Nov 26, 2016
Subsistence - ColdGames
Hi guys, Just letting you know I had to release a quick update to address some small bugs (and exploits) with the last update. So nothing too exciting on this one I'm afraid. Thanks for posting all the feedback.

I'll let you all know when the next feature update goes out.

Have a great weekend.

Nov 26, 2016
Subsistence - ColdGames
Hi guys, Just letting you know I had to release a quick update to address some small bugs (and exploits) with the last update. So nothing too exciting on this one I'm afraid. Thanks for posting all the feedback.

I'll let you all know when the next feature update goes out.

Have a great weekend.

Subsistence - ColdGames
Hi there, a quick summary on some of the main items in todays update:

* Potassium ore can now be harvested and used to craft gunpowder.

* Grenades and gunpower can now be crafted in the weapons bench. Grenades can be used for busting through doors into hunter bases (or for killing).

* Axes/pick-axes now do very little damage to buildables.
* Fixed bug that prevented weapon upgrades reaching level 4.
* Rotten meat now burns.
* Fixed bug where power/mass was sometimes not charged for item upgrades.
* Fixed bug where weapons bench was drawing a small amount of power while idle.
* Removed exploit where disassembling wood ceiling quarter was returning resources for full ceiling.
* Injured animals now die quicker if not added to animal housings.
* Hitpoints to foundations has been increased.
* Hitpoints to doors descreased.
* Hunter base loot increased, and dynamically updates based on the hunter presence (a heavy hunter presence working a base will yield more loot).

Some may wonder why I'm adding grenades instead of more primitive weapons (such as bows etc). I know the game desperately needs lower tier weapons, and these will certainly come in time. However I felt I needed to start adding items that will begin laying a foundation for hunters posing a threat to player bases. I hope it will also give greater satisfaction when breaking into a hunter base to steal their gear (rather than just simply axing through their door).

I've also made good progress at isloating the cause of the random crashes, and hope to have it resolved asap. This is largely thanks to the players that have been sending me their logs (see this thread if yopu want to report crashes: http://steamcommunity.com/app/418030/discussions/1/217691032436912045/). I really can't thank you guys enough for the support.

The immediate plans moving forward are to start building upon the hunter behaviour and create a more believable and balanced purpose to their pressence. I know there are many other issues that need attention and I'll be trying to address these as I work on new features.

As always thanks for all the feedback, suggestions and support. Please let me know of any issues with the update (especially any obvious balancing issues). I'll be on the forums :)

Cheers
Subsistence - ColdGames
Hi there, a quick summary on some of the main items in todays update:

* Potassium ore can now be harvested and used to craft gunpowder.

* Grenades and gunpower can now be crafted in the weapons bench. Grenades can be used for busting through doors into hunter bases (or for killing).

* Axes/pick-axes now do very little damage to buildables.
* Fixed bug that prevented weapon upgrades reaching level 4.
* Rotten meat now burns.
* Fixed bug where power/mass was sometimes not charged for item upgrades.
* Fixed bug where weapons bench was drawing a small amount of power while idle.
* Removed exploit where disassembling wood ceiling quarter was returning resources for full ceiling.
* Injured animals now die quicker if not added to animal housings.
* Hitpoints to foundations has been increased.
* Hitpoints to doors descreased.
* Hunter base loot increased, and dynamically updates based on the hunter presence (a heavy hunter presence working a base will yield more loot).

Some may wonder why I'm adding grenades instead of more primitive weapons (such as bows etc). I know the game desperately needs lower tier weapons, and these will certainly come in time. However I felt I needed to start adding items that will begin laying a foundation for hunters posing a threat to player bases. I hope it will also give greater satisfaction when breaking into a hunter base to steal their gear (rather than just simply axing through their door).

I've also made good progress at isloating the cause of the random crashes, and hope to have it resolved asap. This is largely thanks to the players that have been sending me their logs (see this thread if yopu want to report crashes: http://steamcommunity.com/app/418030/discussions/1/217691032436912045/). I really can't thank you guys enough for the support.

The immediate plans moving forward are to start building upon the hunter behaviour and create a more believable and balanced purpose to their pressence. I know there are many other issues that need attention and I'll be trying to address these as I work on new features.

