun would not return to iron-sight after completing the animation
Re-zero’d the L2A1’s sights so the weapon is more usable at long range
Fixed an issue where the rear sight of the XM177-E was not adjustable while the stock was collapsed
Fixed several locations where crawling through tight spaces would cause players to ‘pop up’ through the ceiling under which they were crawling
Fixed an issue where opening the Role Select menu would erase traps the player had planted from the map
Fixed an issue which prevented co-pilots from taking control of the AH-1 Cobra following the suicide or disconnection of the main pilot
Fixed an issue where the collective of the AH-1 Cobra would be at zero when the copilot took over following the death of the main pilot
Fixed an issue where the red glow Pointmen see on Vietnamese traps would not display when the player changes weapons
Fixed an issue where scrolling the mousewheel would cause the player to cycle through weapons
Fixed an issue where flying pilots were not counted by the game as ‘living’, causing matches to end if the pilot was the last US player left alive. This prevents the community reported ‘-1 ticket’ issue
Fixed an issue where planting tripwire traps at hip height would display a valid preview mesh, but fail to plant
Fixed an issue where forgiving TKs would sometimes not remove the spawn time penalty from the forgiven player
Fixed an issue where co-pilots could activate auto-hover while not in control of their helicopter
Fixed various issues with the weapon loadout for the Australian grenadier role
Fixed an issue where the Northern commander would receive no points for shooting down the Canberra Bomber using the Anti Air Commander Ability
Art
Fixed various issues with some assets rendering at too low a level of detail when using Instanced Rendering on Medium settings and lower
Fixed an issue where going into ironsights caused weird animation snapping in first person
Fixed an issue where Instanced Rendering would sometimes cull out tall objects unintentionally at close proximity
Fixed an issue where some effects would be rendered as large, black shapes in the sky when using some graphics cards
Fixed various collision and art issues with certain assets throughout the game - please continue to report instances of broken art so that we can fix them in future patches
Fixed a pop-in issue with some specific assets where screendoor fading displayed incorrectly on those assets
Fixed an issue where the first shot of any weapon would not eject a shell casing
Fixed an issue where the new wetness effects would not be applied to some weapons
The Browning Hi-Power now ejects shells properly in first person when it is fired
Fixed an issue where the hammer on the Browning Hi-Power would not animate when fired
Corrected an animation error on the F1 SMG to make the charging handle on the weapon non-reciprocating
Fixed an issue where the interior of the roof on all M35 Trucks would appear transparent from the inside
Added previously missing gunsights to the third person Loach mesh
Fixed an issue where the Claymore’s directional indicator would not display properly
Fixed an issue with the residential gate asset where the gate was different colours at different LODs
Fixed an issue where third person animations would not play for pistol reloads while crouching
Fixed an issue where the hand of the player would appear then vanish when changing fire mode on the L2A1 while deployed on its bipod
Added missing transparency to the chains on the hanging lamps which appear on various maps
Various animation improvements and fixes for the L1A1 and L2A1
Audio
Per community feedback, reworked the firing sound effects for the L1A1 and L2A1
Fixed an issue with 3D VOIP Chat where players could continue broadcasting after death
Commanders operating from the rear seat of the Loach now correctly receive confirmation when calling in Commander Abilities
Fixed an issue where Australian pilots would sometimes say Infantry voice lines
Fixed an issue where commanders would fail to verbally request recon
Fixed an issue where changing the ingame volume would not affect the volume of the rain sound effects on Long Tan
Fixed an issue which caused the sound of an M60 to play incorrectly co-pilot fired the Miniguns on the Bushranger helicopter
Added various missing radio and VO lines for Australian commanders
Fixed an issue where requesting anti air would not announce the activation of the Commander Ability to Northern team players
Fixed an issue where radio lines for Commander Abilities would not play if players have line of sight to their team’s commander
Fixed an issue where the there would be no sound when equipping/unequipping weapons
UI
Fixed an issue where the mantle key would display as [KEY NOT BOUND] if set to the space bar
Fixed other instanced of [KEY NOT BOUND] displaying when keys were in fact bound
Fixed an issue where regardless of the option selected, the game would always start with Instanced Rendering enabled