As always thanks for all the feedback, suggestions and support. Please let me know of any issues with the update (especially any obvious balancing issues). I'll be on the forums :)

Cheers
Subsistence - ColdGames
Hi there! Just a quick announcement on the update that just went out.

I've introduced the ability for multiple save-game profiles (3 in total). This allows players to start out fresh without deleting their previous save.



I’m hoping this will appeal to players that want to experiment with different base designs (and build locations). Or those that want to revisit the early-game survival with the knowledge acquired from their previous/current play-through. Existing save files will be migrated into ‘Profile 1’.

I’ve also been making many small balancing tweaks based on feedback (and watching you guys play). The Wellhead and Refinery have had slight increases to their power demands. These tweaks aim to give greater emphasis to the base’s power grid. I have plans to add additional craft-able items to support power demands in upcoming updates.

Also added some starting tips, as the game lacks direction for new players who are starting out.

Game stability is still hugely important to me, and I’m focused on resolving crashing issues that players have been experiencing. Thank you so much to everyone that has been posting their crash logs. It has been helping immensely in tracking down issues. This will remain a high priority until the key issues are resolved.

If you experience a game crash (especially while picking up items) I would greatly appreciate you sending me your Launch.log file to subsistence.bugs@gmail.com. Details on where the file is located are here: http://steamcommunity.com/app/418030/discussions/1/217691032436912045/

Please let me know of any issues with the update. I know there are other outstanding issues that need work, and I’ll be working through these as things move forward.

Thank you for all the support and feedback! It really means a lot.
Subsistence - ColdGames
Hi there! Just a quick announcement on the update that just went out.

I've introduced the ability for multiple save-game profiles (3 in total). This allows players to start out fresh without deleting their previous save.



I’m hoping this will appeal to players that want to experiment with different base designs (and build locations). Or those that want to revisit the early-game survival with the knowledge acquired from their previous/current play-through. Existing save files will be migrated into ‘Profile 1’.

I’ve also been making many small balancing tweaks based on feedback (and watching you guys play). The Wellhead and Refinery have had slight increases to their power demands. These tweaks aim to give greater emphasis to the base’s power grid. I have plans to add additional craft-able items to support power demands in upcoming updates.

Also added some starting tips, as the game lacks direction for new players who are starting out.

Game stability is still hugely important to me, and I’m focused on resolving crashing issues that players have been experiencing. Thank you so much to everyone that has been posting their crash logs. It has been helping immensely in tracking down issues. This will remain a high priority until the key issues are resolved.

If you experience a game crash (especially while picking up items) I would greatly appreciate you sending me your Launch.log file to subsistence.bugs@gmail.com. Details on where the file is located are here: http://steamcommunity.com/app/418030/discussions/1/217691032436912045/

Please let me know of any issues with the update. I know there are other outstanding issues that need work, and I’ll be working through these as things move forward.

Thank you for all the support and feedback! It really means a lot.
Subsistence - ColdGames
It can be a real pain having to rely on loot-crates for a water source. Especially if you're trying to support plant beds and animal housings, as well as your nutritional needs.

Today's update includes the Wellhead; a new craftable item that aims to provide a renewable water-source for players at their base.



The Wellhead is a powered item that can be crafted at the BCU. Once placed in the perimeter of a base, players must first drill down into the ground until a natural spring is exposed to extract water from. Additional power is required to extract the water.

Power efficiency and extraction speed can both be upgraded. I plan to add additional upgrades to tap into extra resources underground (such as oil). Currently the extracted water comes in water bottles. This is simply placeholder until more appropriate water vessels are added. Please let me know if the balancing is off, in terms of power requirements, etc.

Fixes for many other small bugs and exploits are also included in the update. Including:
* Fixed issue where players could despawn ore nodes by interacting with them.
* Restricted weapons being upgraded beyond the 4 tiers per upgrade type (sorry if you had a lvl 10 shotty).

I'm still focused on addressing the crashing that players have been reporting (in particular when pickiung up logs). If you experience a crash while picking up logs/fibers/etc after the patch, I'd appreciate you emailing the log file to subsistence.bugs@gmail.com. The log file is located:

...\steamapps\common\Subsistence\UDKGame\Logs\Launch.log

My next focus will be on the Hunters. They are still a very new addition to the game, and much work is needed to add balance and depth to their presence in the world. I hope to make raiding their bases more fun and rewarding, and ultimately put player bases under threat.

Thanks to everyone that's been posting feedback and suggestions in the forum. I've been trying to read it all, and it's been a huge help in tracking down issues in the current build. There is still a long way to go, but I'm excited for the future of the project.

Cheers
Subsistence - ColdGames
It can be a real pain having to rely on loot-crates for a water source. Especially if you're trying to support plant beds and animal housings, as well as your nutritional needs.

Today's update includes the Wellhead; a new craftable item that aims to provide a renewable water-source for players at their base.



The Wellhead is a powered item that can be crafted at the BCU. Once placed in the perimeter of a base, players must first drill down into the ground until a natural spring is exposed to extract water from. Additional power is required to extract the water.

Power efficiency and extraction speed can both be upgraded. I plan to add additional upgrades to tap into extra resources underground (such as oil). Currently the extracted water comes in water bottles. This is simply placeholder until more appropriate water vessels are added. Please let me know if the balancing is off, in terms of power requirements, etc.

Fixes for many other small bugs and exploits are also included in the update. Including:
* Fixed issue where players could despawn ore nodes by interacting with them.
* Restricted weapons being upgraded beyond the 4 tiers per upgrade type (sorry if you had a lvl 10 shotty).

I'm still focused on addressing the crashing that players have been reporting (in particular when pickiung up logs). If you experience a crash while picking up logs/fibers/etc after the patch, I'd appreciate you emailing the log file to subsistence.bugs@gmail.com. The log file is located:

...\steamapps\common\Subsistence\UDKGame\Logs\Launch.log

My next focus will be on the Hunters. They are still a very new addition to the game, and much work is needed to add balance and depth to their presence in the world. I hope to make raiding their bases more fun and rewarding, and ultimately put player bases under threat.

Thanks to everyone that's been posting feedback and suggestions in the forum. I've been trying to read it all, and it's been a huge help in tracking down issues in the current build. There is still a long way to go, but I'm excited for the future of the project.

Cheers
Subsistence - ColdGames
Hi guys. Just keeping you informed as things move along. The patch I just released is purely intended to help debug the cause of a crash that many players are experiencing when picking up logs/fibers/etc.

I don't like the idea of pushing patches just to help debug crash issues, but I feel I needed to get this out to the Steam build so I can truly start getting to the bottom of the issue (as I'm still unable to reproduce on my dev rig).

I can assure you I am working on new features alongside this debugging which will come soon.

There were a few small tweaks in the patch (like the Axe only producing 1 ore per mining cycle and reduced light radius of the wood-burner), but this is a fairly boring one I'm afraid guys. Thought it best that I'm upfront and transparent about what's happening.

If you experience a crash while picking up logs/fibers/etc after this patch, I would greatly appreciate you posting the end of the log in the 'Bugs and Glitches' sub forum. The log file is located:

...\steamapps\common\Subsistence\UDKGame\Logs\Launch.log

I only need a few players logs to greatly narrow down the cause of the issue.

I've been blown away by the support of the community as I work to fix these issues. It really means so much to me and gives me great hope for the future of the project! Thank you.
Subsistence - ColdGames
Hi guys. Just keeping you informed as things move along. The patch I just released is purely intended to help debug the cause of a crash that many players are experiencing when picking up logs/fibers/etc.

I don't like the idea of pushing patches just to help debug crash issues, but I feel I needed to get this out to the Steam build so I can truly start getting to the bottom of the issue (as I'm still unable to reproduce on my dev rig).

I can assure you I am working on new features alongside this debugging which will come soon.

There were a few small tweaks in the patch (like the Axe only producing 1 ore per mining cycle and reduced light radius of the wood-burner), but this is a fairly boring one I'm afraid guys. Thought it best that I'm upfront and transparent about what's happening.

If you experience a crash while picking up logs/fibers/etc after this patch, I would greatly appreciate you posting the end of the log in the 'Bugs and Glitches' sub forum. The log file is located:

...\steamapps\common\Subsistence\UDKGame\Logs\Launch.log

I only need a few players logs to greatly narrow down the cause of the issue.

I've been blown away by the support of the community as I work to fix these issues. It really means so much to me and gives me great hope for the future of the project! Thank you.
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