Fixed an issue where hovering over artillery markers would cause the Canberra’s ‘click and drag’ rotation arrows to inappropriately appear on the active artillery marker
The ‘disarm trap’ prompt now clears properly when the player moves away from traps
Fixed an issue where tunnel icons would remain indefinitely on the overhead map when a Northern Commander switched to the opposing team
Fixed an issue where the Canberra’s ‘click and drag’ rotation arrows could become desynced from their artillery marker on the overhead map
Removed the black squares from around the new Australian weapons’ ammo icons
Added a keybind option for the reticle illumination toggle for the SVD
Fixed an issue where US traps would not clear from the HUD on player death
Fixed an issue where the Spawn Tunnel icon would remain frozen on the player’s HUD after switching to the US team
Fixed an issue where the F4’s icon would sometimes not appear on the overhead map during its flyover
Fixed an issue where Commander Ability markers would not appear unless the player toggled their tactical overlay
Fixed issues on several maps where clicking on the spawn point icons on the deployment menu would not cause the player to deploy at the selected spawn
Fixed an issue where the ‘Open IP’ function on the Server Browser would black out the screen with no prompts
The ‘Waiting to Deploy’ list no longer overlaps the ‘Squad Leader’ list on the tactival overlay
Fixed an issue where the XM177-E’s name would not appear when attempting to pick up the weapon
Fixed incorrect server filter icons on the Russian localization of the game
Fixed a weapon stat issue where explosive weapons were listed as having ‘zero’ power
Maps
Fixed various floating assets, missing textures, open faces on meshes and terrain, collision issues and performed optimisations across all maps
Fixed an issue where character customization would appear broken in online gameplay when trying to customize Australian characters on launch maps
Completed optimization, collision and net relevancy passes across all maps
Fixed various issues with assets culling out too early/at too close a distance and affecting gameplay
Addressed numerous feedback items from the community for the maps included with the Bushranger Content Update
Hue City
Fixed various snags and hitching issues on assets throughout the level
Fixed several visual issues and floating assets
Long Tan
Improved foliage across the map
Fixed various issues with the rain effects displaying incorrectly under certain circumstances
Fixed the character customisation area - before it was too zoomed-in and did not display the entire character model
Fixed holes in the sandbag walls in the Old Trenches bunker at objective C
Rung Sac
Fixed a lighting issue where all the ferns on the map would appear to be lit inappropriately
Removed various floating light sources from the map
Fixed an issue where the Canberra Bombing Run ability would fail if the strike is called from the South West of the map
Operation Forrest
Added a custom water mesh to the map to remove seams and increase performance across the map
Fixed various issues with collision on distant terrain which allowed helicopters to fly ‘underground’
Fixed an issue where placing an using your binoculars on the sky would place an artillery mark at one specific point on the map
Fixed an issue which prevented the Australians from calling in Canberra Bombing Runs
Fixed a light-bleeding issue with water planes
Song Be
Fixed an issue where the Song Be loading screen displayed data for Rung Sac
Hill 937
Prevented access to an exploitable spot on the hillside
Cu Chi
Fixed various dark patches and lighting inconsistencies on the trench meshes
EAC
Updates to Easy Anti Cheat, which have been ongoing throughout CTB patches
SDK
Fixed a memory leak on the public SDK
Fixed a crash with the SDK which occurred while building lighting (Lighting LOD0 instancing at instance 28 of 49 - LightMapResolution Crash)
Misc. Updates
Added a minimum player threshold for recording stats on servers - this has been set to eight players to prevent exploits on low population servers of the XP system
Added new achievements for the Bushranger Content Update - you can find them listed under Achievements on Steam
Added a new Australian character customization environment when customizing your character on the main menu
Added the ability for the character customization menu to display Australian Army characters in a separate scene
Added the ANZAC maps to the default map list for the game
Added loading screens for the Bushranger Content Update maps
New stats/descriptions etc for all weapons included in the Bushranger Content Update
Removed references to VAC from the Webadmin client
Removed all copyright informationt on the splash screen
Fixed a typo on the Webadmin login screen
Fixed an issue where setting semi-automatic fire mode as the default would change the function of the binoculars to issue movement orders rather than targeting artillery
Performed a pass on the weapon tooltips for consistency and errors